Published guide

Trophy guide

Haste

A complete platinum route through all ten Shards, flawless Shard 10 runs, the item collection, fifty challenges and Endless.

PS5

Trophies
30
Difficulty
8/10 on the ordinary Chill preset. The final Perfect-only boss is demanding.
Completion time
40–100+ hours. Final-boss retries and distance cleanup vary widely.
Playthroughs
Ten story Shards, restricted replays, 50 challenges and extra cleanup runs.

Before you play

Known trophy issues
Reported issues
Missable trophies
None known
Chapter select
Available
Postgame cleanup
Available

All 30 PS5 trophies. Shards can be replayed, but a failed restriction needs a fresh attempt. Distance tracking has reported issues. Install current patches before grinding.

Your route to completion

Start with the tutorial, then enter Shard 1 from the hub. I would learn the movement on Chill before attempting a flawless run. Each Shard is a complete run made up of several Fragments and a boss. A Fragment is one individual level, so a perfect Fragment and a perfect Shard are different targets.

Follow Roadmap for the order of the hunt. Its four sections are completion stages, rather than four parts of the story. The linked entries in Trophies explain the exact restrictions, bosses and cleanup methods. Use Learning The Slopes for movement and The End Of Everything for the final encounter.

First clear all ten story Shards. Buy useful items while learning, take short challenge encounters when they appear, and talk to the hub characters between attempts. The Captain sells permanent upgrades for Antisparks, while Gan's Research Outposts sell temporary run items for Sparks. Obtain Sage's Cowl from Daro and practise its upward bursts before returning to Shard 10.

Next replay the easier first Shard for any basic restrictions still missing, then tackle Perfection and The Machine. These can be combined, but they test different things. The first needs S ranks and no damage. The second needs no items, no damage and only Perfect landings. A Perfect landing does not guarantee an S rank, and S rank does not require every landing to be Perfect.

Finish with The Archivist, Shopocalypse, fifty challenge encounters, thirty Endless levels and the distance total. Unlocking an item for the shop pool is not the same as manifesting it by buying it. Keep the long-distance grind until last so the other attempts contribute.

Settings and retries

Choose the ordinary Chill preset and Disaster level 0 for the routes below. They use the preset's normal prices and movement rules. Keep story practice, shopping and no-item attempts separate. The final boss's Perfect-only clear is the main precision test, so read its dedicated section in The Machine before committing a clean Shard 10 attempt.

Before entering, check your assigned Dive and Ability inputs in Settings or the tutorial. Practise a dive followed by a Cowl correction until you can choose the landing slope without emptying the energy bar. Every actual hit fails the no-damage routes below. Healing afterwards does not undo it.

Unlocked Shards remain replayable after the story. Failing a run does not lock out a trophy, although a mistake can invalidate that attempt's restrictions. Restart Shard begins the whole run again, even with the same seed. Use the normal game menus to stop between sessions and let the save finish. Do not treat closing the application as a guaranteed PS5 Fragment rewind.

All trophies can be pursued solo. Multiplayer is optional, and Disaster levels and Time Trials are not required. Use an ordinary story Shard for the restricted clears, with Disaster level 0. Time Trials use their own fixed difficulty.

Finish the ten story Shards

Complete the tutorial and learn how slopes launch Zoe, how holding your Dive input accelerates a fall, and how landing quality restores energy. The movement explanation is in Learning The Slopes. Use the starting Board until another ability suits you.

Clear each newly opened Shard and return to the hub after a run. Spend Antisparks on useful permanent upgrades with the Captain, then revisit Daro and the other characters as their conversations advance. Equip Sage's Cowl once available. Its upward burst is particularly useful for correcting a short jump and for the final arena.

During ordinary attempts, buy a source of healing, manageable Boost and energy recovery. Read the map's node effects before choosing a route. Take Research Outposts when the build needs help and challenge encounters when the objective is manageable. Leave expensive rerolling and specialist collection targets until survival is reliable.

The story route ends with Shard 10 and The End Of Everything. The individual Shard entries explain their boss type. No fixed route through the procedurally generated Fragments is required, and the entire story can be replayed afterwards.

Learning The Slopes

bronze · unmissable

Complete the tutorial

Start a new game and complete Zoe's opening tutorial. Follow the marked route, perform the requested movement demonstrations and enter the exit portal after the lesson. If a tutorial section resets, complete that exercise again rather than leaving for an ordinary Shard.

Learn the movement

Zoe builds momentum by running over terrain. Ramps launch her into the air automatically. There is no normal jump press to rescue every gap. Aim the camera with the right stick and steer with the left stick, looking ahead to the next usable landing slope.

Hold your Dive input to dive and fall faster. A quick tap can produce a flip without a sustained dive, so hold it when you need a shorter arc. Release it when you have the landing line you want. Aim for ground sloping away from your approach, rather than the uphill face of the next mound. Steer across a slope if that gives a smoother approach.

The landing label is the check. Perfect preserves a clean flow and gives energy. Good is acceptable for ordinary progression, but it fails a Perfect-only attempt. OK and Bad landings cost more momentum. The angle of contact matters, so simply landing on the same coloured surface does not guarantee the same result.

Use your Ability input for the equipped ability when the energy bar has enough charge. The starting Courier's Board accelerates you and can help extend a jump. Sage's Cowl later supplies upward bursts. Neither should be held blindly until the bar is empty. Save enough energy for the next gap or correction.

Before starting a restricted run, check which buttons your layout assigns to Dive and Ability in the tutorial prompts or Settings. I use those action names throughout this guide. Practise several launches, dives and recoveries before taking on a whole Shard. This trophy appears when the tutorial is completed, rather than after a particular rank.

SourcesLandfall: Haste on PlayStation 5 · Haste community: hold the controller dive input · HASTE Wiki: items and equipment · OtherPlayers: slopes, landings and energy · Athelios: Haste movement and build advice

Shard 1

bronze · unmissable

Finish Shard 1

Enter Shard 1 after the tutorial and follow its connected nodes to the boss. Reach every Fragment's exit portal before the Collapse catches you. You can choose different branches, but eventually the run must end in the boss clear.

