Infinite Wealth
platinum
Obtained all trophies.
Earn the other 64 base-game trophies. The nine Master Vacation Pack trophies are separate and do not gate the platinum.
Published guide
Trophy guide
My route through the story, bonds, Sujimon, Dondoko and dungeons, with endgame weapon recipes and a separate Master Vacation route.
PlayStation 5
Premium Adventure keeps side content available. The DLC difficulty trophies need separate ending clears, so preserve the pre-final-boss save.
Start with the story and explore the activities as they open. Use Roadmap to follow the broad stages, then Trophies for the individual counters and unlocks. The sections are activity groups, not story chapters. Endgame weapon recipes gives the useful crafts from my preparation notes.
Build bonds as party members join and finish their Drink Links for strong base weapons. Mix substories, Photo Rally and Aloha Links into travel. Finish the Sujimon League before a long Dondoko Island session so its support features are available. Premium Adventure after the story allows the remaining side content to be completed.
When the party is ready, clear both dungeons through EX and reach Kasuga level 70 for Legendary Dragon. This route does not need every weapon, every substory or a completion-list sweep.
If you own Master Vacation Pack, use the separate final stage for Big Swell and New Game+. Read We're Probably the Best! before the last boss so the two difficulty trophies can be finished from the saved ending setup.
Play the story, greet new Aloha contacts and finish nearby substories. Build bonds and view the unlocked Drink Links at the bar. Keep useful healing and elemental skills available on both leaders' teams.
platinum
Obtained all trophies.
Earn the other 64 base-game trophies. The nine Master Vacation Pack trophies are separate and do not gate the platinum.
bronze · unmissable
Completed Chapter 1.
Automatic after completing Chapter 1.
bronze · unmissable
Completed Chapter 2.
Automatic after completing Chapter 2.
bronze · unmissable
Completed Chapter 3.
Automatic after completing Chapter 3.
bronze · unmissable
Completed Chapter 4.
Automatic after completing Chapter 4.
bronze · unmissable
Completed Chapter 5.
Automatic after completing Chapter 5.
bronze · unmissable
Completed Chapter 6.
Automatic after completing Chapter 6.
bronze · unmissable
Completed Chapter 7.
Automatic after completing Chapter 7.
bronze · unmissable
Completed Chapter 8.
Automatic after completing Chapter 8.
bronze · unmissable
Completed Chapter 9.
Automatic after completing Chapter 9.
bronze · unmissable
Completed Chapter 10.
Automatic after completing Chapter 10.
bronze · unmissable
Completed Chapter 11.
Automatic after completing Chapter 11.
bronze · unmissable
Completed Chapter 12.
Automatic after completing Chapter 12.
bronze · unmissable
Completed Chapter 13.
Automatic after completing Chapter 13.
gold · unmissable
Completed the final chapter.
Automatic after completing the final chapter.
bronze · optional
Completed 10 substories.
Finish 10 substories. Check Tasks > Substories and follow the speech-bubble markers in Hawaii. Return to an unfinished character after leaving the area or changing time of day. Forty of the 52 are enough for the highest trophy, but finish the Sujimon storyline as part of that selection.
bronze · optional
Completed 20 substories.
Finish 20 substories. Check Tasks > Substories and follow the speech-bubble markers in Hawaii. Return to an unfinished character after leaving the area or changing time of day. Forty of the 52 are enough for the highest trophy, but finish the Sujimon storyline as part of that selection.
bronze · optional
Completed 40 substories.
Finish 40 substories. Check Tasks > Substories and follow the speech-bubble markers in Hawaii. Return to an unfinished character after leaving the area or changing time of day. Forty of the 52 are enough for the highest trophy, but finish the Sujimon storyline as part of that selection.
bronze · optional
Viewed all of Nanba's Drink Links.
After Nanba joins and the Drink Links open in Chapter 8, raise their bond to 50 and view all five Drink Links at the party's bar. Links open in ten-level intervals. Use Walk and Talk events, meals, gifts and battles to build bond, then clear each available scene before waiting for the next. Finish the last link's battle to earn the weapon and trophy.
bronze · optional
Viewed all of Adachi's Drink Links.
