Spoiler: reveal trophy
Made it home
silver · unmissable
Arrive at Francis' house
Early in Calypso, follow the route through town and use two lifts to reach the highest tier. Enter Francis' house at the right-hand end to continue the story.
Published guide

Trophy guide
A short route through Francis' musical journey, with the optional interactions and precise chapter-select stops for cleanup.
PlayStation 5
Optional trophies can be recovered through chapter select. No difficulty, online or perfect-performance trophies are required.
Start with Roadmap and follow the three sections below: Start in Calypso, Explore and perform, then Finish and revisit. These are stages of our route, not the game's chapter-select names. Read each section's short note before playing that stage and open its linked trophy solutions for exact locations and controls. Use Trophies for individual lookups. The optional-stop panels can be collapsed with Hide spoilers, so you can choose when to read the details.
First, follow the opening in Calypso. Once you receive the electric guitar, take the lighting detour described in the first section before moving on. You can choose dialogue freely.
Then follow the story, checking the optional stops as they arrive. The second section puts the early jam, snowman, archway and outfit opportunities in route order. Read its first jam instruction before responding to the notes. The remaining required performances come naturally as you progress, so you do not need to search for hidden amp jams.
Finish the story before cleanup. One playthrough is enough if you make those stops. If you miss one, use chapter select instead of restarting the game. Each optional trophy solution gives a suitable chapter and retry directions. All 13 trophies are in the base game, so the platinum also completes the list.
During jams, watch the pattern display or the creature's lights and reproduce the sequence on your own note display. Some patterns require two buttons together. A mistaken note does not ruin a trophy attempt. Repeat the pattern if the encounter does not advance.
Follow the opening story and get comfortable with the controls.
After receiving the electric guitar, get Light it up before leaving Calypso. Continue through Lightman's workshop.
silver · unmissable
Arrive at Francis' house
Early in Calypso, follow the route through town and use two lifts to reach the highest tier. Enter Francis' house at the right-hand end to continue the story.
gold · optional
Light up every building and area of Calypso
In Tuning into a New Dimension, wait until Francis has the electric guitar. Hold while walking every tier of Calypso:
Walk beyond the lift stops to both ends of each tier. If it has not unlocked, retrace the middle tier's ends while still playing. You can repeat this through chapter select.
gold · unmissable
Leave Lightman's workshop
In Lightman's workshop, explore and finish the conversation beside the exit. Continue through the doorway when the conversation ends. Your dialogue choices do not prevent this trophy.
Our main route follows the story, with a few short stops.
In Into the Heliotromms, earn Stage Fright during the first pad jam, then find Snowman after the bridge. Later, stop at the GlimmerDimm Beach arch for How'd you get up there? Choose an outfit in The Ruby Cola before continuing.
silver · optional
Don't do anything for 3 minutes during a jam
Use the first stage-pad jam in Into the Heliotromms. Jump above the glowing pad with , then press to slam down onto it and start the jam. Wait until the note display is visible and the game is expecting your response.
Put the controller down for three full minutes with the game unpaused. After the trophy appears, play the sequence and continue. If you've passed this opportunity, replay Into the Heliotromms through chapter select.
gold · optional
Jam with the snowman
In Into the Heliotromms, complete the first stage-pad jam to create a light bridge. Cross it and continue down the slope until a fallen log blocks the path. Before jumping the log, stand beside the snowman in the background and hold for a few seconds. It should start dancing and award the trophy. Replay Into the Heliotromms if you have passed it.
gold · unmissable
Jam with Tromms
Finish the main jam in Dancing with Tromms. Repeat the displayed note sequences, watching for two symbols lighting together because those buttons need to be pressed together. An incorrect sequence can be tried again.
gold · optional
Land on top of the archway after the big jelly
In GlimmerDimm Beach, pass the large jelly and stop at the smaller jelly before the stone arch.
Jump with , press to slam onto the small jelly, then hold as it launches you upward. Shredding in the air gives the extra height needed. Steer onto the top of the arch rather than sailing past it.
If you fall beyond the waterfall, use chapter select to retry GlimmerDimm Beach because you cannot climb back up from there.
gold · optional
Create a custom outfit
During The Ruby Cola, speak to Frida and enter Frida's Closet through the blue-lit room on the right. Visit the outfit shops on both floors and select clothing for your stage persona.
Once you're happy with the outfit, return to the lower floor and leave through the doorway you entered. Confirm that you want to keep the outfit when the exit prompt appears. Back on the ship, speak to Frida again to finish the interaction and unlock the trophy.
For cleanup, select Frida's Closet in chapter select to start directly in the shopping area.
gold · unmissable
Jam with Glimmer
Continue through The Warp Turtle and complete the jam with Glimmer. Match the illuminated symbols to your note display and repeat each sequence until the encounter finishes.
Complete the remaining performances and the ending. Use chapter select for anything outstanding. A failed jump or missed optional interaction does not require another full playthrough.
gold · unmissable
Complete all amp landa jams
Complete the amp landa jams that open the route through the adventure. Activate a glowing stage pad by jumping with and slamming down with , then repeat its note patterns. The final required one is in Listening Outpost, before meeting the Tastemaker. These are progression encounters, not hidden collectibles.
gold · unmissable
Jam with the GlamourGonn
Complete the final major encounter in The Glamourgonn. When side stages become available, finish their jams to reopen the centre stage. Repeat that progression through the final centre-stage performance.
gold · unmissable
Complete the game
Continue after the last major jam and take the stage for the closing Calypso performance. Stay through the ending until the trophy unlocks.
platinum
Unlock all trophies
Earn the other 12 trophies. If the story is complete, check Light it up, Stage Fright, Snowman, How'd you get up there? and New Threads. These are the five optional trophies, and each solution gives a chapter-select starting point for cleanup.