The first boss is Jumper. Build speed from the surrounding hills, point towards the machine and collide with it. It moves to another position after a successful hit. Follow the new position, find another safe approach and repeat until its health segments are gone. There is no separate weapon or attack combo.

Avoid the projectiles and the lava patches where they land. If a straight route is covered, circle to a clean slope rather than running through the damage to force a hit. Buy a healing item and a modest Boost item on the way if you are losing health before the boss.

The win result unlocks the next Shard and this trophy. Running out of lives means starting a new attempt at the same hub Shard. Keep any earned Antisparks and use the Captain's upgrades to make the next attempt more forgiving.

External video: first Jumper encounter (Levas, 1:53).

SourcesLandfall: Haste FAQ · Levas: Haste all bosses and endings · Athelios: Haste movement and build advice

Shard 2

bronze · unmissable

Finish Shard 2

Clear Shard 1, then enter Shard 2 in the hub. Build enough momentum to clear the desert Fragments and keep a source of healing if the lasers are wearing down your health.

Its boss is Convoy, a long moving machine. Approach the opening at the rear and run through the interior. Watch the moving laser gaps and keep your line towards the vulnerable core inside. Contact with the core deals a hit and sends the fight into another pass.

After exiting, turn towards the rear again and line up the next entry. Do not spend the whole fight chasing the front or trying to damage the armoured outside. The repeating objective is rear entrance, interior hazards, core, then another approach. Keep enough ability energy to catch the entrance if a bad landing slows you.

Finish all the core hits and let the Shard-clear result appear. If the run fails, replay Shard 2 and prioritise survival items before spending on collection purchases.

External video: Convoy rear entrance and core passes (Levas, 4:05).

SourcesLevas: Haste all bosses and endings · HASTE Wiki: node variants · HASTE Wiki: items and equipment

Shard 3

bronze · unmissable

Finish Shard 3

Finish Shard 2, then clear Shard 3. This returns to the forest terrain and a stronger Jumper encounter.

Reach the boss with a build that can regain speed after a turn. Approach along a clean downhill line, collide with the machine, then immediately locate its next landing position. The boss can jump away again if you take too long to reach it. Long detours and repeated uphill landings make that problem worse.

Watch for the expanding ground wave after a jump. Use a ramp to get above it, or use an available upward ability burst. Do not try to solve the wave by diving into it. Once safely over, look for the next landing surface before turning directly back at the boss.

If you keep arriving just after it jumps away, improve the route and add useful Boost or energy recovery. If you keep losing to the wave, leave more height and ability charge for that transition. Complete the boss and the Shard-clear screen for the trophy.

External video: second Jumper and its wave attack (Levas, 5:48).

SourcesLevas: Haste all bosses and endings · Haste community: reaching the Shard 3 Jumper · HASTE Wiki: items and equipment

Shard 4

bronze · unmissable

Finish Shard 4

Complete Shard 3, then enter Shard 4. Its snowy route ends in the first Snake encounter.

The weak point is on top of the head. Use the terrain to gain height, land along the body when it gives a safe route, then move towards the head and strike the exposed top. Running into the front or side plates is not the same as hitting the weak point.

After a hit, the Snake's movement and attacks make an immediate second strike awkward. Turn away from the burst of danger, regain a clear line and approach from above again. Follow the visible machine and its smoke rather than turning randomly until you find it.

A height-correcting ability is useful if you keep sliding off the body. Keep Boost and energy for the approach instead of spending everything while the Snake is moving out of reach. Finish its remaining health segments and the Shard result.

External video: first Snake and the head's upper weak point (Levas, 7:45).

SourcesLevas: Haste all bosses and endings · HASTE Wiki: items and equipment · Landfall: Haste patch notes

Shard 5

bronze · unmissable

Finish Shard 5

Finish Shard 4, then enter Shard 5. This is another desert run and a harder Convoy fight.

Use the same rear-entry plan as Shard 2. The interior is more dangerous, so identify the next laser gap before committing to the lane. Enter behind the machine, pass through the moving hazards, strike the core and prepare another pass after being sent out.

A recovery item that activates on Fragment entry can help you begin levels safely, and repeated healing can make the normal story clear more consistent. A very fast build still needs enough turning control to find the rear entrance. Avoid adding every speed item merely because you can afford it.

If you are repeatedly clipping the interior, arrive on a calmer, straighter line and spend ability energy on the entry rather than making a last-second sideways correction. Complete the boss result to unlock the next Shard and the trophy.

External video: second Convoy's interior route (Levas, 11:06).

SourcesLevas: Haste all bosses and endings · HASTE Wiki: items and equipment · HASTE Wiki: item list

Shard 6

bronze · unmissable

Finish Shard 6

Complete Shard 5 and enter Shard 6. The route returns to snow and a stronger Snake.

Use the upper-head attack explained in Shard 4. Keep the boss in view while finding a ramp or body approach, then land above the head instead of hitting its defended face. After the hit, move clear of the incoming attacks before setting up again.

The practical build needs both a way to catch the Snake and a way to recover after an awkward pass. Use manageable Boost, energy recovery and healing during this ordinary story run. Do not let a long chase use all the charge you need to reach the top of the head.

Clear the boss, return to the hub and speak with Daro. This is a good point to obtain Sage's Cowl if you have not unlocked it earlier. Select it in the equipment/ability selection before starting another Shard and practise spending one burst at a time. The Cowl is an ability, separate from the shop items collected during a run.

External video: second Snake approaches (Levas, 12:58).

SourcesLevas: Haste all bosses and endings · HASTE Wiki: items and equipment · HASTE Wiki: Daro · Polbol201: Every achievement in Haste

Shard 7

bronze · unmissable

Finish Shard 7

Clear Shard 6, then start Shard 7. The forest route ends in the third Jumper fight.