After Adachi joins and the Drink Links open in Chapter 7, raise their bond to 50 and view all five Drink Links at the party's bar. Links open in ten-level intervals. Use Walk and Talk events, meals, gifts and battles to build bond, then clear each available scene before waiting for the next. Finish the last link's battle to earn the weapon and trophy.
bronze · optional
Viewed all of Saeko's Drink Links.
After Saeko joins and the Drink Links open in Chapter 8, raise their bond to 50 and view all five Drink Links at the party's bar. Links open in ten-level intervals. Use Walk and Talk events, meals, gifts and battles to build bond, then clear each available scene before waiting for the next. Finish the last link's battle to earn the weapon and trophy.
bronze · optional
Viewed all of Joongi's Drink Links.
After Joongi joins and the Drink Links open in Chapter 13, raise their bond to 50 and view all five Drink Links at the party's bar. Links open in ten-level intervals. Use Walk and Talk events, meals, gifts and battles to build bond, then clear each available scene before waiting for the next. Finish the last link's battle to earn the weapon and trophy.
bronze · optional
Viewed all of Zhao's Drink Links.
After Zhao joins and the Drink Links open in Chapter 10, raise their bond to 50 and view all five Drink Links at the party's bar. Links open in ten-level intervals. Use Walk and Talk events, meals, gifts and battles to build bond, then clear each available scene before waiting for the next. Finish the last link's battle to earn the weapon and trophy.
bronze · optional
Viewed all of Chitose's Drink Links.
After Chitose joins and the Drink Links open in Chapter 5, with her final link available in Chapter 13, raise their bond to 50 and view all five Drink Links at the party's bar. Links open in ten-level intervals. Use Walk and Talk events, meals, gifts and battles to build bond, then clear each available scene before waiting for the next. Finish the last link's battle to earn the weapon and trophy.
bronze · optional
Viewed all of Tomizawa's Drink Links.
After Tomizawa joins and the Drink Links open in Chapter 5, raise their bond to 50 and view all five Drink Links at the party's bar. Links open in ten-level intervals. Use Walk and Talk events, meals, gifts and battles to build bond, then clear each available scene before waiting for the next. The final link includes a level-32 fight with Tomizawa alone. I recommend waiting until he is around level 30 or higher, healing fully and improving his equipment before starting it. Chapter 5 availability does not mean he is ready for that battle. If it overwhelms him, return to story progress and battles, then come back to Revolve after levelling. You can leave the final link until later without losing the completed conversations. Win it to earn the weapon and trophy.
bronze · optional
Viewed all of Seonhee's Drink Links.
After Seonhee joins and the Drink Links open in Chapter 8, raise their bond to 50 and view all five Drink Links at the party's bar. Links open in ten-level intervals. Use Walk and Talk events, meals, gifts and battles to build bond, then clear each available scene before waiting for the next. Finish the last link's battle to earn the weapon and trophy.
bronze · optional
Reached level 10 with Kasuga.
Keep Kasuga in the active party and win battles until character level 10. This is separate from his job rank.
bronze · optional
Reached level 30 with Kasuga.
Continue Kasuga's story and battles to character level 30. Change jobs if you want without resetting his character level.
bronze · optional
Reached level 50 with Kasuga.
Reach character level 50 with Kasuga. The final grind is covered by Legendary Dragon.
bronze · optional
Reached level 70 with Kasuga.
Reach character level 70 with Kasuga in the active party. After clearing the main dungeons, repeat high sectors of Yokohama Underground and defeat its high-experience Vagabonds. Equip character-experience accessories. If you own Master Vacation Pack, progress through Big Swell before doing extra base-dungeon grinding because those fights also contribute.
Finish Suji League Champion and build one maximum-level, maximum-friendship Sujimon. Then develop Dondoko Island, crafting new designs and filling the lodgings on each tour cycle. Continue tours after its story if Island Hospitality is still incomplete.
bronze · optional
Registered 100 Sujimon to the Sujidex.
Register 100 enemy types in the Sujidex through ordinary battles. Continue the varied enemy encounters described in Sujimon Sensei.
bronze · optional
Registered 200 Sujimon to the Sujidex.
