The beginning
bronze · unmissable
Start your adventure!
At the start, collect your backpack in the bedroom and speak to Nana. Receiving the camera begins the journey. Finish her photograph tutorial before leaving the house.
Published guide

Trophy guide
A complete PS5 route through TOEM and Basto, with every quest, creature, clothing item needed for the platinum, and individual trophy solutions. I recommend collecting photographs as we travel, then using the bus for the few quests that need later equipment or another region.
PS5
All trophy areas can be revisited. Bus travel replaces chapter select. The developer lists a PS5 infinite-loading issue that can leave an affected save unusable. Install available updates before starting. If a trophy fails to trigger, repeat its action before considering a new adventure.
Start a new adventure in Homelanda and finish Nana's photo request before taking the bus. I recommend following Roadmap in travel order and opening its linked trophy solutions before each region. These sections are route stages, not selectable game chapters. Trophies holds the detailed quest tables, creature locations and equipment checklist, so you can also go straight to an individual unlock. Choose All trophies under Trophy groups to include Basto, or follow a linked Basto trophy directly.
The platinum needs the other 37 base-game trophies. Basto adds 11 trophies for 100% and is not required for And that completes the list!. All trophies are single-player and offline. There are no difficulty choices or timed playthrough requirements.
You can return to every region, including after the ending. There is no need to finish a whole Community Card before boarding the next bus. When a photo does not satisfy a task, check the subject's recognition outline, the required equipment and whether the requester still needs to see the picture. The album's compendium tab stores animal photographs separately from ordinary pictures.
On PS5, the developer acknowledges an infinite-loading problem affecting some saves. Update the game before beginning and preserve a recoverable backup if you have one. The developer's support page has no general repair for a save that remains stuck after updating.
Take the backpack in your bedroom, then speak to Nana for the camera. Photograph her and show the picture back to her. Outside, collect the gift behind the house and speak to the person opposite the bus desk to finish A Hidden Gift. Photograph the house for Home sweet home and the four creatures listed under Collect them all.
Open the camera with . Press it again while using the camera to turn it towards yourself. A photograph saves an image, while focusing means holding the camera on a subject until its circular indicator fills. The latter is how we find hiding children, direct machinery and call distant characters. Do not substitute a quick photograph when a task needs focusing.
Check the Community Card for unfinished tasks and show requested photos to their owners. A newly photographed creature should register by name in the compendium. Keep quest photographs until they have been accepted.
Homelanda has three quests. Finish the first two now. Experience TOEM is completed when we return from the summit. One stamp opens the bus route to Oaklaville, but take the hidden gift before leaving.
bronze · unmissable
Start your adventure!
At the start, collect your backpack in the bedroom and speak to Nana. Receiving the camera begins the journey. Finish her photograph tutorial before leaving the house.
bronze
Photograph nana's house
Stand outside Nana's house in Homelanda and photograph the building. Step back enough to recognise the house rather than taking a close-up of a wall. You can return by bus if you skipped it.
Start at the Oakhotel. Ring reception's bell, accept its photo request and speak to the monster enthusiast inside. Take the left-hand route through the flowerpot clearing and hide-and-seek lookout to the cemetery. The skeleton gives you Ghost Glasses. Wear them to see ghosts and enter the cactus-shaped house to start Ghost Helper!.
Complete both photo challenges in Nature's showstopper to obtain the Tripod. It lets us place the camera, walk away and photograph creatures that hide when watched. Use Strong as an oak for all 15 forest quests. The log-clearing task opens the hotel viewpoint and the last scout plant.
Before travelling, get the portraits for Just a sock and Calmed down, visit the hotel ceiling for You found us! and let the snail finish Slow and steady. Photograph Bushy for Monster Spotting and collect the forest creatures in Collect them all.
Seven forest stamps open Stanhamn. We will return with the other monster pictures and after helping the ghosts in the harbour and city. Those two unfinished quests do not prevent travel.
bronze
Capture a close up photo of the sockman
Speak to the sock-shaped person on the bench outside the Oakhotel. Obtain Ghost Glasses from the cemetery skeleton and wear them, then return to the flowerpot clearing west of the hotel.
Talk to the ghost at the table. Follow the pot hiding the socks through the shuffle and select it when the movement stops. Bring the won socks back to their owner. After the reward, leave and re-enter the hotel exterior if necessary, then photograph the owner while they sparkle.
Winning the later three rounds gives the separate Cup Champion quest stamp. Losing a round can be retried.
bronze
Capture a close up photo of the skeleton
From the Oakhotel, go through the flowerpot clearing and hide-and-seek area to the cemetery with the cactus-shaped house. The skeleton gives you Ghost Glasses.
Wear them and help the graveyard ghost by showing a photograph of the horse portrait inside the hotel. Speak to the ghost on the sofa inside the cactus house to begin Ghost Helper!, then return outside. Photograph the skeleton once they have settled down and are sparkling. If they are still moving, finish the conversation and return to the area.
silver
You're really good with that camera!
Enter the Oakhotel lobby in Oaklaville. Aim the camera straight up into the dark ceiling, zoom in and move the view slowly until the hidden eyes produce a discovery indicator. Hold that view until the circle fills.
This is a focusing interaction. Simply taking a photograph of the ceiling will not finish it.
bronze
Pet a pet
Approach a friendly pet and use its interaction prompt to pet it. Oskar, the cat on the Oakhotel reception counter, is an early opportunity.
Another guaranteed opportunity is Meck during A Lost Dog in Seaworthy. Speak to the owner first, find the dog on the tourist beach and pet it so it follows you home. Photographing a pet alone does not count as petting it.
silver
Complete the photo challanges in Oaklaville
There are two photographers in Oaklaville.
Photo Challenge #1: reach the hill beyond the scout lodge. Photograph a moss-covered rock and a pine tree there, then the axe embedded in the stump in the scout-camp area. Return all three photographs to the hill's photographer.
Photo Challenge #2: speak to the photographer outside the Oakhotel. The tiny army of soldiers is the group of ants on the ground beside the hill photographer from the first challenge. Take an ant photograph and show it to the hotel photographer. This supplies the Tripod.