Prepare for quick approaches between the machine's jumps. Take a clear downhill line, strike the boss, then turn towards where it lands. Its ground waves and other attacks make chasing in a straight line at ground level unreliable. Gain height before the wave reaches you, using a ramp or a saved Cowl burst.

The next safe landing matters as much as clearing the wave. Look beyond the boss and avoid aiming a dive at the uphill face of a mound. If a particular attempt has a weak build, use the shops before the boss for energy, Boost or healing rather than treating it as a no-item run.

A failed boss attempt loses the run when all lives are gone, but does not remove earlier Shard unlocks. Improve the part that keeps failing, then retry this Shard. Complete all hits and the final result.

External video: third Jumper encounter (Levas, 14:49).

SourcesLevas: Haste all bosses and endings · Haste community: reaching the Shard 3 Jumper · HASTE Wiki: items and equipment · Landfall: Haste patch notes

Shard 8

bronze · unmissable

Finish Shard 8

Finish Shard 7 and enter Shard 8. Its boss is the third Convoy.

The target remains the internal core reached through the back, rather than the turrets on the outside. Use Shard 2 for the basic pass, then watch this version's denser interior hazards. Line up before entering, pass through the open spaces and hit the core. Re-establish your direction after the exit so the next pass begins at the rear again.

Keep the build controllable. If you overshoot the entrance or repeatedly collide inside, more raw speed is not the only answer. Reliable recovery and a clear approach are better than uncontrolled acceleration. During this normal story clear, healing items and defensive effects are allowed.

Finish the boss and let the clear screen complete. If you lose the remaining lives, enter Shard 8 again from the hub.

External video: third Convoy core route (Levas, 16:44).

SourcesLevas: Haste all bosses and endings · HASTE Wiki: items and equipment · HASTE Wiki: item list

Shard 9

bronze · unmissable

Finish Shard 9

Complete Shard 8, then clear Shard 9 and the third Snake.

Build a useful combination of speed and energy before the final node. The upper surface of the head is still the target, as in Shard 4. Approach from terrain that lets you land high, use the body as a route when safe, then strike down onto the head.

If the boss pulls away, rebuild speed on a clean slope instead of spending the whole energy bar on an approach that will not reach it. Save a correction for the final rise onto the head. After each successful hit, move away from the immediate danger, locate the boss and repeat.

Repeated damage is a reason to add healing or defensive items while learning this fight. The later trophy restrictions belong to separate cleanup attempts. Finish the health segments and the Shard-clear result to open the final story Shard.

External video: third Snake and head attacks (Levas, 18:32).

SourcesLevas: Haste all bosses and endings · HASTE Wiki: items and equipment · HASTE Wiki: item list

The End Of Everything

silver · unmissable

Finish the game

Complete the first nine Shards, then enter Shard 10 and finish its final encounter. This Shard mixes terrain types and lasts longer than the early runs. Make the first completion an ordinary equipped attempt. Use later replays for the strict restrictions.

Prepare the final run

Sage's Cowl is a useful choice. Speak to Daro in the hub after progressing through Shard 6, obtain the Cowl, then choose it in equipment/ability selection before entering. It spends energy for an upward burst, allowing you to correct height over the arena's gaps.

In shops, prioritise energy recovery and reliable movement before adding extreme speed. Dynamo Treadmill recovers energy while travelling, Spark Furnace supplies it from pickups, and Plutonium Coin restores it periodically. Healing helps the ordinary clear. These are examples, so adapt to the stock instead of restarting until one exact build appears.

Destroy the machine parts

The final arena contains fifteen machine parts connected to the central machine by blue energy lines. Run into the exposed parts to break them. The countdown begins after the first part is destroyed, so use the initial approach to look over the arena and enter it with speed and useful energy.

Choose a consistent circuit around the centre. Follow the connected outer and inner positions as you move clockwise, rather than repeatedly crossing the arena for distant targets. Read the next gap before taking a line. Use a Cowl burst early enough to reach the next landing, keeping another burst in reserve when possible.

The ground rises, falls and separates during the fight. After each part breaks, recheck the next landing surface before turning towards another intact one. Blue connections help identify what remains. Aim for land you can reach, rather than steering at a target while ignoring a pit between you and it. If the final part is behind you, take a controlled loop instead of forcing a sharp turn over empty space.

For the Perfect-only version, read the post-hit landing sequence in The Machine. A target break does not protect the next landing from an imperfect grade.

Break all fifteen before the timer expires, complete the ending sequence and let the run result finish. An arena failure is a reason to practise the route during an equipped run before adding the no-damage and Perfect-only conditions. You do not need to complete Disaster Mode or collect multiple endings for this trophy.

External video: final arena and machine-part layout (Levas, 21:47).

SourcesLevas: Haste all bosses and endings · HASTE Wiki: Final Machine · HASTE Wiki: items and equipment · HASTE Wiki: item list · The Weakest Link: Shard 10 challenge guide · Polbol201: Every achievement in Haste · SullySyde, Perfect-only final boss with no items · Final arena terrain and landing discussion
Spoiler: reveal trophy

Stumble Out the Gate

bronze

Lose on the first Fragment of a Shard

Enter Shard 1 and lose all remaining lives while still on its first Fragment. One death is not enough if the game gives another life.

Let the Collapse catch you or fall into the void, then repeat on the same opening Fragment until the Shard ends in failure. Do not reach the first exit portal, because a later Fragment's failure would no longer meet the condition.

Do this on a separate attempt from the no-damage and flawless runs. The loss does not remove earlier Shard unlocks or permanent upgrades. Start another normal run afterwards.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · Polbol201: Every achievement in Haste

Complete the restricted Shard runs

Start with Shard 1. It has a short early route and no Fragment Disruptions. Use it for Perfect Landing Master, Iron Man, S Star and Bare Bones if they have not appeared naturally. Split them into separate runs when trying to do everything at once causes repeated failures.

Then prepare Shard 10. For Perfection, items are allowed and every scored Fragment must finish at S without any damage. For The Machine, the inventory must remain empty and every landing must be Perfect throughout the full Shard, including the final boss.

