Published guide

Trophy guide

GRIS

A one-playthrough platinum route with all 28 mementos, grief encounters, stone piles, apples and magic fowls.

PS5

Trophies
18
Difficulty
2/10
Completion time
4–6 hours
Playthroughs
1, with chapter-select cleanup

Before you play

Known trophy issues
None known
Missable trophies
None known
Chapter select
Available
Postgame cleanup
Available

All 18 PS5 trophies are offline. There is no difficulty requirement. Finish the story to unlock chapter select. Missed encounters and collectibles can be recovered there, but the wind and eel challenges need clean attempts through their sections.

Your route to completion

Start a new game, walk right until Gris can run and jump, then turn back for Denial. Use Roadmap to see the next chapter's trophy opportunities before entering it. The linked solutions give the exact actions, and Trophies lets you look up an individual unlock. These six stages follow the game's prologue, four main regions and ending.

I recommend keeping Mementos open alongside the current stage. Its labels follow each region, so P1 means the first prologue memento and D1 the first desert memento. The second prologue pickup needs swimming and comes much later. Stars build the bridges needed for the story. Mementos are the optional glowing circular collectibles.

We'll handle the wind and stone piles in the desert, feed the forest companion before leaving him, then prepare for both eel chases in the water region. In the final large region, learn to sing and visit both sides for the remaining collectibles and fowls. Collect all 28 mementos, watch the hidden memory, finish the last grief encounter and let the credits end.

If something is missed, finish the story first and use Extras → Chapter Select for cleanup. The saved memento collection carries over between chapter replays. For the wind or eel challenge, read its retry instructions before starting so a failed attempt does not carry on into a later checkpoint.

Return to the opening statue

Move with the left stick and jump with Cross button. Once you can jump, go back to the starting statue for Denial before continuing right.

Collect P1 from Mementos while searching for the third star. Leave P2 for after swimming is unlocked. Cross the star bridge and stand in the stone hand for Red, then continue through the central temple toward the desert. The temple's wall markings show the mementos found in each region.

Red

bronze · unmissable

A color has been brought back

Cross the three-star bridge near the end of the prologue and stand in the stone hand. The scene restores the first colour and awards this automatic story trophy.

SourcesPrologue

Denial

gold · optional

First stage

Prologue, before collecting the stars. Walk right from the opening until Gris recovers enough to run and jump. Turn around and go all the way back left, jumping over the low obstacle, to the collapsed statue.

When Gris falls to her knees there, stop pressing buttons. Let her get back up on her own and wait for the trophy. If you have already left this area, finish the story and replay the beginning through chapter select.

SourcesPrologue · Trophy guide

Cross the desert and clear the windmill cavern

Read Sandstorm before moving out into the wind. Shelter during gusts until you learn Heavy, then hold R2 buttonR2 to stay braced with the default PS5 controls. For a ground slam, jump and hold R2 buttonR2.

Follow D1–D4 in Mementos. The walking stone shelter at D2 moves past its pickup, so climb through it promptly. After the wind challenge unlocks, take the wind-assisted D4 detour before breaking the bell floor. Read Anger before slamming anything in the statue room below. You have only three impacts, so each must break one of its three fragile statues before the room ejects you.

The cavern beyond contains all 14 piles for Inuksuit and D5–D7. Break the piles as you explore the star branches. Get both final piles before activating the giant windmill, then continue to the hand for Green.

Green

bronze · unmissable

A color has been brought back

After the giant windmill, cross the floating rocks to the statue's hand. The colour-restoring scene awards this story trophy. Finish the cavern's stone piles before leaving for the hand.

SourcesWindmill cavern

Anger

gold · optional

Second stage

Desert, the chamber below the large bell. First take the optional wind-assisted D4 detour in Mementos, then return to the bell. Jump and hold R2 buttonR2 to slam the cracked floors until you enter the pale room full of statues.

You have only three Heavy impacts in this room. The third automatically ejects Gris, even if a statue remains. Before slamming, locate the three breakable statues with solid tops you can stand on. The decorative background statues do not count.

Jump onto a breakable statue, then jump and hold R2 buttonR2 to destroy it. Repeat on the other two, using one slam per statue. Do not waste a slam on the floor. Breaking the third statue awards the trophy as the scene carries you out. If you are ejected without it, quit and choose Continue promptly to retry from the nearby checkpoint, or replay the desert's bell section after finishing the story.