Check that both numbered challenges have stamps. The tripod is useful for the monsters in Strong as an oak.
silver
Complete all quests in Oaklaville
Complete all 15 Oaklaville quests. Speak to the people listed below to start their requests, and return to them when a photo or item needs handing in. Wear Ghost Glasses for every ghost encounter.
| Quest | What to do |
|---|---|
| Photo Challenge #1 | Mossy rock, pine tree and axe. Follow Nature's showstopper. |
| Photo Challenge #2 | Ant photograph for the photographer outside the hotel. Follow Nature's showstopper and collect the Tripod. |
| Missing Socks | Win the sock from the flowerpot ghost and return it to the person outside the hotel. See Just a sock. |
| Cup Champion | After winning the sock, speak to that ghost again and win the three harder cup-shuffle rounds. Keep your eye on the pot holding the object. A failed round can be retried. |
| A Courageous Stallion | Talk to the cemetery ghost. Photograph the horse picture on the Oakhotel lobby wall and show it to the ghost. |
| Hide-and-Seek | From the hotel, go left through the flowerpot clearing and up to the lookout. Agree to play with the child, climb the ladder and focus on four hidden children until their circles fill. Check the left boulder, middle clearing, right trees and high tree at the back. |
| Suspicious Activity – Forest | Accept the request from the trash-bin periscope beyond the scout lodge. From the hide-and-seek tower, photograph the figure in a coat at the back-right of the forest. Show the picture to the periscope. |
| Log Blocking a Path | Speak to the pine-cone brother beyond the scout lodge, then summon his three brothers from the bus desk, lodge roof and hotel lobby. See A majestic hotel. |
| Capture the Hotel's Beauty | Ring the reception bell, photograph the hotel from the unlocked viewpoint, then return the picture. See A majestic hotel. |
| Hotel Chef | At that viewpoint, speak to the tall bird. Return to the hotel and talk to the bird again to open the restaurant. |
| Become a Scout | Speak to the scout leader by the lodge. Photograph Cotton Puff beside the bus desk, Striped Shroom by the playground's beehive and Block Thistle beyond the cleared log. Show all three to the leader for the cap. |
| Become a Flower | At the playground, interact with the back of the flower cutout. Use selfie mode to photograph the painted front with your face through the hole. |
| Become a Paparazzi | Pass the playground to the party entrance. Wear Ghost Glasses so the doorman lets you in, then photograph the DJ. |
| Monster Spotting | Speak to the enthusiast in the Oakhotel lobby. Bring the four monster photographs described below and collect the Monster Mask. |
| Ghost Helper! | Speak to the sofa ghost inside the cemetery's cactus-shaped house. Complete the six ghost errands below, then return to this ghost. |
Finish Photo Challenge #2 for the Tripod before attempting the later monsters. Select the Tripod from the inventory, place it facing the hiding place and move your character out of sight. Reopening the camera uses the placed viewpoint. Wait until the creature appears before photographing it. Pick up or reposition the Tripod if the view is blocked.
Show all four pictures to the hotel enthusiast. These monsters are quest photographs, separate from the 54 ordinary compendium creatures.
The required errands are Cup Champion and A Courageous Stallion here, Supreme Deluxe Sandwich?! and Scorching Flame? in Seaworthy, and Spooky Scary City and A Ghostly Date in Business executed. After all six are stamped, return to the sofa ghost in the cemetery house. An open monster or ghost quest is why this trophy often remains unfinished after the first visit.
bronze
Photograph the oakhotel from the vantage point
Ring the Oakhotel reception bell and accept Capture the Hotel's Beauty. A photograph from the front door is too close, so first open the viewpoint.
Beyond the scout lodge, speak to the pine-cone brother beside the fallen log. Find the other three on the bus desk, the scout-lodge roof and a stool in the hotel lobby. Focus on each with the camera until they respond, then tell them their brother needs help.
Return to the blocked path. After the log is removed, stand at the camera-sign viewpoint and photograph the distant hotel. This unlocks the trophy. Show the same picture to reception for the quest stamp.
silver
What an amazing race that was! Thrilling action all over!
Outside the Oakhotel, find the snail beside the tiny finish flag and tree-stump seat. Sit down and let the snail travel all the way past the flag. It takes a little patience.
Stay in the area until the trophy appears. If you left before it finished, return to the seat and allow the race to complete.
bronze · unmissable
Visit Oaklaville
Earn 1 stamp on Homelanda's Community Card, speak to its bus desk and take the bus to Oaklaville. The trophy unlocks when you arrive. These are stamps in the departure region, not your total across the game.
Head through the beach to the stormy Honkhouse and complete Solve the Chaos first. Its Honk attachment clears birds from paths and operates several later puzzles. Aim the camera and press to honk.
Use Seaworthy to restore the hydroplant, lower the bridges and complete all 16 harbour quests. Ocean Garbage supplies the Diving Helmet. Equip it before using the hatch on the tourist beach's pier, then photograph the underwater creatures and ship for Photograph the Smiling Huntsman. Wear the Pirate Hat once before trading it for the Paper Hat, then wear the Paper Hat too.
The harbour also contains A sparkling jump, Flight ready and Employee of the month. Complete the two challenges in Calm as the sea and unlock frames and filters in the camera-sign building. Those filters will be useful again in Basto.
Eight stamps open Logcity. Before leaving, finish Make Someone Take a Bath and speak to the worker after his fall. That worker is needed again for Splish-splash. Keep the Ghost Glasses, finish the two harbour ghost tasks and photograph Lochy with the Tripod.
bronze
Capture a close up photo of a dancer
At Stanhamn's fountain, find the dancer moving back and forth. First obtain the Honk attachment from Solve the Chaos, detailed in Seaworthy.
Frame the dancer closely, press to honk and immediately take the photograph while she jumps. The special portrait, rather than an ordinary standing photo, triggers the trophy. If you miss the moment, honk again and retry.
bronze
Capture a close up photo of a special seagull
Visit the fishing-tower area in Stanhamn, reached beyond the hydroplant and its lowered bridge. Seaworthy explains how to restore the power and reach it.
Look for the sparkling seagull wearing a scarf and goggles beside the tower. Take a close-up of that bird. An ordinary seagull photograph does not count.
silver
Our best non-employed employee!
Get the Honk attachment from Solve the Chaos, clear the birds blocking Stanhamn's raft operator and take the raft to the hydroplant. Enter the building and climb to the row of Employee of the Month frames.
Take a selfie using while the camera is open. Interact with the empty frame at the end of the display and insert that photograph. Placing your picture in the frame unlocks the trophy.
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Complete the photo challanges in Stanhamn
For Photo Challenge #3, speak to the photographer near the bridge and sleeping pirate. Go to the tourist beach and photograph its sandcastle, the shy hippo on the boardwalk and the enormous ice cream in the boat. Use Honk if birds obstruct the pier. Return the three pictures.
For Photo Challenge #4, restore the hydroplant and cross the lowered bridge to the park photographer. Their farmer request needs a photo of you using the farmer face cutout on the tourist beach. Interact from behind the board, switch the camera to selfie view with , and frame the painted front with your face in its hole. Show this to the park photographer.
