Red
bronze · unmissable
A color has been brought back
Cross the three-star bridge near the end of the prologue and stand in the stone hand. The scene restores the first colour and awards this automatic story trophy.
Published guide

Trophy guide
A one-playthrough platinum route with all 28 mementos, grief encounters, stone piles, apples and magic fowls.
PS5
All 18 PS5 trophies are offline. There is no difficulty requirement. Finish the story to unlock chapter select. Missed encounters and collectibles can be recovered there, but the wind and eel challenges need clean attempts through their sections.
Start a new game, walk right until Gris can run and jump, then turn back for Denial. Use Roadmap to see the next chapter's trophy opportunities before entering it. The linked solutions give the exact actions, and Trophies lets you look up an individual unlock. These six stages follow the game's prologue, four main regions and ending.
I recommend keeping Mementos open alongside the current stage. Its labels follow each region, so P1 means the first prologue memento and D1 the first desert memento. The second prologue pickup needs swimming and comes much later. Stars build the bridges needed for the story. Mementos are the optional glowing circular collectibles.
We'll handle the wind and stone piles in the desert, feed the forest companion before leaving him, then prepare for both eel chases in the water region. In the final large region, learn to sing and visit both sides for the remaining collectibles and fowls. Collect all 28 mementos, watch the hidden memory, finish the last grief encounter and let the credits end.
If something is missed, finish the story first and use Extras → Chapter Select for cleanup. The saved memento collection carries over between chapter replays. For the wind or eel challenge, read its retry instructions before starting so a failed attempt does not carry on into a later checkpoint.
Move with the left stick and jump with . Once you can jump, go back to the starting statue for Denial before continuing right.
Collect P1 from Mementos while searching for the third star. Leave P2 for after swimming is unlocked. Cross the star bridge and stand in the stone hand for Red, then continue through the central temple toward the desert. The temple's wall markings show the mementos found in each region.
bronze · unmissable
A color has been brought back
Cross the three-star bridge near the end of the prologue and stand in the stone hand. The scene restores the first colour and awards this automatic story trophy.
gold · optional
First stage
Prologue, before collecting the stars. Walk right from the opening until Gris recovers enough to run and jump. Turn around and go all the way back left, jumping over the low obstacle, to the collapsed statue.
When Gris falls to her knees there, stop pressing buttons. Let her get back up on her own and wait for the trophy. If you have already left this area, finish the story and replay the beginning through chapter select.
Read Sandstorm before moving out into the wind. Shelter during gusts until you learn Heavy, then hold to stay braced with the default PS5 controls. For a ground slam, jump and hold .
Follow D1–D4 in Mementos. The walking stone shelter at D2 moves past its pickup, so climb through it promptly. After the wind challenge unlocks, take the wind-assisted D4 detour before breaking the bell floor. Read Anger before slamming anything in the statue room below. You have only three impacts, so each must break one of its three fragile statues before the room ejects you.
The cavern beyond contains all 14 piles for Inuksuit and D5–D7. Break the piles as you explore the star branches. Get both final piles before activating the giant windmill, then continue to the hand for Green.
bronze · unmissable
A color has been brought back
After the giant windmill, cross the floating rocks to the statue's hand. The colour-restoring scene awards this story trophy. Finish the cavern's stone piles before leaving for the hand.
gold · optional
Second stage
Desert, the chamber below the large bell. First take the optional wind-assisted D4 detour in Mementos, then return to the bell. Jump and hold to slam the cracked floors until you enter the pale room full of statues.
You have only three Heavy impacts in this room. The third automatically ejects Gris, even if a statue remains. Before slamming, locate the three breakable statues with solid tops you can stand on. The decorative background statues do not count.
Jump onto a breakable statue, then jump and hold to destroy it. Repeat on the other two, using one slam per statue. Do not waste a slam on the floor. Breaking the third statue awards the trophy as the scene carries you out. If you are ejected without it, quit and choose Continue promptly to retry from the nearby checkpoint, or replay the desert's bell section after finishing the story.
silver · optional
Avoid the storm
Desert, from the first gusts until the tall bowed statues. Get through the windy stretch without being knocked over. Ordinary movement during calm weather is safe. Being blown into a tumble spoils the attempt.
The trophy appears at the end of this wind section. Only then take the wind ride to D4.
If you are knocked over, immediately press , quit to the main menu and choose Continue before advancing to another save point. If the failure has already been saved, finish the story, then restart the desert from its first checkpoint in chapter select. The clean attempt covers the whole windy section, not just its last gust.