SourcesDesert wind · Trophy guide · PS5 trophy guide · Collectibles and challenges · GRIS PS5 review

Sandstorm

silver · optional

Avoid the storm

Desert, from the first gusts until the tall bowed statues. Get through the windy stretch without being knocked over. Ordinary movement during calm weather is safe. Being blown into a tumble spoils the attempt.

  1. Before Heavy is unlocked, move between buildings and low sheltered spaces. Stop inside shelter as the wind rises. The small windmills warn you of the next gust. Wait for calm before attempting the star bridge.
  2. Climb through the walking stone shelter promptly for D2 in Mementos, then keep using shelter until the ability tablet grants Heavy.
  3. From then on, hold R2 buttonR2 before a gust reaches you. Stay in the heavy cube form throughout the wind, including the long continuous gust before the bowed statues. Walk while braced where the path allows it.

The trophy appears at the end of this wind section. Only then take the wind ride to D4.

If you are knocked over, immediately press Options button, quit to the main menu and choose Continue before advancing to another save point. If the failure has already been saved, finish the story, then restart the desert from its first checkpoint in chapter select. The clean attempt covers the whole windy section, not just its last gust.

External video: desert wind and shelter route (Trophy Tom, 2:39).

SourcesDesert wind · Trophy guide · Collectibles and trophy walkthrough

Inuksuit

silver · collectible

Break the stone piles

Desert, windmill cavern after the bell chamber. Break all 14 small stone piles before the giant windmill carries you out. They wobble when approached. Jump above each pile and hold R2 buttonR2 to slam it.

Use this order while collecting the stars and D5–D7 from Mementos:

  1. At the first cavern entrance reached from the small windmill blade.
  2. Farther left, at the end of the low passage.
  3. Above that passage. Use the walking rock to reach the stairs, then check the left side of the first round mechanism.
  4. In the alcove to the right of that mechanism.
  5. Across its left star bridge, before going outside for the first star and D5.
  6. Back inside, across the right star bridge once that star is collected.
  7. Continue right, then turn back along the upper walkway. Break the pile in the small tower before slamming its cracked roof.
  8. On the large floating rock reached above that broken roof. D6 is off to the right.
  9. At the entrance to the next cavern, after the slide back left.
  10. At the far left of the room with the two white pressure platforms.
  11. In the upper passage to the right of that mechanism, on the way to the star trapped behind a large rock. Complete that branch before taking the left branch to the balloon and D7.
  12. Once both branch stars are collected, climb the new star bridge above the mechanism and check its upper exit.
  13. In the small side chamber on the final staircase toward the giant windmill.
  14. Beside the previous pile in that same chamber.

Wait for the trophy at the last pair before climbing to the windmill's activation ledge. If it does not appear, check the alcoves and both sides of the mechanisms before leaving. For later cleanup, replay the windmill cavern from the desert checkpoint before it and break the full set again.

External video: stone piles and cavern detours (Trophy Tom, 12:21).

SourcesWindmill cavern · Windmill walkthrough · Collectibles and trophy walkthrough

Feed the forest friend and follow the bird

Follow F1–F7 in Mementos. Read Apples when the small stone creature starts eating apples. Finish all eight feedings before your paths separate. The apple on his upper ledge is easiest to lose by advancing too far.

Collect the two stars at the ability tablet to gain double jump. Press Cross button again in the air, holding the second press to float. The small red bird flocks boost you upward when you jump through them.

Before leaving the large statue after the tall red-bird boost, attempt to sing with Circle button for Bargaining. You do not need your singing power yet. Follow the giant bird sequence, using its scream for F5, and collect F7 after Blue before returning to the temple.

Blue

bronze · unmissable

A color has been brought back

After the giant bird and bell sequence, follow the route into the statue's hand. This restores blue automatically. There is still a forest memento, F7 in Mementos, on the water-platform route back to the temple.

SourcesGiant bird

Bargaining

gold · optional

Third stage

Forest, after double jump is unlocked. Follow the red-bird boosts upward until a very tall boost brings you beside a large standing statue. Stop at its feet before continuing into the giant bird encounter.

Press Circle button to attempt to sing to the statue. Gris has not regained her voice yet, but the attempt is what unlocks this trophy. If you have passed the statue, return through the forest's chapter-select checkpoint before the giant bird after finishing the game.

