Published guide

Trophy guide

Graveyard Keeper

A complete PS4 route through the base platinum and all three trophy expansions, with linked character quests, crafting checklists, fishing and protected DLC endings.

PS4

Trophies
102
Difficulty
Platinum: 2/10. All trophies: 2/10.
Completion time
Platinum: 60–80 hours. All trophies: 85–120 hours total.
Playthroughs
One save, with protected choices and backups.

Before you play

Known trophy issues
Reported issues
Missable trophies
Yes · plan ahead
Chapter select
Unavailable
Postgame cleanup
Available

63 base trophies and 39 DLC trophies. Keep alchemy scrolls unused until the discovery trophy, use the Astrologer's book route, and choose Gerry in the Inquisitor's evidence dialogue. DLC camp endings and ordered village repairs need advance preparation.

Your route to completion

Start a new game and follow Gerry's first autopsy and burial, then repair the graveyard until its quality reaches 5. Report to the Bishop on Pride to open the church. That unlocks the Faith, study and workshop systems on which the rest of the hunt depends.

Follow Roadmap for the order of work. Its eight stages are our completion plan, rather than story chapters. Trophies contains the exact character handoffs, crafting checklists, fishing setups and DLC decisions. Read the linked solution before a one-time dialogue or a major camp construction.

Choose your scope

Goal Scope Planning time
Platinum 63 base trophies, including the platinum About 60–80 hours
All trophies Base game plus 13 trophies in each of three DLC packs, 102 total About 85–120 hours in total

One continuous save can cover everything if the missables are protected. Breaking Dead's zombie automation is optional and has no trophies. Stranger Sins, Game of Crone and Better Save Soul are not required for the platinum.

Build the routine before rushing the ending

Unlock the garden, plant carrots for the Donkey and keep burying bodies. Visit all six weekly characters while improving your workshops. Work on fishing, varied cooking and alchemy between their visits rather than leaving every counter until the end.

Keep alchemy-recipe scrolls unused until Master alchemist. When the Astrologer later wants a silver book, give him the book, not Stranger Sins' Research Obsidian shortcut. The next gold book earns Best seller. After supplying the Inquisitor's dark organs, return the following week and use the Gerry answer in He trusted you....

Advance the six characters together. Snake and the Astrologer exchange the dungeon key and restoration tools, Ms. Charm connects their family investigation, and the Merchant and Bishop share the cathedral ceremony. Their three paired conclusions provide the six portal relics. Save the final portal activation for after those missable checks.

If Better Save Soul is installed from the start, obtain the Bishop's ode while Vagner is still in the Dead Horse, before his late love-song departure. Long-awaited appreciation explains that early detour and the correspondence route for an existing save.

Protect the DLC endings

In Stranger Sins, finish the artifact memories before repeated Graveyard Fests, which have a reported save issue. Then upgrade the tavern, prepare the excellent-event stock and finish 15 events.

In Game of Crone, defeat all four ambushes for Exterminate! before building the Observation tower. Prepare the quality upgrades for Paradise, save with a separate backup, then follow the complete three-gold Koukol route in Refugees are safe.

In Better Save Soul, do not clear the village damage as soon as it appears. Back up after Dissatisfied villagers, then take Help the villagers one assigned group at a time. Finish Smiler's farewell afterwards.

Time and saving

The six-day cycle repeats and there are no seasons forcing crop deadlines. Missing a visitor usually means waiting for their next day. Relationship is the number beside a character, while church, graveyard, camp and tavern quality are separate ratings.

Sleep in a bed to save. Merely quitting is not a substitute. For risky choices, sleep beforehand and keep a separate copy of the PS4 save through your console's supported USB or cloud save-data controls. Keep that copy until the trophy unlocks. Restoring an older save replaces later gameplay progress, so check the copy's date before doing it. There is no chapter select that reverses a missed dialogue.

Open the church and establish the weekly route

Finish the tutorial, claim the garden through Even here and plant carrots. Repair weak graves and clear debris until the graveyard reaches 5, then report to the Bishop.

Buy the reusable Teleportstone from Horadric as soon as you can afford it. Build basic wood, stone and iron production, keep food available for energy, and sleep regularly to save. Keep flesh, blood, skulls and useful dungeon drops instead of selling everything.

Use this repeating calendar to plan deliveries. A missed visit is usually a wait of one six-day cycle, not a failed quest.

Day Visitor and destination
Pride Bishop at the church. Hold your sermon for Faith
Lust Ms. Charm inside the Dead Horse
Gluttony Merchant outside the trade office south of the tavern
Envy Snake by the sacrifice-zone entrance once the gate is open
Wrath Inquisitor at Witch Hill
Sloth Astrologer at the lighthouse

Before his gate opens, Snake visits at night. Ask Gerry about the Astrologer before visiting the lighthouse, and take the skull in A perfect gift. Use sermons to build the Faith needed for introductions and the key.

If the DLC introductions interrupt your sleep, complete their opening conversations and return to this route. You can develop them alongside the base game, provided you read the later warnings before their irreversible steps.

Novice gravedigger

bronze · unmissable

Buried your first body.

