Start with the campaign choices below, then read Act 1 in Roadmap before leaving the nautiloid. The three act sections follow the game's acts. Read the current act's warnings first, then use its linked trophy solutions for the exact quest, puzzle or combat steps. Trophies is the lookup view for individual entries. Open hidden-trophy panels when you are ready for their details. Cleanup collects tasks that are not assigned to a particular act, but these still need doing before the finale.
Platinum and 100% at a glance
| Estimate |
Platinum |
100% with Honour Mode |
| Difficulty |
7/10 |
8/10 |
| Total time |
150–200 hours |
190–270 hours |
| Recommended playthroughs |
2 |
3 total |
The 100% estimates include a separate Honour Mode run after platinum and assume you finish it on your first attempt.
Choose your run before character creation
For the first run, I recommend Balanced and a custom character other than the Dark Urge. Follow the refugee and Karlach routes, take the one-off boss trophies, and use the listed saves for alternate endings. Explorer also works for this run, apart from the temporary difficulty change explained in Jack-of-all-Trades. Reserve a second run for the Dark Urge choices. Start that run on Tactician and never lower its difficulty if you want Critical Hit.
I recommend two runs to keep the conflicting choices manageable. A single campaign needs more branching saves and workarounds.
Base game tracks the 54 PlayStation trophies needed for platinum. Foehammer belongs to the separate Honour Mode group. Choose All trophies or select Honour Mode to include it.
For Honour Mode, learn the fights on Tactician first. Budget another 40–70 hours for the Honour Mode run. Bosses gain Legendary Actions, and you have one save for the campaign. If the whole party falls, you’ll need a fresh run to earn Foehammer.
Plan these from Act 1
- Leave No One Behind: protect the refugees across all three acts. Start with Rolan and Arabella in the Grove. Check each act before advancing.
- Hot Date: recruit Karlach, work with Dammon and start her romance at the Grove celebration. Waiting until Act 3 is too late.
- She Cannot Be Caged!: Sazza must survive three encounters across Acts 1 and 2. The Act 1 route below protects the Grove while sparing her. Retain its backup save until the Moonrise rescue.
- Embrace Your Urge / Sins of the Father: select the Dark Urge origin at character creation. These cannot be added to a normal custom-character run later. You can resist early urges and still take the required Act 3 branch.
- Companions: recruit Astarion, Gale, Wyll, Shadowheart and Lae'zel. Speak with them at camp and take regular long rests. Their early scenes and quests lead to several trophies.
Save before committing
Keep these manual saves separately. Do not overwrite earlier checkpoints with one rolling save. This branching plan is for a normal campaign, not Honour Mode.
- Resolving the Grove: Rolan stays, Arabella is safe, Karlach and Dammon are alive, Sazza has been defended.
- Grove celebration: Karlach's romance starts that night.
- Last Light Inn: Save before you speak to Isobel upstairs. After the attack, check on Cerys and the other refugees downstairs before keeping the result.
- Shadowfell pool: Both prison groups escaped. Rolan returned. Karlach's Act 2 scene played.
- Murder Tribunal and Orin: Keep a separate branch for each irreversible allegiance choice.
- Morphic Pool: City quests finished. Final party chosen.
- Finale transformation and final decision: Preserve both the character choice and ending branches.
Also save before one-off bosses. A late-game save cannot restore an earlier missed romance or quest.
Finish the current act's checks before accepting a warning that quests or regions will change. There is no chapter-select cleanup and no open-world postgame after the ending.
Start an unmodded save and keep it unmodded: removing mods later does not restore trophy eligibility for that save.
Use the act checks
During the first campaign, read books, dig up treasure and gather alchemy ingredients as you explore. Check Cleanup before each act transition and finish what remains before the Morphic Pool. A missing earlier quest or romance needs an earlier save or the next campaign, not a return trip after the credits.
On the second campaign, use the Dark Urge warnings in each act and the Tactician advice in Critical Hit. You do not need to repeat trophies already earned. After platinum, the optional third campaign follows Foehammer with its single-save rules.