Register 200 enemy types by fighting across Hawaii, Japan and the dungeons. Registration is separate from recruiting a Sujimon for the league, so you do not need to catch 200. Switch locations and dungeon sectors when encounters are repeating already registered types.
bronze · optional
Conquered the Yokohama Underground.
Unlock Yokohama Underground in Chapter 10, then return to the Geomijul agent behind Café Brave near Kinka Street in northwest Ijincho and clear its first three sectors. Return for EX, floors B31–B40, with a levelled party, revival items, status cures and skills covering physical damage, fire, ice and electricity. Save and refill before the final boss room.
The last fight is the Amon clan, level 55. Focus on one of Jo's companions at a time and keep Kiryu healthy, because their tag-team attacks concentrate on him.
| Target | Useful damage |
|---|---|
| Kazuya | Ice magic, which avoids his evasive physical defence |
| Jiro | Gun or fire. Avoid blade and electricity |
| Sango | Blade or electricity. Avoid gun and ice |
| Jo | Physical damage. He resists fire, ice and electricity |
Defeat Kazuya, Jiro and Sango before concentrating on Jo. When Jo falls below half health, he revives the other three and the group attacks Kiryu. Heal Kiryu before crossing that threshold. Remove the revived companions again, using a Poundmate if their combined turns are overwhelming, then finish Jo. If defeated, reload the pre-boss save and adjust skills to the resistance table rather than repeating the same resisted attacks. Clear EX for the trophy.
bronze · optional
Conquered the Hawaiian Haunt.
The story introduces Hawaiian Haunt in Chapter 5. Its entrance is the construction site just west of Aloha Bridge in Honolulu. Speak to Robo Michio there and clear the sectors in order, continuing through EX for the trophy.
Prepare the whole active team and save before the final push. The last Robo Michio group has varied weaknesses, so carry blade, gun, fire, electricity and ice options. Concentrate on one target at a time to reduce incoming turns, cure sleep promptly and use Poundmates if the group is overwhelming.
bronze · optional
Won 20 raids.
Win 20 Sujimon raids marked around Hawaii. Check the enemy level and enter while that raid is active. Win the battle for the raid counter. Recruiting the enemy afterwards is useful, but the catch is a separate requirement.
bronze · optional
Completed all Sujimon-related substories.
After the Chapter 4 Sujimon introduction, open Sujimon League > Raids & Rivals to find rival trainers. Winning these separate Sujimon battles raises Trainer Rank, while feeding Sujimunch raises only a monster's level.
Fight rivals until Trainer Rank reaches 10, 20, 30 and 40. At each gate, follow the invitation and marked gym, defeat its preliminary trainers and then Jack, Queen, Ace or Joker in order. Each badge raises the rank and monster-level caps. Train the team again before the next gym. After Joker, bring the team toward its new level-50 cap, then return to Sujigami PC Shop in Anaconda Shopping Center. Enter the Sujimon Stadium and speak to the battle-counter receptionist to challenge the Champion. Choose battle King at the counter. After the Sujimon match there is a normal party battle against level-31 enemies, so prepare Kasuga's regular party too. Win that fight to finish the substory.
Keep several types and put fast Sujimon in the active lineup. Use the type-advantage arrows when choosing attacks. If a gym defeats you, battle more rivals, feed the team to its current cap and adjust its types. Finish all the League substories, including the Champion's conclusion.
bronze · optional
Recruited 10 Sujimon from battle.
After raids or eligible street battles, approach the enemy waiting to be recruited. Offer a gift, time its presentation and follow the encouragement prompt until the catch resolves. Recruit ten through these post-battle encounters. Gacha draws do not replace this requirement.
bronze · optional
Maxed out a Sujimon's level and friendship.
Follow Suji League Champion through the badges to unlock the level-50 cap. Train one Sujimon to 50 and keep that same monster in trainer battles until its friendship is full. Sujimunch raises level but does not raise friendship. Check both values on the same Sujimon before switching it out.
bronze · optional
Crafted 100 different pieces of DIY furniture.
