Published guide

Trophy guide

Pragmata

A PS5 route through the first campaign, Unknown Signal and a fresh Lunatic clear, with collectible checks, Shelter activities and practical combat setups.

PS5

Trophies
36
Difficulty
6/10, with Lunatic as the main challenge.
Completion time
25–35 hours, depending on Lunatic.
Playthroughs
2 campaigns, plus Unknown Signal on the first cleared save.

Before you play

Known trophy issues
None known
Missable trophies
Yes · plan ahead
Chapter select
Available
Postgame cleanup
Available

Keep the first cleared save for Unknown Signal. Get a Sweeper kill early because respawn reports differ. Lunatic begins through New Game. Sector percentages, Mini Cabins, hatches and Training Sims are separate checks.

Your route to completion

Begin a new game on Casual or Standard and follow Hugh and Diana to the Shelter. I recommend using that first campaign to learn the hacking-and-shooting rhythm and finish the collection work, then starting Lunatic separately.

Follow Roadmap for the order of work. Its five sections are completion stages, not the game's sector list. Trophies gives the exact pickup routes, combat setups and postgame steps. Read a linked solution before its named opportunity, then return to the route.

The route to the platinum

Stage What to finish
First campaign Story, Shelter activities, early Sweeper attempt and reachable pickups
Unknown Signal All five sector counters, ten special pods and the final ending
Separate Lunatic campaign A fresh New Game on the unlocked difficulty

Allow about 25–35 hours overall, with Lunatic making the largest difference. The platinum is around 6/10. Casual is fine for the first ending. Lunatic unlocks afterwards, so it cannot be your starting difficulty.

Keep the right saves

Use separate manual slots for the first campaign and the later Lunatic run. The game offers ten manual slots as well as autosaving. Keep a first-campaign save before the ending and preserve its cleared data.

Unknown Signal is the first save's postgame route. Its opening challenge restores travel to older sectors, allowing missed collectibles and unfinished purchases to be recovered. New Game+ is optional. For your first Lunatic clear, choose New Game → Lunatic, not New Game+.

Treat You're Not Getting Away That Easy as an early priority because Sweeper respawn reports differ. Do not rely on an immediate area reset. Print each main-campaign item for Can't Stop, Won't Stop before the ending when practical, or finish the purchases through the retained Unknown Signal save.

Explore now and return with the missing tools

The main route passes through Solar Power Plant, Mass Production Array, Terra Dome, Lunum Mines, Experimental Pragmatics and Central Port. Lim Eraser opens blue blockages, while the later Cleanse ability handles red ones. Mark an inaccessible room mentally and continue until the required power is available.

For The Right Man for the Job, sector completion and stronger boss rematches open the ten Hidden Chamber pods. Finish them, equip the rewarded Black Box mod and complete the ending again. The 30 ordinary Training Sims are a separate requirement, and Mini Cabins and Escape Hatches have separate counters.

Clear that first save's remaining trophies before concentrating on the fresh Lunatic run. There is no need to collect everything again on the harder difficulty.

Learn the loop and secure the early opportunities

Start on Casual or Standard and finish the prologue. At the Shelter, save in a manual slot and learn the tram, printer and upgrade stations. The inputs here assume the default PS5 controls.

Hold L2 buttonL2 to aim and open an enemy's hacking matrix. Guide the cursor with the displayed face-button directions to the green endpoint, then fire with R2 buttonR2 while the enemy is open. R1 buttonR1 dodges, Cross button jumps or hovers, Circle button uses a Repair Cartridge and Square button scans outside the hacking matrix.

Explore Solar Power Plant and Mass Production Array, collecting what you can reach. Blue filament barriers wait for Lim Eraser near the end of the second sector. Keep an eye out for You're Not Getting Away That Easy as soon as the fleeing bots appear.

Talk to Diana on each Shelter return. Give her the Globe, Crayons and CRT TV for Replicating Extraordinaire!, play hide-and-seek when offered and accept her drawing. Start Cabin's boards and Training Sims.

Use the Lim Recycling Facility for Round 'Em Up. If missed, its solution gives a repeatable simulation. After clearing Mass Production Array, purchase Object Scan when available and begin revisiting blue-blocked rooms.

Small Talk

bronze

Talk to Diana in the Shelter.

At the Shelter, approach Diana and choose Talk. On the default PlayStation prompts, interact with Triangle button, then choose the talk option shown with Square button.

Finish a conversation. Revisit her after returning from missions for new dialogue and the other Shelter activities.