Follow Gerry's opening instructions. Move the delivered body onto the preparation table, finish the autopsy tutorial, then carry it to the graveyard. Place a grave through the blueprint desk and dig it with your shovel. Put the body into the open grave with Cross button, then hold Triangle button to fill it. The completed burial awards the trophy and a burial certificate.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Donkey

First slice

bronze · unmissable

Got your first slice of meat. Smells a little strange, but looks like ordinary meat...

During the first autopsy, place the body on the preparation table and select flesh for extraction. Finish the work to receive the flesh and this trophy. This is the autopsy action, rather than a cooking-table recipe.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Old Astrologer

bronze

Met Astrologer. He's wise and tired of everything, even life.

Ask Gerry about the Astrologer before travelling to him. Visit the lighthouse southeast of the village on Sloth and speak to the old man outside. His first request is a skull, covered in A perfect gift. The Lighthouse Keeper and the Astrologer are different NPCs.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Charm itself

bronze

Met Ms Charm. There's something about this woman that you can't understand.

Visit the Dead Horse tavern in the village on Lust and speak to Ms. Charm. She only discusses her main requests after you demonstrate confidence with five Faith. If that option is unavailable, finish opening the church and hold sermons first.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Wealthy merchant

bronze

Met Merchant. He's always ready to do business. Except around dinner time.

Meet the Merchant outside the trade office directly south of the Dead Horse on Gluttony. Talk to him, rather than entering the permanently open tavern and waiting inside. He also supplies grape seeds, silk and later business requests.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Holy Inquisition

bronze · unmissable

Met the Lord Inquisitor. An unwavering kind of guy. You definitely wouldn't want to be his enemy.

Follow the opening invitation to Witch Hill on Wrath, east of your home and north of the main road. Speak to the Inquisitor and watch the introductory burning. His later tasks unlock the vineyard and the base game's most important missable dialogue.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Sweetheart Bishop

bronze · unmissable

Met Bishop. His motto - Pray, preach, and look like you won the lottery.

Speak to the Bishop during the opening graveyard visit. He asks you to restore the graveyard to quality 5. Later visits are on Pride, when you can also hold the weekly sermon after opening the church.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Shady Snake

bronze · unmissable

Met Snake. He seems dangerous. You get why everybody calls him Snake.

Enter the cellar under Sweet Home and approach the blocked passage to see Snake trying to enter the underground area. Clear the rubble so you can reach him. He initially appears at night, and after opening the dungeon his regular visit changes to Envy.

His five-Faith introduction and the key activation are explained in Nothing underneath.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Even here

bronze

Fixed the garden. You'll spend a lot of time here...

Inspect the garden sign south of Sweet Home, then speak to Horadric at the Dead Horse about the abandoned land. He gives you the garden certificate. Use it at the garden blueprint desk to claim the plot.

You can begin gardening before completing the Merchant's later deal. Build empty garden beds and buy early seeds from the Farmer. Plant carrots promptly, because corpse deliveries will eventually depend on them.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

A perfect gift

bronze

Gave a skull to Astrologer. A skull makes a nice present indeed!

Ask Gerry about the Astrologer, meet him at the lighthouse on Sloth and accept his skull request. Unlock Hardspares in Anatomy and Alchemy, then extract a skull from a corpse at the preparation table.

Carry that skull to the Astrologer and hand it over. The gift opens his shop and the journal/key part of his story. Keep later skulls for Snake's shrine rather than selling the whole supply.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Astrologer

Build the farm, laboratory and steady income

Repair the western bridge with Bridge builder, meet Clotho and begin Master alchemist. Study materials before processing them. Make the two-slot and three-slot alchemy benches, and discover 20 products before using any alchemy-recipe scrolls.

Work towards gold onions, pumpkins, hops and grapes. Golden pumpkin explains quality fertilizer, and Winemaker covers the cellar production chain. Keep lower-quality crops needed for specific requests instead of selling all of them.

Use the 32-food plan in Chef, with the home kitchen supplying the completed dishes. Start collecting species for Ichthyologist, keep extracting flesh, and continue burials. This reduces the final counter cleanup.

Open Snake's gate through Nothing underneath. Keep five bloody nails and the floor-5 blood bucket for Summon a chicken.

If Better Save Soul is installed, make the early soul-workshop detour in Long-awaited appreciation and obtain Vagner's ode before his departure later in the base story. This can be left as a short active side quest while your ordinary workshops develop.

Apprentice

bronze

Discovered 5 alchemy recipes. You're getting to know how things work in the lab.

Discover five different alchemy products by manually mixing working recipes. Learning recipes from alchemy scrolls is a different action and can remove discovery opportunities.

Start with the tier I recipes in Master alchemist. Keep all bought or rewarded alchemy-recipe scrolls unused until the 20-discovery trophy has unlocked.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Alchemist

bronze

Discovered 10 alchemy recipes. Just remember, the Philosopher's Stone is a lie.

Manually discover ten different alchemy products. Repeating a known formula or using an alternative formula for the same product does not add another product.