Both hand-ins are required. If the cutout picture is rejected, retake it from the front-facing selfie view so the character's body is hidden behind the board.
silver
Complete all quests in Stanhamn
Complete all 16 quests on Stanhamn's card. I recommend finishing the Honkhouse and hydroplant first because they open most of the remaining routes. At the fountain, the beach and Honkhouse lie one way, the bridge with the sleeping pirate lies the other, and the bird-blocked raft leads to the hydroplant.
| Quest | What to do |
|---|---|
| Solve the Chaos | Speak to the keeper outside the stormy Honkhouse, follow him upstairs and photograph the stormy sea. Show him that picture. Focus on each of the four stranded boats until its circle fills and the keeper frees it. Let his closing conversation finish to receive Honk. |
| Power Shortage?! | Honk the birds away from the raft operator at the fountain and ride to the hydroplant. Inside, speak to the engineer beside the large machine. Focus on its upper light, then each highlighted obstruction until the repairs finish. The restored power lowers the bridges. |
| Make Someone Take a Bath | Inside the hydroplant, honk behind the worker balancing on the walkway. After he falls, go outside and speak to him from the lower bridge by the raft. Finish this hand-in for Basto's Splish-splash. |
| Frames & Filters! | Enter the camera-sign building by the fountain. Speak to the right-hand photographer for frames and filters, take a photograph using one, then show it to him. |
| A Good Spot with No Sun | Talk to the shaded sunbather on the tourist beach. Face the sea, photograph the floating Cosmic Cube and talk to the sunbather again. |
| A Whistling Dilemma | Speak to the snowman by the pirate-side boardwalk. Photograph the fisherman at the fountain while music notes appear, then show the snowman that picture. Receive the Fisherman's Whistle track. |
| A Layered Melody | Honk away the birds blocking the quiet beach near the Honkhouse. Speak to its guitarist, then play Fisherman's Whistle on the Hikelady music player nearby. Let the performance finish. |
| The King of Fishes | Start the request with the fisherman at the fountain. After A Layered Melody, focus on the bubbling patch offshore until King Fish jumps. Photograph it and return the picture to the fisherman. Ask the guitarist to perform again if you missed the jump. |
| Supreme Deluxe Sandwich?! | Wear Ghost Glasses and talk to the ghost outside the hydroplant. Back near the sleeping pirate, honk the birds off the sandwich, collect it and give it to that ghost. |
| Scorching Flame? | After restoring power, cross the bridge beyond the hydroplant to the park. Wear Ghost Glasses, talk to the shore ghost and show a photograph of the sun. |
| Suspicious Activity – Harbor | Photograph the coated figure below the arrival boardwalk. After restoring power, cross to the park beyond the hydroplant. Approach the flowerbeds to reveal the periscope and show it the photograph. |
| A Lost Dog | After the bridges lower, go past the sleeping pirate and find the owner on the lower pier. Accept the request, then return to the tourist beach. Pet Meck near the benches so the dog follows. Lead it back and speak to the owner. |
| Ocean Garbage | Beyond the park, approach the crate beside the fishing tower. Accept its request, then focus on five floating pieces of rubbish in the surrounding water. Report back and open the recovered chest for the Diving Helmet. |
| Queen of Paper Hats | Honk to wake the pirate near the bridge and take her key. Equip the Diving Helmet, clear the tourist pier's birds and enter its hatch. Unlock the underwater chest for the Pirate Hat. Wear it, return to the pirate and swap for the Paper Hat, then wear that too. She can swap them again if needed. |
| Photo Challenge #3 | Photograph the tourist beach's sandcastle, shy hippo and boat's ice cream. Return them to the bridge photographer. See Calm as the sea. |
| Photo Challenge #4 | Photograph yourself through the farmer cutout, then show the park photographer. See Calm as the sea. |
Once the card reads 16 completed quests, this trophy unlocks. If only travel is unlocked, check the unsubmitted photos and ghost errands. The underwater ship and compendium are additional trophies, rather than extra quest stamps.
bronze
A voyage underwater
Finish Solve the Chaos and Ocean Garbage in Seaworthy. The latter raises a chest containing the Diving Helmet. Equip it, go to the tourist beach and honk the seagulls off the pier. Interact with the floor hatch at the pier's end to descend.
Underwater, walk to the camera-sign viewpoint at the back. Aim out into the murky distance, zoom towards the large ship silhouette and take its photograph. The ship is the Smiling Huntsman. The underwater animals are separate targets for Collect them all.
bronze · unmissable
Visit Stanhamn
Earn 7 stamps on Oaklaville's Community Card, speak to its bus desk and take the bus to Stanhamn. The trophy unlocks when you arrive. These are stamps in the departure region, not your total across the game.
Take the escalator from the bus station into the clock-tower square. Work through Business executed rather than clearing one building at a time. Several errands share items or access: the bakery supplies the cinnamon bun, the newspaper supplies the Reporter Hat, and Ratskullz Crew supplies the muddy camera.
Photograph the bakery mouse before driving the mice away. After meeting Ratskullz Crew, take and name a muddy photograph for the gallery, then let the seated worker at the bus station clean your camera for A new job. If the lens gets muddy again, use the pump near the clock tower.
Finish the influencer's two food photographs for 100 followers!, the two challenges in City professional, and both city ghost tasks. Take Sewy's picture from the Tripod while hidden above the skating area. Photograph the clock tower for The grand clock tower.
Nine city stamps unlock Kiiruberg. Check your Community Card and hand in completed jobs before travelling, especially the suspicious-person photograph needed for the mountain military quest.
bronze
Capture a close up photo of an influencer
Complete Young and Inspiring in Logcity. Photograph the influencer and the food together at the Hotbean stall, then show that photograph. Do the same with the food at the café in the next area.
After the two photographs have been accepted, take a close-up of the sparkling influencer. The quest photographs and the final special portrait are different steps. If you only have the stamp, return for that close-up.
bronze
Capture a close up photo of a stressed human
The stressed cleaner sits at Logcity's bus station below the escalator. Talk to him, then visit Ratskullz Crew. From the clock square, go to the café, take its taxi to the skating area and use the exit into the crew's alley. Talking to their leader muddies the lens.
Take a muddy photo for the Art Exhibition task in Business executed before returning to the cleaner. Let him clean the camera, then photograph his sparkling face. If you washed the camera at the pump too early, ask the crew to muddy it again.
silver
Complete the photo challanges in Logcity
Complete both numbered Logcity photo challenges and show all pictures to their photographers.
Photo Challenge #5: talk to the photographer on the bridge near the newspaper office. Supply three pictures:
Photo Challenge #6: the photographer near the police-car parking lot wants Critical Confusion. Return to the main road, cross to the parked car with the confused owner and include both in a photograph. Show it to the photographer.