SourcesJohn Schutt: Pragmata controls (Shacknews) · DK: Pragmata trophy roadmap (PowerPyx)

Thanks for Everything!

bronze

Receive a picture as a present.

Keep talking to Diana at the Shelter and give her the REMs you bring home. Finish her responses rather than leaving halfway through a conversation.

As the relationship develops she offers a drawing. Accept the present and let the exchange finish. If she has no new interaction yet, continue the story, return with another REM and talk again. This is not a fixed kill or collectible counter you need to grind in one visit.

SourcesDK: Pragmata trophy roadmap (PowerPyx) · GameTrek: REM series

Peekaboo

bronze

Win at hide-and-seek.

Speak to Diana regularly at the Shelter until the Play option offers hide-and-seek. Accept a game, then search the Shelter and interact with her hiding place before the round ends.

Check the rooms and cover around her REM displays as well as the open central area. Finding her once wins the activity. A lost round is retryable by speaking to her again, so you do not need to reload the campaign.

SourcesJarrod Garripoli: Pragmata completion route (Gamer Guides) · John Schutt: Pragmata controls (Shacknews)

For Me?

bronze

Give an REM as a present.

Collect an REM, return to the Shelter and approach Diana. Interact with Triangle button, then choose Give on her menu and hand over the memory.

The Globe is obtained during the first sector's story, so you have an early guaranteed gift. Finding a floating REM in a sector is only the pickup step. Finish the Shelter handover and its replication scene for the trophy.

SourcesJohn Schutt: Pragmata controls (Shacknews) · GameTrek: REM series · DK: Solar Power Plant collectible routes (PowerPyx)

Replicating Extraordinaire!

bronze · collectible

Complete an REM series.

Complete one group of memories in the Shelter's REM Replicator. An early set is Globe, Crayons and CRT TV. Give all three to Diana.

  • Globe: obtained during the Solar Power Plant's Concourse scene.
  • Crayons: in the Concourse, use the upward zipline after the first Decode pickup. Investigate the Holo-Wall on the upper route and interact to reveal the memory.
  • CRT TV: in Mass Production Array's Lim Recycling Facility, enter the circular laser room and collect the memory there.

Return to the Shelter after the TV and give Diana anything from this set still in your inventory. Check that the group is complete. Owning three unrelated REMs or leaving one ungifted does not complete a series.

SourcesGameTrek: REM series · DK: Solar Power Plant collectible routes (PowerPyx) · DK: Mass Production Array collectible routes (PowerPyx)

Blackout!

silver · optional

Complete a Cabin Stamp Board.

After Cabin joins the Shelter, open his Stamp Club and fill one whole board with Cabin Coins. The first board needs nine stamps. Completing a line is useful for its rewards, but this trophy needs the entire board.

Coins come from Safe Boxes, REM gifts and Training Sim rewards. Some squares are locked behind an activity, so read their condition instead of spending time looking for another coin. Clear the Shopping District Red Zone when the first board requires it.

Collect any earned board rewards. For the wider printer goal in Can't Stop, Won't Stop, continue through the boards that supply equipment and abilities.

SourcesGameTrek: Blackout! · Jarrod Garripoli: Cabin Stamp Club rewards (Gamer Guides)

Mister Simulator

bronze · optional

Complete the main objective in a Training Sim.

Use Cabin's Training Sim terminal at the Shelter and complete the main objective of one available simulation. Read the objective on the selection screen, then finish the run and confirm its result.

You do not need both bonus objectives or a Perfect rating. Master of the Simulator explains the data needed to open the whole list.

SourcesPlayStation: Pragmata game information · Jarrod Garripoli: Pragmata completion route (Gamer Guides) · DK: Pragmata trophy roadmap (PowerPyx)

Red-Zoned and Loving It

silver · optional

Secure a Red Zone.

Find a Red Gate Key, return to a Red Zone door and spend the key to enter its combat arena. Defeat all waves, then collect the reward containers.

An early key is in the Orbit Our World shop in Mass Production Array's Shopping District. Cabin's Stamp Club also awards keys. If a door is locked and you have no key, return after another pickup or board reward.

One completed arena earns this trophy. For sector completion, the reward boxes inside the other Red Zones still matter. Returning to the Shelter can refill your loadout before a tougher attempt.

SourcesDK: Mass Production Array collectible routes (PowerPyx) · Jarrod Garripoli: Cabin Stamp Club rewards (Gamer Guides) · DK: Pragmata collection categories (PowerPyx)

You're Not Getting Away That Easy

bronze · missable

Defeat a Sweeper bot.