Read those two solutions before starting. Avoid question-mark encounters and any node that grants an item when following the no-item route. Decline optional rewards. Do not spend a whole run collecting items and donate them near the end. Equip Sage's Cowl as an ability before entering, which is separate from the temporary items prohibited by the trophy.

Practise the final arena before attempting the whole Shard with only Perfect landings. Its ground changes as machine parts break. The next landing must be checked again after each hit, even when the target approach was clean. The dedicated final-boss section in The Machine explains that sequence.

Perfect Landing

silver

Complete a Fragment with only perfect landings

Complete one ordinary Fragment with every landing labelled Perfect, then reach its exit portal. Start on Shard 1 so there are fewer obstacles and no Fragment Disruptions to complicate the attempt.

Read the next downward-facing slope before Zoe leaves the current ramp. Hold your Dive input to shorten a high arc, then release when the intended surface is reachable. Steer across the terrain if the slope directly ahead would make you hit an uphill face. A dive changes the fall, so holding it until contact is not automatically correct.

Practise on the ordinary Chill preset and judge the attempt by the displayed landing words. A single Good landing fails this restriction even if the resulting speed is high. Choose a broad slope you can read instead of aiming for a narrow pickup line.

You only need one Fragment here. A poor earlier Fragment in the same Shard does not prevent a later clean Fragment from qualifying. If this level has already had an imperfect landing, finish it and try the next one, or restart a fresh Shard 1 attempt. The full-Shard requirement is separate in Perfect Landing Master.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · Haste community: hold the controller dive input · OtherPlayers: slopes, landings and energy · The Weakest Link: Shard 10 challenge guide

Perfect Landing Master

gold · difficulty

Complete a Shard with only perfect landings

Finish a complete Shard with every landing Perfect, including landings during the boss encounter. One perfect Fragment is not enough. Shard 1 is the simpler place to practise this before the final-Shard version.

Prepare a clean attempt

  1. Choose ordinary Shard 1 with Disaster level 0.
  2. Choose the ordinary Chill preset. Practise reading broad downhill slopes before starting the full clean attempt.
  3. Equip the ability you can control reliably. Board helps carry momentum through a shallow approach. Cowl can adjust height, but do not use it so late that the next contact becomes a steep impact.
  4. Watch every landing label. Good, OK or Bad breaks the restriction for that whole attempt.
  5. Reach the boss with the record intact, then use clean slopes between attacks. Finish the boss and the Shard result.

Items are allowed for this trophy. Landing-correction items can help ordinary runs, but random conversion effects are not a substitute for controlling each landing. Avoid making a build so fast that a minor bump launches you into terrain you cannot read.

If a landing is imperfect, you can continue for practice, distance and other goals. A new flawless attempt starts from the beginning of a Shard. The stricter Shard 10 version is The Machine.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · The Weakest Link: Shard 10 challenge guide · HASTE Wiki: items and equipment · HASTE Wiki: item list · OtherPlayers: slopes, landings and energy

Iron Man

gold · difficulty

Complete a Shard without taking damage

Complete any full Shard without taking damage. I would use Shard 1, keep the route clear of hazards and practise Jumper until the encounter is reliable.

Choose the ordinary Chill preset and Disaster level 0. Treat every actual hit as a failed attempt. Healing back to full health does not undo earlier damage. Finishing with all lives is also not the same as having taken none.

On the Fragments, favour open slopes over risky Spark lines. At Jumper, approach between the projectile lanes, strike the machine, then find a clean route to its new position. Avoid the lava patches left by attacks rather than relying on healing or a spare life.

Items are allowed, so an energy item or an invulnerability effect can support a clean run. An effect that only activates after taking damage has already allowed the condition to fail. Do not choose a self-damaging item during this attempt.

Finish the boss and the result screen with no damage recorded. If you are hit, use the rest of the run for practice or start again. Untouchable later adds Shard 10 and an empty-item restriction.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · The Weakest Link: Shard 10 challenge guide · HASTE Wiki: item list · Levas: Haste all bosses and endings

S Star

gold · difficulty

Complete a Shard with only S Ranks

Complete an entire Shard with S on every scored Fragment. A single excellent level does not qualify, and a mixture of S and A does not count. Shard 1 is the easiest early route to learn.

Ranks measure how quickly you escape relative to the Collapse. Use the ordinary Chill preset and maintain forward progress towards the portal. A Perfect landing is a movement grade, not the Fragment's final rank.

Move promptly towards the exit, keeping a series of controlled launches and landings. Use the estimated rank display while running, then check the actual result before choosing the next node. Shops and conversations do not have a normal running rank to earn, but every Fragment that gives a rank must be S.

Items are permitted. Buy manageable Boost and energy recovery if they help maintain the early pace. Avoid long collectible detours once the build works. Finish the boss and the whole Shard.

If a result drops below S, the current attempt no longer meets the condition. Continue for other progress or begin a fresh Shard. For the Shard 10 no-damage combination, use Perfection.

SourcesLandfall: Haste FAQ · Platinum Pursuit: Haste PS5 trophy definitions · The Weakest Link: Shard 10 challenge guide · C9 boubou: Haste achievement guide

Bare Bones

silver

Complete a Shard without spending any Sparks

Complete a whole Shard without spending Sparks at any point in that run. Pick Shard 1 and leave every purchase and paid reroll alone. You may collect Sparks while running.

The simple route is to pass through Research Outposts without manifesting an item or rerolling their stock. Do not accept an encounter option that asks for a Spark payment. Keep your balance for the whole run and defeat the boss using your ability and ordinary movement.

The Captain's permanent upgrades and an ability chosen in the hub are separate from spending this run's Sparks. Prepare those before entering. There is no need to remove legitimate permanent progression from the save.

The restriction is spending, while The Machine has a separate no-items condition. Do not assume these are interchangeable. I would avoid free purchases as well for this straightforward attempt and simply finish the first Shard without shopping.

