Published guide

Trophy guide

Tony Hawk's Pro Skater 1 + 2

Both classic tours, the challenge collections, every trophy and the final level-100 grind, with my short-run XP method and practical combo advice.

PlayStation 5

Trophies
37
Difficulty
8/10
Completion time
60–100+ hours
Playthroughs
Both tours, a created skater and three pro challenge collections

Before you play

Known trophy issues
Reported issues
Missable trophies
None known
Chapter select
Available
Postgame cleanup
Available

Repeatable parks. Internet is needed for park sharing and community tasks. Local multiplayer is available for the multiplayer trophies. Hard Get-Theres and unassisted challenges are the main skill checks. PS5 players report trophies staying locked after the matching in-game challenge is complete, including the Veteran Challenge Collection. Compare the challenge panel with your PSN trophy list during cleanup.

Your route to completion

Start in Roadmap with Start skating and finish both tours. Its notes introduce the controls and the first tour goals. The four sections are stages of our completion route, not individual parks. Read a section's notes before tackling its linked trophies, then open those solutions for the exact requirements and steps. Use Trophies to look up a single task while you're playing.

I recommend treating this as four stages: learn the parks, finish the challenge collections, master the difficult lines, then clear the remaining XP grind. Completing both tours opens up the rest of the hunt, but the hard Get-Theres and level 100 are the biggest hurdles.

The 37-trophy PS5 list has one finish line: earning the platinum also gives you trophy-list 100%. You do not need every optional in-game challenge. Parks remain replayable, so an awkward goal can wait until you have better stats and more practice.

1. Learn the controls and finish both tours

Complete the tutorial, create a skater and use them for your first pass through THPS1 and THPS2. This starts work toward the created-skater challenges you will need later. Practise linking a ramp trick into a revert and manual, then into a grind. Reliable short combos are more useful at this point than repeated attempts at an enormous score.

Collect stat points as you explore and allocate them in the skater menu. Finish each park's goals over as many runs as you need, then return for anything you skipped. Aim for all six competition gold medals with Game Mods disabled, because the Legend collection needs those unassisted wins.

Checkpoint: both tours' goals and gold medals complete. Use Grand Tourer and Valhalla to check the two tour requirements.

2. Build the challenge collections and handle multiplayer

Open Challenges and work through the Rookie, Veteran and Legend collection panels. These are checklists, separate from your career level. Finish the created-skater collection and the full challenge collections for three pro skaters. Stat-point pickups are character-specific, so collect them again when you switch to a pro.

Pin a challenge before attempting it and read its restrictions. Equip any named special tricks and check their inputs first. For the Legend collection, the Eldest requirement gives you a choice of tasks. Use the options explained under Legen-Dairy, rather than assuming you need to complete every challenge in the game.

Fit the editor and multiplayer tasks between difficult skating sessions. Upload a park for Creative and finish the required community-park tasks while connected. The multiplayer trophies can be tackled locally with a second controller.

Checkpoint: all three collection badges earned, editor tasks finished and multiplayer trophies cleared. Check your PSN list as well as the in-game badges, particularly for the reported Going to the Vet trigger issue.

3. Clear each park and practise the hard Get-Theres

Use your strongest skater and work through one park at a time. Clear its remaining gaps, then practise its hard Get-There while the layout is fresh. Gap Master needs the complete gap lists. Got There needs the specified gaps linked into one landed combo, with assists disabled. Finishing one does not automatically finish the other.

Break a difficult line into sections. Learn each gap separately, practise the final transfer, then join the route together. Free Skate removes the session timer for practice. If you enable assists for individual gap cleanup, turn them off again before the hard challenge.

Complete the collectible sweep and remaining score trophies during this stage. Checkpoint: all 19 gap lists and hard Get-Theres complete, with only career XP left to earn.

4. Finish career level 100

Leave deliberate XP farming until the other trophies are finished. Their goals, challenges and attempts already contribute progress, and finishing the tours is only a small part of the overall hunt.

For the final stretch, follow my ONE HUNDRED! setup: use an infinite-grind community park, land a quick million-point combo, then choose End Run to bank the XP. Restarting the run is not the same as ending it. Assists are useful for this loop, so this is the time to switch them back on.

If the repetition becomes tiring, alternate with unfinished skater challenges or Solo Tours. Once level 100 unlocks and the other 35 non-platinum trophies are earned, the platinum completes the list.

Start skating and finish both tours

I recommend starting with a created skater, then working through both classic tours while collecting stat points. The career is only the beginning of this platinum. The hard Get-Theres test your control, and level 100 can still take a long grind after everything else.

Nothing becomes permanently missable when you advance. Return to any unlocked park to finish its remaining goals. Complete the tutorial before chasing scores, even if you remember the original games.

The controls that keep a combo alive

  • Hold Cross button to crouch, then release it to ollie. Use Square button with a direction for flips and Circle button with a direction for grabs.
  • Press Triangle button as you reach a rail to grind. Correct the balance meter with small directional taps.
  • Tap D-pad up then D-pad down, or D-pad down then D-pad up, just before landing on flat ground to manual.
  • When landing back into a ramp, tap R2 buttonR2 to revert, then immediately input a manual. A normal ramp landing ends your combo.
  • For a wallplant, jump toward a wall and press Cross button at contact. For a wallride, approach alongside the wall, jump and press Triangle button.
  • Land tricks to fill SPECIAL. Open your skater's trick menu to see or change the inputs for equipped special tricks.

A combo's value is the base score multiplied by the multiplier. For example, 25,000 × 40 is one million. The points only count when you land.

Use the modern default control set. I recommend leaving assists off while learning, particularly for medals and score challenges. Perfect balance and No Bails can help with exploration and eligible cleanup, but they do not replace the unassisted challenges needed for the platinum. Read the restriction on the pinned challenge before starting.

Clear the goals across both tours and win all six competitions. Collect and spend stat points as you go. Speed, Ollie and Air help reach distant objectives, while Rail Balance and Manual Balance make long combinations more manageable.

Find assists under Options → Game Mods. For extra jump height, hold Cross button, tap D-pad up twice and release Cross button to boneless at the ramp edge. Practise this on a short jump before using it for a collectible route.

