Start with a new character, finish the Edo prologue and explore the opening Warring States areas before pushing deep into the first Crucible. Finding Kodama and raising Exploration Level gives you supplies and permanent growth while revealing the remaining activities.
Follow Roadmap for the order of work. These seven sections are hunting stages, not the game’s chapter list. Trophies contains the exact hidden starts, interaction checks, mission setups and DLC requirements. Read the linked solution before the named mission, then return to the route.
Choose the finish line
| Goal |
Route |
Planning time |
| Platinum |
51 base trophies on the first journey, with replay cleanup |
About 50–70 hours |
| All listed trophies |
The base game plus Hell Rising’s 13 trophies, including Enlightened One’s Journey |
About 80–120 hours total |
These are planning estimates. A newcomer learning both styles can take longer. The platinum is around 5/10 difficulty. All trophies demand harder higher-journey combat and a developed build.
The first campaign has no difficulty selection to optimise for trophies. Shogun’s Journey is unnecessary for the platinum. Hell Rising’s Keian’s Enlightenment requires the later Enlightened One’s Journey, unlocked by finishing Shogun’s Journey. Keep those goals separate.
Build strength while exploring
Play through Warring States, Heian, Antiquity and Bakumatsu, then finish the return to Edo. Complete nearby Myths, bases and Lesser Crucibles as you go. Raise each sub-region to Exploration Level 4 and use its map markers instead of searching every roof without a lead.
Activate each named shrine or statue, including checkpoints inside missions. Save the blacksmith’s set pieces and Dung Balls, learn the two styles’ combat tools, and return to the Eternal Rift for training and quests.
In Heian, deliberately start the hidden painter quest in Answering to the People, then complete its Bakumatsu sequel. Shoot the three crows during Ruckus in the Sanctuary. During Antiquity, begin the ordered baths in Distant Memories. Before the finale, prepare a ranged weapon for Pain, Pain, Go Away.
Clean up, then decide on Hell Rising
Nothing in the base platinum needs a fresh character. Completed missions can be replayed from a shrine’s Battle Scroll, and the world remains available after the ending. Some Myths are one-time world requests rather than ordinary replay missions, so use Progress to identify unfinished ones.
Finish the regional counters, hidden demons, training trials and donations after the story. Mission-only shrines and hot springs need their replay maps even when the surrounding open-world region looks complete.
For Hell Rising, finish its story and all Myths first, then complete the creature sweep, four Masters, Hoko skill trees, Picture Scrolls and the three-companion replay. Finally, clear Shogun’s Journey and take the DLC finale through Enlightened One’s Journey.
Saving and controls
The game uses autosave rather than a bank of manual slots. Let the save indicator finish before quitting. No ending-save branch is required by this route.
All shown PlayStation inputs use Type A. If you choose another preset or remap controls, follow the action assigned in your own controls menu. Samurai and Ninja have separate equipment setups, so check both before assuming a newly equipped weapon improved both styles.