Use Master alchemist for the laboratory setup, material sources and a list with more than 20 distinct outputs. Leave alchemy-recipe scrolls unused until that trophy is complete.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Master alchemist

bronze · missable

Discovered 20 alchemy recipes. Now it's time to buy a white van and drive into the desert.

Recipe-scroll use can remove discovery opportunities. Keep those scrolls unused until 20 manual discoveries are complete.

Discover 20 different alchemy products by mixing the ingredients yourself.

Do not consume alchemy-recipe scrolls before this unlocks. Clotho sells them and Stranger Sins awards some. A learned formula can remove that product from the pool of new discoveries. Store those scrolls until this trophy is safely earned. Buying raw powders, solutions and extracts is fine.

Set up the laboratory

Open the church, then cross the bridge west of the graveyard and reach Clotho in the swamp. Speak to her about her lost memories to unlock alchemy. Giving her a heal potion completes the memory request and opens her shop.

Build an alchemy mill for powders, a hand mixer for solutions, and later a distillation cube for extracts. Study raw materials at the church-basement study table before decomposing them. Faith comes from sermons. Turn clean paper into Science at the study table.

Cabbage or pumpkin supplies health powder. Carrot or cabbage supplies health solution. Bat wings supply chaos powder or solution, yellow flowers supply life solution or extract, and maggots supply life solution or extract. Grind bones for white powder. Cremation supplies ash and salt. Clotho sells missing alchemy ingredients, including the more awkward death and order products.

Keep both alchemy workbenches. Tier I mixes two ingredients and tier II mixes three. The second bench does not replace the first.

Discovery checklist

Each ingredient below is one unit, entered from left to right. Make one of each new output. This list provides 22 products without needing Breaking Dead.

Tier I output Ingredients
Heal potion Health powder + chaos solution
Spices Salt + health solution
Black paint Ash + oil
White paint White powder + oil
Energy potion Acceleration powder + acceleration solution
Freshener Oil + order solution
Growth enhancer Ash + life solution
Energy elixir Acceleration powder + slowing solution
Dark elixir Death powder + blood
Tier II output Ingredients
Acid Toxic powder + chaos solution + toxic extract
Glue Health powder + life solution + chaos extract
Speed potion Acceleration powder + chaos solution + blood
Flavor enhancer Ash + toxic solution + life extract
Tanning agent Slowing powder + death solution + order extract
Aromatizer Acceleration powder + alcohol + life extract
Silver elixir Silver powder + order solution + life extract
Golden elixir Gold powder + toxic solution + chaos extract
Preservative Slowing powder + life solution + slowing extract
Balsamic solution Chaos powder + water + death extract
Alkali Life powder + death solution + blood
Digestion potion Health powder + toxic solution + acceleration extract
Protection potion Order powder + slowing solution + slowing extract

A successful first mixture adds its recipe to the bench. Goo means the combination failed, so recheck the ingredient's full name, form, bench tier and slot order. Health and life are different elements. Alternative formulas for heal potion or paint still produce the same output and are not extra discoveries. If a quest already taught one product, continue through the spare entries.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Alchemy · Official Graveyard Keeper Wiki: Clotho

Golden pumpkin

bronze

Harvested a gold-star pumpkin.

Grow and personally harvest a gold-quality pumpkin. Buying a pumpkin is insufficient.

Buy pumpkin seeds from the Farmer after advancing his shop tiers. On an empty garden bed, apply quality fertilizer before planting four seeds. Quality fertilizer II is the dependable upgrade route: make flavor enhancer at an alchemy workbench II with ash, toxic solution and life extract, then combine two enhancers with ten peat at the church workbench.

Harvest improved seeds, save them and replant with fertilizer until you have gold seeds and a gold harvest. Use the star-marked quality fertilizer, not only the hourglass-marked growth booster. Keep gold pumpkins for meals and crop crates. Master alchemist explains the ingredient processing.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Quality fertilizer II · Official Graveyard Keeper Wiki: Farming

Winemaker

bronze

Made a gold-star wine.

Produce gold-quality red wine yourself. Buying a bottle does not count.

Progress the Inquisitor far enough to open the vineyard on Witch Hill. Buy grape seeds from the Merchant and grow them on trellises. Use quality fertilizer before planting, and keep improved seeds until you can harvest gold grapes.

Unlock winemaking, build a vine press and wine-making barrel in your cellar, then press gold grapes into gold-quality pails of grape juice. Put two gold pails into the barrel's gold-wine recipe, allow fermentation to finish and collect the wine. Check the star quality at each stage instead of combining it with lower-quality juice. Gold wine is useful later for tavern events, while the Inquisitor's earlier request specifically needs silver wine.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Inquisitor · Official Graveyard Keeper Wiki: Farming

Bridge builder

bronze

Fixed the bridge. Whatever else happens, you'll always be remembered as a great bridge builder!

Go west from the church to the broken stone bridge over the river. Bring four flitch, eight nails and one wooden plank. Interact with the repair point and finish the work.

This opens the western riverbank and the route into the swamp. The smaller wooden shortcut near Clotho is a separate bridge with different materials.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Complete the linked character stories

Move the six characters forward together instead of trying to finish one in isolation.

