Conspiracy
bronze · unmissable
You completed the Prologue.
Finish the prologue and accept command after the bridge battle. Secure Don't Touch This and keep the Blade Shard before leaving.
Published guide

Trophy guide
A Daring route through the Koronus Expanse, with early missable warnings, a Heretical campaign, Nomos, Kibellah's true romance and separate expansion routes.
PS5
41 base trophies including platinum. Void Shadows adds 11, Lex Imperialis 8 and The Infinite Museion 8. No online or co-op trophy requirement. Estimates are planning ranges for a thorough first run, including reading and reloads. Keep chapter saves for quest and romance issues. No Stone Unturned has PS5 reports of expansion-related unlock issues. Include all accessible installed-DLC systems and retain pre-gate saves.
Start a new custom campaign on Daring and choose the Sanctioned Psyker origin. I recommend a Heretical run with Kibellah's true romance when Void Shadows is installed. That combination protects the origin, conviction and relationship requirements before they can force a replay.
Use Roadmap to follow the chapter checkpoints and check what must be done before leaving. Use Trophies for the full quest sequences, dialogue choices, encounter conditions and collectible checklists. The nine stages below are guide stages. The campaign itself has a prologue and five chapters, and the expansion stages overlap those chapters.
Work through the prologue and Rykad first, reclaim the colonies and prepare the long quests in Chapter 2, finish the Commorragh missables in Chapter 3, then use Chapter 4 for the old map, projects and expansion conclusions. Finish Chapter 5 with your conviction and romance intact. Cleanup comes before the final gate and ending, since there is no chapter select or postgame free roam.
The platinum requires the 40 other base trophies. For the exploration trophy, include the systems added by installed DLC and read the PS5 issue warning under No Stone Unturned. Void Shadows, Lex Imperialis and The Infinite Museion have their own optional groups. The Voidfarer Edition includes the original Season Pass with the first two. The Infinite Museion is separate Season Pass 2 content. The one-campaign route here uses Kibellah from Void Shadows. Without it, allow a separate romance campaign rather than treating this combination as a base-game-only promise.
Keep rotating manual saves before chapter transitions, one-time battles, romance rituals and major judgements. Use extra branches for deliberate game overs, the Halo Device and mutually exclusive Museion outcomes, then reload the main Daring route. Do not use Grim Darkness for this plan.
On PS5, press to use cursor mode when a particular small object is hard to select. inspects highlighted terms and check results. In the party selector, hold and use the displayed unlink command when moving one character past traps. Keep Awareness, Demolition and Tech-Use specialists in your exploration party.
Start a custom Rogue Trader with the Sanctioned Psyker origin on Daring. Keep the preset throughout the run. The psyker origin protects The Not-So-Bottomless Pit, while Heretical choices prepare Knee-Deep in Chaos and eventually Deepest Conviction.
I recommend enabling your installed expansions before starting. The Voidfarer Edition's original Season Pass covers Void Shadows and Lex Imperialis. The Infinite Museion belongs to Season Pass 2 and is optional extra content. Stages 7–9 collect their full instructions, but their events happen inside the same campaign. Read the early warnings here when they appear.
During the prologue, recruit and preserve your companions. Save before the final bridge battle, kill the cultists before the Chaos Spawn can consume one for Don't Touch This, then take and keep the Blade Shard. Do not discard it in a later vision.
Before moving on: confirm the prologue combat trophy, keep a post-prologue manual save and preserve Argenta and Idira. The first is needed in Chapter 3, the second for the expansion ritual.
bronze · unmissable
You completed the Prologue.
Finish the prologue and accept command after the bridge battle. Secure Don't Touch This and keep the Blade Shard before leaving.
silver · missable · difficulty
Playing on Daring, you did not let the Chaos Spawn consume any cultists at the end of the Prologue.
At the final bridge fight of the prologue, play on Daring or higher and prevent the Chaos Spawn from eating a cultist.
Save before the fight. Kill the cultists first, especially those beside the Spawn. Avoid damaging the boss through its feeding threshold while food remains alive. Let Abelard occupy it while the rest of the party removes cultists, then focus the boss.
Watch the combat log and reload if it consumes anyone. Confirm the trophy after the battle before replacing your pre-fight save.
Complete the Rykad system's main quests. Recruit Cassia at Eurac V, Pasqal on Rykad Minoris and the other available companions. Build separate skill specialists rather than putting every exploration skill on one character.
At the Electrodynamic Cenobium, defeat cultist Aurora and keep the sword hilt for Knee-Deep in Chaos. Later, save before the Spaceport fight against the Chaos Space Marine Aurora. Kill him before any shuttle is destroyed for Aviation Saviour.
With Void Shadows, complete To Become the Flagship's Blood, investigate the Freight Line yourself, try the soup for At Home Among the Poor and return to Eddock for Slumdog Overlord. Keep Kibellah and begin her conversations. With Lex Imperialis, follow Solomorne's introduction when it appears. With The Infinite Museion, answer the Sector Bionica introduction and keep the expansion's ship quests active.
Before moving on: check both early Daring combat trophies, keep both sword pieces and retain the Chapter 1 closing save. Do not let Argenta kill Idira during the later ship incident.
bronze · unmissable
You completed Chapter 1.
Finish the Rykad crisis and leave the system. Save before the final Spaceport battle for Aviation Saviour. Keep the sword hilt from the Electrodynamic Cenobium.
bronze · optional
You killed 5 enemies with one attack.
Kill five enemies with one attack. I recommend an area attack against tightly packed weak cultists. Five separate bonus-turn attacks do not meet the requirement.
Cassia's Lidless Stare is a useful option after recruiting her on Eurac V. Position the cone over five enemies, weaken them without killing any, then attack. Save before engaging a suitable group so you can correct the positioning.
silver · missable · difficulty
Playing on Daring, you did not let any shuttles be destroyed at the end of Chapter 1.
Defeat the Chaos Space Marine Aurora at Rykad Minoris Spaceport, on Daring or higher, before any evacuation shuttle is destroyed. This is the Chapter 1 finale, not the earlier cultist Aurora.
