Start with the tutorial and your first Mad Forest run. Use Roadmap to follow the six route sections below. They are planning stages for repeatable dungeon runs, not six chapters of the game. Read the first two for combat basics and the routes that open new areas. Keep Build the 17 evolutions and unions and Make each hand count handy when choosing cards, then follow the tower and cathedral route as those areas open. Use Trophies for an individual solution. The links in this route jump straight to the relevant recipe, unlock or checklist.
1. Open the Inn and the library. Finish the tutorial, then take Antonio into Mad Forest. Fights raise your level for this run. Aim for level 10 to open Inlaid Library and check the forest’s breakables for the Gem Hammer. Losing the first run still opens the Inn. Buy Imelda there and take her into Inlaid Library. Level 15 opens Teeny Bridge and level 20 unlocks Pasqualina. If you fall short, return with your village upgrades and try again.
2. Clear branches and rescue Crawlers. On the village map, cycle the arrows on a region’s card to select its named variant. Clear Mad Forest and Furious Forest for Berserk Wood. Clear Inlaid Library and Library West Wing for Library Sanctum. Clear Teeny Bridge and Dairy Plant for Milk Factory. The chapter route tells you which floor holds each coffin and when to make a separate character run.
3. Make discoveries as the cards turn up. An unlocked card can appear as a reward. A recipe needs an actual copy in your current deck. Start with Whip + Hollow Heart. Before evolving Fire Wand, Garlic or Lightning Ring, keep a base copy if its character still needs casts. The evolution chapter lists all 17 combinations by weapon, with links to the ingredient unlocks and the exact card to put the gem on.
4. Finish the cathedral and check the base group. Reach level 15 in Dairy Plant for Weeny Bridge. Clear that bridge for Gallo Tower, beat the floor-four crab for Meany Bridge and follow it through Cappella Magna to Cappella Ultima. Collect the credits relic, then check the remaining base trophies. The platinum needs the other 70 trophies in that group.
5. Finish the extra groups. For 100%, use Finish the platinum and the seven extra groups to plan the remaining stage, party and card targets. Combine tasks that share a setup before grinding the largest totals. Nothing requires a fresh save. You can return to unlocked dungeons from the village map.
PS5 trophies often register when the run ends, whether you win or lose. Check the trophy list after returning to the village before repeating a completed requirement. Keep a newly evolved weapon in your deck until then.