At Dondoko Island's workbench, craft 100 different furniture recipes. Repeated copies of one recipe do not add distinct designs. Collect materials daily, learn new recipes and raise Building Talent so more designs become available. Use the crafting list to find designs without a crafted mark.
bronze · optional
Welcomed 100 guests to Dondoko Island.
Host 100 guests through Dondoko tour cycles. Add and upgrade lodgings, invite a full group when a tour ends and satisfy their requests. Protect the island from Washbucklers so lodgings remain usable. The guest total advances when a tour finishes, so keep cycling tours after the island story if necessary.
bronze · optional
Ran a TV ad on Dondoko Island.
Reach a three-star resort on Dondoko Island, then visit Subaru's shack and choose Purchase commercial time slot. Pay the displayed island-money price and confirm the advertisement. If the option is absent, finish the resort-rating upgrade first.
bronze · optional
Transformed Dondoko Island into a 4-star resort.
Reach a four-star resort by meeting the displayed satisfaction, popularity and development requirements. Clear the next land areas, place usable furniture beside paths and keep guests happy. Check the rating screen for the unmet category before spending more money on unrelated decoration.
bronze · optional
Completed the Dondoko Island story.
Complete Dondoko Island's resort storyline through its final Washbuckler conflict and five-star recognition. Continue satisfying the rating requirements and follow the story events that appear between the resort upgrades. Keep building and collecting recipes for the separate furniture counter.
In Premium Adventure, clear the EX sectors for Dungeon Sweeper and Ruffians Beware. Use their encounters for remaining job ranks, enemy registrations and level 70. Finish the short minigame requirements and any incomplete Memoirs or Life Links.
bronze · optional
Raised one of Kasuga's personality stats to max.
Raise any personality stat to level 10. Use Metahuman to spread the longer cleanup across all six.
bronze · optional
Raised all of Kasuga's personality stats to max.
Raise all six Kasuga personality stats to level 10. Open the Personality menu and target challenges that award the stat still lagging behind. Ounabara certificates, substories, Aloha Links, conversations and varied minigames supply progress. Repeating one activity after its challenge rewards are exhausted is less useful than switching to an unclaimed reward.
silver · optional
Completed all Life Links.
Kiryu's Life Links open during Chapter 8. Open Bucket List > Life Links and read the next entry's story and awakening requirements. These scenes unlock in sequence. When Date calls, meet him at Harbor Light in Ijincho and accept the meeting.
Raise Soul, Tech and Body to at least level 9 each for the final link. One high category does not replace the other two. Memoirs, Part-Time Hero fights and Unfinished Business raise these values. Finish the earlier links and return in Premium Adventure if the story or a stat still blocks the next call. Complete the final meeting for the trophy.
bronze · optional
Gathered 30 Memoirs of a Dragon.
Collect 30 Memoirs of a Dragon during Kiryu's Japan chapters. Continue toward Abundant Memories rather than stopping at the first threshold.
bronze · optional
Gathered 70 Memoirs of a Dragon.
Collect 70 Memoirs of a Dragon. Follow the blue book icons in Ijincho and Kamurocho, interact with the named object or person and finish the scene. Some arrive through story progress or linked activities. Check the Memoirs list for completion and return in Premium Adventure for the remaining markers.
bronze · optional
Pushed Kiryu's Soul, Tech, or Body to the max.
Raise one of Kiryu's awakening categories, Soul, Tech or Body, to its maximum. Use the Unfinished Business menu to choose tasks paying that category, and collect Memoirs along the way. Finish pending Life Links and conversations before deliberately farming repeatable challenges.
bronze · optional
Experienced 8 activities offered by Alo-Happy Tours.
Visit Alo-Happy Tours after its Chapter 5 introduction and buy all eight base-game activities. Meet each personality prerequisite, pay for the tour and watch it through to unlock its job. DLC jobs are separate and not necessary.
bronze · optional
Raised a job to rank 30.
Keep one job equipped until it reaches rank 30. Character level and job rank are different counters.
bronze · optional
Raised 3 jobs to rank 30.
Raise three jobs to rank 30. Follow Ultimate Hustle and let the party's default jobs count before adding unnecessary job changes.
bronze · optional
Raised 7 jobs to rank 30.