Save before the fight. Give your strongest attacker Officer bonus turns and focus Aurora immediately. Spread the party to reduce his burst damage. Address the supporting sniper if it threatens your damage dealers, but do not spend several rounds clearing ordinary enemies while Aurora attacks the shuttles.
Reload if a shuttle is destroyed. Confirm the trophy before accepting the chapter's closing outcome.
After Tattered Spirit restores navigation, work through Footfall, Janus, Kiava Gamma, Dargonus and Vheabos VI. Visit Foulstone in Trinnitos early and protect it instead of sacking it. Start colony projects while travelling, complete contracts towards Master of Trade and chart a new route for Light of the Astronomican.
Include installed-DLC systems in the exploration checklist. Explore the systems listed under No Stone Unturned and fight the first four enemy fleet types for Purge the Unclean. Install an attack-craft deck and use new void-zone types while battles remain.
Before the ceremony: decrypt both data-banks. At Magnae Accessio, speak to Nomos and preserve Astartia's and House Gaprak's contract opportunities. Before the Chapter 3 trap, make a separate save and put Argenta and Kibellah in the landing party. Follow Yrliet's trail through Atlas Reach.
bronze · unmissable
You completed Chapter 2.
Finish the colony-reclamation storyline and Magnae Accessio on Dargonus. Complete Classified Information and speak to Nomos before ending Chapter 2. Keep a separate save before the ceremony.
bronze · optional
You killed an enemy with 100 damage dealt by one attack.
Kill an enemy with an attack dealing at least 100 damage. A developed sniper, psyker or other focused damage dealer can do this well before the finale.
Buff one attacker, reduce the target's armour and use a strong single-target hit. Aim for one decisive attack rather than adding damage from several turns.
bronze · unmissable
You won your first void combat.
Win the first void battle when travelling through Furibundus at the start of Chapter 2. Use your weapon arcs and turn a damaged shield facing away from the enemy. This begins the counter for Void Wolf.
silver · missable
You reclaimed 5 colonies of the von Valancius dynasty.
Reclaim all five original colonies:
| Colony | System |
|---|---|
| Foulstone | Trinnitos |
| Janus | Telikos Epsilon |
| Kiava Gamma | Cranach |
| Dargonus | Mundus Valancius |
| Vheabos VI | Mortus Acies |
The main reclamation quests lead to the last four. Foulstone is optional and easy to lose. Visit the monastery and take the world under your protection. Do not sack the monks and refugees for Heretical points. Its projects also help with Highrise and Master of Trade.
Confirm each world appears in colony management after its quest. Zarkov from The Infinite Museion is additional expansion content.
bronze · optional
You charted a new path through the warp from one system to another.
After restoring navigation in Tattered Spirit, open the Koronus Expanse map. Select a destination with no existing connection from your current system and use the option to chart a new route, spending Navigator's Insight.
Following an existing line does not count. Keep Insight for essential destinations rather than spending every point making early routes safe.
bronze · unmissable
You resolved the crisis on Janus.
Complete World Shapers, resolving the main crisis on Janus during Chapter 2. Follow its reclamation quest through the final decision and closing ship conversation.
Before leaving Kiava Gamma, collect the cache and preserve the Heretical preparations for The Possessed Ship and Knee-Deep in Chaos.
bronze · unmissable
You decided the fate of Kiava Gamma.
Complete Flame in the Dark, resolving the main crisis on Kiava Gamma during Chapter 2. Follow its reclamation quest through the final decision and closing ship conversation.
Before leaving Kiava Gamma, collect the cache and preserve the Heretical preparations for The Possessed Ship and Knee-Deep in Chaos.
bronze · unmissable
You secured Dargonus.
Complete Spiders in a Jar, resolving the main crisis on Dargonus during Chapter 2. Follow its reclamation quest through the final decision and closing ship conversation.
Before leaving Kiava Gamma, collect the cache and preserve the Heretical preparations for The Possessed Ship and Knee-Deep in Chaos.
bronze · missable
You started a romance.
Start a romance. This route uses Kibellah with Void Shadows, who can romance a Rogue Trader of either gender.
Recruit her, agree to the Ritual of Binding during Chapter 2 travel, offer to show her your world and have Janris organise the social event. At the party, walk with her, value her honest wishes and kiss her. Continue through Void Shadows.
This first romance trophy does not prove that the true-love ending is secured.
bronze · missable
You stepped willingly into sewage on Footfall.
Arrive on Footfall incognito in Chapter 2. Attend the pirate's funeral in the southwestern Atrium and play along when mistaken for Fidelio.
Save before the funeral. Investigate the corridor left of the Book of Remembrance and disarm its trap. Examine the door, accept the clerk's request to help inside the furnace, then escape through its floor into the old tunnels. At the exit gate, volunteer to wade through the sewage yourself.
Sending a companion does not count. Announcing your true identity on arrival can lose this route.
silver · missable
You subdued the Pit.
Choose Sanctioned Psyker as the Rogue Trader's origin at character creation. A psyker companion does not replace that protagonist choice.
Visit System Speculo, scan the Jungle World and land at Augur's Anomaly. Inspect the two inscriptions and carved pattern, passing their Awareness checks. Save before the pit in the west.
Investigate the darkness at the bridge's end and stretch your hand into it. Choose the psyker option to dominate the entity and pass Willpower. Do not sacrifice a companion as a substitute. Reload if the check fails.
bronze · missable
You queued patiently with the commoners in Jae's second quest.
Recruit Jae through her Footfall business, then follow Mercatum Tabula Officiale, her second quest. Gather the required seals and documents and return to the Administratum on Dargonus with her.
Save before the waiting room. Join the ordinary queue and keep choosing to wait through every interruption. Do not bribe an official, threaten your way forward, sneak around the process or abandon the queue. The wait progresses through dialogue. Continue until the document is certified and the trophy appears.