Terms used in the trophy solutions

The button instructions use the default PlayStation layout.

A quarter pipe is a ramp that curves up to a vertical edge. A half pipe has two opposing sides. Coping is the grindable edge at the top. A lip trick balances on that edge after approaching straight up the ramp, while a grind travels along it.

Flatland variations are extra tricks performed while holding a manual. For example, tap Circle button twice for a handstand or Triangle button twice for a pogo. Keep correcting the balance meter unless an eligible assist is enabled. These variations add moves without requiring another ramp.

To bank a combo, jump out of the balancing trick and land on clear ground without starting another manual. To keep it going, input D-pad up then D-pad down before touching flat ground. On a ramp landing, tap R2 buttonR2 first and then input the manual.

If a special is not coming out, check three things: the move is equipped on the current skater, SPECIAL is full, and you are entering its directions in sequence followed by the displayed trick button. A grind special needs a rail, a manual special needs a flat landing, and an air special needs enough height to finish.

If the Veteran Challenge Collection is complete but its trophy is locked, see Going to the Vet.

Summer's Over

bronze

Unlock School in THPS1 Classic.

Complete any four goals in Warehouse, then return to the THPS1 park selection. Each goal stays completed between runs, so you can do the score goals in one attempt and the letters or boxes in another. School becomes available once the fourth goal is recorded.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Medallion

bronze

Earn a Medal on any competition park in Tours.

Enter a competition in Skate Tours and finish in the top three overall. The first is Skate Park in THPS1. Competitions use three heats and your best two ratings determine the result. Land varied combos and avoid bails. You will eventually need gold at all six venues, so practise with assists disabled.

A heat lasts one minute. Make a small combo to fill SPECIAL, then use a ramp for a special, tap R2 buttonR2 as you touch the ramp and immediately tap D-pad up then D-pad down to continue in a manual. Jump to a rail and press Triangle button to grind, then jump off and land on flat ground. Repeat in the next heat. Judge ratings are separate from skate points, and falls reduce the rating. Two good heats are more useful than one huge score followed by repeated bails.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

The Truth is Out There

bronze

Unlock Roswell in THPS1 Classic.

Record 51 goals in THPS1 to open Roswell. Revisit earlier levels and use the goal preview to locate anything unfinished. You can split a park's goals across runs. Once Roswell is available on the tour map, this unlocks without having to win its competition first.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Grand Tourer

silver

Complete every goal in THPS1 Classic and gain all gold medals.

Finish all 60 park goals and earn gold in Skate Park, Burnside and Roswell. Check each park from the THPS1 tour screen rather than assuming that unlocking Roswell means the tour is complete.

For collectible goals, watch the goal flythrough first and concentrate on one set per run. For scores, chain a special trick into a revert, manual and grind instead of landing several isolated tricks. Bank the combo before your balance becomes difficult.

Win the competitions with Game Mods disabled. A high score followed by a bail can lose the heat's rating, so protect a good landed score and finish cleanly.

The six goal parks are Warehouse, School, Mall, Downtown, Downhill Jam and Streets. Each has ten goals. Completed goals stay ticked between runs, but a five-item collection must be finished within one run. Read the score goal carefully: a session score can use several landed combos, while a combo target needs one continuous sequence. For a named trick over scenery, check the input in your skater's Tricks menu before starting.

If the trophy is missing, inspect all six ten-goal panels and the three medal results. Collectibles outside those goal lists, such as alien plushies, have their own trophies. Combination Blow explains the scoring inputs and Medallion explains competition heats.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Back to School…. Again

bronze

Unlock School II in THPS2 Classic.

Finish four goals in Hangar, the opening THPS2 park. School II then unlocks on the tour map. A useful early route is to split the score objectives from the SKATE letters and barrel collection rather than trying to finish everything in one run.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

4 for Four

bronze

Earn any 4 Medals on competition parks in Tours.

Earn a medal at four different competition parks. Repeating the same competition four times is not the requirement. The venues are Skate Park, Burnside and Roswell in THPS1, then Marseille, Skatestreet and Bullring in THPS2. Going for all six golds will cover this automatically.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Mess with the Bull….

bronze

Unlock Bullring in THPS2 Classic.

Complete 43 goals in the THPS2 tour to unlock Bullring. Check unfinished objectives in Hangar, School II, NY City, Venice Beach and Philadelphia if you are short. The trophy is for opening the venue, so you do not need to win there first.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Valhalla

silver

Complete every goal in THPS2 Classic and gain all gold medals.

Complete the 50 goals in THPS2's five regular parks and win gold in Marseille, Skatestreet and Bullring. Use the tour screen to check the missing goal or medal.

Do the gold-medal runs with assists disabled so they also satisfy the Legend collection. Chopper Drop and Skate Heaven are useful for the wider platinum, but do not add another set of ten classic park goals to this trophy.

The five ten-goal parks are Hangar, School II, NY City, Venice Beach and Philadelphia. Clear any unticked goal before moving on. SKATE letters and sets of five objects must all be collected within the same run, but you can tackle each complete goal on a different run.

Use Medallion for the competition format and Combination Blow for a practical scoring sequence. Once the goal panels and all three gold medals are complete, check the trophy before starting the bonus-park cleanup.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Build your challenge collections

Open Challenges and work from the Rookie, Veteran and Legend collection panels. These are completion checklists with their own requirements, not career levels.

Keep one created skater and three pro skaters as your main roster for this stage. Finish the created-skater challenge collection and the individual challenge collections for those three pros. A pro's stat points are separate from your created skater's, so revisit the parks when you change character.

Use the editor tasks and multiplayer trophies as a break from difficult combos. A second controller makes local multiplayer straightforward. Connect online early enough to upload a park for Creative and complete the community-park tasks required by your challenge collections.

For a challenge that names a special trick, equip that exact trick before entering the park. Put awkward inputs on something you can remember. For a challenge that excludes a trick type, remove that type from the entire combo, including the little connector you would normally use between ramps.

Finish the three collection badges before farming XP. Every challenge you finish now reduces the remaining level-100 grind.