Raise seven jobs to rank 30. The party members' default jobs count, so leaving seven characters on their starting roles until rank 30 is a straightforward route. Track their job ranks in the job menu and finish any lagging member in the dungeons. Train alternative jobs afterwards for skills you want to inherit.
bronze · optional
Dialed up Poundmates 30 times.
Use Poundmates 30 times in battle after its story introduction. Open the Poundmates command on the leader's turn and pay the call cost. Calls from both leaders contribute. Use them during meaningful fights as money improves rather than spending all your early cash on a counter.
bronze · optional
Made 10 pieces of gear at Julie's Gearworks.
Craft ten pieces of gear at Julie's Gearworks. Carry the required base weapon, materials and money, then choose Craft. A strengthening level on an existing weapon is a different action. Mix useful low-cost crafts with the final weapons your party will actually use.
bronze · optional
Completed all of Julie's investments.
Return to Julie after the crafting introduction and raise the workshop to investment level 4. Crafting expenditure contributes, and direct investment can fill the remaining requirement. Complete this before trying the highest-tier recipes. Keep the main party's upgrades funded rather than crafting every job's weapon just for this trophy.
bronze · optional
Played 10 different minigames.
Play ten different minigame types. A varied set is Crazy Delivery, Sicko Snap, Miss Match, karaoke, darts, poker, Can Quest, mahjong, shogi and the batting cages. Start and actually play each activity rather than only opening its menu. Use the activity challenges to track variety.
bronze · optional
Obtained 10 certificates from the Ounabara Vocational School.
After the Ounabara school introduction in Chapter 4, buy and pass ten different certificate exams. Each regular exam has five questions and allows some incorrect answers. Retry failed certificates and use the passing rewards to help Kasuga's personality stats. The final all-subject exam is unnecessary for this trophy.
bronze · optional
Completed all Crazy Delivery courses.
Finish the mandatory Crazy Money introduction in Chapter 3, then return to Charlie at Aloha Beach. Clear Easy, Normal, Hard and Crazy. Earn at least C grade to open the next course.
Collect ten matching food items for a customer's order, build the trick multiplier and stop in the delivery circle to serve them. Repeat until the three-minute run ends. For a side spin, press with the left stick held left or right. Land it and repeat to build the trick multiplier. Use boosts on long streets and avoid crashing into traffic on harder courses. If a course does not advance, replay it for a C or better result.
bronze · optional
Completed all Sicko Snap courses.
Finish Snap Those Sickos in Chapter 3, then clear all three courses from their separate trolley stops.
| Course | Where to board |
|---|---|
| Easy | Aloha Beach stop, beside the beach where the introduction takes place |
| Intermediate | Anaconda Boulevard beside the Alo-Happy Tours branch at Anaconda Shopping Mall, at the Sunset Street intersection |
| Hard | Western end of Harbor Street, southeast of Bluebird Gallery, at the Night Street stop |
Interact with the stop, choose Wait, then select Sicko Snap. Check the course shown before starting so a repeat Easy run is not mistaken for a new difficulty.
Photograph the masked targets as the trolley moves. Centre the subject and zoom for distant targets, then zoom out to find the next one. Watch rooftops and moving vehicles as well as street level. Meet the required score shown for each course and check its clear result. Replay a failed course at its own stop.
bronze · optional
Took 30 different photos for the Photo Rally.
Complete the Alo-Happy Tours introduction in Chapter 5 to open Photo Rally, then open its smartphone app. Take 30 different matching landmark photos. Use the album's district clues to work through nearby targets. Frame the correct landmark until the camera icon confirms the subject, take the photo and check the album records it. Hawaii and Ijincho both contribute, with the Ijincho set opening in Chapter 8. Completing a district also gives a reward.
bronze · optional
Befriended 50 people through Aloha Links.
After Aloha Links opens in Chapter 3, greet people with , help people in trouble and interact with eligible shops and animals. Befriend 50 different contacts. Raising the same contact to Buddy is useful for other rewards, but this trophy needs breadth.
bronze · optional
Met up with 5 people from Miss Match.
