Published guide

Trophy guide

Old Man's Journey

A one-playthrough platinum route with every optional encounter, the five-interaction sheep solution and chapter-select cleanup.

PS4

Trophies
13
Difficulty
2/10
Completion time
2–3 hours
Playthroughs
1, with chapter-select cleanup

Before you play

Known trophy issues
None known
Missable trophies
None known
Chapter select
Available
Postgame cleanup
Available

All 13 PS4 trophies are offline. There is no difficulty selection. Optional interactions can be missed during a chapter, but chapter select lets you recover them. Cleanup after the ending uses chapter replay.

Your route to completion

Start a new game and follow the journey from the house by the sea. Read the current Roadmap stage before moving on, then open its linked trophy solutions for the exact actions. Trophies is the direct lookup for a missing unlock. My four roadmap stages group the game's 15 chapters. Chapter numbers inside each solution refer to the game itself.

We'll collect the village and waterside interactions in Chapters 2–4, prepare for the train in Chapter 5 and follow a five-interaction sheep route in Chapter 6. The middle chapters need no special trophy detours. In Chapter 13, extend the truck ride before leaving it, then meet the two villagers in Chapter 14 and let the credits finish.

All 13 trophies fit into one playthrough. I recommend reading Smooth Ride before boarding the train and Sheep Whisperer before touching the first flock. If either attempt goes wrong, replay that chapter. Once you've reached a chapter, its scene is available through chapter select, so a missed encounter does not require a fresh playthrough. Life, loss, reconciliation, and hope provides the cleanup list.

Meet the villagers and waterside characters

Use the left stick to move the hand cursor. Press Cross button on a destination to walk there or on an object to interact. Hold Cross button on a movable hill and move the stick to reshape it. Connect the edges of two land layers to make a crossing. You cannot reshape the ground the old man is standing on, so move him to another layer first.

When he sits down and the view draws closer, look for the nearby object or person that starts the memory. In Chapter 1, select the couple on the roof.

Follow this order before leaving each scene:

Adeline the Villlage Gossiper

gold · optional

Adeline likes to think she is always in the know of the latest events in the little village.

Chapter 2, village after the sleeping cat. Follow the cat uphill until the cluster of houses comes into view. Adeline is the grey-haired woman leaning out of an upstairs window in the middle of the village.

Place the hand over her and press Cross button. Her reaction awards the trophy. Walking past her window is not enough. If you've already reached the hotel or left the chapter, return through chapter select and follow the cat again.

SourcesTrophy guide · PS4 chapter walkthrough · Trophy guide

Window Piano

gold · optional

As a strange consequence of errosion, the hotel window shutters create a harmonic range of squeaks.

Chapter 2, hotel at the top of the village. Stop at the hotel with the blue shutters and the guitarist outside. Close each of the five distinct upper windows by pressing Cross button on its shutter. Sweep across the facade so you don't repeatedly open and close the same one.

Wait for the trophy before selecting the guitarist to continue. If it hasn't appeared, check the remaining open shutters. Replay Chapter 2 if you have already moved on.

SourcesTrophy guide · Trophy guide

Kassiopeia the Tortoise

gold · optional

Kassiopeia is an elusive creature, but will reveal herself for those with patience.

Chapter 3, opening cliffside road. Before travelling downhill, inspect the dark green bush at the lower left, beside the short stretch of road in the foreground.

Press Cross button on the bush and let the tortoise emerge. The trophy appears during her movement. She is below the old man's starting position, not on the upper road. If missed, replay the opening of Chapter 3.

SourcesTrophy guide · PS4 chapter walkthrough · Puzzle walkthrough

Hugo the Vagabond

gold · optional

Hugo likes to invite passing hikers for a pause and a game of Canasta.

Chapter 3, stone cottage below the road. Continue from the winding road to the building where two men are playing cards outside. Select the card player on the right, wearing purple, with Cross button.

The interaction awards the trophy. You do not need to win a card game. Check for the unlock before descending the waterfalls. If you've passed the cottage, replay Chapter 3 and return to the table.

SourcesPS4 chapter walkthrough · Trophy guide · Puzzle walkthrough

Georges the Lighthouse Keeper

gold · optional

Georges spends most of his time indulging in his passion for fishing.

Chapter 4, pier after the boat crossing. Work through the watermill and cross the water in the small boat. Georges is fishing from the wooden pier below the lighthouse.

Press Cross button on the fisherman and wait for him to catch a fish. The trophy should appear before you climb to the lighthouse bench. If you missed him, replay Chapter 4. The frogs are earlier in the same chapter, under Frogs' Chorus.

SourcesTrophy guide · Trophy guide · Puzzle walkthrough

Frogs' Chorus

gold · optional

A small group of frogs with big vocal ambitions.

Chapter 4, opening watermill scene. Look along the bottom-left edge of the screen for three frogs near the water. Select each frog with Cross button, moving from left to right in one quick sequence so their calls overlap.

Wait for the trophy before moving through the mill. If one call has ended before you reach the next frog, repeat the sequence. You can retry on the spot, or reload Chapter 4 if you've already taken the boat.

SourcesTrophy guide · PS4 chapter walkthrough · Trophy guide

Prepare for the train and sheep

Read Smooth Ride before boarding the green carriage in Chapter 5. Keep connecting track ahead of the moving train. A squealing emergency stop spoils the attempt, so restart the chapter if you hear one.

At the beginning of Chapter 6, stop before selecting the sheep. Sheep Whisperer uses exactly five interactions with the flock. Walking and adjusting the hills do not count toward those five. The later sheep puzzles are separate and have no minimum-interaction trophy.

Smooth Ride

gold · optional

Ride the train without an intermediate stop.

Chapter 5, the train. Board the green passenger carriage. The train moves automatically, and your job is to join the track before the engine reaches each gap.