Get the kill early

Watch for the small blue flying Sweeper bots that flee when approached. Aim with L2 buttonL2 and guide Diana's cursor through the matrix to the green endpoint. Completing that hack destroys the bot. Ordinary shots are not the method.

Begin from a position with a clear line of sight. When it moves, release aim, follow it and resume the puzzle at its next pause. Stasis Net or a charged Overdrive can make the attempt easier once available.

Places to check

  • Mass Production Array: the Shopping District streets and the Side Alley route towards the Slide REM.
  • Mass Production Array: the Business District's vertical room containing a Cartridge Holder.
  • Lunum Mines: the route behind the missile bot and dropped container before Warehouse.
  • Lunum Mines: the upper containers in Warehouse's movable-crate room.

Treat this as a missable-risk check until the trophy is earned. Respawn reports differ. Some players find another after waiting, while a simple area reset or save reload is not consistently enough. Do not promise yourself unlimited immediate retries.

Keep a separate manual save before the known approach when possible. If one escapes, inspect the other locations during your normal route. Your required Lunatic run provides another chance, but secure the trophy on the first campaign if you can.

SourcesDK: Pragmata trophy roadmap (PowerPyx) · DK: Mass Production Array collectible routes (PowerPyx) · Arkonite: Pragmata PS5 trophy guide (PSTHC) · John Schutt: Pragmata controls (Shacknews)

Wall? What Wall?

bronze

Find a Holo-Wall.

Look for a wall with an intermittent blue grid and a low electronic sound. Stand close and press Triangle button at the interaction prompt to remove the hologram and enter the hidden space.

An early example is in Solar Power Plant's Concourse. After the first Decode pickup, take the upward zipline and investigate the upper platform for the wall hiding the Crayons REM. Use Square button to scan nearby objects as you explore.

Shooting an ordinary wall is not required. If a pickup seems to be behind a solid partition, check its surface and nearby interaction prompt before abandoning that room.

SourcesDK: Solar Power Plant collectible routes (PowerPyx) · John Schutt: Pragmata controls (Shacknews) · Arkonite: Pragmata PS5 trophy guide (PSTHC)

Round 'Em Up

silver · optional

Defeat three enemies at the same time with the Lim Recycler.

Use the Lim Recycler's environmental lasers to kill at least three enemies in the same activation. This is a room mechanism, not a weapon you print.

In Mass Production Array's Lim Recycling Facility, wait for enemies to gather on the yellow floor panels. Place a Decoy Generator in the danger area if needed, then hack the control when at least three bots are inside. Do not activate the lasers before they arrive.

A repeatable alternative is Training Sim 10, Mouse Trap, unlocked by the second Terra Dome Training Data in Soil Research. Pick up its Decoy Generator, let the bots spawn and lure them onto the recycler panels. Hack the control for a simultaneous group kill.

If only one or two die, restart the simulation and wait longer before activating it. In the campaign, returning to the Shelter resets a used recycler opportunity.

SourcesJarrod Garripoli: Lim Recycler setups (Gamer Guides) · DK: Terra Dome collectible routes (PowerPyx)

Finish the campaign and its combat checks

Continue through Terra Dome and Lunum Mines. Pick up the broken Cabin Training Data and collect nearby upgrades rather than rushing past every side room.

In the mines, repel the roaming creature for Courage in Desperation. This is separate from the later story boss. Bring Confuse into Warehouse for Can I Borrow That?.

Continue through Experimental Pragmatics and into Central Port. Once Cleanse is taught, group three corrupted enemies for Clean Up on Aisle Three. The new ability also opens red filament barriers in older sectors.

Before the ending, check the Unit Printer for unpurchased main-campaign entries in Can't Stop, Won't Stop, and keep this campaign in its own manual save slot. Complete the final battle and ending for Our Promise.

Spoiler: reveal trophy

Entrusted Memory

bronze · unmissable

Get the stop code.

Complete the Terra Dome story and its Dome Guard fight, then continue the scene that gives you the stop code.

Against the fast-moving boss, keep space for a dodge rather than chasing it with an empty weapon. Hack to create a damage window, spend a charged Overdrive when you have ammunition ready, and attack while it is immobilised. The checkpoint gives you another attempt if needed.

SourcesPlayStation: Pragmata game information · GameTrek: combat tips · DK: Pragmata trophy roadmap (PowerPyx)
Spoiler: reveal trophy

Our Promise

gold · unmissable

Complete the game on any difficulty.