Matchup

bronze

Complete a match in multiplayer.

From the title menu, choose Multiplayer → Local Multiplayer and connect a second controller. Join with a second local user or guest when prompted. Keep the account earning the trophy as the first player, select a park and play a timed mode such as Trick Attack.

Let the timer finish and reach the results screen. You do not need to win, and the second player can remain idle. This is also the setup for Paint the Town, Score Total and Combo Total. You can use online multiplayer instead if you prefer.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Creative

bronze · online

Create a new park and upload it.

Open Create-A-Park, choose My Parks and make a new park. Place an object, then open the pause menu and use Edit Details/Publish. Give the park a name and complete the publication step, including a screenshot if prompted.

Saving to My Parks alone is insufficient. This trophy needs an internet connection and a successful upload to the game's park service.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Bought the Farm

silver

Spend $10,000 in the Skate Shop.

Spend a cumulative $10,000 of earned in-game cash in the Skate Shop. It can be spread across purchases. Challenge rewards provide the money, so check completed challenges before buying boards or clothing. This is not a request to buy currency or spend real money.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Statted

bronze · collectible

Find all Stat points for any Pro Skater.

Collect all 50 stat points with one professional skater. Pick one of the three pros you intend to use for Legen-Dairy. A created skater's completed collection does not unlock this trophy.

In Skate Tours, check the stat-point counter on each park while that pro is selected. Ride through the glowing stat pickups and spend the points on the skater's Stats screen. Air, Ollie and Speed help you reach the awkward ones. If a point is above a wall, jump alongside it, press Triangle button to wallride, then Cross button to jump higher.

The pickup layout depends on skating style, so a Street skater can have a different location from a Vert skater. Progress is character-specific. Switching to another pro starts that pro's collection, it does not finish the first one's missing points.

Inspect the park's extra areas when a counter is still short. In Hangar, grind the helicopter rotor to open the outside area and the wall propeller to open the wind tunnel. In School II, grind the Opunsezmee rail as the school bell rings to open the gym. A point collected on the first skater must be collected again for the next pro's challenges.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics
Spoiler: reveal trophy

Donut Mess with a Cop

silver

Unlock Officer Dick.

Finish all 24 Created Skater challenges under Challenges → Skater Challenges → Created Skater. Use your own created character for every attempt. The completed collection is called Rags to Riches and awards Officer Dick.

Start with the overlapping tasks

Win gold at all six competitions, land a gap in every one of the 19 parks, and beat each regular goal park's Sick Score in one landed combo. These requirements have intermediate milestones, so doing the complete set also clears their smaller versions. The Sick Score shown in the park's goal list is your combo target. Several banked combos adding up to that number will not clear a Sick Combo challenge.

Before the bonus-park gap tasks, finish THPS2's goals and gold medals and clear that tour's stat-point counters for your chosen skater. The bonus-park preparation in The Truth is In Here also leads into the collectible sweep. You only need one registered gap in each park for this collection. Gap Master is the separate requirement for every gap.

Restricted combos

Turn assists off under Options → Game Mods before attempting these restricted combos. In particular, Lips 'n Stuff requires Game Mods disabled, so perfect lip balance will prevent that challenge from counting. Keep the task pinned and check its permitted trick types as well as its score and move count.

Use a familiar quarter pipe and nearby flat ground. A lip trick means balancing on the top edge of a ramp: approach straight up it and press Triangle button with a direction at the lip. Tap R2 buttonR2 as you return to the ramp for a revert.

  • Lips 'n Stuff: Use only one ordinary lip trick and a revert for 10,000 points. Hold the lip until its points are over 5,000, drop back into the ramp and revert. Do not add a manual or a flip. Increase Lip Balance first.
  • Be Special: Include a special and reach at least 25 moves without grinding. Equip a special manual, fill SPECIAL and enter it. Ollie into an ordinary manual, then use flatland variations to increase the multiplier. Circle button twice enters a handstand, and further trick-button combinations add variations. Land after ×25.
  • Salt Flats: Use ordinary flips and flatland moves to reach 15 moves. Alternate D-pad left + Square button and D-pad right + Square button during small hops, entering a manual with D-pad up then D-pad down before each landing. Avoid specials, grinds, grabs and reverts.
  • 5 And Away: You need five moves including a revert, without grinds, specials or flatlands. Use a tall ramp for four different airborne tricks, then R2 buttonR2 on landing. Leave out the manual you would normally use afterwards.
  • Re-Revert: Reach 15,000 with two reverts and a grab, without grinds or specials. Grab above one side of a half pipe, revert into a manual, then cross to the other side and repeat. Land after the second revert once the score is sufficient.
  • Halfpipe Dream: Reach 20,000 with a grab and a lip trick, without specials. Grab above one ramp, revert into a manual across the bottom, then lip trick on the opposite ramp. Build enough points before dropping in and landing.
  • Grindy Grabby: Reach 30,000 with a grab and a grind, without manuals or reverts. Grab above a quarter pipe, use R2 buttonR2 in the air to level out and catch the coping with Triangle button. Extend the grind, then jump off and land cleanly.
  • 3 Moves Down: Reach 20,000 in only three non-special moves. A long ordinary lip trick, a revert and a manual give a controlled setup. Build most of the base score while holding the lip, then add the two connectors and land.
  • 8 Channel TV: Reach 40,000 using only eight non-special tricks. Build base points with a held grab or lip, then count your connectors as well as your flips. Stop at eight moves and land. Reverts and manuals use up moves too.

For any score-and-move limit, check both numbers. A multiplier of ×8 needs more than 5,000 base points to exceed 40,000. If the score is too low, improve the opening trick instead of adding a forbidden ninth move.

Named-gap combos

Pin the task before entering its park. The required gap, extra trick types and score must all belong to the same landed combo. Practise the gap alone first, then add the scoring sequence.