External video: the forest statue interaction (Trophy Tom, 25:53).

SourcesRed birds · Trophy guide · Collectibles and trophy walkthrough

Apples

silver · collectible

Feed the forest friend

Forest, while the small stone friend follows you. Let him eat eight apples, including the first automatic one. Use a Heavy slam with R2 buttonR2 on the apple trees or their nearby raised ground to knock down the hanging fruit. Stay close until he reaches and eats each apple.

  1. The first apple falls when you drop onto his tree from the broken bridge. Let him eat it.
  2. Knock down the first hanging apple beside the central structure.
  3. Knock down the other hanging apple in the same tree group.
  4. Cross the treetops to the large tree farther left and knock down its apple. Return to the friend so he opens the passage through the structure.
  5. In the root-filled cave, stay on the lower ground and lead him left to the apple before climbing over the roots.
  6. After smashing the first narrow pillar, walk left just far enough for him to climb onto the upper ledge. Turn back right so he follows along that ledge and eats the apple above you. Do this before bringing him left to smash the next pillar.
  7. Once he has broken that next pillar, slam the apple tree on the ledge before the domed building.
  8. After the two shared floor breaks and long slide, walk left to reunite with him, then lead him back right to the final ground apple.

The trophy should appear when he finishes the last apple. Do not leave him behind until it does. If you spot a missed apple while still together, lead him back to it. Otherwise, use chapter select after the ending and repeat this feeding section from the start.

External video: all eight apple feedings (Trophy Tom, 20:53).

SourcesForest friend and trees · Forest walkthrough · Collectibles and trophy walkthrough

Explore the water and escape the eel

Collect W1–W3 in Mementos while unlocking swimming and gathering the stars for the large shell. Swimming uses the stick, with Cross button for a burst of speed. Before waking the shell with six stars, swim into the dark passage below it for Depression.

Read Eel before standing in the next giant hand. Yellow leads straight into the first chase. Escape without a bite, collect W4 between the two chases for a useful checkpoint, then avoid the second eel until the turtle rescues you. Get W5 on the light-tree route back.

Back at the central temple, swim into the water on its left for P2. That completes the prologue pair before we enter the final main region.

Yellow

bronze · unmissable

A color has been brought back

Wake the large shell with six stars, follow the turtle and climb through the next giant statue to its raised hand. The scene restores yellow and awards this story trophy. Read Eel before approaching the hand, because the first chase follows immediately.

SourcesTurtle and eel

Depression

gold · optional

Fourth stage

Water region, the large shell with six star points. Before handing over the stars, swim straight down beneath the shell into the dark water. When the screen becomes nearly black, feel along the left wall for a passage.

Follow that passage into the hidden chamber and swim up to the statue. Approaching it completes the fourth grief encounter. Return along the same passage to the shell afterwards. If you already followed the turtle away, use chapter select after the ending to replay the shell area.

SourcesSix-starred shell · Trophy guide

Eel

gold · optional

Avoid eel bites

Water region, the two chases after the colour-restoring hand. Avoid every bite in both chases. A bite makes Gris tumble or roll through the water, even though it does not kill her.

Keep swimming away from the eel. Ignore its quick, shallow jaw snaps. Gris avoids those automatically. Save your boost for the attack where the eel opens its mouth very wide. Wait until that wide-open jaw is about to close, then press Cross button. Boosting at a harmless snap can leave it unavailable for the next real bite.

In the first chase, follow the route away to the right. In the second, descend into the wide dark cavern to trigger it, then swim upward away from the eel until the turtle rescues you.

Between chases, collect W4 from Mementos in the narrow tunnel. That pickup gives you a checkpoint before the second encounter. It does not erase a bite from the first chase, so only move on once the first escape was clean.

If bitten, immediately press Options button, quit to the main menu and choose Continue. Retry before reaching another checkpoint. If you carried a failed attempt past a save or the rescue, use Extras → Chapter Select → Chapter 4, second checkpoint after finishing the story and redo both chases. The trophy appears when the turtle rescues you after the second clean escape.

External video: first eel escape and checkpoint detour (Trophy Tom, 31:03). External video: second eel chase (Trophy Tom, 33:07).