Finish the final encounter and let the ending complete on any difficulty. Casual is sufficient for this first clear.

Keep a manual save from this campaign and the completed save data. Choose Unknown Signal from the title menu for cleanup, not New Game+. The separate Lunatic requirement is covered in Lunar Supremacy.

SourcesPlayStation: Pragmata game information · Jarrod Garripoli: Pragmata completion route (Gamer Guides) · DK: Pragmata trophy roadmap (PowerPyx)

Top-Shelf Item

bronze · optional

Upgrade a weapon using Pure Lunum.

Collect Pure Lunum from a sector chest or Red Zone reward, then return to the Shelter's Unit Printer. Raise a weapon until its next upgrade lists Pure Lunum as part of the price and purchase that upgrade.

Early levels use Lunafilament alone, so buying one of those does not satisfy this trophy. Check the cost shown before confirming. You need one qualifying upgrade, not every weapon at maximum.

SourcesDK: Pragmata trophy roadmap (PowerPyx) · DK: Pragmata collection categories (PowerPyx)

Courage in Desperation

silver · optional

Repel the LunaDigger while progressing through the Lunum Mines.

Do this during a roaming LunaDigger encounter in the Lunum Mines. Winning its later story boss battle is a separate event.

Carry a strong attack weapon and healing supplies. Step onto the exposed ground to draw the creature out, then move away from the sparks that show its approach. Hack it when it surfaces and shoot into its open mouth. A platform edge gives you room to reset between attacks.

The creature can submerge before you finish a matrix. Draw it back out promptly and continue the attempt. If it grabs you, complete the escape hack rather than trying to fire while trapped.

Keep applying damage through its vulnerable window until it retreats and Hugh acknowledges that it is gone. Merely dodging an attack or running to the exit does not repel it. If your basic weapon is barely making progress, return with an upgraded Charge Piercer, Shockwave or Photon Laser and try another roaming area.

SourcesJarrod Garripoli: roaming LunaDigger fight (Gamer Guides) · DK: Lunum Mines collectible routes (PowerPyx)

Can I Borrow That?

silver · optional

Confuse a certain enemy and borrow its shield.

Print or pick up a Confuse hacking node, then find a Defender bot with a shield made of four panels. A first convenient encounter is Lunum Mines' Warehouse.

Equip the node before leaving the Shelter. Aim at the Defender with L2 buttonL2, route the cursor through Confuse and finish at the green endpoint. Its shield turns to protect you when the effect succeeds, awarding the trophy.

A normal hack that opens the enemy without using Confuse does not count. If you have already cleared the encounter, Training Sim 30, Stand or Die, has another Defender near its end and a Confuse pickup in that arena.

SourcesArkonite: Pragmata PS5 trophy guide (PSTHC) · DK: Lunum Mines collectible routes (PowerPyx) · John Schutt: Pragmata controls (Shacknews)

Clean Up on Aisle Three

silver · optional

Cleanse three or more enemies at the same time.

Wait until Diana has learned Cleanse and you have reached Central Port. The targets must be corrupted enemies, not three ordinary bots.

After the introductory cleansing encounter, the next arena provides a group opportunity. Keep moving until at least three corrupted enemies are in front of you. Hold L1 buttonL1 to charge and widen the cleansing cone, then release once all three fit inside it.

The same release must cleanse the whole group. If the first wave only has two targets, wait for the larger wave rather than killing everything immediately. Return to the area or reload an earlier manual save if your first attempt misses one.

SourcesDK: Central Port collectible routes (PowerPyx) · Arkonite: Pragmata PS5 trophy guide (PSTHC) · John Schutt: Pragmata controls (Shacknews)

Finish the first save's collection and simulations

Choose Unknown Signal from the title menu and select the cleared campaign. Travel to the Hidden Chamber, complete the initially available pod and restore the tram's older destinations. This earns A Lunar Challenge.

Use Cradle Surveyor to bring every collectible sector to 100%. Search the remaining categories with Object Scan, revisit both barrier types, and open the Red Zone reward boxes. Safe Boxes, Pure Lunum, REMs, Mods, storage upgrades, cartridge upgrades and Training Data all matter.

Check the separate lists for all 15 figures in Mini-Hunter Supreme and all 27 checkpoints in Escape Artist. Neither counter is replaced by a 100% sector label.