Start the Chapter 3 Miss Match introduction at the dolphin-statue park south of Revolve, near Cream & Berry. Afterwards, speak to Machiko at Cream & Berry to play again.
Complete successful meet-ups with five different people. Choose profile and conversation answers suited to the current match and perform the timed responses accurately. Higher in-game subscription tiers open more partners. Leave repeated attempts until you can afford the sessions.
bronze · optional
Obtained an item from a toilet bowl.
Enter the public men's toilets beside Aloha Seaside and inspect a toilet bowl to collect its item.
bronze · optional
Photographed a rainbow in the skies of Hawaii.
After a rain squall in Hawaii, look toward an unobstructed northeastern sky and use the phone camera to photograph the rainbow. Try Sakura Street to avoid buildings blocking the view. Wait for another squall if the rainbow has disappeared.
Raise Julie's Gearworks to level 4 before planning the strongest crafts. These are endgame upgrades for the jobs you use, not a requirement to craft every weapon for the platinum. The bond-route base weapons come from the final Drink Link fights.
Each listed ordinary recipe uses 15 elemental crystals, one Empty Cough Drop Tin and the sea material shown, plus its named base weapon and the crafting fee.
| Job | Finished weapon | Crystal | Sea material | Base weapon |
|---|---|---|---|---|
| Hero | True Legendary Hero's Bat | Electric | Shark Fin | Hero's Bat |
| Cabbie | Full-Drive Custom Wrench | Electric | Shark Fin | Cabbie's Wrench |
| Homeless Guy | Scepter of Oblivion | Lava | Shark Fin | Homeless Guy's Cane |
| Heiress | Royal Prima Choker | Rainbow | Shark Fin | Heiress's Choker |
| Detective | Beacon of Maitreya | Rainbow | Shark Fin | Detective's Baton |
| Barmaid | Illuminati Bag | Rainbow | Shark Fin | Barmaid's Bag |
| Assassin | Valkyrie Needles | Rainbow | Shark Fin | Assassin's Needles |
| Gangster | Treasured Sword of Heaven and Earth | Rainbow | Shark Fin | Gangster's Saber |
| Hitman | Annihilation Claws | Rainbow | Shark Fin | Hitman's Knuckle Dusters |
| Aquanaut | Ocean King's Board | Ice | Shark Fin | Aquanaut's Board |
| Housekeeper | Mop of the Madonna | Ice | Shark Fin | Housekeeper's Mop |
| Breaker | Master Soul Anklet | Rainbow | Squid Tentacle | Breaker's Anklet |
| Samurai | Enchanted Demon Slayer | Rainbow | Squid Tentacle | Samurai's Katana |
| Idol | Photon Symphony Microphone | Rainbow | Squid Tentacle | Idol's Microphone |
For optional jobs, find the base first: Aquanaut's Board comes from the crown enemy east of Aloha Beach Juicery, Housekeeper's Mop from the courthouse parking-lot crown enemy, Breaker's Anklet from the alley west of LiberTea, Samurai's Katana from the Hamakita Park skybridge enemy, and Idol's Microphone from the enemy west of the Theater Alley taxi.
Keep materials for the current party before buying or farming a full-job shopping list. Strong weapons do not replace healing, status protection and attacks covering different weaknesses.
Open Big Swell through Building Bonds and Making Gains in Premium Adventure. Save outside before every sector because the dungeon has no internal save points. After completing it, use the preparation and early forced-equipment warning in We're Definitely the Best! before starting New Game+. Prepare both leaders' parties, Freelancer and inherited healing. Retain the final pre-boss save, clear on Legend, then reload and clear on Hard for We're Probably the Best!. The two difficulty trophies do not stack.
bronze · Like a Dragon: Infinite Wealth Master Vacation Pack · optional
Took up the Hero's mantle in New Game+.
Start New Game+ with Master Vacation Pack and continue the opening until Kasuga takes up the Hero job again.
silver · Like a Dragon: Infinite Wealth Master Vacation Pack · optional
Completed New Game+.
Finish a New Game+ story on any difficulty. Keep a separate save from the original Premium Adventure file.
silver · Like a Dragon: Infinite Wealth Master Vacation Pack · difficulty
Completed New Game+ on Hard difficulty.