  • High Flier, Hangar: 15,000 with Flyin' High. Grind the wall propeller to open the wind tunnel, then transfer over its doorway from one side to the other. Use a boneless for height and keep the combo alive after landing.
  • Up On the Roof, School II: 20,000 with Drop Out Roof Gap and a grind. From the start, reach the roof on the right with a wallride and grind, then jump through the glass to the next roof.
  • Mallway Space, Mall: 25,000 with For the Atrium and a grab. Near the level's end, use the left-hand rail through the atrium and add the grab when jumping from it.
  • Downtown Dirty, Downtown: 30,000 with Dirty Rail and a lip. Use the starting area's kicker to reach the rail descending toward the fountain. Manual from the rail toward a quarter pipe, then finish with a lip trick.
  • Beach Party, Venice Beach: 35,000 with All the Way and a grind. Manual across the board-linked tables in the table area until the gap registers. Connect to a nearby grind without banking the combo.
  • Poolside Burn, Burnside: 40,000 with Over Da Pool and a grab. Use the tall quarter pipe to clear the eyeball pool, performing the grab during the jump, then extend the combo if the gap and trick have not supplied enough points.
  • How Stimulating, Philadelphia: 45,000 with Manual Stimulation and two reverts. Open the fenced skatepark by grinding the overhead wires reached from the stair rail. Inside, use its ramps for two reverts in one combo, then manual across the connected humps for the gap.
  • Grey Was Here, Roswell: 50,000 with Grey Grind, a manual and a lip. Follow the descending rail sequence by the lower alien-room approach, manual toward the half pipe and finish with a lip trick.

Return to the Created Skater panel after each successful attempt. A matching-looking trick or a high score alone does not clear a challenge if one of its conditions was missed.

SourcesMendel / PlayStationTrophies challenge guide · Cole Andrews / Created Skater challenge requirements · Red Bull / Officer Dick challenge routes · Push Square / THPS1 gap locations · Push Square / THPS2 gap locations · Iain Wilson / GamesRadar Lips N Stuff requirements

Rookie of the Year

bronze

Earn the "Rookie " Challenge Collection.

Open Challenges → Challenge Collections → Rookie and finish every item in that panel. A collection badge is not awarded just for reaching a particular level.

The panel covers: changing your Profile badge, finishing a park's goals, assigning a stat point, editing a special, winning gold, creating a skater, changing their appearance and clothing, buying a logo and board, and completing the combo set. These award the final Rookie Badge.

The combo set needs: a combo over five moves, five reverts, lip-revert-manual, grab-revert-manual, grab-grind only, manual-flip-grind, grind-wallplant-grind and five landed specials. The five reverts and five specials are cumulative. Practise each linked sequence as one landed combo.

Most entries teach menus and basic combinations. Pin an unfinished task, complete its stated action and return to check it off. For a combo restricted to a grab and a grind, launch from a quarter pipe, do the grab, press R2 buttonR2 in the air to level out, then land in a Triangle button grind. Avoid adding a flip, manual or other extra trick.

To pin a task, highlight it in Challenges and press Triangle button. Read the action and any excluded trick types before loading a park. CAS means Create-A-Skater, CAP means Create-A-Park, and flatlands are manuals and their variations. A collection entry can contain several smaller tasks, so open the entry to see what is still missing.

If a restricted combo does not register, watch the trick string on your next attempt. A habitual manual after landing can invalidate a task that allows only two trick types. Land without that connector and let the score bank.

SourcesMendel / PlayStationTrophies challenge guide · XboxAchievements / Rookie collection requirements · Push Square / controls and skating basics

Going to the Vet

silver

Earn the "Veteran" Challenge Collection.

PS5 players report the trophy counter staying at 8/10 after the Veteran collection is complete. Check the in-game collection and PSN list separately. A completed challenge panel does not prove that the trophy registered.

Open Challenges → Challenge Collections → Veteran. Open each unfinished entry to see its component tasks, then pin the one you are doing with Triangle button. The Veteran badge is the reward for the complete panel.

What the panel needs

  • A medal in every competition and one complete pro-skater challenge collection.
  • Three unlocked special slots for a created skater, earned through that character's challenges.
  • A completed ranked Single Session and ranked Speedrun.
  • Three of the four listed basic park-editor tasks.
  • Two of saving a park to your collection, remixing a park and uploading one.
  • All four Smart-object tasks.
  • Four of the five listed multiplayer tasks.
  • Any six of the listed combo tasks.

These nine entries award the tenth entry, the Veteran Badge. Where the panel gives a choice, you only need the stated number.

Skating and multiplayer

Finish one pro skater's entire challenge collection. Select that pro under Skater Challenges, equip the named specials and collect their stat points. Legen-Dairy explains the full-pro collection approach.

Complete a Single Session and a Speedrun from the Ranked & Free Skate area of the mode menu. For the initial completion task, finishing the speedrun matters more than a fast time. Your career's checked-off goals do not automatically complete a separate Speedrun attempt.

Use Matchup for local multiplayer setup. Play the timed modes and HORSE while completing the panel's multiplayer tasks, then check the component counters.

Create-A-Park

Make a park and place 50 ordinary objects and 25 Dynamic Props. Use the object picker's categories so you are placing props rather than more ramps.

For Smart-piece tasks, placing the object is only the beginning. Select its circular or diamond editing handles and move them. Smart Sweeps can be extended with the + handle. Smart Lumps have individual sections to reshape. Smart Rails can be reshaped by dragging their control points. Keep the relevant task pinned and check which edit it is asking for.

In the community browser, open a park's details to find Vote and Remix. For a voting task, visit different park detail pages and confirm each vote. Remix creates an editable copy. Use Creative for the separate upload step, and save your editor work.

Completion check: reopen Veteran and make sure all component entries are complete. Check the PSN trophy separately because the reported PS5 counter issue can leave the trophy behind the in-game badge.

SourcesMendel / PlayStationTrophies challenge guide · r/THPS · PS5 Veteran trophy progress report · XboxAchievements / Veteran collection requirements

Legen-Dairy

gold · difficulty

Earn the "Legend" Challenge Collection.

Open Challenges → Challenge Collections → Legend. Complete its five requirement entries to earn the final Legend Badge. This is a checklist, not a career level.

Rags to Riches and Pro-Ficiency

Rags to Riches is the Created Skater collection. Follow Donut Mess with a Cop for its restricted combos and gap tasks.