Complete the main objective of all 30 ordinary Training Sims for Master of the Simulator. Use Sims 07 and 10 for the piercing-shot and recycler checks. Finish remaining Diana interactions, board rewards and printer purchases before moving to the next stage.

Master of the Simulator

gold · optional · collectible

Complete the main objective in every Training Sim.

Open the whole list

Complete the main objective in all 30 Training Sims. Shelter upgrades open more groups as the campaign advances. Six Training Data pickups supply the additional missions within those groups.

Data Where to look
Terra Dome Entrance After the A/B test routes, search the side room containing a broken Cabin
Terra Dome, Soil Research At the beach after the story meeting, erase the blocked underground entrance and search the broken Cabin below
Lunum Mines, Warehouse Beside the zipline in the crate-puzzle room, near the ceiling Mini Cabin
Lunum Mines, Nexus Tower approach Search the broken Cabin by the railing in the entrance building after the outdoor container route
Central Port, Research Sector In the first interior after the lift, beside the hatch and Red Gate Key
Central Port, Lunafilament Lab During the five-lock route, leave the large fight room through its other door and search by the railing

If the list stops short, finish the current story sector, apply the new Shelter access and collect its data. Use the tram's collectible panel to identify an incomplete area rather than repeatedly clearing the last available simulation.

Clear the main objective, not every medal

Read the gold-diamond objective before starting. Success can mean killing every enemy, reaching the exit or performing a specific mechanic. The two other tasks are optional for this trophy. A successful main objective counts even when the run has no Perfect crown.

For combat, use the weapon or node supplied by the exercise. For recycling rooms, position enemies before hacking the control. For platforming, use short jumps and hover only when a gap needs it. Restart a failed run and focus on the main condition instead of trying to collect every reward at once.

Sim 07 also supplies IT'S OVER 6000!. Sim 10 supplies Round 'Em Up, and Sim 30 offers another shield enemy for Can I Borrow That?. These are ordinary Training Sims, not Unknown Signal's ten separate pods.

SourcesDK: Terra Dome collectible routes (PowerPyx) · DK: Lunum Mines collectible routes (PowerPyx) · DK: Central Port collectible routes (PowerPyx) · Jarrod Garripoli: Pragmata completion route (Gamer Guides) · GameTrek: Training Sim and trophy index

Mini-Hunter Supreme

gold · collectible

Shoot every Mini Cabin.

Count the figures separately

Shoot all 15 Mini Cabins, three in each collectible sector. They are separate from the tram's sector percentage and are not revealed like ordinary loot by Object Scan. Listen for their voice, aim with L2 buttonL2 and shoot with R2 buttonR2.

The Shelter display lets you inspect collected figures. Do not count its pre-existing Cabin model as one of the 15 field targets.

Search checklist

Area Target
Solar, Power Distribution Center At the five-lock door, take the lower-left elevator route. Pass the lock's combat tunnel and inspect the right-hand barrel outside
Solar, Concourse In the Globe REM room, inspect the left bunks behind netting
Solar, Concourse After the first Decode pickup, look at the wall vent partway up the next zipline
MPA, Shopping District Ride the story zipline up, turn back and inspect the roof beside the Dead Hunter poster
MPA, Side Alley After the beacon and next zipline, look at the vehicle protruding from the building before entering the apartment
MPA, Lim Recycling Facility Beyond the circular laser room, drop to the hatch room and inspect the open cargo container
Terra Dome, Eco Modeling Lab On the right-hand exploration route, use the tree-growth terminal and look above it at the branch
Terra Dome, Soil Research After the invisible enemy and lift, inspect the tree beside the upper walkway
Terra Dome, Soil Research Reach the locked Swing REM room by erasing the blockage on its outside route and climbing around. Shoot into the container in the memory room
Mines, Crane Operation Yard In the second roaming LunaDigger area, climb the building beside the fence and inspect the outside ledge from its upper door
Mines, Warehouse At the crate-puzzle room's zipline, turn back and look up at the overhead pipe
Mines, Nexus Tower From the tower-access hatch, enter the circular room and inspect the wall-mounted box across the gap
Central Port, entrance From the Cargo Terminal arrival and first hatch, descend towards the Cleanse encounter. Look back across the rubble before taking the exit
Central Port, Regolith Lab From the hatch, take the left stairs to the Safe Box. Turn around and aim high at the yellow pipework
Central Port, Orbital Elevator From the area's hatch, take the right-hand stairs down. At the walkway's end, inspect the metalwork ahead

You can return through Unknown Signal if one is missing. Select the named sub-area as well as the sector, since some have multiple hatches. Check the display and these landmarks rather than assuming 100% sector progress covers the figures.