If you accidentally buy or reroll, begin another attempt. Returning to a high balance later does not undo the expense.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · C9 boubou: Haste achievement guide · Polbol201: Every achievement in Haste · HASTE Wiki: items and equipment

Perfection

gold · difficulty

Complete Shard 10 with only S Rank and without taking damage

Finish Shard 10 with S ranks on every scored Fragment and no damage anywhere in the attempt. Items are allowed. Perfect landings help speed, but this trophy does not demand that every landing be Perfect.

Prepare the run

Use ordinary Shard 10 on the Chill preset at Disaster level 0. Avoid every hit and keep moving towards the portal while maintaining control.

Equip Sage's Cowl and practise the final arena first using The End Of Everything. A Cowl burst spends energy to gain height. Do not use all available charge merely to travel faster at the start of each Fragment.

Keep both conditions intact

  1. Take open, readable routes and favour nodes that do not add hazards or direct health loss.
  2. Buy useful energy, speed and defensive items. Dynamo Treadmill or Plutonium Coin can help keep the ability available. An effect that heals after damage does not repair the trophy condition.
  3. Check every actual Fragment result. If any rank is below S, start another attempt for this trophy.
  4. If you are hit, the no-damage condition has failed even if the health bar later refills.
  5. Reach the final arena, follow a controlled circuit through its fifteen parts and finish the Shard without a hit.

Do not take self-damaging items such as Experimental Thrusters during an attempt in which you might land imperfectly. Defensive items can help, but avoid assuming a percentage damage reduction makes every collision harmless.

You may combine this with The Machine by also keeping an empty inventory and only Perfect landings. I would split the runs if chasing all four restrictions is preventing progress. After a failed restriction, the rest of the attempt can still serve as boss practice, but a valid trophy run begins again at the Shard's start.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · Landfall: Haste FAQ · The Weakest Link: Shard 10 challenge guide · C9 boubou: Haste achievement guide · HASTE Wiki: item list · HASTE Wiki: Final Machine

Untouchable

gold · difficulty

Complete Shard 10 with no Items and without taking damage

Finish ordinary Shard 10 with no items acquired and no damage taken. Abilities such as Sage's Cowl and the Captain's permanent upgrades are separate from temporary run items and can be used.

Before starting, obtain and equip the Cowl, choose Disaster level 0, and practise the final machine using The End Of Everything. Choose the ordinary Chill preset and avoid every hit.

Keep the inventory clean

  • Do not manifest anything in a Research Outpost, including a free item.
  • Avoid question-mark encounters, which can force a gift or harmful effect.
  • Read every Fragment Disruption before choosing a node. Avoid effects that grant an item.
  • Decline any optional item reward after a harder or Void Fragment.
  • Do not rely on accepting an item and donating it later.

Ordinary Sparks and a chosen ability are allowed. The restriction is not a ban on collecting currency or using the Cowl. Without items, energy has to come from the movement itself, so favour safe, clean landings and keep a burst for gaps.

Complete all the Fragments and the fifteen-part final arena without being hit. Good landings are allowed here. If you also keep every landing Perfect, the run can meet The Machine. S ranks are not a separate requirement for this trophy.

A hit or unwanted item means the attempt no longer follows this route. Continue for practice or restart the Shard from the beginning. The health bar refilling or the item disappearing later is not a reason to assume the attempt is safe.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · HASTE Wiki: items and equipment · The Weakest Link: Shard 10 challenge guide · Polbol201: Every achievement in Haste · Haste community: avoiding encounter items · Haste community: perfect Shard 10 planning

The Machine

gold · difficulty

Complete Shard 10 with no Items, without taking damage, and only Perfect Landings

Complete all of Shard 10 with an empty item record, no damage and only Perfect landings. This includes the final boss. It does not require S ranks, although a fast enough clean run can also earn Perfection.

Before entering

Finish the story first and learn the final machine on an ordinary equipped attempt. Obtain Sage's Cowl from Daro, equip it through the ability selection and practise its upward bursts. It is an ability, not a prohibited shop item. Permanent Captain upgrades are allowed.

Use ordinary Shard 10 on the Chill preset with Disaster level 0. Check your assigned Dive and Ability buttons before entering. Avoid all damaging collisions and health loss, and judge every landing by its label. The route does not rely on a force-close or save rollback.

Choose a route that stays item-free

Check the next map node before entering it. Avoid question marks and any Fragment Disruption that grants an item. Do not buy from a shop, even at zero cost. Decline optional rewards after difficult or Void Fragments. There is no need to take a risky reward node merely to make the run's path look shorter.

Look at the item bar after any interaction. If an item has been acquired, do not assume donating it later will restore eligibility. Start again for a clean attempt.

Make every landing deliberate

  1. Before leaving a ramp, identify the next downward slope you can reach.
  2. Hold your Dive input when a shorter descent is needed. Release when the selected slope is in range.
  3. Use the left stick to adjust the direction of approach. A slight sideways line can turn an uphill collision into a smooth downhill contact.
  4. Use your Ability input for a Cowl burst if you are short of the safe landing. Correct early enough that the next contact is still controllable.
  5. Check that the landing says Perfect. The sound cue can help, but the word is the useful confirmation.

Do not force long airborne lines without checking where they end. Small bumps can create extra landings, and a Good landing fails just as surely as a Bad one. If an unfamiliar set piece appears, prioritise a readable line over a risky Spark pickup. Sparks are not needed to buy anything on this attempt.

Prepare for the final boss

The final arena is the hardest part of this route. Practise it on an ordinary story clear before carrying a flawless attempt through the whole Shard. Use the fifteen-part encounter explanation in The End Of Everything, then add the landing discipline below.

Equip Sage's Cowl and buy useful permanent energy upgrades from the Captain beforehand. During this no-item attempt, clean movement supplies the energy needed for corrections. Repeated Cowl bursts can drain the bar faster than landings refill it. Keep enough charge for the next gap instead of spending everything to reach a target faster.