The trophy needs the two completed stamps, not just the saved photographs.
silver
Complete all quests in Logcity
Complete all 18 Logcity quests. The clock-tower square connects the main road, café and fashion-show district. The café taxi can take you to the skating area and Ratskullz alley.
| Quest | What to do |
|---|---|
| Hang in There, Buddy | From the clock square, look above the exit between the buildings. Photograph the cat hanging from the overhead cable. |
| Young and Inspiring | Take and hand in the food photographs at the Hotbean stall and café. Then get the portrait in 100 followers!. |
| Super Hotbean Bros. | Accept the job at the food stall and wear the Hotbean Hat. Speak to the hungry workers by the tree above the main road, in the skating area and near the bicycles in the billboard district. Send each to the stall, then return to the vendors. |
| A Mouse Bakery | Talk to the café worker. Photograph a mouse for the compendium, then honk all the mice back into their holes. Collect the cinnamon bun. |
| Punk Rocker Bread Crumbs | Give that bun to the lion on the clock-square bench. Photograph the parrot that appears. |
| A Thieving Crow | Talk to the frisbee players near the café. Go to the tree above the main-road parking area and honk at the crow. Collect the fallen frisbee from the parking area and return it. |
| Always Tumbled Granny | Talk to Granny beside the crashed car in the billboard/fashion district. Climb the stairs to the highest triangular-sign platform and photograph the distant Cosmic Cube. Her repaired car becomes available for the photo challenge. |
| Suspicious Activity – City | From the bottom of the stairs to the crow's tree, photograph the coated figure hiding underneath. In the crashed-car district, approach the junk below the soda billboard to reveal the periscope, then submit the picture. |
| Sewer Stumble! | Talk to the person trapped under the manhole near the police cars. Look at the upper window above the nearby photographer and photograph its Cosmic Cube. |
| Spooky Scary City | Wear Ghost Glasses and speak to the tall ghost by the main road. Show any saved photograph from Oaklaville. If needed, take the bus back to obtain one. |
| A Ghostly Date | Wear Ghost Glasses and accept the ghost's date near the police-car parking lot. Agree that you are scared. Lead the ghost to the candlelit table under the tree in the fashion/billboard district and sit down. |
| Ratskullz Crew | Talk to the alley's crew leader and accept the muddy lens. Photograph five different graffiti pieces using the locations below, then show the five pictures to the leader. |
| Art Exhibition | Enter the gallery by the police cars, speak to the curator and inspect its display. Take a picture with the muddy lens, open that picture in the album and give it a title. Show the named, distorted picture to the curator. A photograph taken with the Fisheye filter is another option. |
| Cleaning Away the Stress | Take the muddy camera to the seated bus-station worker. Let him clean it, then get his portrait for A new job. |
| Press-ing News | Speak to the newspaper editor near the bridge, then try to leave to receive the job and Reporter Hat. Photograph his moustache close enough for it to register. Use the hat to enter backstage at the fashion show, complete the designer's task and photograph the model on the runway. Return both pictures to the editor while wearing the Reporter Hat. |
| A Design Problem | Enter backstage using the Reporter Hat. Change to the Hotbean Hat and talk to the designer. Leave to watch the show, then put the Reporter Hat back on, re-enter backstage and speak to the designer again. |
| Photo Challenge #5 | Five living things together, Granny's car and the skater's rail trick. See City professional. |
| Photo Challenge #6 | The confused driver beside the ticketed car. See City professional. |
Use these five different artworks: the wall behind the clock-square lion, the wall beside the café's frisbee players, the ground beside the police-lot manhole, the wall above the parking spaces outside the fashion venue, and the wall directly behind Ratskullz Crew. Centre each artwork separately so it registers.
Make and name the muddy gallery photograph before cleaning the lens. If you cleaned it early, the crew can muddy it again. After the cleaner's quest is finished, use the clock-square pump for later cleaning.
bronze
Photograph the grand clocker's special event
In Logcity's central square, stand where the clock face is clearly visible and photograph it. The raised viewpoint nearby is a convenient angle. An ordinary clock-face photograph can trigger this trophy.
If it does not, keep that view ready for the large bird to emerge at the top of the hour and photograph the event named in the description. There is no need to change the console clock.
bronze · unmissable
Visit Logcity
Earn 8 stamps on Stanhamn's Community Card, speak to its bus desk and take the bus to Logcity. The trophy unlocks when you arrive. These are stamps in the departure region, not your total across the game.
Get the Climbing Boots from the old climber beside the frozen pond, then follow Happy youth for his snowball request and portrait. Collect the Scarf at the bottom of the ski lift and the Ski Goggles at its top. Together with the Puffer Hat reward, these form All geared up.
Follow Ice fighter for the mountain's 13 quests. Photograph the wall paintings as you go, free the ice wizard and visit his tower. His six-Cube quest opens the portal containing Cosmo Deer. The horn also breaks ice blocking the windy region and the route to Tally.
Six mountain stamps let you take the bus to Mountain Top. Before crossing its first wooden bridge, climb down the nearby rope for the final painting in A great story. Then climb to the summit for Experience TOEM. Return the painting to the researcher for the special portrait, and show Nana the phenomenon photograph to finish the adventure.
After the credits, Continue Adventure keeps the regions available for cleanup and opens the route to Basto.
bronze
Capture a close up photo of the mountain explorer
Find the researcher beside the wall painting behind the yeti in Kiiruberg's cave area. Start Ancient Paintings, then collect the drawings below. The drawing beside the researcher is already known to them, but the separate summit drawing is needed for the special portrait.
| Drawing | Where to point the camera |
|---|---|
| Researcher's example | The wall beside the researcher, behind the yeti. |
| Cave area's far cliff | Cross to the opposite side and look at the cliff carrying the long climbing rope. |
| Observatory approach | Climb that long rope, cross the bridge into the Fluff Ball area and look beneath its bridge. |
| Frozen pond | The cliff directly behind the ordinary snowman near the old climber. |
| Giggling snowman area | The cliff below the photo challenger, opposite the snowman. |
| Mountain Top | Take the bus to the separate summit area. At the first wooden bridge, descend the rope on the approach side and photograph the cliff underneath. |
Show the researcher the collected pictures, including the Mountain Top drawing. When they sparkle, take their close-up. If you finished the regional quest but have no portrait, bring the summit picture back. All locations remain accessible.
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Capture a close up photo of an old man
From Kiiruberg's birthday-party area, take the path to the frozen pond. Speak to the elderly climber beside his house to start Snowball Memories and receive Climbing Boots.
Climb the ropes he indicates to the flag and aim towards the distant, enormous snowball. Photograph it, return and show him the picture for the Puffer Hat. Follow him into his house and photograph him once he is sparkling. This final portrait is the trophy trigger.
bronze
Collect them all
Collect and equip the four winter items before entering the blizzard.
| Item | How to get it |
|---|---|
| Climbing Boots | Speak to the old climber at the frozen pond to start Snowball Memories. |
| Puffer Hat | Return his giant-snowball photograph. See Happy youth for the route. |
| Scarf | Speak to the person inside the lodge at the bottom of the ski lift. |
| Ski Goggles | Speak to the skier at the top of the lift. Follow the wooden route uphill or approach from the observatory side. |
In the yeti's cave area, aim the Honk attachment at the ice blocking the windy exit and honk repeatedly until it breaks. Pass through wearing the full outfit. This opens the lost-balloon and ice-wizard routes as well as triggering the trophy.
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Complete the photo challanges in Kiiruberg
Talk to the photographer on the ledge above the giggling snowman for Photo Challenge #7. Photograph the moon in the sky, the dog-shaped balloon beside the birthday family and a snowman. Keep the intended subject inside its recognition outline, then show all three pictures.
For Photo Challenge #8, climb the long rope in the yeti's cave area and speak to the photographer beside the fire. Cross the bridge towards the Fluff Balls, climb to the observatory and photograph its illuminated control panels. Those rows of lights satisfy A Wall of Lights. Return the picture to the photographer.
After all eight numbered challenges across the four regions, claim the flag described in Cosplayer.