Pro-Ficiency requires the full challenge collections of three different pros. Pick three, select each under Skater Challenges and finish that character's complete panel. A few completed special-trick tasks are not a full collection. Collect that pro's 50 stat points, clear their medal and gap tasks, then tackle their combo requirements.

For a challenge needing several named specials in one combo, equip all of them first. Check whether each is an air, grind, lip or manual special so you know where it can be used. A useful practice area is Hangar's wind tunnel, opened by grinding the wall propeller. Its opposing ramps let you connect air specials with R2 buttonR2 reverts and D-pad up then D-pad down manuals, while its rail provides a place for grind specials. Practise the individual inputs before joining them together.

THPS1 and THPS2

Complete the two tour entries, including all gold medals, with Game Mods disabled. Use Grand Tourer and Valhalla as your park checklists. Check the Legend panel before assuming an assisted career result covered these requirements.

Eldest

Complete three of these four options:

  • Multi-Platinum: Beat the Platinum Score challenge in two classic parks. Pin the park's exact target under Skate Park Challenges and use a two-minute Single Session. Warehouse and Hangar are compact places to practise. These targets are separate from the ten-million trophy.
  • Par for the Course: Finish three Speedruns under their displayed par times. Warehouse and Hangar have two-minute pars. School is another option at 3:15. First learn a route that collects the goal items in order, then add score tricks during those journeys.
  • Medium Count: Finish 100 multiplayer matches. Local multiplayer works, so combine the total with Graffiti, Trick Attack, Combo Mambo and HORSE trophies. Reach each result screen instead of quitting partway through.
  • 10,000 Stat Man: Complete one of the 10,000-trick category challenges. Check whether a category is already close before choosing to farm more matches.

I recommend the first three unless your trick counter makes the fourth quicker. You do not need all four, and you do not need every optional challenge elsewhere in the game.

Completion check: Rags to Riches, Pro-Ficiency, both tour entries and Eldest should all be complete. The Legend Badge then finishes the collection.

SourcesArron Kluz / Avid Achievers trophy guide · lightninglarz56 / Legend collection requirements

Paint the Town

bronze · grind

Paint 100 surfaces in Graffiti across all playtime.

Play Graffiti in Local Multiplayer or online. Perform and land tricks on rails, ledges and ramps to claim surfaces in your colour. Move around the park and tag new objects rather than repeating the same rail.

The total is cumulative across games. Finish the match, start another and continue until you have 100. A second controller can remain idle while your main account tags the park.

SourcesIndie_Kickz / achievement guide

Horsin' Around

silver · grind

Give 50 Letters in Horse.

Choose Multiplayer → Local Multiplayer → HORSE. This is a turn-based mode: one player sets a combo score and the other must match or beat it. Follow the player prompt so the account earning the trophy is the one setting the winning scores.

On your account's turn, land a small combo. When the other player gets a turn, let them score less or bail. A letter awarded to that opponent advances your trophy. If your main account receives the letter, that is progress for the wrong player.

Keep playing through the result screen, then start another game. With the normal five-letter HORSE word, ten games in which you give all five letters reach 50. The total carries between games. You need 50 letters given, not 50 wins.

SourcesIndie_Kickz / achievement guide · DK / PowerPyx trophy roadmap

Piece by Piece

bronze · grind

Place 500 objects in CAP.

In Create-A-Park, repeatedly place small objects such as crates until you reach 500 placements. Move to empty ground as the space fills. You can use the same object repeatedly, and this is cumulative rather than requiring 500 different object types.

Save the park when you are done. Publication is a separate requirement under Creative.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Score Total

silver · grind

Earn 5,000,000 points in Trick Attack across all playtime.

Choose Trick Attack in multiplayer and accumulate five million points across completed games. All your landed scoring combos contribute to the match score.

Use local multiplayer with a second controller if you want an uninterrupted practice session. Keep finishing matches so the results are recorded. Points earned in career or Combo Mambo do not count toward this mode's total.

SourcesIndie_Kickz / achievement guide

Combo Total

silver · grind

Earn 2,000,000 points in Combo Mambo across all playtime.

Choose Combo Mambo in multiplayer. Your best landed combo is the score used for that match, so several smaller combos in one game do not simply add together as they do in Trick Attack.

Finish matches whose best-combo scores add up to two million. For example, four completed games at 500,000 each are enough. Local multiplayer with a second controller is suitable.

SourcesIndie_Kickz / achievement guide

Clean up the parks and master the hard lines

Return to each park with your strongest skater. Clear its gap checklist, then practise its hard Get-There while the layout is fresh. A gap is a named action across a particular piece of scenery. A Get-There asks you to connect several of those actions in one landed combo.

Keep a gap's name visible in the trick list before moving on. A jump that looks right can miss its trigger, and a bail can lose the attempt. Reduce Air or Ollie temporarily if you repeatedly overshoot a short landing.

Do not wait until the end to learn an entire difficult line. Practise the last transfer first, then add the preceding gap. That way, a good opening does not leave you improvising the finish.

Spoiler: Collectible unlocksShow

There is one alien plushie in each of the 19 parks. Collect them in Skate Tours, including Chopper Drop and Skate Heaven. The full location checklist is under The Truth is In Here. Finish THPS2's goals and gold medals, then clear that tour's stat-point counters for your chosen skater before the bonus-park sweep. The linked solution covers this preparation and the timed volcano entrance in Skate Heaven.

Finish your score trophies with assists disabled, then handle the remaining vehicle collisions, broken glass and multiplayer totals.

Spoiler: reveal trophy

The Truth is In Here

silver · collectible

Find every alien plushie.

Collect one alien plushie in each of the 19 parks in Skate Tours. Free Skate does not spawn them. Roll into a plushie to collect it.

For the bonus-park sweep, finish THPS2's goals and gold medals and clear that tour's stat-point counters for your selected skater. Then select Chopper Drop and Skate Heaven from the THPS2 park list. Valhalla covers the tour checklist, and Statted explains the character-specific stat pickups.