Do not break the first part immediately. Its destruction starts the countdown. Use the approach beforehand to build controlled speed and energy, locate the blue-linked parts, and choose your first target together with the ground you will use after it. Plan a circuit in one direction around the centre, taking reachable outer and inner parts as you pass. Clockwise is a useful starting plan, but the next safe landing matters more than a rigid target order.

Break a part, then solve the next landing

The ground rises, falls and separates as the fight progresses. A line that was safe before a part broke may now lead into the near face of a mound or over an opening. The dangerous moment is often the landing after the hit, rather than the target contact itself.

Repeat this sequence for each part:

  1. Look beyond the target before hitting it. Identify a broad patch of ground you can use afterwards. Prefer the far, downward side of a mound to its steep approaching face. If there is no readable exit, adjust the approach before committing.
  2. Strike the part, then look back at the ground. Recheck its height and the gap immediately after the break. Do not steer straight at the next blue connection while assuming the old landing line still exists.
  3. Clear a raised face early. If the ground ahead has risen or you are short of the next platform, release Dive and use the Cowl while there is still room to gain height. Carry over the lip towards usable ground beyond it. Waiting until Zoe is already against the face leaves little room to recover.
  4. Adjust a steep descent separately. When you already have clearance but are dropping too sharply, a Cowl burst before contact can flatten the approach. Practise the timing over broad slopes first. One burst does not guarantee Perfect, especially after a steep dive, and repeated bursts can leave no charge for the next crossing.
  5. Check the actual landing label. It must say Perfect. Then use that landing to regain flow and read the next part together with its exit. Target destruction does not exempt any intervening landing from the restriction.

Use Dive only when a shorter arc will reach the selected surface. Holding it through an uncertain post-hit descent makes the correction harder. If the direct line would hit an uphill face, steer across the slope or take another reachable platform to approach from a better angle. A little extra travel is preferable to a guaranteed imperfect impact.

Keep the last parts controlled

Follow the remaining blue connections to locate intact parts. As the floor fragments, avoid diving into a low pocket without first seeing how you will leave it. Do not spend the last available Cowl charge merely to touch a part when the ground beyond it is out of reach.

If a part ends up behind you, turn through a controlled loop over usable ground instead of forcing a sharp reversal above a pit. Recheck the timer while airborne on a safe line. The answer to a late remaining target is a clean reachable approach, rather than rushing into whichever face is closest.

Keep checking labels through the final part and any remaining contact before the ending takes over. Let the ending and run result finish. A full health bar and an empty item bar are useful checks, but neither proves that every earlier landing was Perfect.

What went wrong Adjustment for the next attempt
Good immediately after a part broke Read the new ground height after the hit and choose the descent again.
Hit the approaching face of a raised mound Begin the clearance burst earlier or approach across the slope.
Reached the platform but landed too steeply Release Dive earlier and practise a Cowl correction before contact.
Ran out of energy between parts Use fewer unnecessary bursts and favour reachable clean landings that restore energy.
Missed a target while focusing on the floor Use the blue connection to find it again, then return on a controlled loop.

External video: Perfect-only final-boss route with no items (SullySyde). This focused boss demonstration shows the changing ground, Cowl corrections and target approaches. The complete trophy attempt also needs the earlier Shard 10 Fragments to satisfy all three restrictions.

Recognise a failed attempt

Any imperfect landing, actual damage or acquired item is a reason to stop treating that run as eligible. You can still use it for boss practice. A fresh restricted attempt begins at the start of Shard 10, and Same Seed repeats the layout without undoing the earlier mistake.

The developer fixed an issue where an imperfect landing after entering a portal could incorrectly prevent this trophy. Install the current patch before attempting repeated clean runs. If every condition looks correct but nothing appears, let the result screens finish and check the PS5 trophy list before restarting the game normally.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · The Weakest Link: Shard 10 challenge guide · HASTE Wiki: items and equipment · Polbol201: Every achievement in Haste · OtherPlayers: slopes, landings and energy · Haste community: hold the controller dive input · HASTE Wiki: Final Machine · Levas: Haste all bosses and endings · Landfall: patch 1.11.b on all platforms · Haste community: perfect Shard 10 planning · Haste community: avoiding encounter items · SullySyde, Perfect-only final boss with no items · Fel, Sage’s Cowl movement guide · Final arena terrain and landing discussion

Unlock and manifest the item collection

Check Gan's item catalogue in the hub. First fill the unlocked pool for The Archivist, then buy each distinct item from a Research Outpost for Shopocalypse. Continue successful Shard 10 runs when the early Shards stop adding items, since later clears earn more Antisparks.

Use a separate shopping run. Take income items, collect Sparks on safe lines and keep enough money for missing purchases before spending on rerolls. Buy the Captain's permanent rarity upgrade when available to help the Legendary search. Shop stock is random, so use the catalogue's manifestation marks to guide purchases.

Keep three Legendary items together in one run for Legendary Overload. Finish the fifty challenge encounters while revisiting Shards. The repeatable route for Veteran avoids relying on an old shared seed that may have changed after an update.

Spender

bronze

Spend 5000 Sparks in a Shard

Spend a cumulative 5,000 Sparks within one Shard attempt. This is money paid, rather than a 5,000-Spark balance, and purchases from several separate runs do not combine.

Use an ordinary Shard 10 shopping run on Chill, with the preset's normal shop prices. Only Sparks actually spent count towards this target.

Build a budget, then use it

  • Take routes with Research Outposts and collect the Spark lines you can reach safely.
  • Buy an income item when available. Interest generates Sparks over time, Shimmering Condenser generates them through travel, and Steady Investment rewards Perfect landings.
  • Keep enough movement and healing to reach the later shops. A run lost before the next Outpost cannot spend its remaining balance.
  • Buy items across successive shops until the total actual purchase cost reaches 5,000. Keep a running total if you are specifically farming this rather than shopping naturally.

If money is the bottleneck, collect Sparks on safe routes and choose shops after the income effects have had time to work. Free reward items do not count as purchases. Price reductions also mean you must buy more items to spend the same total.