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Complete all quests in Kiiruberg
Complete all 13 Kiiruberg quests. Get the Climbing Boots and winter clothing first, as described in All geared up. Finish the three earlier Suspicious Activity quests before reporting to the military base.
| Quest | What to do |
|---|---|
| Snowball Memories | Accept the old climber's request at the frozen pond, climb to his viewpoint and bring back a photograph of the giant snowball. See Happy youth. |
| Become a Yeti | At the ski-lift base, stand behind the yeti face cutout. Use selfie mode to photograph the painted front with your face in the opening. |
| Military Suspicions | From the birthday area, climb to the giggling snowman district. Approach the snow mound/periscope by its lift, descend into the base and speak to the commander between the noticeboard and speaker. All three regional Suspicious Activity stamps are required. |
| Photo Challenge #7 | Moon, balloon dog and snowman. See The biggest hurdle. |
| Yeti Cuteness | Talk to the yeti in the cave area. Climb the long rope, cross the bridge towards the observatory, photograph a Fluff Ball and show it to the yeti. |
| Photo Challenge #8 | The observatory's illuminated control panels. See The biggest hurdle. |
| Locating an Asteroid | Speak to the observatory scientist, use the telescope and hold focus on the asteroid until it falls. Return to the giggling snowman district, photograph the fallen asteroid and show the scientist. Also photograph the Meteopal floating around it. |
| Play Astronaut | Open the gift at the foot of the observatory's raised platform for the Space Helmet. Wear it and take a selfie inside the observatory containing you, Tato Alien and a hanging planet in the same frame. |
| Birthday in Distress | Speak to the balloon parents near the entrance. In the full winter outfit, break the cave-area ice with Honk and enter the windy region. Climb to the high frozen-pond platform, talk to the balloon caught at the fence and bring it back to its parents. |
| Listen to the Goat Choir | Focus on the goat above the birthday area, the goat visible from the long bridge in the yeti's area and the dark goat beside the ski slope. Each moves when its focus circle fills. Return to the choir sign and bench by the old climber's frozen pond and listen to their performance. |
| Assemble a Snowman | Honk at the giggling snowman. Photograph its torso on the picnic table at the ski-lift base and its head in the tree at the top of the ski slope. Show both pictures to the person revealed inside the snowman. |
| Ancient Paintings | Show the wall drawings to the researcher behind the yeti. Follow the complete location list in A great story, including the extra Mountain Top picture for the portrait. |
| Ice Wizard's Research | In the windy region, climb to the frozen wizard and break his ice with Honk. Return to the giggling snowman district, take the windmill-side path and climb to the wizard's tower. Photograph its Cube and finish the six-Cube list below, then speak to him again. |
Photograph each Cube to cause its event. Earlier Cube events count when you reach the wizard.
After all six, the wizard opens a portal. Enter it and photograph Cosmo Deer for Collect them all. If the regional trophy is still missing, check the Community Card for unfinished hand-ins, particularly the paintings and military report.
silver · unmissable
Photograph the phenomenon TOEM
Earn six stamps in Kiiruberg and speak to the bus desk to open Mountain Top. Travel there, then follow the climbing ropes and bridges to the wooden viewing plank at the highest point.
Raise the camera and hold its focus on the distant mountain peak until the discovery circle completes and the phenomenon appears. Take the photograph. Return to Homelanda and show it to Nana to complete the final home quest and ending.
Before leaving Mountain Top, collect its wall painting for A great story. Continue Adventure after the credits lets you return if you missed it.
bronze · unmissable
Visit Kiiruberg
Earn 9 stamps on Logcity's Community Card, speak to its bus desk and take the bus to Kiiruberg. The trophy unlocks when you arrive. These are stamps in the departure region, not your total across the game.
bronze · unmissable
Visit the top of Kiiruberg
Earn 6 stamps on Kiiruberg's Community Card, speak to its bus desk and take the bus to Mountain Top. The trophy unlocks when you arrive. These are stamps in the departure region, not your total across the game.
Check the regional totals under A true completionist. Return to Oaklaville with Bushy, Lochy, Sewy and Tally, then report to the ghost in the cactus-shaped house after all six ghost errands. Return to the camera-sign building in Stanhamn for the Photo Challenger Flag once all eight numbered challenges have stamps.
Compare the compendium with Collect them all and equip every item listed in Cosplayer. Both traded pirate hats count separately. The 54-creature route also covers the named animals for Look at those cuties. Finish any remaining portraits and let normal walking complete Going long!.
If a finished requirement has not triggered its trophy, repeat the specific action and check that its quest was handed in or its photo registered. Do not start a new adventure as a routine cleanup step.
platinum
Obtain all of the Trophies.
Earn the other 37 base-game trophies. The 11 Basto trophies are separate and do not contribute to this platinum. If it is your last remaining base-game trophy, compare the list with A true completionist, Cosplayer and Collect them all first.
gold
You just walked a thousand miles!
Walking accumulates throughout the adventure, so leave this until the rest of the platinum is complete. On updated versions, the old requirement to wear Clogs has been removed. Wear them once for Cosplayer, then use whichever footwear you prefer.
If this is still outstanding after cleanup, keep walking through a region instead of waiting in a menu. There is no need to begin another adventure.
gold
Complete all quests in the base game
Finish every base-game Community Card, including handing in the requested photographs. Unlocking the next bus is only a progress gate and does not complete the region.
| Region | Required stamps and detailed solutions |
|---|---|
| Homelanda | 3. Photograph Nana and show her the picture. Collect the Clogs behind the house and report A Hidden Gift to the person opposite the bus desk. Finally show Nana the summit photograph from Experience TOEM. |
| Oaklaville | 15, listed in Strong as an oak. |
| Stanhamn | 16, listed in Seaworthy. |
| Logcity | 18, listed in Business executed. |
| Kiiruberg | 13, listed in Ice fighter. |
That is 65 base-game quests. Basto's 20 are separate. Common final hand-ins are Ghost Helper! in the cemetery house, Monster Spotting in the hotel and Military Suspicions at the mountain base. Check those before repeating completed photographs.
silver · collectible
Equip every base game item once
Collect and equip all 23 base-game clothing items. Receiving an item does not prove that you have worn it. I recommend accepting the equip prompt each time, then checking the list during cleanup.