Chapter 3 removes normal access to your ship. Save when you wake at the corpse dump. Loot Stimms and clear the removable characteristic injuries from your Rogue Trader before first speaking to Malice for Fully Prepared.
In the first arena fight, let the Khymerae kill all allied gladiators for Those Who Are About to Die Salute You. Reunite with Argenta and hear her confession before the second arena fight for Whodunit?. Rescue Kibellah, hear her confession in the Pit and reaffirm your feelings to protect the true romance.
After the second arena battle, save in the Chasm before approaching the Anatomical Opera. Complete the personal illustrated checks for Sweet Perdition. Dress the Rogue Trader for several skills and read the passive Willpower and Carouse results.
Continue the escape story and take available Heretical choices without sacrificing companions you still need. The later stifler decision provides a substantial conviction opportunity. Keep the Chapter 3 save until the trophy and romance checkpoints are secure.
bronze · unmissable
You completed Chapter 3.
Escape Commorragh and return to your ship. Complete the injury, arena, Argenta and assassin trophies before leaving this chapter.
bronze · missable
You let the Khymerae tear apart all the gladiators in the first battle in the Commorragh arena.
During the first Commorragh arena battle, let the Wild Khymerae kill every allied gladiator. Do not give the gladiators an encouraging speech beforehand.
Save before entering. Keep your party back and end turns. Do not attack the humans, and do not kill the beasts while any gladiator lives. Heal or reposition your party without damaging the Khymerae. When all gladiators are dead, finish the surviving enemies and check the trophy.
Reload if the gladiators kill a beast too early. Later arena fights cannot replace this one.
bronze · missable
You used stimms to remove all debuffs from the Rogue Trader before meeting Malice.
At the beginning of Chapter 3, before first speaking to Malice, use Stimms on the Rogue Trader to clear the removable characteristic injuries: Hamstrung, Agony of Flaying, Deformed Bones and Darkened Eye. The number needed can vary with earlier torture checks. Hundred Wounds can remain.
Save on waking at the corpse dump. Search the junk piles with Awareness and loot the Ugly Beggar who stole your boots for a guaranteed Stimm. Other beggars can be manually attacked and looted for possible extras. Search all corpses and piles before entering the Pit. If random loot leaves you short, reload the starting save and search again.
Equip Stimms in a quick slot, use them on yourself and inspect the injury icons after each one. Skin Patches are not substitutes. Do not trigger Malice's healing conversation first.
silver · missable
You discovered the truth about Theodora's death.
Bring Argenta in the landing party for the Chapter 3 trap and keep her alive. Reunite in the Mangled Sector and recruit her back into your active party.
Before the second arena battle, hear her confession about Theodora. Do not turn her hostile or kill her before she speaks. Check the trophy before advancing beyond the arena storyline. Adding her after escaping Commorragh is too late.
bronze · missable
You obtained Sweet Perdition.
After the second arena fight, save in the central Chasm before approaching Tervantias's Anatomical Opera. Equip the Rogue Trader for skill checks. The illustrated assassin sequence uses your own stats, not your companions'.
Act yourself and do not summon companions. Pass this sequence:
Choose your strongest alternative on each page and read the passive results. Reload failed attempts until Sweet Perdition enters your inventory and the trophy unlocks. If you use an easier throwaway branch for the checks, return to the original Daring save afterwards.
Use Chapter 4 to finish exploration, contracts, colonies and the expansion chains. Do not cross Porta Septentum's warp gate until these are complete. There is no chapter select to repair an old-map omission afterwards.
I recommend resolving the available companion quests and Lex Imperialis before the final Heretical commitment on Eufrates II. Keep Nomos and Asclepius aboard.
After Eufrates II, check the newly accessible Raeth-Tawi before leaving the region.
Departure checklist: finish the old-system list including installed-DLC systems and first four fleet types, check colony and contract trophies, check your conviction total, clear remaining companion events, finish the romance date and keep a named manual save before the gate. Leave no old-map trophy for Chapter 5.
bronze · unmissable
You completed Chapter 4.
Finish Chapter 4 and pass through the warp gate at Porta Septentum. This closes access to the old map. Finish the roadmap's departure checklist first.
silver · optional
You won 10 void combats.
Win 10 void combats during the campaign. Fight hostile vessels while exploring and travelling between colonies.
Improve your hull, shields and weapons through the Imperial Navy vendor, and assign suitable companions to your ship posts. With Void Shadows installed, begin Best Pilots in the Sector and Tactician on a Galactic Scale during these battles.
silver · missable
You completed a colony project of the highest tier.
Complete one Tier V colony project. Starting it or finishing a Tier IV project is not enough. Higher tiers open as the campaign reaches Chapter 4.
On Foulstone, complete a Tier III project such as In Drusus's Footsteps, Crusade or Shrine, then Crucible at Tier IV and Reliquary at Tier V. Check displayed resource requirements and incompatible alternatives before committing. Keep the necessary production available, start the project and let travel advance time until completion.
I would finish this before the final gate. Preserve Foulstone from its first visit.
bronze · missable
You completed 20 orders.
Complete 20 different orders, called contracts in the dynasty interface, in one campaign. Selling cargo to faction vendors does not count.
Open the contracts list, meet an order's displayed resource requirements and complete it. Check the finished list afterwards. Develop colonies and extractiums before clearing expensive orders, since commitments can restrict other projects.
This pool gives 20 without either mutually exclusive Foulstone diplomacy order:
| Unlock | Contracts |
|---|---|
| Leave Footfall | A Favour, Fuel of the Faithful, Shadowy Dealings |
| Janus | A Secret from Godless Stars |
| Three colonies | A Small Thorn |
| Four colonies | Race to the Top |
| Dargonus | Feast of the Soul, Omnissiah's Anger, Lashing the Void |
| Five colonies | Inspection of the Master |
| Vheabos VI | Bones Gnawed Clean |
| Chapter 4 | Star Devourer, Patronage, The Emperor's Chains, Heirs, Pyramids of Death, Mech-Sages, Disreputable Dealer, Rebels, Conqueror |
For extra room, build Dirty Bureaucracy on Foulstone, Secret of the Winterscales on Janus and Giants on Kiava Gamma. During Magnae Accessio, pass Coercion to let Astartia Werserian present her project, and blame House Gaprak for Kiava Gamma. These unlock further orders. Keep a ceremony save and finish contracts before Porta Septentum.
silver · missable · difficulty
You killed a defiler without destroying any of the 4 plasma batteries strengthening it.