THPS1

  • Warehouse: After the starting slope, turn left. Get onto the deck above the quarter pipe and check its right corner.
  • School: Drop right from the starting canopy. Search the shaded corner against the building.
  • Mall: After the coffee-grind section, descend to the next lower floor. Check beside the door marked Parking.
  • Skate Park: Turn toward the judges' booth behind the start. Wallride up to the high ledge and search beside the steel support.
  • Downtown: Use the truck and passage to reach the rooftops. In the wooden bowl, get over the right corner and inspect the narrow outside ledge.
  • Downhill Jam: Turn around at the starting point. Check the back corner before heading downhill.
  • Burnside: Use the quarter pipe by the bridge supports to reach the raised concrete support ledge.
  • Streets: Get onto Margo's Diner's roof and check behind its sign.
  • Roswell: Enter the room containing the UFO. Check the raised edge near the entrance.

THPS2

  • Hangar: Grind the helicopter rotor to open the snowy outside area. Search the left corner outside.
  • School II: Take the right-hand downhill route from the start. At the bottom, reach the green awning beside the library and follow it to the recessed corner.
  • Marseille: Knock out the small support holding the large pole near the grassy area. Enter the opening it reveals and check near the gate in the lower area.
  • NY City: Drop to the lower courtyard beside the start. Look behind the quarter pipe below Joey's sculpture.
  • Venice Beach: Reach the wooden beach walkway beyond the bowls. Turn back toward the ramp you crossed and search behind it.
  • Skatestreet: Grind the hanging rail to open the outside area. Use the right-hand quarter pipe outside to reach the high narrow ledge.
  • Philadelphia: Grind the overhead wires to open the fenced skatepark. Search behind its wooden half pipe, near the steps.
  • Bullring: Ride along the raised outer ring below the seating.
  • Chopper Drop: Drop from the helicopter, then reach the lower deck beside the tall metal half pipe.
  • Skate Heaven: Grind the blue roof rail until Time 2 Feed The Volcano!!! appears. You have about 30 seconds to enter the volcano. Fill SPECIAL and raise Speed, Air and Ollie before activating it, then boneless into its opening (hold Cross button, tap D-pad up twice, then release Cross button). A successful entry transports you to the secret area. Look behind the wooden quarter pipe near the edge for the plushie. If the rumbling stops, the window has expired. Return to the roof rail and activate it again before retrying the jump.

External video: Skate Heaven plushie approach (AchievementSquad, 9:37). The demonstration shows the volcano launch angle and the route to the plushie.

SourcesPowerPyx / alien plushie locations · Sam O'Hara / Gamepur alien locations · Lloyd Coombes / Gfinity alien locations · AchievementSquad / all alien plushies · Stephen Tailby / Push Square Skate Heaven routes and volcano timing
Spoiler: reveal trophy

BEEP BEEP

bronze

Get hit by a vehicle on every map that features them.

Let a moving vehicle knock you over on each of these five maps:

  • Downtown: A taxi on the streets.
  • Streets: A moving vehicle on the road, such as the trolley.
  • School II: The patrolling golf cart.
  • NY City: A taxi on the road.
  • Philadelphia: The bus.

Use ordinary tour or skating runs with No Bails disabled. Park in the vehicle's path rather than jumping over it. Bullring's bull belongs to its own trophy and does not replace any of these five.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Got There

gold · difficulty

Complete all "Hard" Get-Theres.

Complete the 19 challenges labelled Hard under Challenges → Skate Park Challenges → THPS1 Get-Theres and THPS2 Get-Theres. Disable Game Mods. The listed gaps must all register in one combo, which you must then land.

Start with Warehouse. Jump over the half pipe to register Over the Pipe, manual toward the back quarter pipes, then grind the full back-wall line for the second required gap. Confirm both gap names before landing.

Before each new park, pin its hard challenge and practise the named gaps separately. Enter with full SPECIAL and strong Speed, Rail Balance and Manual Balance. Hold Cross button during manuals to preserve speed, use rails to regain momentum and avoid adding unnecessary tricks to an already difficult route.

Roswell uses Low Deck in the updated requirement. Older videos showing High Deck are harder than necessary. Follow the in-game requirement.

Thomas' Trophy Tutorials' external demonstrations show the exact lines. Watch the approach to one gap and its next connection, practise that section, then join it to the rest. Compare the blue gap names with your pinned challenge, especially the updated Roswell requirement above. The menu remains your checklist for the nine THPS1 parks and ten THPS2 parks, including Chopper Drop and Skate Heaven.

External videos by park

Each link opens the matching park in Thomas' Trophy Tutorials' video.

Park Demonstration
Warehouse External video · 0:00
School External video · 0:28
Mall External video · 0:58
Skate Park External video · 1:40
Downtown External video · 2:10
Downhill Jam External video · 2:33
Burnside External video · 3:04
Streets External video · 3:27
Roswell External video · 3:55
Hangar External video · 4:26
School II External video · 4:41
Marseille External video · 5:26
NY City External video · 5:52
Venice Beach External video · 6:20
Skatestreet External video · 6:48
Philadelphia External video · 7:23
Bullring External video · 7:58
Chopper Drop External video · 8:30
Skate Heaven External video · 8:43

How to connect the gaps

  1. Fill SPECIAL in a separate landed combo, then line up the first gap. A full meter improves your movement for the route.
  2. After an air gap, enter a manual with D-pad up then D-pad down before touching flat ground. After a ramp landing, use R2 buttonR2 first, then the manual input. Keep Cross button held while travelling and release it for the next jump.
  3. Jump onto the next rail and hold Triangle button to catch it. Correct the grind meter gently. If the route ends at a wall, jump toward it and press Cross button at contact to turn back, then catch the rail again.
  4. Watch for every required blue gap name. Once they have all appeared, jump onto clear ground and land without another manual.

If the challenge does not complete: an ordinary landing may have split the combo, one gap may have failed to trigger, or an assist may still be enabled. Reopen the pinned Hard entry before repeating the whole route. A completed easy Get-There is a different entry.

For a difficult finish, practise the last gap and the approach to it first. Then add the preceding section. This lets you learn the landing angle without repeating a long opening on every practice attempt.