You do not need all the money at once. Keep spending over the same attempt and let the purchase that crosses the threshold register. If the run fails short of the target, retry with a better income build.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · Polbol201: Every achievement in Haste · HASTE Wiki: item list · HASTE Wiki: items and equipment

Shopocalypse

silver · collectible · grind

Manifest all Items

Manifest every distinct shop item at least once across your runs. Manifesting means purchasing the item from Gan at a Research Outpost. Unlocking its catalogue entry, receiving it from a Void reward, or choosing it during Endless is not the same purchase.

Complete The Archivist first, or keep unlocking the remaining pool while shopping. Open Gan's item catalogue in the hub and use each entry's manifested indicator to identify what still needs buying.

Clear the missing purchases

  1. Use an ordinary Shard 10 run, which gives a long route with multiple shopping opportunities.
  2. Choose the ordinary Chill preset. Build income with items and safe Spark pickups, keeping money for missing purchases before paying for rerolls.
  3. Visit Research Outposts and buy the unmanifested items offered. Merely highlighting an item or revealing stock is not enough.
  4. Reroll stock when the build can afford it, then continue to another shop.
  5. Return to Gan's catalogue between runs and check which entries remain unmarked.

The Captain's permanent rarity upgrade can help the Legendary search. Check every shop for the actual missing entries, including Common items. Luck changes chance-based item effects and does not itself improve the shop stock's rarity.

A duplicate purchase does not fill another missing entry. You also do not have to hold the entire collection in one run. Avoid taking so many speed items that you can no longer reach the next shop safely. If you obtain a missing item as an encounter or Endless reward, still buy that item from Gan later.

Keep repeating shopping runs until all catalogue entries show the manifestation mark. If the collection looks complete but the trophy waits, finish the current Fragment/run, return to the hub and check the entries again. Do not delete the save to force the check.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · HASTE Wiki: items and equipment · shokanayu: Haste mechanics FAQ · C9 boubou: Haste achievement guide · Polbol201: Every achievement in Haste · Haste community: shop manifestation requirements · Haste community: the manifested item indicator

The Archivist

silver · collectible · grind

Discover all Items

Unlock the complete item pool. This is separate from buying every item, which is Shopocalypse.

Items are discovered as you earn Antisparks from Shard attempts and the game processes the unlocks after a run. An item's discovery makes it available in later stock. You do not need to find a unique collectible hidden in each procedural Fragment.

Talk to Gan, the Researcher, in the hub and inspect his item catalogue. Use the remaining locked entries as the checklist. Then complete more Shards and let the result screens finish before checking again.

When early runs stop giving new entries

Replay Shard 10 once you can clear it reliably. Later successful runs give more Antisparks than repeatedly failing the first few levels of an early Shard. The game tracks progress towards another discovery, so a run with no new item does not by itself mean the save is broken.

Avoid buying extra optional abilities while concentrating on item discovery. Ability purchases can reduce the stored progression towards the next unlock. Obtain the Cowl needed for the difficult runs first, then leave the other ability purchases until the collection is complete if you want the shortest cleanup.

Continue until the catalogue has no undiscovered item entries. The current in-game catalogue is the useful target, rather than an old launch-era item count. Shops can then supply every entry for its separate manifestation mark.

If several successful late-Shard clears produce neither unlocks nor any visible progress, update and restart the game normally before reporting the issue. Keep the existing save. One short run with no reward is not evidence that all discovery has stopped.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · HASTE Wiki: items and equipment · shokanayu: Haste mechanics FAQ · Polbol201: Every achievement in Haste · C9 boubou: Haste achievement guide
Spoiler: reveal trophy

Veteran

silver · grind

Play 50 Challenges

Play fifty challenge encounters cumulatively. These are the minigames found through question-mark encounter nodes, rather than the harder ordinary Fragments or Time Trial mode. They do not need to be fifty different challenges.

Take these nodes during normal story and collection runs whenever the build is not following a no-item restriction. Read the local objective before moving. Challenges include collecting targets, traversing dangerous terrain, surviving attacks or covering a small looping course.

Find a short repeatable encounter

  1. Start an ordinary Shard and clear the first Fragment.
  2. On the route map, look for an early question-mark node you can reach.
  3. Enter it and check what happens. A conversation or free gift is not a played minigame.
  4. If it is a short challenge, complete it and return to the map so the result can register.
  5. Use Restart Shard and choose Same Seed. Run the same opening route and complete that challenge again.
  6. Repeat until the cumulative total reaches fifty.

If the first seed has no early challenge, or the encounter is a slow one, choose a new seed and search again. Once a good one is found, keep using Same Seed. Switching back to New Seed after every success would lose the repeatable route.

Finish the objective rather than assuming that entering and abandoning an encounter is enough. For a target-collection challenge, take the required targets and the exit. For survival, remain alive through its timer. For a course-covering challenge, fill the displayed progress before leaving.

A shared seed from an older guide can produce a different challenge after an update, so finding an early encounter in your installed version is more reliable. This grind also adds distance. Do it after the no-item Shard 10 attempts, since encounters may grant items.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · HASTE Wiki: random encounters · HASTE Wiki: node variants · Polbol201: Every achievement in Haste · C9 boubou: Haste achievement guide · Landfall: patch 1.11.b on all platforms
Spoiler: reveal trophy

Touched by Legends

bronze · collectible

Get a Legendary Item

Obtain an item with the Legendary rarity label during a run. It must actually enter your inventory. Revealing or unlocking its catalogue entry is not enough.

Use an ordinary Chill Shard with repeated Research Outpost visits. Buy the Captain's relevant permanent rarity upgrade when available, then save Sparks for a Legendary when it appears. Income items can support the search without spending the shop budget on repeated rerolls.

Legendary items include General Relativity, Overcomplicated Coin, Flashback, Otherworldly Contact and Portable Harvester. The shop's rarity label is the check, so do not confuse an Epic item with a Legendary because its effect seems strong.