Kill the Incongruous Defiler in Eufrates II's Machine Cathedral on Daring or higher, with all four plasma batteries intact. The difficulty requirement is not stated in the trophy description.
Save before the caged-psyker interaction on the approach to the boss. Do not release the psykers, since their attack can destroy a battery before combat begins. If a battery is already gone, reload a save from before that interaction.
Keep grenades, bursts, cones and other area attacks away from the batteries. They strengthen the boss's armour and deflection, so prepare armour reduction, Operative debuffs and powerful direct or psychic damage. Concentrate buffs and Officer turns on a strong damage dealer.
The Defiler restores its wounds when first reduced to zero. Finish its weakened second phase without damaging the batteries, then confirm the trophy. Reload if a battery was destroyed at any point.
silver · missable
You wore the Halo Device.
In Chapter 4, land at the Abandoned Palace on the Ice World in Mundus Nullius. Leave Heinrix, Yrliet and Marazhai aboard ship, since they can prevent you from wearing the device.
Kill the Corrupted Noble, take the Halo Device and equip it on the Rogue Trader. I recommend saving before equipping it and reloading after the trophy, since wearing it has consequences. Finish this before leaving the old map.
gold · missable · collectible
You found a gold xeno-idol.
In Chapter 4, ask ship officers for rumours to obtain Rare Find. Visit Cradle of Khepri, scan its Rocky World and land at the Smuggler Hideout.
Bring Awareness and Demolition specialists. After the servitor blows up a smuggler, descend the western stairs. Use the Demolition shortcut or the longer route, then search the goods container beside the southern wall, near the Lore (Warp) inspection. Take the Gold Xeno-Idol.
If the trophy does not appear immediately, finish the hideout's obelisk ambush before leaving.
silver · missable
You surrendered Eufrates II to Chaos.
Follow the Heretical path and reach Fanatic, 300 points, before Eufrates II.
Finish Argenta's confession and companion-dependent expansion work first, since the commitment drives loyal companions away. Save before the Cathedral and secure Preserve the Architecture there. Keep accumulating Heretical points to 500 for Deepest Conviction.
silver · missable
You discovered the truth about Nomos.
Keep Nomos's campaign-long quest alive from the early ship incidents.
The discovery conversation awards this trophy. Keep both characters for How Did It All End?. If an already grey cogitator topic gains relevance after a new event, select it again before leaving the chapter.
Visit Debris of Battiada, //-An#8954No01-KT//, Nephritis Dominium and Sanctum of Taaphetus for the remaining exploration checks. Include Woe's Reach through Stolen Right if The Infinite Museion is installed. Defeat Necron voidships to finish the five-fleet list.
Complete Kibellah's Final Labyrinth in your quarters when Janris brings the message. If The Infinite Museion is installed, finish Stolen Right before the final Epitaph landing. Keep a save before Trazyn for the trade and portal branches, then return to your main route with Nomos intact.
Before landing on Epitaph, let Nomos use Asclepius's body. Defeat the final confrontation and let Nomos absorb the shard for How Did It All End?. Finish on Daring with Zealot at 500 points for Deepest Conviction and Overcome and Overpower, and let the romance ending play for A Flame.
Check Too Fast to Die and Doom Trader before exhausting remaining combat. There is no postgame free-roam cleanup. If a trophy was missed, load the nearest suitable manual save or begin the required new campaign. Keep your gate and final-landing saves after the credits.
platinum
You unlocked all trophies.
Earn the other 40 base-game trophies. The 27 expansion trophies are separate from the platinum. However, include installed-DLC systems for No Stone Unturned, which has PS5 unlock reports around expansion releases.
I recommend Daring, Sanctioned Psyker and Heretical for the route below. With Void Shadows installed, Kibellah supplies a true romance that fits this campaign. Without that expansion, plan a separate romance campaign rather than assuming every base-game lover will stay through the Heretical conclusion.
silver · unmissable
You finished the game.
Finish the campaign's final confrontation and ending. A non-standard game-over branch does not replace a campaign completion. Keep a save before the final landing for How Did It All End?.
silver · missable · difficulty
You completed the game with any Conviction: Zealot on Daring difficulty or above.
Reach Zealot, 500 points, in one conviction and finish the campaign on Daring or higher. Votary at 200 and Fanatic at 300 are lower ranks. A companion's conviction does not count.
The route uses Heretical for Knee-Deep in Chaos. Choose its marked dialogue consistently, with the colony and companion exceptions in the roadmap. Check your character sheet at each chapter boundary. Useful project awards include Indulgences for Sale on Foulstone, A Cure for Sloth on Janus and Hallucinatory Chem-Thermae on Dargonus. Chapter 4 adds Holy Prey on Foulstone and Sacrilege of Creation on Kiava Gamma.
Large late opportunities include Footfall's Chapter 4 judgements, Quetza Temer and Eufrates II. If your sheet remains below 500, finish available conviction quests and projects before the final gate rather than hoping the ending fills the gap. Keep the pre-gate save until this trophy unlocks at completion.
gold · missable · difficulty
You completed the game on Daring difficulty or above.
Start on the Daring preset and stay on Daring or a higher preset throughout the campaign. Avoid lowering difficulty or changing individual sliders on your main save. Finish the normal campaign ending.
I recommend a durable front line, Cassia or another Officer for extra turns, a focused damage dealer and specialists for Awareness, Tech-Use and Demolition. Stack buffs and bonus turns on a strong attacker to remove dangerous enemies quickly. Keep manual saves before major battles.