SourcesKourageous XY / hard Get-There solutions · Thomas' Trophy Tutorials / hard Get-Theres · Push Square / controls and skating basics

Combination Blow

bronze

Land a 50,000+ point combo.

Land one combo worth at least 50,000. Use the modern default controls, a classic park such as Warehouse, and assists off so this practice also helps with the later score challenges.

A starter combo

  1. On the skater's Tricks screen, equip an air special on an input you can remember. Perform its directional presses in sequence, then its trick button. You need a full SPECIAL meter for it to work.
  2. Land a few simple flips or grabs to fill SPECIAL. These warm-up tricks can be separate combos.
  3. Approach a quarter pipe holding Cross button. Release at the lip to jump, then input the special early enough for its animation to finish.
  4. As your wheels touch the ramp, tap R2 buttonR2 to revert. Immediately tap D-pad up then D-pad down to manual across the flat ground.
  5. Hold Cross button in the manual, release to jump toward a rail and press Triangle button to grind. Jump off, add D-pad left + Square button for a kickflip if there is enough height, then land on clear ground.

The displayed base points are multiplied by the × number. For example, 5,000 ×10 is 50,000. Aim slightly above the target. To bank the score, jump out of the grind or manual and land normally without entering another balancing trick.

If the combo ends when you land on a ramp, practise the revert-to-manual transition by itself. If it ends on flat ground, input the manual before your wheels touch down. A bail loses the whole unbanked combo.

For larger scores, use different specials early to build base points, then add manageable flips, grinds and flatland variations to increase the multiplier. Repeating the same trick loses value, so a long string of identical kickflips is less useful than a varied opening.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Shoot and Score

silver

Achieve a High Score of 1,000,000+ on any classic Park.

Select Single Session on a classic park with assists off and score a total of one million during the run. Several landed combos can contribute.

I recommend practising in Warehouse, where you can connect the quarter pipes along the back wall with grinds and wallplants. Two clean 500,000 combos are enough. Use this to learn a reliable scoring line before chasing the larger targets.

Start with the button-by-button sequence under Combination Blow. Check the session total after each landed combo. A failed later attempt does not remove points already banked, so use several controlled combos if that is more reliable. Finish the session normally after reaching the target.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

High as a Kite

silver

Land a 1,000,000+ point combo.

Land one combo worth at least one million. Ten separate 100,000-point combos do not qualify. Use assists off and a classic park so the attempt also serves the other score challenges.

Build a strong base with varied specials, then extend with grinds, manuals and flips. Examples are 25,000 ×40 or 40,000 ×25. Stop adding risk once you have enough and land on clear flat ground.

Combination Blow explains the special, revert and manual inputs. Increase your Rail Balance and Manual Balance before extending that sequence. While balancing, tap trick-button pairs such as Circle button twice to enter a handstand manual, then use further variations to grow the multiplier. You still need to correct the balance meter.

If you keep falling at ×40, work on a stronger opening rather than trying to balance even longer. A 40,000-point base only needs ×25, while a 10,000-point base needs ×100. Land once both displayed numbers give you the target.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

You Broke the Scoreboard

gold · difficulty

Achieve a High Score of 10,000,000+ on any classic Park.

Turn all assists off and choose a two-minute Single Session on a classic park. Build a total of ten million before finishing the run. The total can come from several combos.

Choose one compact line and learn its turns. In Warehouse, the back-wall quarter pipes can be joined by grinds, with a wallplant at either end to turn back. Add different specials early for base score, then use flips and grind changes for multiplier. Jump off and bank the combo before the balance meter becomes uncontrollable.

A useful practice target is 100,000 base points at ×100 for a ten-million combo, but splitting the total across multiple successful combos also works. Do not confuse this unassisted score attempt with the assisted XP loop used for ONE HUNDRED!.

Practice the line before the timed attempt. In Free Skate, learn the back-wall grind, jump into the wall at its end, press Cross button for a wallplant and hold Triangle button to catch the coping on the way back. Use small corrections while grinding. Once you can turn around reliably, add an air special before joining the line.

Then return to a two-minute Single Session with Game Mods off. Build base points early, add flip tricks during safe hops and vary the grind with trick-button pairs. Aim to bank useful scores before your balance runs out. If you land four combos worth 2.5 million each, that also meets the trophy's session total. Practising several-million combos is a more manageable stepping stone than expecting a ten-million attempt immediately.

Jump off toward the middle of the park to finish. Do not land into a manual unless you still intend to extend the combo.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Gap Master

gold · collectible

Complete all Gap collections.

Finish every park's Gap List across all 19 classic and bonus parks. Open the list from the pause menu to see the named gaps you have and have not landed. Free Skate is useful because it removes the session clock, and assists can help with individual gap cleanup.

A gap is not necessarily an empty space to jump. The list includes grinds, manuals, lip tricks and transfers. Match the named scenery and watch for the blue gap notification. Land the combo, then reopen the list to confirm credit.

Work through a single park at a time. Do the obvious air and rail gaps first, then tackle the more precise lips and manuals. Adjust jump stats if a landing repeatedly overshoots. Completing the hard Get-There is not a substitute for finishing that park's entire list.

Maka91Productions' external gap videos show the takeoffs and landings. Open your park from the table below, then match the missing gap's name to the video's index. The THPS1 index is in the description. The longer THPS2 index continues in the creator's comment. Practise that action using the technique notes here, land it, then check View Gaps again before moving to the next missing entry.

Reading the list: pause, open Game Options → View Gaps and look for entries with no recorded completion. The trick notification alone is not your final confirmation. After landing, the matching entry should show a completed count.

Match the action to the gap: for an air gap, take off on the intended side and clear the full landing boundary. For a grind gap, start far enough back on the correct rail and stay on it until the name appears. For a manual gap, land in a manual before entering the marked surface and hold it to the far end. For a lip gap, approach the ramp straight on and press Triangle button at its upper edge to balance there.

If a gap does not register, try its starting point in the other direction and inspect the required end surface. Simply making a longer jump is not always the answer. Use the alien-plushie route under The Truth is In Here to open and learn the hidden areas you will revisit.

Big Fat Portal Gap in Skate Heaven

This is a different gap from Portal Gap. I recommend using the left wall to gain the extra height and distance.