  1. Give Snake his blood and nails. Restore the Astrologer's journal with acid and restoration tools. If Snake is stuck at 30 relationship, progress Ms. Charm's necklace investigation and ask him about it. A book with funny pictures explains that handoff.
  2. Develop the Inquisitor's vineyard and buffet through Not a hot dog. Reach the relationship needed to release the captive for the Gypsy Baron, then relay the family news between the Baron, Astrologer and Ms. Charm.
  3. Improve the church and graveyard through His house and His mansion. Open the Merchant's business, make five gold dinners, build Fame and sell his requested crates.
  4. Prepare Snake's 20-point shrine, give him the gemmed sword, then finish Side quest. Mine its boulder for the medallion and clear dungeon floors 11–15.
  5. Deliver the Inquisitor's three dark organs for Match 3. Save before his next weekly conversation and choose Gerry for He trusted you....
  6. Repair the mill, complete Alisa's papers and Vagner's love-song request. Use the silver-book then gold-book route for Best seller. Never substitute Research Obsidian.
  7. Buy aristocrat status once and reuse its papers. Finish the expedition in Prodigal father, the cathedral ceremony in Two brothers, and Snake's dark-heart ritual in A father and a son.

Collect all six relics, then use Back home for the portal construction. Check the three missable base trophies before activating it.

His house

bronze

Upgraded the church.

Open the original church first by raising the graveyard to 5 and reporting to the Bishop on Pride. The trophy is for the later upgrade to the big church.

Complete his bowl and fish requests, reach graveyard quality 30 and church quality 20, then give him the building permission bought through Royal Services for 20 silver. His bowl request unlocks sand and clay, and the four fish fillets must be bronze quality. Prepare fillets at the kitchen table or buy the correct quality from the Lighthouse Keeper.

Have the rightful citizen status ready as well. It costs 3 silver through Royal Services and is needed to continue preaching in the upgraded church. Build benches and candelabras indoors, repair or replace weak grave decorations outside, and use flowerbeds for extra graveyard quality. Talk to the Bishop after meeting each requested condition. The church upgrade itself unlocks this trophy.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Bishop

His mansion

bronze

Upgraded the church for the second time.

After His house, continue the Bishop's requests until the church can become a cathedral. The main targets are church quality 50, graveyard quality 200 and three gold-quality carved pieces of marble.

Use the northwest quarry for marble, unlock the relevant stoneworking technology and make the statues with a suitable chisel. Check the displayed gold-quality chance before crafting. The Tricks of the Trade perk improves that chance. A silver statue cannot satisfy the gold request.

Grave quality is limited by the body's skull balance as well as the headstone and fence. Upgrade both sides of the cemetery, replace poor bodies where necessary, and build available lawns, flowerbeds and other decorations rather than expecting a fine headstone to fix a bad corpse.

Report the completed quality goals and deliver the three statues to the Bishop on Pride. Accept the cathedral upgrade for the trophy. The later aristocrat papers and accepted invitation belong to Two brothers.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Bishop

Summon a chicken

bronze

Snake summoned a chicken. Well... it's a start. Better than nothing.

Open the sacrifice area with the Active key using Nothing underneath. Snake then needs five bloody nails and one bucket of blood for his early ritual.

Iron maidens on dungeon floors 4 onward drop bloody nails. Keep five without washing or discarding them. Floor 5 contains a bucket of blood in a chest. You can also make a bucket at the church workbench from ten blood. Bring both requirements to Snake on Envy and watch his attempted summoning for the trophy.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Snake

Side quest

bronze

You killed a Vampire Hunter. In life, there are no side quests.

Continue Snake's quests through Summon a chicken, A book with funny pictures and Simple but stylish. Bring him the requested Damask sword with gem, crafted after the relevant smithing research or bought from Koukol near the mountain fort at night. Watch the ritual and speak to Snake again.

Sleep at Sweet Home. Snake visits you about trapping a vampire hunter. Take one wooden plank to the giant boulder just south of the vineyard on Witch Hill and talk to him there. Finish the trap sequence for the trophy.

Mine the fallen boulder afterwards. Collect the medallion that opens dungeon floors 11–15, and process the body it exposes if you need its dark organs. Leaving that medallion behind is a common reason the dungeon route stops at floor 10.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Snake

Simple but stylish

bronze

Decorated a Dark Shrine. Looks better than your first apartment!

After delivering the Necronomicon, Snake asks for 20 quality in the sacrifice zone. This is the underground shrine rating, separate from your church and graveyard.

Use its blueprint desk to repair and build the available decorations, including skull structures, pumpkin decorations and both blood fountains. Bring 24 skulls, eight wooden beams, four silver pumpkins, ten polished stone bricks, ten polishing paste, two stone repair kits and 20 blood.

Constructing a blood fountain is not enough. Interact with each completed fountain and fill it with blood. Check the zone's rating after all building and filling, then report to Snake on Envy when it reaches 20. Skulls come from autopsies, silver pumpkins from your garden, and stoneworking materials can be crafted or bought from Cory. Keep extracting skulls well before this request arrives.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Snake

Not a hot dog

bronze

Sold burgers at the burning ceremony. It's a mystery why you didn't make hotdogs.