Complete the New Game+ ending on Hard. The Hard and Legend trophies do not stack. Keep the manual save immediately before the final boss, finish Legend for We're Definitely the Best!, then reload that same pre-boss save, change to Hard and finish again.
silver · Like a Dragon: Infinite Wealth Master Vacation Pack · difficulty
Completed New Game+ on Legend difficulty.
In Premium Adventure, I recommend taking both parties to about level 75, levelling Kasuga's Freelancer, strengthening base-job weapons toward +50 and giving every character inherited healing. Finish the Big Swell and use further runs for preparation. Buy battle items such as Rocket Launchers at Qing Long Chinese Market in northwest Hawaii before starting New Game+.
Early in NG+, the story switches Kasuga to Hero with a basic bat. Use the stocked battle items for that fight, then re-equip the upgraded weapon afterwards. You can lower difficulty for a difficult section and raise it again before the ending.
The final boss must be defeated on Legend. Expect a level-95 opponent and bring Kiryu's party close to that level, with healing and upgraded equipment. Keep a separate manual save before the final boss. After the Legend clear, reload it and finish on Hard for We're Probably the Best!. Do not overwrite this save with clear data.
bronze · Like a Dragon: Infinite Wealth Master Vacation Pack · optional
Celebrated your victory over sector one of the Big Swell.
With Master Vacation Pack installed, visit Revolve during the day in Premium Adventure and follow the event to the beach to open Big Swell. Clear sector one and finish its celebration scene. Bring fire, electricity and ice for the three differently coloured boss variants.
Save outside before entering. Big Swell has no internal save points, including its entrance and boss rooms. Complete the sector, return outside and save again. If defeated, reload the outside save and repeat that sector with more healing, revival or a better attack spread.
bronze · Like a Dragon: Infinite Wealth Master Vacation Pack · optional
Celebrated your victory over sector two of the Big Swell.
Open Big Swell using Building Bonds and Making Gains, then finish the preceding sectors.
Clear Big Swell sector two and its celebration scene. Bring blade and fire attacks for the shark, plus healing and revival for a party member caught by its damage.
Save outside before entering. Big Swell has no internal save points, including its entrance and boss rooms. Complete the sector, return outside and save again. If defeated, reload the outside save and repeat that sector with more healing, revival or a better attack spread.
bronze · Like a Dragon: Infinite Wealth Master Vacation Pack · optional
Celebrated your victory over sector three of the Big Swell.
Open Big Swell using Building Bonds and Making Gains, then finish the preceding sectors.
Clear Big Swell sector three and its celebration scene. Spread physical and magical damage options across the party so the duo's different weaknesses can be exploited.
Save outside before entering. Big Swell has no internal save points, including its entrance and boss rooms. Complete the sector, return outside and save again. If defeated, reload the outside save and repeat that sector with more healing, revival or a better attack spread.
bronze · Like a Dragon: Infinite Wealth Master Vacation Pack · optional
Celebrated your victory over sector four of the Big Swell.
Open Big Swell using Building Bonds and Making Gains, then finish the preceding sectors.
Clear Big Swell sector four and its celebration scene. Deal with the dangerous clone-producing target promptly, keep healing ready and use the group's blade/fire options.
Save outside before entering. Big Swell has no internal save points, including its entrance and boss rooms. Complete the sector, return outside and save again. If defeated, reload the outside save and repeat that sector with more healing, revival or a better attack spread.
silver · Like a Dragon: Infinite Wealth Master Vacation Pack · optional
Celebrated your victory over the fifth and final sector of the Big Swell.
Open Big Swell using Building Bonds and Making Gains, then finish the preceding sectors.
Clear Big Swell's fifth sector and watch the celebration. Attack the squid's body with blade damage and adapt to the tentacles' displayed weaknesses. Finish the event after the fight so the sector trophy registers.
Save outside before entering. Big Swell has no internal save points, including its entrance and boss rooms. Complete the sector, return outside and save again. If defeated, reload the outside save and repeat that sector with more healing, revival or a better attack spread.