External location reference: Mini Cabin screenshots and sector route (Gamer Guides).

SourcesGamer Guides: Mini Cabin figure locations · Archavia: Mini Cabin locations (PowerPyx) · DK: Solar Power Plant collectible routes (PowerPyx) · DK: Mass Production Array collectible routes (PowerPyx) · DK: Terra Dome collectible routes (PowerPyx) · DK: Lunum Mines collectible routes (PowerPyx) · DK: Central Port collectible routes (PowerPyx) · John Schutt: Pragmata controls (Shacknews)

Can't Stop, Won't Stop

silver · collectible

Print all obtainable weapons, hacking nodes, and abilities during the main story.

At the Shelter's Unit Printer, purchase the first level of every main-campaign weapon, hacking node and ability. Finding a weapon pickup in the field or unlocking its printer entry is not the same as buying it.

Complete the equipment rewards on Cabin's Stamp Boards as well as the story unlocks. Then inspect each printer category for anything still unprinted. You do not need to maximise every item.

I would do the final printer check before the first ending, with a manual save kept in a separate slot. If the story is already complete, use that campaign's Unknown Signal save to finish the main-campaign purchases. The wording does not require throwing away a completed save and starting again.

If the trophy stays locked, check board rewards and first-level abilities before spending resources on another upgrade of a weapon you already own.

SourcesGameTrek: printer completion · Arkonite: Pragmata PS5 trophy guide (PSTHC) · Jarrod Garripoli: Cabin Stamp Club rewards (Gamer Guides)

Cradle Surveyor

bronze · collectible

Reach 100% sector progress in a sector.

Use the tram's progress panel

Bring one sector to 100% on the same campaign save. Unknown Signal later requires this for all five collectible sectors, so continue the sweep rather than stopping at the first trophy.

Purchase Object Scan once it becomes available after Mass Production Array. Select an incomplete destination at the Shelter's tram, inspect its collectible categories, then scan with Square button while searching that sub-area.

The counted categories total 142 items across the game:

Category Total
Safe Boxes 70
Pure Lunum 21
REMs 16
Mods 22
Storage Expanders 5
Cartridge Holders 2
Training Data 6

Mini Cabins and Escape Hatches have separate trophies. Red Zone keys and doors are not percentage pickups, but their reward boxes contain required items.

Open the blocked routes

Blue filament blockages need Lim Eraser, obtained in Mass Production Array's Lim Recycling Facility. Red dead-filament blockages wait until Diana's later Cleanse ability. Continue the story when an ability is missing.

For an early complete sector, return to Solar Power Plant with Lim Eraser. Recheck Generator Entrance's blocked room and the blocked combat route near the five-lock door in Power Distribution Center. Collect the Storage Expander, Pure Lunum and Safe Box behind those paths.

For the later Cleanse sweep, revisit the Business District's blocked boxes, Eco Modeling Lab's lower container route, the Mine Entrance's red-blocked side path and Main Excavation Site's blocked box. Clear Red Zones and open their rewards before declaring a region finished.

When a percentage stays short

Check the category and sub-area, not only the sector's headline percentage. A Holo-Wall can hide a box that scanning detects through the surface. Check upper ledges, platforms moved by hacking and rooms reached from above.

In Terra Dome Entrance, complete both A/B test routes to reach their different boxes. In the mines, a Red Zone reached from Main Excavation Site has rewards credited to the Nexus Tower area. Search by the reward's recorded area as well as the door's location.

These credited maps can help identify a particular missing marker after narrowing the category:

Keep the cleared campaign and finish remaining items through Unknown Signal. You do not need to rebuild its collection on Lunatic.

SourcesDK: Pragmata collection categories (PowerPyx) · DK: Solar Power Plant collectible routes (PowerPyx) · DK: Mass Production Array collectible routes (PowerPyx) · DK: Terra Dome collectible routes (PowerPyx) · DK: Lunum Mines collectible routes (PowerPyx) · DK: Central Port collectible routes (PowerPyx) · Jarrod Garripoli: Pragmata completion route (Gamer Guides) · John Schutt: Pragmata controls (Shacknews)

Escape Artist

bronze · collectible

Unlock every escape hatch.

Unlock all 27 Escape Hatches across the five collectible sectors. Approach and activate each hatch so it appears as a tram destination. Passing its doorway is not enough.