SourcesTurtle and eel · Trophy guide · Collectibles and trophy walkthrough · Eel trophy on PS5

Find your voice and sing to the fowls

Take the red birds above the temple into the region of temporary light platforms and reversed gravity. Collect G1–G3 in Mementos before returning the two stars to the ability tablet. This unlocks singing with Circle button.

Follow Magic fowls alongside G4–G7. The first two fowls react when singing is unlocked. Take the left star route first for three more, then the right route for the last two. Singing also opens outlined flowers and wakes the mechanical creatures needed to progress. When gravity flips, the floor becomes the ceiling, so use the red birds and water trees to cross between orientations.

Before leaving the region, check for all seven fowls and all seven G mementos. Return the stars, grow the large tree above the singing tablet and follow its constellation back to the central temple.

Magic fowls

silver · collectible

Sing to the magic fowls

Final large region, after the singing ability. Sing to all seven pink, long-legged fowls with Circle button. They glow in response. The first two react when you gain your voice. Use the left star route before the right so the remaining five follow this order.

  • 1 and 2: On either side of the singing tablet when the ability unlocks.
  • 3: Beside G4 in Mementos, above the first light tree on the left star route. Sing to the flower left of the tree, then boost up and right onto the tower. Sing to the next flower on its roof to release another flock, and use that boost to reach the building above. Jump right and float down toward the light tree. Its light reveals platforms. Climb left once, then right twice to the red birds, and boost up-left to the memento and fowl. Sing beside it.
  • 4: After the first star on the left route, swim up the waterfall. Sing beside the large pot near the gold birds before using those birds to climb onward.
  • 5: After the second left-route star and long stairway slide, go right and break the floor. Swim right to the fowl perched on a hanging disc beneath an arch. Stand on the adjacent platform and sing.
  • 6: On the right route, take the G6 detour in Mementos beyond the water-walking creature and purple grape-like foliage. From the memento, walk to the right wall and sing. The fowl is on the slightly raised ledge beside you, before the circular beetle room.
  • 7: After the final right-route star and slide, walk left past the cracked floor to the tall leaf and fowl. Sing first, then return to break that floor for the water route to G7.

The last response awards the trophy. If it does not, check the fowl beside each memento and the one behind the pot before leaving. For cleanup, replay Chapter 5 from the checkpoint where singing unlocks and follow the complete seven-fowl route.

External video: singing and the left-side fowls (Trophy Tom, 37:20).

SourcesStars and fowls, left route · Stars and fowls, right route · Stars and fowls walkthrough · Trophy guide · Collectibles and trophy walkthrough

Watch the memory and finish the journey

With all 28 collectibles, Mementos unlocks. Before climbing the final constellation, drop from the temple roof into the hidden room for Childhood. If a collectible is still missing, finish the story and return to this room after chapter-select cleanup.

Continue the story into the dark final sequence. Sing to the prone statue as soon as you emerge from the water for Acceptance, then climb to the outstretched hand. Finish the final climb and wait through the credits for The End.

Personal growth lists the cleanup order. Chapter select appears under Extras after the story. Choose the region and checkpoint before the missing action, rather than beginning a new save.

Personal growth

platinum · optional

Collect all trophies

Earn the other 17 trophies. If the credits finish without the platinum, check these groups:

Use Extras → Chapter Select after completing the game. Start before the action you need. For the piles, apples and fowls, following the entire regional list in one visit avoids losing track of which interactions were completed.

SourcesTrophy guide · Collectibles and challenges

Acceptance

gold · optional

Fifth stage

Final chapter, after the constellation approach and dark sequence. Swim upward until you emerge onto solid ground beside a fallen stone statue.

Before climbing past it toward the large hand, stand by the statue and hold Circle button to sing. Wait for the trophy before continuing. If the ending has already passed, replay the final chapter through Extras → Chapter Select and sing at this first statue after the water.

SourcesEnding · Trophy guide

The End

gold · unmissable

Finish the game

Finish the final statue scene, then climb the completed constellation into the clouds. Let the credits run to the end. The trophy appears after the credits, not when you first reach the hand.

If you left during the credits, continue or replay the final chapter and let them finish. Chapter select becomes available under Extras for anything still missing.

SourcesEnding · Trophy guide

Mementos

gold · collectible

Find all of the mementos

Collect all 28 glowing circular mementos. Story stars are separate. The temple walls show each region's collected marks. After the ending, Extras → Chapter Select lets you revisit a region without losing the mementos already saved. Allow a pickup and its save to finish before quitting.