If you experiment with easier skill checks, do it on a separate branch and reload the unchanged Daring save afterwards. Do not continue that branch as your completion run.
bronze · grind
You dodged 500 enemy attacks with your party members.
Accumulate 500 successful dodges across the party. Check that the combat log records a dodge. Armour absorbing damage and an attacker simply missing are different outcomes.
If needed late in the campaign, leave a weak shooter alive in a safe encounter. Put a high-Agility, high-dodge character in its line of fire, heal as needed and end turns while it attacks. Keep the resulting progress. Repeatedly loading a pre-fight save is not a reliable way to accumulate the campaign counter.
bronze · grind
You performed 500 critical hits with your party members.
Land 500 critical hits with party members. Burst weapons and high critical chance give many opportunities during ordinary combat. Keep fighting optional encounters while exploring for No Stone Unturned.
If still needed late in the game, use multi-hit attacks with your best critical build. The requirement is hits, not 500 kills.
bronze · missable
You destroyed at least one ship of every enemy fleet (pirates, Chaos, Asuryani, Drukhari, Necrons).
Destroy at least one vessel from each of five fleets:
Finish the first four before leaving the old map through Porta Septentum. Keep a checklist and win the encounters rather than bypassing their ships.
silver · missable
You visited all the systems in the Koronus Expanse.
PS5 players report missing exploration unlocks around expansion releases. Include every accessible installed-DLC system and keep a pre-gate save. Buying an unowned expansion is not a verified universal fix.
Travel into every system available in your campaign, including the systems added by installed expansions. Revealing a node is not the same as visiting it. Tick these off as you arrive:
Add the installed-expansion systems to that checklist:
| Expansion | Systems and access |
|---|---|
| Lex Imperialis | Lavella's Heart, Neos Charoitus and Silbannacos during Chapter 2 exploration. Stars of Martianus opens during Chapter 4's Death and Tithes quest |
| The Infinite Museion | Tear of Solar, Fortis Porta and Ignis Corona after opening the study and following its Dargonus records. Woe's Reach during Chapter 5's Stolen Right |
Keep accepting companion quest messages. Emperor's Palm, Gartrafal's Calamity and Raeth-Tawi are tied to the later Cassia, Heinrix and Argenta routes. Raeth-Tawi becomes reachable after the Eufrates II events. Do not rush straight from that conclusion to the final gate.
Compare the old map with both checklists before crossing Porta Septentum. In Chapter 5, include Woe's Reach if The Infinite Museion is installed, then visit Sanctum of Taaphetus before landing on Epitaph.
PS5 unlock warning: players have reported a missing award after visiting the original map, with some unlocking it after completing Lex Imperialis's exploration. Visit every accessible expansion node rather than excluding it because this trophy sits in the base group. If the award still fails, keep the pre-gate and final-system saves and record your game version. These reports do not establish that buying an unowned expansion is a guaranteed fix.
silver · missable
You found your true love.
Players report true-romance flags sometimes failing. Keep saves before the crypt ritual, second date and Final Labyrinth. Reload before the missed trust event, not merely before the ending.
Finish a true romance. Starting a relationship and sleeping together are not enough.
With Void Shadows, follow Void Shadows in full: the early trust choices, Chapter 3 reassurance, second Dargonus date and Chapter 5 Final Labyrinth. Keep Kibellah alive, keep the relationship exclusive and finish the campaign.
Retain saves before the crypt ritual, Chapter 3 departure, second date and Final Labyrinth. A late declaration cannot replace the early spiritual connection.
gold · missable
You raised your own abomination.
Complete The Possessed Ship, keep Nomos and Asclepius alive, and do not give Nomos away during The Infinite Museion.
Before the Epitaph landing, allow Nomos to use Asclepius's body and accompany you. Save before committing to the landing. Finish Epitaph and defeat the final C'tan confrontation, then let Nomos absorb the shard rather than destroying or surrendering it.
This is Nomos's final transformation. Discovering it aboard your ship is an earlier step. Earn Deal of the Century on a separate branch and reload before giving Nomos away.
11 optional DLC trophies. This expansion runs from early ship events into Chapter 4, with the true romance continuing into Chapter 5 for the base-game award.
Start with To Become the Flagship's Blood and the Freight Line, then follow Ablution in Blood, A Card Inverted, the mutiny and Kibellah's final companion quest. Handle investigations personally and select Idira for the telepathic ritual. Keep separate saves before the crypt romance ritual, Sire confrontation and second Dargonus date.
The detailed relationship route is under Void Shadows. The first romance scene does not secure the ending. Start the attack-craft kills and four void-zone checks during Chapter 2 instead of leaving them until space encounters run out.
At the Sire, earn the deliberate game-over trophy on a branch, reload and defeat the cult. Keep Kibellah alive through Death Has Whispered Your Name and return to Dargonus for her second date before the final gate.
bronze · Void Shadows · missable
You were a little too easy to convince.
During the Chapter 4 Void Shadows finale, save before confronting the Sire on your ship. Ask what it is, suggest negotiation and accept its offer rather than resisting its control.
This deliberately leads to a non-standard game over. Wait for the trophy, then reload the pre-confrontation save and defeat the cult for This Is My Throne!. Do not replace your main campaign save with this branch.
bronze · Void Shadows · unmissable
You defeated the Genestealer Cult on your voidship.
Finish the Void Shadows main quest by defeating the Sire and resolving the Genestealer mutiny aboard your ship in Chapter 4.
Start its investigations in the early ship quests, continue Ablution in Blood during Chapter 2 and answer the later mutiny events. At the final fight, clear nearby cultists and avoid grouping around the Sire. It calls reinforcements and becomes temporarily invulnerable at its health thresholds, so deal with the adds until it becomes vulnerable again.
Finish the post-battle conversation and return to the throne. Make the save branch for Fool Me Once before starting this fight.
silver · Void Shadows · missable
You defeated the vision of the Undying One.
Finish Kibellah's last companion quest, Death Has Whispered Your Name, in Chapter 4.