  1. Find the rectangular hall beside Tony's house, the building with a staircase inside. Enter from the house end and face down the stairs towards the doorway leading outside to the lower Sadlands area.
  2. Hold Cross button to crouch and build speed through the hall. Ride down the stairs and approach the left wall beside the lower exit, keeping your direction towards the doorway.
  3. Angle slightly into that wall, release Cross button to ollie and press Triangle button as you reach it to wallride. You should travel along the wall towards the exit, rather than collide with it head-on.
  4. While riding the wall, tap Cross button to jump off it. This is a wallie. Carry the jump forwards through the doorway and out over the lower area, then land cleanly.

Look for Big Fat Portal Gap, worth 400 base points, in the blue gap text. A combo score of 400 is not proof. Land, then check that the exact name is complete under Game Options → View Gaps.

If only the 50-point Portal Gap appears, your jump was too short. Return to the upper end of the hall for another run-up, keep your speed down the stairs and jump off the wall closer to the exit. More Speed and Ollie stat points can help. Grinding the right-hand stair rail and its short ledge is a route for the smaller gap, not the method above.

Video note: the THPS2 video's 46:43 entry is labelled Big Fat Portal Gap, but the attempt shown earns Portal Gap. Follow the written wallride route above for the longer gap.

External videos by park

These links open the start of each park's gap section in Maka91Productions' two videos. Within that section, use the named-gap timestamps for the particular entry you need.

Park Demonstration
Warehouse External video · 0:03
School External video · 1:40
Mall External video · 5:56
Skate Park External video · 8:05
Downtown External video · 10:01
Downhill Jam External video · 13:36
Burnside External video · 14:38
Streets External video · 16:23
Roswell External video · 19:40
Hangar External video · 0:03
School II External video · 2:58
Marseille External video · 9:33
NY City External video · 14:59
Venice Beach External video · 21:58
Skatestreet External video · 27:25
Philadelphia External video · 34:02
Bullring External video · 40:45
Chopper Drop External video · 45:22
Skate Heaven External video · 46:36
SourcesIndie_Kickz / achievement guide · PowerPyx / Gap List and cleanup setup · Maka91Productions / all THPS1 gaps · Maka91Productions / all THPS2 gaps · Stephen Tailby / Push Square Skate Heaven routes and volcano timing · r/THPS / Big Fat Portal Gap wallride route · Activision Support / controls and tricks
Spoiler: reveal trophy

Ouch!

bronze

Bail a 100,000+ point combo.

Build a combo whose base score multiplied by its multiplier exceeds 100,000, then deliberately bail before banking it. For example, 10,000 ×11 gives you a safe margin.

Turn No Bails off first. A simple method is to stop correcting a manual's balance meter once the combo is large enough. Landing 100,000 and then falling afterwards does not count.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics
Spoiler: reveal trophy

Shattered

silver

Break 20 Panes of Glass.

Skate through breakable glass 20 times cumulatively. Mall has easy glass near its opening route, and Hangar has a glass divider you will cross during the career. Revisit a level or restart for more panes if the trophy has not arrived naturally.

Smash the pane by passing through it. Landing a trick near a window does not break it.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics
Spoiler: reveal trophy

Can't Judge Me

bronze · difficulty

Achieve a judge score of 99.9 on a competition run.

Enter a competition in Skate Tours with all Game Mods off. Aim for a strong, varied combo early in the heat, land it and protect the rest of the run from bails. Check the judges' rating after the heat.

The target is 99.9 for a competition run, not 99,900 skate points or an average across your whole career. If the rating falls short, improve the landed score and trick variety on the next attempt. Skate Park is a convenient early venue for practice.

In Skate Park, practise an air special from the bowl, R2 buttonR2 on landing, then D-pad up then D-pad down into a manual and a grind around the bowl's coping. Combination Blow explains those transitions. Land a strong combo early, then use smaller safe combos if you need more score. Bailing while trying to extend a good result can lower the rating you were about to earn.

You are checking the rating for an individual heat. If it is under 99.9, repeat the heat with more landed points and fewer falls. There is no single guaranteed raw score that replaces checking the judges' result.

SourcesDK / PowerPyx trophy roadmap · Push Square / controls and skating basics

Finish the level-100 grind

Leave ONE HUNDRED! until last. Challenges, park goals and the other trophy attempts all award progress, so grinding first means doing more repeated runs than you need.

My preferred final grind uses an infinite-grind community park, a quick million-point combo and End Run to bank the XP. The full setup is in ONE HUNDRED!, including the assist settings and the difference between ending and restarting a run.

If repeated runs become tedious, switch to unfinished skater challenges or Solo Tours for a while. They give the grind a purpose, even if a short repeatable XP loop is faster. The platinum and trophy-list 100% are the same finish line here. You do not need every optional challenge in the game.

ONE HUNDRED!

silver · grind

Reach Career level 100.

I would leave this until every other trophy is done. The later levels need much more XP, and the challenges you still have left are useful progress.

My infinite-grind method

  1. Open Create-A-Park's online browser and search for an infinite-grind park. Choose one with a rail loop you can repeat reliably.
  2. Enable No Bails, Double Base Score and the perfect-balance assists. Equip The 900 on an input you can repeat easily. Always Special can also remove the setup time.
  3. Build the base score with two 900s where the park gives you enough airtime, then use the rail loop to raise the multiplier.
  4. Land once you are over one million. A displayed 40,000 × 25 is one million, but check the actual numbers rather than assuming each trick will always award the same amount.
  5. Pause and select End Run, let the XP result appear, then start another run. Do not use Restart Run to discard the attempt.

This was the fastest method I found. My loop gave 150 XP per run and I got the cycle down to about ten seconds. That still meant a substantial final grind, roughly 10–20 hours depending on efficiency. Treat that as my experience with this setup, not a fixed number of runs for every save.

If a park makes you spend more time recovering than skating, choose a simpler loop. If you prefer to stay offline, finish more pro challenges and Solo Tour goals, or use a familiar classic park for short scoring runs and bank each result with End Run.

SourcesMy ONE HUNDRED! solution on TrueTrophies

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