External video: desert wind and shelter route (Trophy Tom, 2:39).
silver · collectible
Break the stone piles
Desert, windmill cavern after the bell chamber. Break all 14 small stone piles before the giant windmill carries you out. They wobble when approached. Jump above each pile and hold to slam it.
Use this order while collecting the stars and D5–D7 from Mementos:
Wait for the trophy at the last pair before climbing to the windmill's activation ledge. If it does not appear, check the alcoves and both sides of the mechanisms before leaving. For later cleanup, replay the windmill cavern from the desert checkpoint before it and break the full set again.
External video: stone piles and cavern detours (Trophy Tom, 12:21).
Follow F1–F7 in Mementos. Read Apples when the small stone creature starts eating apples. Finish all eight feedings before your paths separate. The apple on his upper ledge is easiest to lose by advancing too far.
Collect the two stars at the ability tablet to gain double jump. Press again in the air, holding the second press to float. The small red bird flocks boost you upward when you jump through them.
Before leaving the large statue after the tall red-bird boost, attempt to sing with for Bargaining. You do not need your singing power yet. Follow the giant bird sequence, using its scream for F5, and collect F7 after Blue before returning to the temple.
bronze · unmissable
A color has been brought back
After the giant bird and bell sequence, follow the route into the statue's hand. This restores blue automatically. There is still a forest memento, F7 in Mementos, on the water-platform route back to the temple.
gold · optional
Third stage
Forest, after double jump is unlocked. Follow the red-bird boosts upward until a very tall boost brings you beside a large standing statue. Stop at its feet before continuing into the giant bird encounter.
Press to attempt to sing to the statue. Gris has not regained her voice yet, but the attempt is what unlocks this trophy. If you have passed the statue, return through the forest's chapter-select checkpoint before the giant bird after finishing the game.
External video: the forest statue interaction (Trophy Tom, 25:53).
silver · collectible
Feed the forest friend
Forest, while the small stone friend follows you. Let him eat eight apples, including the first automatic one. Use a Heavy slam with on the apple trees or their nearby raised ground to knock down the hanging fruit. Stay close until he reaches and eats each apple.
The trophy should appear when he finishes the last apple. Do not leave him behind until it does. If you spot a missed apple while still together, lead him back to it. Otherwise, use chapter select after the ending and repeat this feeding section from the start.
External video: all eight apple feedings (Trophy Tom, 20:53).
Collect W1–W3 in Mementos while unlocking swimming and gathering the stars for the large shell. Swimming uses the stick, with for a burst of speed. Before waking the shell with six stars, swim into the dark passage below it for Depression.
Read Eel before standing in the next giant hand. Yellow leads straight into the first chase. Escape without a bite, collect W4 between the two chases for a useful checkpoint, then avoid the second eel until the turtle rescues you. Get W5 on the light-tree route back.
Back at the central temple, swim into the water on its left for P2. That completes the prologue pair before we enter the final main region.
bronze · unmissable
A color has been brought back
Wake the large shell with six stars, follow the turtle and climb through the next giant statue to its raised hand. The scene restores yellow and awards this story trophy. Read Eel before approaching the hand, because the first chase follows immediately.
gold · optional
Fourth stage
Water region, the large shell with six star points. Before handing over the stars, swim straight down beneath the shell into the dark water. When the screen becomes nearly black, feel along the left wall for a passage.
Follow that passage into the hidden chamber and swim up to the statue. Approaching it completes the fourth grief encounter. Return along the same passage to the shell afterwards. If you already followed the turtle away, use chapter select after the ending to replay the shell area.
gold · optional
Avoid eel bites
Water region, the two chases after the colour-restoring hand. Avoid every bite in both chases. A bite makes Gris tumble or roll through the water, even though it does not kill her.
Keep swimming away from the eel. Ignore its quick, shallow jaw snaps. Gris avoids those automatically. Save your boost for the attack where the eel opens its mouth very wide. Wait until that wide-open jaw is about to close, then press . Boosting at a harmless snap can leave it unavailable for the next real bite.
In the first chase, follow the route away to the right. In the second, descend into the wide dark cavern to trigger it, then swim upward away from the eel until the turtle rescues you.
Between chases, collect W4 from Mementos in the narrow tunnel. That pickup gives you a checkpoint before the second encounter. It does not erase a bite from the first chase, so only move on once the first escape was clean.