Progress the Inquisitor's firewood, flyer and wine requests until he offers the buffet tent. Build it at Witch Hill with 15 wooden planks, 20 nails and five hemp rope.

Stock it with five gold burgers and ten gold mugs of beer. Burgers use baked meat, bread and gold onions. Beer uses water, wheat and gold hops at the brewing stand. Grow the gold onions and hops or obtain the correct ingredients from the Farmer and Miller's unlocked shop tiers. Silver food is not accepted.

Speak to the Inquisitor on Wrath and start the stocked burning event. The sale sequence unlocks this trophy. Repeat his permitted events when asked to advance his relationship. The tent is temporary business during this questline, so complete the required burnings before expecting the later dark-organ request.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Inquisitor

Match 3

bronze

Collected three dark organs. Three in a row! The Inquisition is going to get a prize!

Complete the Inquisitor's buffet events and continue his requests until he asks for evidence against witchcraft and grants the dark-organ technology. Keep advancing the Bishop's cathedral requests as well if this conversation is not available.

After that, examine fresh deliveries at the preparation table for a dark brain, dark heart and dark intestine. They are named dark organs, rather than ordinary organs with red skulls. Deliver one of each to the Inquisitor to earn the trophy. Keep a second dark heart for Snake's final ritual.

The corpse beneath the vampire-hunter boulder can help supply organs, but check its actual contents. New deliveries are the repeatable fallback.

Before your next weekly conversation, read He trusted you.... That follow-up has a one-time answer needed for another trophy.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Inquisitor

Night watch

bronze

Got rid of the guardsmen's ambush. Now you are the Witch Hill Keeper too!

Raise your relationship with the Inquisitor to 60 and speak to him about removing the guards. This comes while completing his Witch Hill requests and stocked buffet events.

The earlier ten silver-wine delivery is part of building that relationship, rather than a reason to stop his questline. Use exactly silver wine for that request. Gold wine cannot replace it. Not a hot dog covers the buffet preparation. Continue his available conversations until the guards are removed and the trophy unlocks.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Inquisitor

Perfume

bronze

Gave some perfume to Ms Charm. It smells nice, and wasn't tested on animals.

First advance Ms. Charm through her confidence test and necklace investigation. Give Snake her fake coins when asked, then ask him about the necklace once his relationship reaches 30. He directs you to Koukol. Ask the guard at the mountain fort about its servant, then find Koukol west of the entrance at night. Report the bad news to Ms. Charm.

Her next request is Miss Chain's perfume. Speak to Miss Chain in the Dead Horse, take her food basket to Clotho in the swamp, and return to Miss Chain with 12 frogs. Catch frogs at the village pond using a simple or good rod with a moth or butterfly, or buy them from Clotho.

Take the perfume back to Ms. Charm on Lust. Handing it over unlocks the trophy. The perfume request must be active before this chain is available.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Ms. Charm · Official Graveyard Keeper Wiki: Clotho

Ideal song

bronze

Got an Ideal Song from Vagner. Now you know how you'll make a million bucks, once you get back home.

Continue Ms. Charm's story through the perfume, gold story, Alisa and mill requests. Show her your aristocrat papers when asked. Her later request is the greatest love song, separate from the earlier gold-quality story.

Ask Vagner in the Dead Horse for help. Make an infusion in your alcohol distiller with one booze and three red mushrooms, then give it to him. Sleep and return to the tavern to read his note. Visit the cliffs north of the lighthouse at night for the next scene and obtain the song.

Bring the song to Ms. Charm on Lust and report what happened to Vagner. This also starts the rescue route that ends in Prodigal father. If Vagner is gone from the tavern after the infusion, follow the note and cliff scene rather than waiting indefinitely for him to return.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Ms. Charm

Graveyard Veggies

bronze

Started a company with Merchant. A great name for a successful company!

Progress the Merchant's garden deal, hiccup cure and loss-of-taste requests. Hiccup grass grows in the swamp. For his later cure, speak to Clotho and make spices at alchemy workbench I with salt and health solution.

Obtain rightful citizen status through Royal Services, then buy the trade license for 50 silver and give it to the Merchant on Gluttony. The new partnership opens the trade office and unlocks the trophy. Continue his five-gold-dinner request using Dream dinner, and work on exports and fame for his later story.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Merchant

On every shelf

bronze

Your company achieved 5 Fame. When you want quality vegetables -- you go to the graveyard!

After Graveyard Veggies, enter the trade office south of the Dead Horse. Make flyers at a church-basement desk or printing press and use the office's advertising interaction.

Ten flyers buy one Fame. Provide at least 50 flyers across the five upgrades, or fewer if another quest has already added Fame. The trophy unlocks when the company's displayed Fame reaches 5. Fame is separate from the Merchant's personal relationship and the number of crates sold.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Merchant

Best seller

bronze · missable

Gave a gold-star book to Astrologer. You should consider writing six more...

Use the book route, even if you own Stranger Sins. Do not offer Research Obsidian as the substitute. That shortcut skips the later gold-book request and can permanently miss this trophy.