Keep the hand cursor ahead of the engine, near the right edge of the screen. Hold Cross button on the next movable track section, drag it up or down with the left stick until its rails meet the current line, then release. Move straight to the next section. Lower the raised bridge sections into the train's path too. At the fork, I recommend the upper route.

Listen for the wheels. Slowing down is allowed, but a squealing emergency brake means the attempt has failed. Finish the entire ride without that sound for the trophy. If you fail, return to chapter select and replay Chapter 5. The sequence repeats, so use the next attempt to prepare earlier for the section that caught you.

External video: train sequence (IBadDriverI, 16:30).

SourcesPS4 controls · Trophy guide · Train techniques · Platinum walkthrough

Sheep Whisperer

gold · optional

Guide sheep through the level with the minimal amount of interactions

Chapter 6, first flock immediately after leaving the train. You must clear this flock using exactly five sheep interactions. Use the left stick to aim the hand and press Cross button once for each numbered sheep move below. Let the flock settle before the next one.

  1. Send the sheep right once. Walk the old man up behind them.
  2. Send them right again, then follow them toward the next part of the scene.
  3. Send them onto the yellow hill on the right. Connect the hill edges if needed, then walk closer.
  4. Send them farther right along that yellow hill. Stop selecting the flock for a moment.
  5. Lower the green hill in the background until it connects to your route and walk the old man onto it. With him out of the flock's way, select the sheep once more to send them back left. That is the fifth interaction.

Reconnect the yellow hill, step back onto it to the right of the sheep and walk out to the right. The trophy appears after you pass the flock. Adjusting terrain or giving walking orders does not add sheep interactions.

If the sheep need a sixth selection, restart Chapter 6 and begin the count again. The later flocks elsewhere in the game do not satisfy this trophy.

External video: five-interaction sheep route (IBadDriverI, 20:39).

SourcesPuzzle walkthrough · PS4 chapter walkthrough · Trophy guide · Platinum walkthrough

Continue to the truck

Play through Chapters 7–12. There are no additional trophy pickups in this stretch. Keep joining land layers, use slopes to roll the large wheels into barriers, and move foreground terrain when it hides a path.

In Chapter 13, climb toward the roadside bench and wait for the truck. Read Enjoy the Ride before driving. Build up the required distance on reachable road by travelling back and forth. Wait for the trophy before advancing to the end of the ride.

Enjoy the Ride

gold · optional

Drive the truck for x miles.

Chapter 13, truck ride. Climb the hills until the old man sits on the roadside bench. Wait for the yellow truck, then select it to board.

The trophy requires extra driving distance. Once you control the truck, press Cross button on reachable road to choose where it drives. Alternate destinations on opposite sides of the same stretch of road, letting it travel between them. A slope before the bridge gives you room to repeat this. Keep driving until the trophy appears.

Do this before progressing to the end of the ride. The scene eventually moves on, which removes your chance to add distance in that attempt. If that happens, replay Chapter 13 and build up the distance before finishing the truck section.

External video: truck section (IBadDriverI, 58:00).

SourcesPS4 chapter walkthrough · Trophy guide · Trophy guide · Platinum walkthrough

Finish the village and credits

After the truck, Chapter 14 has two final optional encounters. Open the garage for Tilda the Whiz Kid, then uncover the gardener for Albert the Gardener before heading to the house at the top.

Complete the final scene and watch the credits for The End. If the platinum is missing, use the chapter list in Life, loss, reconciliation, and hope to return directly to the remaining opportunity. There is no second ending or difficulty run to complete.

Life, loss, reconciliation, and hope

platinum · unmissable

Collect all trophies.

Unlock the other 12 trophies. The ending alone does not cover the optional people, animals, windows or vehicle challenges.

For cleanup, return to the main menu and use chapter select to reopen the relevant scene:

Replay only the chapter you need. Previously unlocked trophies remain unlocked.

SourcesPS4 trophy list · PS4 walkthrough overview · PS4 chapter walkthrough

Tilda the Whiz Kid

gold · optional

Tilda developed an uncanny talent to repair things after she discovered her dad's toolbox.

Chapter 14, village just after the truck. Look for the closed garage beside the purple house near the start of the village. Press Cross button on its shutter to open it, then select the girl working inside if the trophy has not appeared yet.

Check the unlock before climbing farther through the houses. If you left the village without it, replay Chapter 14 and open the garage again.

SourcesTrophy guide · PS4 chapter walkthrough · Trophy guide

Albert the Gardener

gold · optional

Albert worked an office job in finances before he dared to fulfill his dream and became a gardener.

Chapter 14, garden above the garage area. The gardener can be hidden by the foreground hills. Lower the high yellow-green layer to expose the garden and fence, then find the man tending the ground behind them.

Press Cross button on Albert and wait for the trophy. Do this before entering the house at the top of the village. If missed, replay Chapter 14 and uncover his garden again.

SourcesPS4 chapter walkthrough · Trophy guide · Trophy guide

The End

silver · optional

Watch the credits finish rolling.

Chapter 15, ending and credits. Finish the final scene and allow the credits to run all the way through. Stay until the bright panel appears at the end, then select it with Cross button.

Wait for the trophy before closing the game. If you left early, replay the final chapter and let the credits finish again.

SourcesTrophy guide · PS4 chapter walkthrough · PS4 walkthrough overview

Cleanup

Sources

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Controller icons

Use [ps:cross], [ps:circle], [ps:square] or [ps:triangle] for PlayStation face buttons. Directions use [ps:up], [ps:down], [ps:left] and [ps:right]. Shoulder and stick buttons use [ps:l1] through [ps:l3] and [ps:r1] through [ps:r3]. Use [ps:options] for Options. Preview formatting to see the icons.

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