| Item and region | Where to obtain it |
|---|---|
| Clogs (Homelanda) | Open the gift behind Nana's house. |
| Foam Finger (Oaklaville) | Walk behind the Oakhotel and open the gift. |
| Ghost Glasses (Oaklaville) | The skeleton at the cemetery gives them to you. |
| Soaked Sock (Oaklaville) | Return the cup-game socks to their owner for Just a sock. |
| Fjällbjörn Cap (Oaklaville) | Finish Become a Scout in Strong as an oak. |
| Cowboy Hat (Oaklaville) | Photograph the Cube beneath the flowerpot-clearing stairs. Enter the mushroom house that appears and open its gift. |
| Monster Mask (Oaklaville) | Hand in all four Monster Spotting photos in Strong as an oak. |
| Fishing Hat (Stanhamn) | Open the gift inside the Honkhouse. |
| Umbrella (Stanhamn) | Open the gift on the quiet beach beside the guitarist. |
| Hard Hat (Stanhamn) | Open the gift inside the hydroplant. |
| Diving Helmet (Stanhamn) | Open the chest recovered during Ocean Garbage in Seaworthy. |
| Pirate Hat (Stanhamn) | Open the underwater chest with the sleeping pirate's key. Wear it before trading. |
| Paper Hat (Stanhamn) | Trade the Pirate Hat with the pirate. Wear this one too. You can trade back. |
| Rubber Boots (Stanhamn) | After power returns, cross the pirate-side bridge to the docks. Open the gift beside the small roofed hut near the reunited parent and child. |
| Photo Challenger Flag (Stanhamn) | Finish all eight numbered challenges. Speak to the left-hand photographer in the camera-sign building beside the fountain. |
| Hotbean Hat (Logcity) | Accept Super Hotbean Bros. at the food stall. |
| Reporter Hat (Logcity) | Speak to the newspaper editor and try to leave to start Press-ing News. |
| Sneakers (Logcity) | Outside the fashion-show building, climb the branching stairs and take the right-hand branch to the gift. |
| Climbing Boots (Kiiruberg) | Start Snowball Memories with the old climber. |
| Puffer Hat (Kiiruberg) | Finish the same snowball request. |
| Scarf (Kiiruberg) | Speak to the person inside the lodge at the ski-lift base. |
| Ski Goggles (Kiiruberg) | Speak to the skier at the top of the lift. |
| Space Helmet (Kiiruberg) | Look around the foot of the observatory platform for the gift. |
For the flag, complete Nature's showstopper, Calm as the sea, City professional and The biggest hurdle, then make the extra guild visit. For the two pirate hats, wear one, trade, and wear the other. If the trophy remains locked, work through each owned item in the clothing menu and equip it once. Basto clothing and its carnival prizes are not part of this list.
gold · collectible
Photograph all compendium creatures from the base game
Photograph all 54 base-game creatures. Use the album's compendium tab to compare registered names with the tables below. A creature in the background may not count, so frame it until its recognition marker appears and confirm the named entry afterward.
The counts are Homelanda 4, Oaklaville 15, Stanhamn 15, Logcity 8 and Kiiruberg 12. The four hiding monsters belong to Monster Spotting in Strong as an oak, and Basto's 20 creatures belong to And some more.
| Creature | Location or requirement |
|---|---|
| Cow | In the pasture beside the bus desk. |
| Flies | Around the discarded apple core on a rock. |
| Home Bird | On the ground between Nana's house and the pasture. |
| Tato | On the bus information desk's “i” sign. |
| Creature | Location or requirement |
|---|---|
| Ant | Ground beside the hill photographer beyond the scout lodge. |
| Beehive | Tree in the playground with the slide and flower cutout. |
| Butterfly | Near the arrival bus bench. |
| Oskar | Cat on the Oakhotel reception counter. |
| Sero | Dog by the cemetery and cactus-shaped house. |
| Forest Bird | Outside the Oakhotel entrance. |
| Ladybug | Side wall of the scout lodge. |
| Tom | Monkey on the arrival-area railing. |
| Nestworm | Birdhouse on the hotel exterior above the sock owner. Hold the view and photograph it when it emerges. |
| Pet Rock | Photograph the Cosmic Cube among the trees beside the scout lodge. Check the small rock that appears near the other rocks. |
| Snail | Hotel exterior beside the small finish flag. |
| Squirrel | Flowerpot clearing, or the upstairs hotel restaurant after Hotel Chef. |
| Stag Beetle | Climbing on the Oakhotel exterior wall. |
| Tato Bug | Photograph the Cube beneath the flowerpot-clearing stairs, then enter the new mushroom house. Look at the rock inside. |
| Tato Fly | Go upstairs through the cemetery's cactus house to its balcony. |
| Creature | Location or requirement |
|---|---|
| Bubble Fly | Near the bench and sleeping pirate. |
| Fia | Cat walking on the docks near the lost-dog owner, beyond the restored bridge. |
| Fräs | Cat lying on the cargo crates at those docks. |
| Willemijn | On the crates beside the quiet-beach guitarist. |
| Crab | On rocks at the tourist beach. |
| Dragonfly | Above the small pier outside the hydroplant. |
| Happy Carp | In the underwater area reached with the Diving Helmet. |
| Jellyfish | Underwater, near the treasure chest. |
| King Fish | Complete the music chain in Seaworthy, focus on the bubbles and photograph the leap. Repeat the guitarist's performance if needed. |
| Seagull | On the piers and beach. Photograph one before honking it away. |
| Seahorse | Underwater, around the sunken-ship area. |
| Sunday Swan | Water between the docks near the snowman. |
| Tato Scuba | Underwater, beside the sunken ship. |
| Tato Swim | Water off the lower end of the arrival pier. |
| Toad | Small pier with a chair and umbrella near the sleeping pirate. |
| Creature | Location or requirement |
|---|---|
| Business Pigeon | On a car in the police parking lot near the gallery. |
| Portillo | Dog beside the café taxi. |
| Mouse | Inside the café before you clear it. If already cleared, check the mouse near the elevated road. |
| Pigeon | On the city streets. |
| Punky Parrot | Give the café's cinnamon bun to the clock-square lion, then photograph the visiting parrot. |
| Tato Skateboard | Behind the skating area's stairs and roadworks. Keep the camera ready as it passes. |
| Tato Tourist | By the parked cars outside the fashion-show building, with a suitcase. |
| Turtle | By the pizza and drain in the main-road parking area with the ticketed car. |
| Creature | Location or requirement |
|---|---|
| Mikée | Cat on the table inside the house behind the balloon birthday party. |
| Nariko | Cat on the bed in the same house. |
| Cosmo Deer | Inside the portal opened by completing Ice Wizard's Research in Ice fighter. |
| Teddy | Dog on the sofa inside the narrow house beside the giggling snowman and asteroid site. |
| Fluff Ball | The group outside the observatory. |
| Hedgehog | Raised ledge near the balloon birthday family. |
| Meteopal | Floating beside the fallen asteroid after triggering it through the observatory telescope. |
| Mountain Goat | Mountain peaks around the region, or the choir after its quest in Ice fighter. |
| Owl | On the signpost beside the bridge in the yeti's cave area. |
| Snow Bird | Near the bottom of the ski slope. Stay back and photograph it before approaching. Leave and re-enter if it runs away. |
| Tato Alien | Floating in the small UFO inside the observatory. |
| Tato Ski | Emerges from the little door at the top of the ski slope. Wait for another pass if you miss it. |
For the four underwater creatures, use the helmet and hatch route in Photograph the Smiling Huntsman. If you have a photo without a compendium entry, retake it with the creature clearly detected. Finish the required quest before searching again for King Fish, Pet Rock, Tato Bug, Punky Parrot, Meteopal or Cosmo Deer.
gold
Photograph all of the development teams animals
Photograph the named pets while completing Collect them all. Check Oskar and Sero in Oaklaville, Fia, Fräs and Willemijn in Stanhamn, Portillo in Logcity, and Mikée, Nariko and Teddy in Kiiruberg. Also photograph Meck when returning the lost dog in Seaworthy.