Progress the shared Astrologer and Ms. Charm story through Ideal song, then ask the Astrologer to help rescue Vagner. He first needs a silver book to restore his university standing. Deliver that actual book and wait until his next weekly visit. He then asks for a gold book.

Use the Book Writing technology branch and your desk to turn stories into notes, notes into a chapter, and combine a chapter with a suitable cover. Better-quality stories, chapters, covers and the writing perks improve the displayed result chance. The Astrologer sells covers if making them is inconvenient.

Save by sleeping before the final craft. Check the gold percentage, make the book and reload before sleeping again if its quality is wrong. Deliver the gold book on Sloth for this trophy. Owning a gold book or reading a technology book is not the unlock. Afterwards, continue the rescue expedition.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Astrologer

The Mill

bronze

Fixed the mill. No further need to grind everything by hand.

Advance Ms. Charm's quest until the Farmer's daughter Alisa needs permission to accompany her. Talk to the Farmer, then his son. The son suggests repairing the mill. Speak to the Miller at the windmill north of the wheat field and collect his damaged calculations.

The Astrologer must reach 60 relationship before he will restore the calculations. Advance his journal, family and Ms. Charm conversations if you are below that. Return with the restored paper, six wooden planks and five complex iron parts, then use the repair interaction at the mill.

After the repair, report to the Farmer and continue Alisa's permission papers with Ms. Charm. Simply repairing an ordinary workyard machine does not count.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Ms. Charm · Official Graveyard Keeper Wiki: Astrologer

A book with funny pictures

bronze

Gave the Necronomicon to Snake. Hope nobody uses it as cookbook!

After Summon a chicken, Snake asks for the Necronomicon. Ask the Astrologer once his relationship is at least 40. He directs you to the Lighthouse Keeper, who trades the book for five maggots. Make maggots by composting crop waste.

If the Astrologer is stuck below 40, bring him the old Keeper's journal from the sacrifice area, then acid and Snake's restoration tools. Snake gives the tools at 40 relationship. To move Snake past 30, progress Ms. Charm's necklace request and ask him about it. That conversation is the missing bridge in this apparent deadlock.

Take the Necronomicon back to Snake on Envy. Delivering it unlocks the trophy and starts the shrine-decoration request.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Snake · Official Graveyard Keeper Wiki: Astrologer
Spoiler: reveal trophy

Back home

gold

Switched on the portal. Are you sure you want leave?

Finish the three paired character endings in A father and a son, Two brothers and Prodigal father. They provide the six relics needed for the Witch Hill portal.

At the portal pedestal, construct the Emitter with the Salty fork, Mirror of pride and Eternal burning coal. Construct the Barrel with the Golden angle, Endless notebook and Necklace. Activate the completed portal and watch the ending for the trophy.

Before activating it, I would finish the one-time dialogue in He trusted you... and confirm the gold book and alchemy trophies. The ending does not require any DLC. Loading the save returns you to your saved game for further work, but an ending does not reverse an earlier missed dialogue or research shortcut.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Portal
Spoiler: reveal trophy

Prodigal father

silver

Helped Astrologer reunite with his family.

Finish the journal and family enquiries

Give the Astrologer a skull, recover the Keeper's journal after opening Snake's gate, then bring acid and restoration tools to restore it. For the key and tool handoffs, use Nothing underneath and A book with funny pictures.

Ask the Gypsy Baron at the camp northeast of the village about Esmeralda. He asks you to have a captive released. Reach 60 relationship with the Inquisitor, ask for her release and report back to the Baron, then to the Astrologer. Ask Ms. Charm about her father once her relationship reaches 50, and relay her answer to the Astrologer. This also supplies the relationship needed to repair the mill.

Organise the expedition

Complete Ms. Charm's mill, Alisa papers and love-song requests through Ideal song. Ask the Astrologer to help rescue Vagner. Give him a silver book, wait a weekly visit, then give him the gold book required for Best seller. Do not use the Research Obsidian alternative.

Wait for his next report, show your aristocrat papers and agree to the expedition. Obtain aristocrat status for 12 gold through Royal Services, then claim one set of papers. The papers can be reused for the other characters.

Watch the rescue and family-reunion scene for this trophy. Afterwards, collect the Golden angle and Necklace from the completed Astrologer/Ms. Charm story. If the expedition option is missing, check both the weekly book follow-up and the papers rather than only repeating dialogue with Ms. Charm.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Astrologer
Spoiler: reveal trophy

Two brothers

silver

Helped Merchant forgive his brother.

Complete the Bishop and Merchant's interlocking stories.

The Bishop needs a cathedral. Follow His mansion, then buy aristocrat status for 12 gold through Royal Services and claim the papers. Keep the same papers for Ms. Charm and the Astrologer.

The Merchant needs his business established, five gold dinners, five Fame and the requested successful crate sales. Crates are made in the crate factory, moved to the trade office pallets and sold when the Merchant visits. Check its report after Gluttony. Later, ask Ms. Charm to promote the business once she has at least 40 relationship, and give her the requested jewelry. Continue reporting to the Merchant until he needs a prestigious ceremony.