After the later cult investigations, Sauerback arrests her for killing the Chirurgeon Majoris. Hear the case, do not outlaw the Bloodspun Web or execute her, and insist on helping her. Speak to Weisz in the Astropathic Chapel, enter her mind and pass through the illustrated doubts. Agree to pursue the name Naaki Erebis.
Have Janris investigate, then take Kibellah to the Dargonus throne room. Resolve Abelard's family crisis first if it blocks receiving guests. Ask Clementia to receive the Erebises, speak to the parents and children and inspect the family drawing. After the revelation, return to the bridge and tell Kibellah you are ready to face the Vizsier.
Defeat the Vizsier and his cultists, then the vision of the Undying One. Use low-cost attacks to remove automatic dodge or first-hit protection before committing your largest attacks. Finish Kibellah's dialogue after the second fight. Keep her alive for the romance route.
bronze · Void Shadows · missable
You dispelled the shadows in the void.
True-romance flag failures are reported. Keep separate saves before the crypt ritual, second Dargonus date and Final Labyrinth. The early spiritual connection and at least three Synchronicity choices must survive.
This trophy needs Kibellah's true romance, not merely finishing the cult investigation. I recommend the Synchronicity route, which builds trust and a spiritual connection. It works with either protagonist gender.
Start and protect the relationship
Finish the romance
If the second date or Final Labyrinth lacks the true-connection outcome, reload a save from before the failed trust event. The first romance trophy alone does not check those hidden conditions.
bronze · Void Shadows · missable
You successfully mingled with people of much lower rank.
On your first Freight Line exploration, mingle with the residents before completing its judgement.
Visit the flute player's gambling interaction near the Burnt Man and enforcers. Play fairly, try cheating, offer a button and leave. At the food queue, insist on eating the mouldslime soup yourself and pass the displayed test. Save before trying it.
Do these personally rather than sending an attendant. Check the trophy before leaving the Freight Line.
bronze · Void Shadows · missable
You destroyed 4 ships using attack crafts.
Install a fighter deck or bomber deck in an Arsenal slot on your voidship, replacing a torpedo option if needed. Look for attack-craft equipment in Imperial Navy stock as your reputation and Profit Factor improve.
During void combat, launch the craft and let them deliver the finishing damage to four enemy ships. Weaken vessels with conventional weapons, then stop firing at those targets until the craft finish them. Four kills can be spread across encounters in the same campaign.
Start this while plenty of optional void battles remain. Having four craft in flight is not the requirement.
bronze · Void Shadows · missable
You made effective use of every special zone in void battles at least once.
Use all four special zone types in void combat:
Inspect the named areas on each battlefield. Move your voidship into each new type during a fight and finish the encounter. Keep a checklist so visually similar clouds are not mistaken for different types. Trinnitos is an early place to start looking during its pirate and Aeldari battles.
Do this while exploring the Chapter 2 and Chapter 4 map. Repair between fights, since some zones damage the hull or disable weapons. Do not wait until every optional encounter is already cleared.
silver · Void Shadows · missable
You performed the telepathic ritual with Idira as your assistant.
During Ablution in Blood, when Zacchary Weisz prepares the telepathic ritual, insist that Idira assist him.
Keep Idira alive through the earlier ship crisis and do not let Argenta execute her. A Sanctioned Psyker protagonist or Heinrix is not a substitute for this choice. Save before choosing the assistant, finish the ritual encounter and let the closing dialogue play.
Idira is unavailable to fight while assisting, so bring another capable damage dealer for the battle.
bronze · Void Shadows · missable
You were self-sufficient when dealing with the blood bath mystery.
During Ablution in Blood, handle the blood-filled bath investigation personally:
Keep a save before accepting the original investigation. A later personal interrogation does not repair an earlier decision to delegate the bath mystery.
bronze · Void Shadows · unmissable
You became a spinner of the Bloodspun Web.
Complete To Become the Flagship's Blood, the early Void Shadows introduction. Respond to Kibellah's arrival, follow her through the Freight Line and the cult's trials, then enter the Temple of the Bloodspun Web.
Speak to the Vizsier, accept the ceremony and become part of the Web. Finish the closing dialogue. Check At Home Among the Poor and Slumdog Overlord while visiting the Freight Line, and begin the romance preparations before Chapter 3.
bronze · Void Shadows · missable
You decided the fate of the freight line of your voidship.
At the Freight Line, speak to Eddock Frensoe and choose to investigate conditions yourself, beginning The Lowest Walks of Life.
Explore the district, speak to the residents and complete the cult introduction. Return to Eddock and give your judgement about the district's future. Any completed final judgement is the goal, so you do not need a particular conviction outcome.
If you are already at the Temple, tell Eddock you still have business with him to return to the judgement. Check the trophy before leaving this early ship storyline behind.
8 optional DLC trophies. Follow Solomorne's storyline through the Heartless, Thassera and Leethus, finishing at the Palace of Justice in Chapter 4.
Use the Heartless's pain device before leaving. On Thassera, make a pre-visit save and finish the evidence checklist under One Step Ahead before advancing through the execution, feast and investigation. Recruit and keep Solomorne, pet Glaito and use a temporary respec party for Pack Animal if needed.
On Leethus, drive the tank yourself. At the Watcher's station, use Commerce to expose his name and take the entire tithe on the trophy branch. After the convoy battle, save and equip Coercion and Lore (Imperium) gear before landing on Dargonus. Accept arrest and follow the precise hearing choices under The Defence Rests.
I recommend completing these companion-dependent steps before the late Heretical sacrifice and departure, then checking all eight trophies before crossing the gate.
gold · Lex Imperialis · unmissable
You experienced the full force of the Lex Imperialis and survived.
Complete the Lex Imperialis storyline, ending with Death and Tithes and the Palace of Justice proceedings in Chapter 4.
Follow Solomorne's investigations from the Heartless through Fair Trade on Thassera and the later mission on Leethus. Resolve the orbital-station and convoy stages, then return to Dargonus for the trial. Keep Solomorne alive and available through these quests.