Continue searching if stock does not contain one. You can keep this run going towards Legendary Overload, which needs three together.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · HASTE Wiki: item list · shokanayu: Haste mechanics FAQ · Polbol201: Every achievement in Haste
Spoiler: reveal trophy

Legendary Overload

silver · collectible

Have 3 Legendary Items at once

Hold three Legendary items at the same time in one run. Three lifetime discoveries or purchases from separate attempts do not combine.

Use an ordinary Shard 10 shopping attempt on Chill after a large part of the item pool is unlocked. Buy the Captain's permanent rarity upgrade when available and visit as many Research Outposts as the route allows. Take income items to support paid purchases. Buy the Legendary-labelled items offered and keep them.

If an Outpost contains no useful Legendary, reroll when you can afford to do so. Take an income or energy item if it helps keep the search alive. Do not donate one of the three required Legendaries at a Rest Spot before the third is obtained.

There are safer and riskier Legendary effects. Dangerous Investment Scheme loses health when collecting Sparks, Experimental Thrusters loses health on non-Perfect landings, and Wingspan loses health on close calls. Prefer effects that fit your current build. If you need a harmful one as the third, buy it when the other two are already held rather than carrying its drawback through the whole run.

The trophy can register when the third Legendary enters the inventory. Keep the run alive long enough for that acquisition to complete. A failed attempt before the third means starting another three-item collection run.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · HASTE Wiki: items and equipment · HASTE Wiki: item list · Polbol201: Every achievement in Haste

Finish Endless and distance cleanup

Enter the separate infinity-marked Shard in the hub for Endless. Choose its easiest available difficulty, use the item selection breaks to build healing, energy and controllable speed, and finish thirty levels in that single attempt. Ordinary Shard Fragment clears do not contribute to this thirty-level requirement.

Leave Megamarathon until the other routes are complete. Check the statistics character in the hub, then keep running ordinary Shards or Endless at a speed you can control. There is no need to complete a 5,000-kilometre single run.

Use the individual trophy entries for any remaining restriction or counter. If a cumulative notification is delayed, finish another Fragment and return to the hub before assuming the saved total has failed. Keep the existing save and legitimate progress.

The Entire Universe

platinum

Unlock all Trophies

Earn the other 29 trophies on this PS5 list. The final work is usually the restricted Shard 10 clears, every item manifested in Gan's shops, fifty challenge encounters and the 5,000-kilometre total.

Use the remaining entries in Trophies to identify the missing condition. There is no additional ending, Disaster crown or online requirement for the platinum.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions
Spoiler: reveal trophy

Ultramarathon

bronze · grind

Run 500 kilometers

Travel a total of 500 kilometres across your runs on the same save. This is cumulative, so it does not require one long Shard. The story, restricted attempts and collection runs all build towards it.

Keep playing the other objectives first. The hub's statistics character lets you check the recorded travel total. If the trophy has not appeared when the total crosses 500, finish another ordinary Fragment and return to the hub to let the result register.

Avoid forcing an uncontrolled speed stack purely for this early milestone. Megamarathon is the longer version and includes the safe cleanup plan.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · Polbol201: Every achievement in Haste · Haste community: distance tracking and ordinary runs
Spoiler: reveal trophy

Megamarathon

silver · grind

Run 5000 Kilometers

Players have reported delayed or incorrect distance totals, especially with extreme-speed loops. Update the game, check the hub statistics and finish another ordinary Fragment before assuming the total is lost.

Accumulate 5,000 kilometres on the same save. The 500-kilometre trophy is only one tenth of this target. Finish the other objectives before adding a dedicated grind.

Make the remaining distance useful

Check the statistics character in the hub and note the saved total. Then play ordinary Shard 10 runs or Endless with a controllable movement build. Choose energy recovery, healing and sustained Boost so the run stays alive and keeps moving. This also produces more opportunities for missing items and challenges in ordinary Shards.

The requirement is distance travelled, not 5,000 completed levels or 5,000 kilometres in one sitting. Continue clearing Fragments so progress is regularly committed. Check the recorded total after a run rather than guessing from how long the game has been open.

An income-and-speed build can make distance accumulate faster, but adding every speed multiplier can send Zoe beyond practical control. I would keep a speed at which you can still steer, land and reach exits. Do not base the entire grind on an extreme-speed airborne loop.

If the counter looks wrong

Distance tracking has had bugs, and the developer's later patches include tracking fixes. Update the game before grinding. If a long attempt appears not to have registered, return to the hub, start a new ordinary run, finish a Fragment and check again. Some players have reported a delayed update after doing this.

If the saved total becomes negative or repeatedly fails to increase, stop that extreme-speed method and preserve the save. Record the before-and-after totals and report the problem to Landfall. Starting over is not a proven repair, and a PC save-editing or achievement-unlocking tool is not a PS5 solution.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · Landfall: Haste patch notes · Landfall: Haste FAQ · C9 boubou: Haste achievement guide · Polbol201: Every achievement in Haste · Haste community: distance tracking and ordinary runs

Endless

silver · difficulty

Clear 30 Levels in Endless Mode

Clear thirty levels in one Endless attempt. Thirty ordinary Fragments spread across separate story Shards do not count.

After finishing the story, return to the hub and find the separate Shard marked with an infinity symbol. Enter Endless and choose its easiest available difficulty for this cleanup. Disaster Mode is optional and can remain off.

Endless moves from one running Fragment to the next without the ordinary branching shop/rest route. At its item selection breaks, choose effects that keep the attempt reliable. Healing, energy recovery and controllable Boost are more useful than stacking so much speed that you cannot steer.

Keep reaching each exit and use the level counter to follow the attempt. Complete the thirtieth level, then let the next transition finish. If the trophy does not appear immediately, clear the next level as well before ending the run.

A loss before the target requires another attempt. The distance travelled still helps the cumulative trophies. Return to the hub through the normal menu after finishing, and let the game save before closing it.

SourcesPlatinum Pursuit: Haste PS5 trophy definitions · Landfall: Haste FAQ · Landfall: Haste patch notes · Polbol201: Every achievement in Haste · HASTE Wiki: items and equipment

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