Ask the Inquisitor to attend the Bishop's service. He refuses. Ask the Merchant instead and take his accepted invitation to the Bishop together with the aristocrat papers. On Pride, ask the Bishop to hold the ceremony and watch the brothers' reunion.

Collect the Mirror of pride and Salty fork afterwards. These two portal relics come from finishing the paired story, not from buying decorative objects.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Bishop · Official Graveyard Keeper Wiki: Merchant
Spoiler: reveal trophy

A father and a son

silver

Helped Snake with his dark ceremony.

Finish Snake's sacrifice-zone, sword and vampire-hunter requests. The sequence through the hunter is in Side quest. After mining the boulder for its medallion, clear the remaining dungeon floors and collect the golden apple at floor 15.

Ask Snake about his last task, deliver the golden apple, then give him a dark heart for the final ritual. Dark-organ access comes from the Inquisitor's later request in Match 3. Reserve an extra heart so the two characters do not compete for your only one.

Watch the completed summoning for this trophy. Collect Snake's Endless notebook and the Inquisitor's Eternal burning coal. Keep the separate Inquisitor evidence conversation in He trusted you... on your checklist. Completing a ritual does not replace choosing that answer.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Snake
Spoiler: reveal trophy

He trusted you...

bronze · missable

Betrayed Gerry. That's not something you should be super-proud of.

Missable dialogue. Complete the Inquisitor's dark-organ request in Match 3, then return on his next weekly visit. He says the evidence failed to persuade the king and asks for another example of witchcraft or undead activity.

Choose the answer offering Gerry, the talking skull. Do not choose the cult shrine or say you know nothing. The Gerry answer immediately earns the trophy. The Inquisitor refuses the offer, so Gerry remains available.

Sleep to save before that visit. If you choose the wrong answer, reload the earlier save before sleeping again. If you have already overwritten it, this one-time conversation needs an older backup or another playthrough.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Inquisitor

Finish the base-game counters

Use the trophy list to identify what remains after the story. The main cumulative targets are 50 burials, 30 flesh extractions, 200 fish, 50 heal potions drunk, ten deaths and 3,000 earned points of each colour.

Finish the distinct species and goldfish before repeating easy catches. Finish the 30-food and 20-alchemy lists before repeating familiar recipes. Health care requires drinking potions, while Sashimi master counts autopsy flesh extraction.

For points, do the relevant work yourself and collect the coloured drops. More blue points! gives the study and repeatable stone-fence method. Leave technology books unused until all three larger point trophies unlock.

Check the bridge, stone cemetery fence and marble-quarry constructions as well. They are different from an individual grave fence or an ordinary workyard station.

The platinum stops here. Continue with the next stages only for the DLC trophy groups. You may already have advanced their introductions and useful production systems along the way.

Collect all Trophies.

platinum

Collect all Trophies.

Earn the other 62 base-game trophies on this PS4 list. The 39 trophies in Stranger Sins, Game of Crone and Better Save Soul are separate from the platinum. Breaking Dead adds optional automation and has no trophy group.

Before finishing the story, confirm He trusted you..., Best seller and Master alchemist. These are the base-game requirements most likely to need an earlier save if handled incorrectly.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Shovel master

bronze · grind

Buried 50 bodies.

Bury 50 bodies in total. Maintain a supply of carrots for the Donkey after his strike. Give him the requested seed oil and initial carrots, then keep the delivery box stocked. Each later corpse costs five carrots.

For each burial, build and dig a grave, carry over a body, insert it with Cross button and hold Triangle button until the grave is filled. Harvest flesh from fresh arrivals for Sashimi master while working towards this total.

Burying poor bodies still counts, but damages the graveyard rating. Remove blood and fat to improve the skull balance, avoid unnecessary surgery, and use better bodies for your permanent cemetery. Cremating a bad body produces ash and salt, but does not advance the burial counter. If the graveyard is full, use an exhumation permission from Royal Services to remove an unwanted burial before placing a replacement. The trophy tracks completed burials rather than 50 occupied graves at once.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Donkey

Sashimi master

bronze · grind

Made 30 slices. You've got the perfect size slice pretty much down.

Extract flesh from 30 corpses at the preparation table. Turning flesh into raw sliced meat in your kitchen is a different action and does not supply these 30 extractions.

Keep carrots in the Donkey's box and process arrivals before they decay. Take flesh before burying or cremating each body. You do not need to sell the meat, obtain a stamp, or eat it. If you reach 50 burials without the trophy, continue using new deliveries and count the extractions yourself.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

A fish a day!

bronze · collectible

Caught 6 different types of fish. One fish for every day!

Catch six different species with a fishing rod. Different qualities of one species still count as one type, and buying fish does not count as catching them.

Start at the village pond with a simple or good rod and several insect baits, then visit the sea. Ichthyologist contains the equipment, fishing controls and full species checklist.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Fish collector

bronze · collectible

Caught 10 different types of fish.