Before the final Dargonus landing, prepare The Defence Rests and make a manual save. Survive the closing proceedings and finish the expansion's resolution.
bronze · Lex Imperialis · missable
You personally got into the tank.
During Death and Tithes on Leethus, after dealing with Captain Walz, the party needs to operate a tank to block reinforcement paths. Put the Rogue Trader into the tank personally.
Save before assigning the driver. Choose yourself, not Abelard or another companion, and let the entry sequence finish. The rest of your party still has to handle the surrounding combat, so avoid relying on the protagonist as its only damage dealer.
bronze · Lex Imperialis · optional
You collected 4 different familiars at the same time.
Have four different familiar types at the same time. Use Solomorne and Glaito for the Cyber-Mastiff, then three other characters for the Cyber-Eagle, Psyber-Raven and Servo-Skull Swarm.
I recommend making a manual save and using Janris's respec service for a temporary party. Take Overseer as the advanced archetype on eligible characters. Idira can supply the Psyber-Raven. Two other eligible characters, such as Pasqal and Cassia, can take the Eagle and Servo-Skull Swarm. The Raven requires a psyker, so do not assign all three summons without checking their restrictions.
Put all four handlers in your active party, deploy their different familiars together and confirm the trophy. The cosmetic Voidfarer Cherub is not one of these four combat familiars. Reload your original-build save afterwards if desired.
bronze · Lex Imperialis · missable
You successfully petted Glaito.
After recruiting Solomorne, save and speak to him on the bridge. Greet Glaito, ask about the dog and choose to pet him despite the warning.
Pass the displayed Lore (Imperium) check, then select the option to give him dried meat. Let the interaction finish. Reload if the attempt fails rather than using up the limited attempts.
bronze · Lex Imperialis · missable
You discovered the identity of the watcher of Leethus.
At the Watcher's orbital station after Leethus, explore the Watcher's dialogue and ask for his real name. When he refuses, pass the Commerce option to make him reveal it.
Continue the conversation and keep the entire tithe for yourself at its final decision. Other checks can reveal the identity without satisfying the trophy, so use Commerce specifically.
Save before this discussion and prepare your Commerce equipment. This selfish choice affects the story and later trial. If you prefer another judgement, unlock the trophy on this branch, then reload and make your preferred decision on the main campaign.
bronze · Lex Imperialis · missable
You assembled all the evidence to expose the conspiracy.
A delayed or missing unlock is reported after comparing evidence. Keep the pre-Thassera save, finish the following fight and try saving/reloading before repeating the closing conversation.
Gather the evidence during Fair Trade on Thassera, before pushing through the execution and feast.
When Solomorne pulls you aside, compare all the evidence seriously and agree on the code phrase. Keep your pre-visit save until the investigation and subsequent impostor fight are finished, since the award can be delayed. If nothing appears, save and reload before redoing the concluding conversation.
bronze · Lex Imperialis · missable
You answered all accusations in the Palace of Justice.
During the Chapter 4 Palace of Justice trial, answer every accusation successfully. Do not punch the official or resist arrest before the hearing.
Make your manual save before landing on Dargonus after the convoy battle, since the trial sequence follows the landing. Equip your Rogue Trader to improve Coercion and Lore (Imperium) before going down.
Use this conservative sequence:
| Charge | Response |
|---|---|
| Conspiracy with Captain Sargona | Coercion |
| Body-swap ritual on Thassera | Coercion |
| Consequences of your judgements | Lore (Imperium) |
| Taking the Leethus tithe | Answer the charge when it appears |
| Heresy accusation against Solomorne | Coercion |
Pass the displayed checks, including the later harder Coercion test. A different successful argument can clear a charge without producing this trophy. If a required check fails, reload the pre-landing save. Finish the hearing and confirm the award before continuing.
bronze · Lex Imperialis · missable
You embraced pain and activated a xeno-artefact on the Heartless.
While boarding the Heartless, stop after the first battle and examine the unpowered Drukhari apparatus before moving deeper into the ship.
Pass Awareness to find its power control, then Tech-Use and Lore (Xenos) to activate it. Touch the panel and endure the Toughness check to read its logs. Read through them, then pass the second Lore (Xenos) option to open the spherical prison, revealing the body inside.
Save before touching the device so you can recover failed checks. Leaving the Heartless without opening it loses this opportunity.
8 optional DLC trophies, requiring The Infinite Museion separately from the original Voidfarer Season Pass. Its questline occupies Chapters 2, 4 and 5.
Open the Sector Bionica study, read the diary and the New Horizons cogitator record on Dargonus, then investigate Zarkov in Tear of Solar. Visit Fortis Porta and Ignis Corona as well as Tear of Solar. These also belong in the exploration checklist. Keep travelling and answering the expansion's colony and ship events. Fill the Rogue Trader's six basic augmentation slots while collecting implants.
On the Chapter 4 Museion visit, complete History Buff before entering the Dargonus exhibit. The time loop deliberately resets while you learn its evidence. Preserve a save once the knowledge and code phrase are available, resolve Juvenna's route for Blood Feud, reload and take Laria's route for Family Ties.
Chapter 5's Stolen Right concludes the DLC. Save before Trazyn, trade away Seberian and Nomos for Deal of the Century, then reload. Refuse the trade and enter the trap portal for Main Exhibit, then reload again. On the continuing branch, refuse the portal and recover the Warrant for Infinite Museion. Keep Nomos for the base-game ending.
gold · The Infinite Museion · unmissable
You survived the machinations of Trazyn the Infinite.
Finish The Infinite Museion and recover the Warrant of Trade during Chapter 5. The Chapter 4 time loop is only an intermediate part.
Begin the expansion's ship events, open Seberian's study for Ancestral Traces and read its diary. Use Laria as the identifier at your personal cogitator on Dargonus and read New Horizons. Chart a route to Tear of Solar, investigate Zarkov and finish In the Footsteps of a Legend. Continue the colony and ship events until the Chapter 4 summons takes you through the Lost Tomb and into the Museion.