Use the compendium's registered photographs to check these, rather than counting unsorted album images. If the trophy is still missing, complete the full base-game compendium and repeat any pet photograph that did not register.
Read Nana's invitation at home and take the Viking boat described in Tropical paradise. At the island's information desk, collect the Water Popper. In camera view, switches between attachments and uses the selected one. Check that the water attachment is selected before trying to burst a balloon or extinguish a torch.
Visit Nana's tent first and rest in its hammock. Day and night change the tide, ladders, bridges, characters and animals. Missing access often means we need the other time of day. Get the Pickaxe from Arthur beside the dinosaur skeleton before checking the buried fossils or hidden cave.
Use A Viking's holiday for every quest, all 11 monkey balloons and all 11 dry plants. Collect four different fruits and turn them into four ice creams during the day. Give one each to the prince, injured monkey, buried Viking and freed vampire. Finish the prince's errand before photographing the castle exhibits.
Complete all three games for Pro gamer and buy the Vacation Shirt for Vacation Mode. Check the creature list in And some more after both day and night circuits. It includes the hidden-room entrance and Tato King puzzle. Before leaving, finish King's new shirt, Moonlit beauty, Self portrait, Wazzuuppp, Splish-splash and The Royal Castle. Basto's extra crown and royal costume event are optional for its trophies.
bronze · Basto · unmissable
Visit Basto
Finish the main story, photograph the phenomenon and show Nana the picture as described in Experience TOEM. After the ending, choose Continue Adventure and read the invitation at Nana's house in Homelanda.
Take the bus to Stanhamn. From the fountain, go towards the bridge with the snowman and follow the Viking signs to the waiting boat. Speak to the Viking and accept the trip. Arriving at Basto unlocks this trophy.
Before exploring, speak to the information-desk attendant for the Water Popper and shoot the bullseye beside the entrance gate.
bronze · Basto · collectible
Relax on a chair with your vacation outfit on
Collect the vacation clothing, then sit on a beach chair during the day.
| Item | Where to get it |
|---|---|
| Sun Hat | Gift inside Nana's tent. From Basto's plaza, cross the garden-side bridge to the camp. |
| Vacation Shirt | Buy it for two tickets inside the daytime carnival tent. Pro gamer explains the games. Repeat a game if you spent your tickets. |
| Flip-Flops | Get the Pickaxe from Arthur beside the dinosaur skeleton, then dig the white X in the ghost gathering area near the floating bather. |
| Ghost Glasses | Keep the glasses from Oaklaville's cemetery skeleton. |
Equip the Sun Hat, Vacation Shirt, Flip-Flops and Ghost Glasses, removing other accessories, then sit in a beach chair. This outfit includes the glasses used in the PS5 solution. If the trophy does not appear, check the item names, make it daytime and sit again. A hammock nap is not the required chair action.
bronze · Basto
Snap a close-up photo of the king
During the day, enter the Royal Castle in Basto and try to take a photograph. Give the interrupting prince an ice cream for In Your Face, following the fruit chain in A Viking's holiday.
Speak to the queen on the raised platform to start Sandcastle Competition. Photograph three different small exhibition sandcastles, place their pictures in the three judging frames and report to her. The large centrepiece is not one of the contest entries.
After the reward, photograph the king while he is sparkling. The contest stamp and royal cape alone do not unlock the portrait trophy.
bronze · Basto
Snap a close-up photo of the nix
Make it night using a hammock. At the cinema/dinosaur area, descend the ladder near the hammock to the lower beach. Speak to Nix, the mermaid-like character with seaweed covering their head, to start Bad Hair Day.
Select the Water Popper with , aim at Nix and press to clear the seaweed. Let the response finish, then take a close-up while Nix sparkles. If the ladder is missing, check that it is night.
bronze · Basto
Snap a close-up photo of yourself
Find the painter outside Basto's Royal Castle. Speak to them and sit on the stool facing the easel. Wait until your character is sparkling.
Open the camera and press to switch to selfie view. Frame yourself closely and take the photograph for the trophy. Show that special portrait to the painter as well to complete Painterly Portrait. A normal standing selfie will not produce the same result.
bronze · Basto
Cool moon
Unlock frames in Stanhamn by speaking to the photographer in the camera-sign building and completing Frames & Filters! in Seaworthy.
At night in Basto, aim the camera at the moon. Open the camera's Frames & Filters selection and choose the Sunglasses frame, placing it over the moon, then take the photograph. This is a picture frame effect, not the Ghost Glasses clothing item.
If the moon is missing, nap until night and look higher. If the trophy does not trigger, move the view so the moon sits inside the sunglasses and retake the photo.
bronze · Basto
Complete all carnival games
Visit the circus tent during the day. From the cinema area, cross the bridge beside the hammock. If the bridge is absent, nap until daytime. Speak to the host, then win each of the three different games.
| Game | Winning method |
|---|---|
| Target shooting | Select the Water Popper and hit the targets. Aim slightly above distant targets to allow for the balloon's arc. Reach 500 points. Accurate hits add points and misses subtract them, so take controlled shots. |
| Face matching | Compare the example face with the choices, aim at the exact match and use Honk. Check the hair, eyes, mouth and other small features before choosing. Reach 500 points. |
| Music | Use Honk as the falling bars reach the judgement band at the bottom. Build a streak to increase the multiplier and reach 3,000 points. |
In camera view, selects the attachment and fires it. Use water for the targets and Honk for the other two games. Check the target score on each game's sign and finish the round to receive its ticket. A loss can be retried.
One win and a report to the host finishes Play a Carnival Game. This trophy needs all three different games. Spend two tickets on the Vacation Shirt for Vacation Mode. You can earn more tickets by repeating games.
bronze · Basto
Splash someone who is taking a bath
First finish Make Someone Take a Bath in Stanhamn. Honk behind the hydroplant worker on the walkway, then speak to him outside after he falls. The full route is in Seaworthy. Without that hand-in, the bather may not be present in Basto.
In Basto, make it night and go from the plaza across the newly accessible right-hand route to the ghost gathering area with the cave entrance. Find the worker floating in a swim ring offshore. Aim the Water Popper at him and fire with . A successful hit unlocks the trophy.
If nobody is floating there, return to Stanhamn and complete the worker's conversation, then revisit Basto.
bronze · Basto
Photograph the royal sand castle
Stand outside Basto's large Royal Castle and take a photograph of the building. Step back far enough for the castle to register as the subject.