If bitten, immediately press , quit to the main menu and choose Continue. Retry before reaching another checkpoint. If you carried a failed attempt past a save or the rescue, use Extras → Chapter Select → Chapter 4, second checkpoint after finishing the story and redo both chases. The trophy appears when the turtle rescues you after the second clean escape.
External video: first eel escape and checkpoint detour (Trophy Tom, 31:03). External video: second eel chase (Trophy Tom, 33:07).
Take the red birds above the temple into the region of temporary light platforms and reversed gravity. Collect G1–G3 in Mementos before returning the two stars to the ability tablet. This unlocks singing with .
Follow Magic fowls alongside G4–G7. The first two fowls react when singing is unlocked. Take the left star route first for three more, then the right route for the last two. Singing also opens outlined flowers and wakes the mechanical creatures needed to progress. When gravity flips, the floor becomes the ceiling, so use the red birds and water trees to cross between orientations.
Before leaving the region, check for all seven fowls and all seven G mementos. Return the stars, grow the large tree above the singing tablet and follow its constellation back to the central temple.
silver · collectible
Sing to the magic fowls
Final large region, after the singing ability. Sing to all seven pink, long-legged fowls with . They glow in response. The first two react when you gain your voice. Use the left star route before the right so the remaining five follow this order.
The last response awards the trophy. If it does not, check the fowl beside each memento and the one behind the pot before leaving. For cleanup, replay Chapter 5 from the checkpoint where singing unlocks and follow the complete seven-fowl route.
External video: singing and the left-side fowls (Trophy Tom, 37:20).
With all 28 collectibles, Mementos unlocks. Before climbing the final constellation, drop from the temple roof into the hidden room for Childhood. If a collectible is still missing, finish the story and return to this room after chapter-select cleanup.
Continue the story into the dark final sequence. Sing to the prone statue as soon as you emerge from the water for Acceptance, then climb to the outstretched hand. Finish the final climb and wait through the credits for The End.
Personal growth lists the cleanup order. Chapter select appears under Extras after the story. Choose the region and checkpoint before the missing action, rather than beginning a new save.
platinum · optional
Collect all trophies
Earn the other 17 trophies. If the credits finish without the platinum, check these groups:
Use Extras → Chapter Select after completing the game. Start before the action you need. For the piles, apples and fowls, following the entire regional list in one visit avoids losing track of which interactions were completed.
gold · optional
Fifth stage
Final chapter, after the constellation approach and dark sequence. Swim upward until you emerge onto solid ground beside a fallen stone statue.
Before climbing past it toward the large hand, stand by the statue and hold to sing. Wait for the trophy before continuing. If the ending has already passed, replay the final chapter through Extras → Chapter Select and sing at this first statue after the water.
gold · unmissable
Finish the game
Finish the final statue scene, then climb the completed constellation into the clouds. Let the credits run to the end. The trophy appears after the credits, not when you first reach the hand.
If you left during the credits, continue or replay the final chapter and let them finish. Chapter select becomes available under Extras for anything still missing.
gold · collectible
Find all of the mementos
Collect all 28 glowing circular mementos. Story stars are separate. The temple walls show each region's collected marks. After the ending, Extras → Chapter Select lets you revisit a region without losing the mementos already saved. Allow a pickup and its save to finish before quitting.
I use regional labels because the second prologue pickup is reached much later: P1–P2, D1–D7, F1–F7, W1–W5 and G1–G7. Follow the current region below. The trophy appears when the last missing memento is collected, after which the hidden room for Childhood is ready.
External video: the first prologue pickup (Trophy Tom, 1:33).
External video: desert pickups and timing (Trophy Tom, 2:06).
External video: forest mementos and apple route (Trophy Tom, 20:08).
External video: water-region detours (Trophy Tom, 28:19). W4 is particularly useful for Eel.
External video: light and gravity pickups (Trophy Tom, 34:57). If the trophy is still missing, check P2 in the temple's left pool and compare the regional wall marks before using chapter select.
gold · optional
Memories from the past
Central temple, after all 28 mementos are collected. Finish Mementos first. At the beginning of the final chapter, stand on the temple roof where the constellation forms.
Walk off the left edge of the roof, then immediately hold right as you fall so Gris enters the crack in the temple's side. Follow the passage into the room with the large circular, eye-like drawing. Stand in front of it and hold to sing until the memory begins. Watch the scene for the trophy.
This can be done before the final story climb. If you already finished, choose Continue, or Extras → Chapter Select → the final chapter, to return to the temple. If singing does nothing, check the temple's regional memento marks and collect the missing pieces before trying again.
External video: entrance to the hidden memory (Trophy Tom, 47:47).