Inspect the galleries for History Buff and resolve the time loop. In Chapter 5, follow Stolen Right to recover the Warrant. Before the final Trazyn encounter, save for Deal of the Century and Main Exhibit.
On the main branch, refuse to give away Seberian or Nomos. After fighting Trazyn again, inspect his offered portal and refuse to enter it. Let him return you to the ship, then order the Warrant restored to its place. Confirm the trophy before continuing to Epitaph.
bronze · The Infinite Museion · missable
You handed Seberian over to the Inquisition in the time loop.
Support Juvenna in the Chapter 4 Dargonus time-loop exhibit. This outcome and Family Ties need separate branches of a manual save.
Shared preparation, before choosing a side
Read the Letter from A and Juvenna's Decree, and take Exalt-117's Custom Mechadendrite from the display before entering the loop. Watch the first execution. In the next cycles, gather knowledge rather than trying to win immediately:
Let cycles reset as needed. Knowledge opens shortcuts in later loops, but most physical tasks must be repeated. Make your branching save once these conversation options are available.
Juvenna's winning cycle
Let the final dialogue and Trazyn's appearance finish. After the trophy, reload your branching save and take Laria's route. Do not combine her defence preparations with Juvenna's peace vote.
bronze · The Infinite Museion · missable
You helped Seberian to victory in the time loop.
Support Laria and defeat the Inquisition in the Chapter 4 time loop. First complete the shared investigation under Blood Feud, then use your pre-branch save.
If the loop resets again, check that the headquarters survived, the sword was actually collected and every council supporter was secured in that same cycle. Keep this successful branch for the continuing campaign.
bronze · The Infinite Museion · unmissable
You found the secret study of Seberian von Valancius.
Follow the expansion's ship introduction until Abelard reports a genetically locked door in the Sector Bionica during Chapter 2.
Visit Martinax and Ferrenz beside the implantation throne. Examine the coat of arms and place your hand in the recess. Your bloodline opens Seberian von Valancius's secret study, awarding the trophy.
Inside, read the Tattered Diary's last entry to learn the identifier Laria. Search the shelves and locked container for the Relic Augment and Hydraulic Booster, then use the Dargonus personal cogitator to continue the DLC.
bronze · The Infinite Museion · missable
You gave Seberian von Valancius and Nomos to Trazyn the Infinite.
Keep Nomos alive and aboard through The Possessed Ship, and rescue Seberian from the time loop. This trade occurs at the Chapter 5 Museion confrontation, not during the first gallery visit.
Save before meeting Trazyn. Fight until he renews his offer, then accept the trade giving him Seberian. When he proposes another favour, agree to give him Nomos too. Let the agreement finish for the trophy.
Reload the pre-trade save afterwards. Continuing this bargain loses Nomos and blocks How Did It All End? on that branch. On your main route, refuse the trade and complete Infinite Museion with Nomos intact.
bronze · The Infinite Museion · missable
You fell into the trap of Trazyn the Infinite and became a permanent exhibit in his collection.
During the Chapter 5 final Trazyn confrontation, save before entering his arena. Refuse to hand over Seberian, fight again and continue until Trazyn stops the battle and offers a portal back to the ship.
Enter the glowing portal without rejecting it. This is a trap and leads to a non-standard ending, awarding the trophy.
Reload your saved branch. This time inspect the portal using Lore (Xenos) or notice Trazyn's suspicious behaviour with Awareness, and refuse to enter. Continue with the genuine return and recover your Warrant for Infinite Museion.
bronze · The Infinite Museion · missable · collectible
You looked at all the exhibits in the Museion.
During the Chapter 4 Museion visit, inspect the exhibits and activate every Trazyn commentary projection before entering the Dargonus exhibit. Some projections are faint or transparent. Save on arrival and keep that save until the trophy appears.
Follow the galleries in order, inspecting nearby magnifying-glass points as well as exhausting each projection's exhibit topics:
| Gallery | Checks |
|---|---|
| Starting trap and upper human gallery | Inspect the starting room, then the ornate casket, war machine, mounted figure and Krieg guardsman |
| Upper corridors | Processional debris, staff, lone Necron, fighting Necrons, strange device, body and Imperial vessel helm |
| Lift landing | Inspect the exhibit immediately at the bottom |
| Lower xenos platforms | Repulsive xenos, largest xenos, empty pedestal, Aeldari warrior, mysterious construction and shard pedestal |
| Chaos | Black, dark-blue and crimson Traitor Astartes, central giant and warp-twisted group |
| Northern platform | Daemonic war machine |
| Drukhari | Archon, Khymera, armed Aeldari and Haemonculus |
| Final gallery | Human head, hanging banners and floating pages |
At each platform, speak to Trazyn's projection before moving on. Check for the trophy at the final pages. If missing, backtrack now. The later Chapter 5 assault does not replace this inspection visit.
bronze · The Infinite Museion · optional
You used every augmentation slot on your character.
Install augments in all six basic slots on the Rogue Trader at the Sector Bionica's Implantation Throne:
| Slot | Example source |
|---|---|
| Cortical, head | Cerebral Inverter from Fellowship of the Void stock |
| Optical, eyes | Ballistic Calculator from Kasballica Mission stock |
| Somatic, torso | Subdermal Compensator from Drusians stock, or Eogunn's Adaptive Hemo-Filter quest reward |
| Dextral, right arm | Relic Augment on the shelves in Seberian's study |
| Sinistral, left arm | Ogryn Grip from Explorators stock |
| Musculoskeletal, legs | Hydraulic Booster in the study's locked container |
Increase faction reputation and Profit Factor if a vendor's item is not yet available. At the throne, select your protagonist, place an appropriate augment in each slot and confirm implantation. Merely carrying or previewing them is not enough.
Save beforehand if you do not want to keep these build changes. Implanted augments can be replaced but not freely removed. You do not need to fill Eogunn's extra Manipulus slots, augment companions or perform galvanisation for this trophy.