The small sandcastle exhibits inside belong to Sandcastle Competition. They are not the building required for this trophy.
silver · Basto · collectible
Photograph all compendium creatures on Basto
Register all 20 Basto creatures. The base-game 54 are separate. Use hammocks to photograph the day and night variants, and confirm each creature's name in the compendium after taking its picture.
| Creature | Location or requirement |
|---|---|
| Beak Bird | A tall post near the arrival dock. |
| Bitling Tato | On the “i” sign above the information desk. Zoom in on the small pixel-shaped subject. |
| Water Strider | The plaza's pool, or the water in the castle district. |
| Beach Snake | The little island offshore from Nana's tent. Wait for it to emerge. |
| Mud Frog | Below the camp at night. Descend the ladder exposed by the lower water. |
| Firefly | At night beside the ghost area's cave entrance. |
| Tato Coco | Shoot the coconut tree beside the castle-area hammock, then photograph the creature knocked down. |
| Bitling Mouse | During the day, inside the Royal Castle by its large central sandcastle. First give the prince ice cream for In Your Face. |
| Day Lizard | During the day, on the building beside Arthur and the dinosaur. |
| Night Lizard | Return to that same wall at night for a separate creature. |
| Drill Mole | At night, descend the ladder near the cinema-area hammock to the lower beach. |
| Eggert | At the low outer edge of the cinema/dinosaur area during the day. Look for the fried egg. Its night-time whole-egg appearance is not the daytime shot. |
| Bitling Frog | During the day, on a chair near the circus tent. |
| Coco Crab | Shoot the coconut tree near the bamboo grove's hammock, then photograph the crab that drops. |
| Snout Bug | Around the low bushes in the bamboo grove. |
| Bitling Snail | Partway up the bamboo beside the grove's cave entrance. |
| Bat | A bat hangs from the cave ceiling. More appear on the cinema light-string and castle-area island tower at night. |
| Glow Worm | Inside the cave, on the wall behind the book. Look through the camera to spot it. |
| Itsy Bitsy | In the corner of the hidden cave room opened by the steps below. |
| Tato King | Photograph the completed mural inside that hidden room. It is not a roaming animal. |
If you interrupt the seven-move sequence, continue from the last completed move. If you make an extra move, reverse that move with the opposite arrow before continuing. Do not start the sequence partway through a different board. The finished arrangement has the crown above the king and the feet below, with the centre filled by the completion animation.
Use the compendium to check for the usual final omissions: the second lizard, daytime Eggert, the two creatures knocked out of coconut trees and both hidden-room entries.
silver · Basto
Complete all quests in Basto
Complete all 20 Basto quests. Collect the Water Popper at the arrival information desk, visit Nana's tent and use its hammock to learn the day/night change. For camera attachments, switches the selected tool and uses it.
I recommend getting Arthur's Pickaxe and collecting the four fruits early. The fruit gives four ice creams, one for each of the prince, injured monkey, buried Viking and vampire. Other tasks can be completed while moving between them.
| Quest | Start, action and completion |
|---|---|
| Take a Nap! | Enter Nana's tent across the garden-side bridge from the plaza, speak to her and rest in the hammock. Other hammocks also change day to night and back. |
| Jet Ski Tricks | Talk to the square-headed character by the plaza's jet skis. Photograph the triangular rider in mid-air above the ramp and show the picture. Wait for the next jump if needed. |
| Dry Season | Shoot the dry plant beside the plaza gardener twice to start the request. Revive all 11 plants in the list below, then report to the gardener. |
| Basto's Hidden Balloons | After collecting the water attachment and opening the gate, burst all 11 monkey-face balloons listed below. Hitting the last one completes the stamp. |
| Arthur Hunter | Speak to Arthur beside the dinosaur skeleton for the Pickaxe. Photograph three unearthed fossils: skull on the upper platform behind the arrival information desk, leg beneath the cinema area's long ladder at night, and foot below the ladder between the painter and the bridge to the bodybuilder's home at night. Show all three to Arthur. |
| Fruit Shortage | Speak to the daytime ice-cream vendor outside the castle. Shoot the four fruit trees below, pick up their fruit and give each to him. Receive four ice creams in total. |
| In Your Face | During the day, try photographing inside the castle to meet the photobombing prince. Give him one ice cream. This clears the view for Bitling Mouse and the contest photographs. |
| Sandcastle Competition | Speak to the castle queen during the day. Photograph three different small sandcastle exhibits, place their pictures in the three judging frames and report to her. The huge centrepiece does not count. Get King's new shirt afterward. |
| Broken Dreams | Give one ice cream to the injured monkey near the plaza pool during the day. Collect the discarded Foot Cast if you want the extra item. |
| Brain Freeze | At night, dig the X on the platform below the dinosaur skeleton. Speak to the buried Viking and give one ice cream. |
| Book of Bats | Read the book in the cave. At night, hit three bats with water balloons: cave ceiling by a torch, cinema-area lantern string, and the tower on the island left of the castle's ice-cream vendor. Return and inspect the book again. |
| Sweet Tooth | After Book of Bats releases the vampire, give them the fourth ice cream. |
| Bad Hair Day | At night, descend the cinema-area ladder to Nix, speak and clear the seaweed with a water balloon. Then photograph the sparkling portrait for Moonlit beauty. |
| Painterly Portrait | Speak to the painter outside the castle. Sit on the stool, take the special selfie for Self portrait and show it to the painter. One accepted sparkling portrait is enough for the stamp. |
| Night-time Cinema | At night, speak to the character by the movie screen. Put out all four nearby torches with water balloons. |
| Night Lights | During the day, speak to the boy on the ramp above the movie area. Photograph a firefly by the ghost-area cave at night, then show it to the boy during the day. |
| Spooky Stories | At night, talk to the leaf character at the cinema-area campfire. In the bamboo grove, look behind the bamboo beside the cave for a pipe and bullseye. Shoot the target, use the pipe, photograph the strange tree on the island and show it to the storyteller. |
| Dehydrated Muscles | Cross to the thirsty bodybuilder from the ghost area and accept the empty bottle. Fill it at the nearby pump and return it. Follow him through the plaza and castle district, refilling and delivering three times in total. Enter his home near the castle and speak once more. |
| Play a Carnival Game | By day, cross to the circus tent, speak to the host and win one game. Collect its ticket and report to the host. Win the other two as well for Pro gamer. |
| Bitling Collector | Speak to the pixel-faced collector on the bamboo grove's lower beach. Show Bitling Tato from the information sign, Bitling Snail from the bamboo, daytime Bitling Frog near the circus, and daytime Bitling Mouse inside the castle after the prince's quest. And some more lists the locations. |
Shoot the shaking tree and collect the fallen fruit. Coconut trees supply creature photographs, not ice-cream ingredients.
The vendor works during the day. You can carry the fruit and ice cream between areas and time changes. Deliver one ice cream to each of the four people in the table.
These are the monkey-head targets. Aim water balloons at them, adjusting upward for a distant shot. Use the counter to confirm each burst.
Hit each pot twice, until the plant revives and the counter advances. The gardener's starting plant is included.
Return to the gardener after reviving all eleven. If the card is at 19/20, check the final hand-ins to Arthur, the carnival host, Bitling Collector and bodybuilder, and inspect the cave book again after waking all three bats.