Sector Hatches
Solar Power Plant 3
Mass Production Array 5
Terra Dome 6
Lunum Mines 7
Central Port 6

Solar Power Plant's last hatch is easy to overlook. It appears at the elevator-top boss area after the fight has automatically returned you to the Shelter. Revisit that arena.

Check the full length of the mines. Warehouse has a hatch at its entrance and another above the zipline. Main Excavation Site has two along the main route, and Nexus Tower has its entrance-building hatch plus another by the orange-railed stairs.

Central Port's last hatch is just before the tower, beyond the Orbital Elevator route. For missing destinations, inspect the Shelter's tram and return through the same sector from the preceding available hatch. The sector percentage does not replace this separate hatch count.

SourcesDK: Pragmata collection categories (PowerPyx) · DK: Solar Power Plant collectible routes (PowerPyx) · DK: Mass Production Array collectible routes (PowerPyx) · DK: Terra Dome collectible routes (PowerPyx) · DK: Lunum Mines collectible routes (PowerPyx) · DK: Central Port collectible routes (PowerPyx)

IT'S OVER 6000!

silver · optional

Deal 6000 gunshot damage in one second.

Use Training Sim 07, Project Pierce. The first Terra Dome Training Data opens this simulation, as listed in Master of the Simulator.

Pick up the supplied Charge Piercer. Move until at least three drones line up, hold R2 buttonR2 for a full charge, then release through the group. The damage across that piercing shot must total 6,000 within one second.

Later waves provide more targets if the opening group is awkward. Restart if you have already scattered or destroyed the enemies. One charged shot through a line is more reliable than trying to add up several separate shots.

SourcesDK: Pragmata trophy roadmap (PowerPyx) · Arkonite: Pragmata PS5 trophy guide (PSTHC) · John Schutt: Pragmata controls (Shacknews)

Who Needs Guns!?

silver · optional

Deal 3000 hacking damage in a single hack.

Equip Offense Mode and a damage-supporting node such as Decode or Expose, then choose a sturdy enemy that will survive the setup. Improve Diana's hacking damage if your results remain low.

Hack once to open the target. During the next matrix, pass through offensive nodes and fire into the exposed enemy before completing the hack. Offense Mode lets that gunfire raise the pending hacking damage.

Watch the damage value at the top of the hacking display. Reach at least 3,000, then finish at the green endpoint while the window is still active. Weapon damage alone is not the required hacking hit.

If you run out of time, use an opening-duration upgrade or a tougher target and retry. The final story encounter also supplies a high-damage scripted hacking opportunity, so check the trophy after the first ending before spending a long time farming this.

SourcesGameTrek: Who Needs Guns!? · DK: Pragmata trophy roadmap (PowerPyx) · John Schutt: Pragmata controls (Shacknews)

Clear the Hidden Chamber and its ending

Follow The Right Man for the Job. Alongside the sector sweep, defeat the stronger postgame bosses in the first four collectible sectors to open the remaining pod conditions.

Clear all ten Hidden Chamber challenges and collect their rewards. These pods are a different list from Cabin's ordinary Training Sims.

Enter the central reward room, take Black Box and equip it. Return to the final boss and finish the ending with the mod equipped. Keep this cleared campaign available until any remaining trophies other than the difficulty clear are complete.

The Right Man for the Job

gold · collectible · optional

Complete Unknown Signal.

Open the Hidden Chamber

Finish the campaign, then choose Unknown Signal at the title menu and select your cleared save. At the Shelter, use the tram to visit the Hidden Chamber.

Complete its initially available pod first. Other tram destinations return afterwards, allowing you to clean up your existing campaign. These ten special pods are separate from the 30 ordinary Training Sims.

Unlock and clear all ten pods

The remaining locks depend on two kinds of work:

  • Bring each of the five collectible sectors to 100%. Use Cradle Surveyor for the counters and blocked-path checks.
  • Defeat the stronger returning bosses in Solar Power Plant, Mass Production Array, Terra Dome and Lunum Mines. A normal campaign victory does not substitute for the postgame rematch.

Inspect the locked pod's condition when one remains unavailable. Clear each unlocked challenge and collect its reward before leaving. For movement rooms, find the next safe landing before boosting. For enemy rooms, use the provided weapons and environmental controls rather than trying to rush past an unfinished wave.

Finish the mode

When all ten challenges are complete, enter the central reward room and collect the Black Box mod. Equip it in your loadout, then return to the final boss and complete the ending again. Keep the mod equipped through the ending and extra scene.