I use regional labels because the second prologue pickup is reached much later: P1–P2, D1–D7, F1–F7, W1–W5 and G1–G7. Follow the current region below. The trophy appears when the last missing memento is collected, after which the hidden room for Childhood is ready.

Prologue: two mementos

  • P1, leaning tower: While looking for the third star needed for the large bridge, go left to the tower. From its lower stairs, jump off to the left into the broken domed structure for the memento. Return up the tower to continue the star route.
  • P2, temple water: Leave this until swimming is unlocked. After the water region returns you to the central temple, go left and drop into the pool. Swim left through the underwater space to the memento. It fills the second prologue mark even though it is collected late.

External video: the first prologue pickup (Trophy Tom, 1:33).

Desert: seven mementos

  • D1, title-screen tower: Drop down from the dark tower after the title appears, then turn left into the rounded hollow at ground level.
  • D2, walking shelter: When you enter the large walking stone, climb its interior stairs promptly and exit at the top. Drop onto the sloping ledge outside before the creature reaches it and blocks the pickup. If it has already closed the route, quit and Continue promptly or return through chapter select later.
  • D3, first Heavy detour: After gaining Heavy, backtrack left to the cracked roof over the memento you passed. Jump on the roof and hold R2 buttonR2 to break through.
  • D4, beyond the bell: Finish Sandstorm first. Before breaking the large bell's floor, continue right across the walking rocks. Climb to the highest central ledge and jump into a gust so it carries you left to the memento. Return to the bell afterwards.
  • D5, tilting platform: In the first cavern's left star branch, weigh down the left side of the tilting structure and climb it for the star. Then weigh down its right side to straighten it. Cross through the tower and ride a windmill blade to the upper platform holding the memento.
  • D6, unfolding wheel: After the first cavern's right star bridge, climb the small tower and smash its roof. Reach the large floating platform with a stone pile, then jump right across the apparently empty gap. A wheel unfolds below you. Land on it and enter the structure for the pickup.
  • D7, balloon: At the balloon in the second cavern's left branch, free it and hold Heavy on the hanging rock until it sinks fully. Release, race up the adjacent tower and jump onto the balloon's upper ledge. Jump left, slam the cracked rock to release stepping stones, and follow them to the memento.

External video: desert pickups and timing (Trophy Tom, 2:06).

Forest: seven mementos

  • F1, disappearing treetops: Before the first apple feeding, climb the group of trees whose square foliage folds away. Stay on the upper route toward the large tree on the left. When the path drops to a lower square, jump back toward the previous higher square as the leaves return, then cross the top to the memento.
  • F2, jump-changing trees: On the left star branch before double jump is unlocked, each jump changes the platforms. Climb the stairs, work back right across the lower trees, then climb toward the star. Approach that star from the left so your jump opens its leaf block. From the star's level, jump left across the upper trees to the memento.
  • F3, pot detour: After unlocking double jump and taking the first red-bird boost, go right along the stone platform to the pots. Break them with Heavy, then use the released birds to reach the pickup above.
  • F4, cracked side corridor: At the large tree with two circling red-bird flocks, use both boosts to reach the next floor. Before continuing up the trees, go right to the cracked floor at the corridor's end. Smash it and collect the memento below.
  • F5, bird's scream: During the giant bird encounter, stop at the first hanging, upside-down tree where the bird blows across your platform. Jump with its scream to let the wind carry you right onto the isolated memento ledge. Do not remain in Heavy for this jump.
  • F6, tall tree detour: During the next red-bird climb up the blocky trees, use the highest flock before the top to boost left past the neighbouring tower. Delay and hold your second jump to float onto the memento ledge below its far side.
  • F7, floating water platforms: After blue returns and you slide into the pool, use the suspended water platforms toward the building on the right. Smash its cracked roof. The water platform below catches you and gives access to the memento. Take it before returning to the temple.

External video: forest mementos and apple route (Trophy Tom, 20:08).

Water: five mementos

  • W1, mushroom cavern: Near the giant mushroom, slam the small mushroom immediately to its left. Use the released red birds to boost into the water above and reach the pickup.
  • W2, new swimming ability: After collecting the ice-cavern stars and unlocking swimming, follow the descent. Push into the right wall along the descending water tunnel to find the hidden side passage and its memento, before reaching the six-star shell.
  • W3, mirrored palace: Take the shell's lower-right star branch. Swim beneath the palace and enter its reflected structure from below to reach the star. Leave through the bottom-left tunnel and push open the return wall. Collect the red birds in the small underwater cove farther left, then carry them through the narrow hole in the ceiling. Burst out and use their boost to reach the floating water above. Swim through to the upper palace for the memento.
  • W4, between eel chases: After the first escape, pass the glowing jellyfish and swim through the narrow winding tunnel. Watch the left wall for two yellow lights near a bend. Enter the hidden passage there for the memento and checkpoint before descending into the wide cavern that starts the second chase.
  • W5, second light tree: After the turtle rescue, pass the first light tree and continue to the second. Its light reveals a route right to red birds. Before using those birds to leave upward, take the concealed passage to their right and follow it to the memento in the small building.

External video: water-region detours (Trophy Tom, 28:19). W4 is particularly useful for Eel.

Light and gravity: seven mementos

  • G1, temporary building: At the first building revealed by gold birds, reach the domed top above the red flock. Let the light fade so the building disappears and you drop into the red birds. Boost up to the columns, then go left for the memento.
  • G2, semicircle of water: At the large half-circle pool, collect the red birds on its left side. Burst out to the left and use their boost to clear the neighbouring building. Drop down its far side for the memento, then smash the floor to return.
  • G3, left star before singing: During the left-hand star puzzle, use the inverted red birds to land near the pile of golden leaves. Walk left past the foreground pillar onto the hidden floor. Follow it to red birds that boost you through the memento. Return to the leaves and complete the light-tree star puzzle.
  • G4, light-tree roof after singing: Sing to the flower left of the first light tree on the left star route. Boost up and right onto the tower, sing to the flower on its roof, then use the newly released birds to reach the building above. Jump right and float down toward the light tree. When the platforms appear, climb left once and right twice to another red flock. Boost up-left to the memento and sing to the nearby fowl for Magic fowls before leaving.
  • G5, short boost below red vines: After the first left-route star, climb past the waterfall and gold birds into the inverted section. Return upright at the platform draped in red vines, then drop off its right edge. Use the red birds below, but cancel the boost early by holding R2 buttonR2 so you land on the intermediate ledge instead of returning to the upper route. Jump right for the memento. External video: the short boost for this pickup (Trophy Tom, 39:42).
  • G6, purple foliage on the right route: After the water-walking creature helps you reach the first right-route star, keep right and boost through the pools into the water tree and inverted world. At the purple grape-like leaves, use the red birds to reach the ledge on the right with a small bunch hanging underneath. Walk right off that ledge and let reversed gravity carry you into the alcove. Collect the memento, then sing at its right wall to the fowl on the higher ledge.
  • G7, lower return waterway: After the final right-route star, slide down and sing to the last fowl before breaking the floor. Swim left out of the resulting corridor, then turn down and right into a second, lower corridor. Follow the waterfall into the water trees. Burst between the trees and out of the highest one to reach the final memento.

External video: light and gravity pickups (Trophy Tom, 34:57). If the trophy is still missing, check P2 in the temple's left pool and compare the regional wall marks before using chapter select.

SourcesPrologue · Desert wind · Windmill cavern · Forest friend and trees · Red birds · Giant bird · Mushroom and ice caverns · Six-starred shell · Turtle and eel · Light and gravity · Stars and fowls, left route · Stars and fowls, right route · Collectibles and challenges · Memento locations · Collectibles and trophy walkthrough · Stars and fowls walkthrough · GRIS PS5 review

Childhood

gold · optional

Memories from the past

Central temple, after all 28 mementos are collected. Finish Mementos first. At the beginning of the final chapter, stand on the temple roof where the constellation forms.

Walk off the left edge of the roof, then immediately hold right as you fall so Gris enters the crack in the temple's side. Follow the passage into the room with the large circular, eye-like drawing. Stand in front of it and hold Circle button to sing until the memory begins. Watch the scene for the trophy.

This can be done before the final story climb. If you already finished, choose Continue, or Extras → Chapter Select → the final chapter, to return to the temple. If singing does nothing, check the temple's regional memento marks and collect the missing pieces before trying again.

External video: entrance to the hidden memory (Trophy Tom, 47:47).

SourcesEnding · Memento locations · Trophy guide · Collectibles and trophy walkthrough

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Sources

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