Merely opening all pods or collecting Black Box is not the final step. If the trophy has not appeared, check the completed challenges, equipped mod and finished ending sequence before starting another campaign.

SourcesGamer Guides: Unknown Signal and its ending · DK: Pragmata trophy roadmap (PowerPyx) · DK: Pragmata collection categories (PowerPyx)

A Lunar Challenge

bronze · optional

Complete a mission in a special sector.

After the first ending, select Unknown Signal at the title menu with your cleared save. Take the tram from the Shelter to the Hidden Chamber and complete the one available pod.

Finish its objective and return with the reward. This initial mission also opens travel to the older sectors again. The Right Man for the Job covers the remaining pods and final ending.

SourcesGamer Guides: Unknown Signal and its ending

Start a fresh Lunatic run and finish the platinum

Choose New Game → Lunatic after the first clear, and save into a different slot. A New Game+ from the earlier difficulty does not provide the required first Lunatic clear.

Use Lunar Supremacy for the upgrade plan and difficult boss preparation. Focus resources on a working loadout, keep using hacks to create damage windows and save before major encounters.

If the Sweeper trophy is still absent, attempt the known spawns again. Otherwise, the collection and Unknown Signal work already earned on the first save does not need to be repeated here. Finish the campaign on Lunatic, then check the trophy list for any remaining individual requirement before Pragmata unlocks.

Pragmata

platinum

Obtain all trophies.

Earn the other 35 trophies. The PS5 platinum combines the story, Unknown Signal, a separate Lunatic clear, the Shelter activities and combat checks.

Keep your first cleared save until its collection and simulation work is finished. Starting Lunatic does not bring those upgrades into the new run.

SourcesPlayStation: Pragmata game information · DK: Pragmata trophy roadmap (PowerPyx)

Lunar Supremacy

gold · difficulty

Complete the game on Lunatic difficulty.

Start the correct run

Finish the campaign once to unlock Lunatic. From the title menu choose New Game, then Lunatic. Your first Lunatic clear starts with fresh progression. A Normal or Casual New Game+ cannot replace it.

Use a different manual slot and preserve the earlier campaign for its remaining trophies. You do not need to repeat Unknown Signal, all Mini Cabins or all sector counters on Lunatic if they are already complete.

Build for survival and useful damage windows

Enemies are tougher and more aggressive, so a familiar encounter can consume far more ammunition. Explore for upgrade resources and useful supplies. Buy improvements to Hugh's survivability, Diana's hacking and the weapons you actually use instead of spreading funds across every printer entry.

Hack before committing your limited attack-weapon ammunition. Hold L2 buttonL2 to aim and work the matrix, and use R2 buttonR2 to fire. Release aim to reposition when the next attack is arriving. A partly completed puzzle is worth less than surviving the hit.

Use R1 buttonR1 to dodge, with room for the follow-up attack. A wall or a change in height can break a dangerous line of fire. Heal with Circle button during a safe gap rather than waiting until the next hit will kill you.

For crowds, a Decoy Generator or Stasis Net can give you time to work. Multihack spreads a useful effect to grouped targets. Critical Shot is valuable once an enemy is staggered and its prompt becomes available.

Prepare for the two long fights

For the Dome Guard, prioritise an opening you can exploit from range. Save with a full Overdrive gauge and useful attack weapons before entering. Trigger Overdrive with L3 stick buttonL3 + R3 stick buttonR3, then spend the immobilisation on concentrated damage. Resume movement when it recovers, rather than trying to finish an entire weapon while exposed.

For the final boss, bring an upgraded Photon Laser and Jackhammer if they suit your build. Start with a full Overdrive gauge. Stun the boss, move to a clear weak-point angle and hold the laser's fire for a sustained burst. Its output builds during continuous fire, so repeatedly tapping it wastes the opportunity. Use the Jackhammer for a short heavy follow-up.

Once the stun ends, return to dodging and hacking. Use the weapon pickups in the arena to replenish your options. A Charge Piercer shot is strongest when charged before a safe opening, not while you stand still in an incoming attack.

If progress stalls, return to the Shelter, improve a specific weak part of your setup and retry from a saved position. Repeating a manageable Training Sim can provide more Lunafilament. The goal is the campaign ending on Lunatic, with no time limit or deathless condition.

SourcesGameTrek: Lunar Supremacy · GameTrek: combat tips · DK: Pragmata trophy roadmap (PowerPyx) · John Schutt: Pragmata controls (Shacknews) · Arkonite: Pragmata PS5 trophy guide (PSTHC)

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