Catch ten distinct species yourself. Use the species checklist and spot directions in Ichthyologist. Keep your earlier rod when buying an upgrade, as the simple rod is useful for small fish that compete poorly against larger species. Purchased fish and different star qualities do not add new species.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Ichthyologist

bronze · collectible

Caught 15 types of fish! You know everything about fish. They feel uncomfortable about it...

Catch 15 of the game's 16 species. I would include the goldfish because it has its own trophy, leaving the rarer gold crucian as the optional sixteenth catch.

Rods, bait and the minigame

Buy a simple rod from the Lighthouse Keeper or give him six moths. Insect gathering technology allows moths from flowers at night and butterflies during the day. Compost crop waste for maggots. Trade with the Lighthouse Keeper to unlock his higher shop tiers, then buy the good and excellent rods, a steel lure and a lure with a gem.

At a fishing pier, choose bait with L1 buttonL1 or R1 buttonR1. Hold Cross button to move the casting pointer and release it over the chosen distance. The three ranges have different fish and hook probabilities. Compare them before casting. If your current bait shows no chance of the target, change bait or rod rather than repeating an impossible cast.

Watch the float and press Cross button immediately when it dips. Once hooked, use short taps or holds of Cross button to keep the moving fish within the catch bar until the green progress meter fills. Fish nuggets give more time to hook, while fish soup or baked fish helps with reeling. A missed bite is recoverable with another cast.

Species checklist

The setups below give a working rod and bait for each species. Check the three casting ranges for the matching fish. Where several fish compete, repeat that setup until the new species is caught. Time restrictions matter even with the correct equipment.

Species Spot and setup
Frog Village pond, simple or good rod, butterfly or moth
Gudgeon Village pond, simple rod, no bait
Tilapia Village pond, simple rod, butterfly or moth
Perch Village pond, good rod, maggot, butterfly or moth
Silver crucian Village pond at night, good or excellent rod, steel lure
Anchovy Sea, simple rod, no bait
Eel Sea during the day, simple or excellent rod, maggot. Avoid the good rod at this spot
Sardine Sea, good rod, steel lure
Tuna Sea, good or excellent rod, anchovy bait
Salmon Sea, good rod, maggot
Goldfish Sea at night, excellent rod, lure with a gem, farthest cast. See Gold fish
Bream Northern river, simple rod, no bait
Pike Northern river during the day, good rod, lure with a gem
Sturgeon Northern river, good or excellent rod, butterfly or moth
Carp Waterfall, excellent rod, no bait
Gold crucian, optional Northern river during the day, excellent rod, gudgeon or anchovy bait

The village pond is east of the Dead Horse. The sea pier is north of the lighthouse on the eastern beach. Reach the waterfall by crossing the repaired bridge west of the graveyard and following the river north on its western bank. The northern river pier is farther north in the forest near the quarry, reached after clearing the blocked route.

The swamp also provides frogs, tilapia and eels, but is unnecessary for the route above. Keep a note of species caught so repeated fish do not look like missing progress. Catching the fifteenth distinct species unlocks the trophy.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Fishing · Official Graveyard Keeper Wiki: Village Pond · Official Graveyard Keeper Wiki: Carp · Official Graveyard Keeper Wiki: Pike · Official Graveyard Keeper Wiki: Sturgeon

Brutal fisherman

bronze · grind

Caught 200 fish. Your name is used to terrify misbehaving fish larvae.

Catch 200 fish across all sessions. Different species are unnecessary for this counter, but finish Ichthyologist and Gold fish first so their attempts contribute.

For remaining catches, use the simple rod without bait at the village pond and repeatedly catch gudgeon. Aim at a range showing gudgeon with that setup. This avoids spending money on lures. Use the hook and reel procedure in Ichthyologist, and eat fish nuggets if reacting to the bite is the slow part. Fish bought from the Lighthouse Keeper do not count.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Gold fish

bronze · collectible

Got a gold fish. Want to make a wish?

Catch an actual goldfish, rather than a gold-quality fish of another species.

Raise the Lighthouse Keeper's shop to tier III by trading, then buy an excellent fishing rod and a lure with a gem. Go to the sea fishing pier north of the lighthouse at night. Equip the gem lure and use the farthest casting range. The hook chance is about 5% at night, compared with about 2% during the day, so repeated tuna catches are expected.

Bring spare lures and inventory space. Use fish nuggets for the longer bite window and baked fish or fish soup for the reeling bonus. Follow the fishing inputs in Ichthyologist. The trophy unlocks when the goldfish is caught. Buying one or preparing a gold-star fillet is not a substitute.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Goldfish

Kitchen boy

bronze

Cooked 10 different dishes or drinks.

Personally prepare ten different dishes or drinks. Repeated batches of one recipe do not increase the variety count. Start with the early food groups in Chef, and finish the cooking job rather than just adding it to a station's queue.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Cook

bronze

Cooked 20 different dishes or drinks.

Prepare 20 different finished dishes or drinks. Use the grouped checklist in Chef and mark each finished output once. Buying food, learning its recipe and cooking different star qualities of the same dish do not replace making new dishes.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Chef

bronze

Cooked 30 different dishes or drinks. You can call yourself a Chef now.

Make at least 30 different finished foods or drinks yourself. Use your home kitchen for the food checklist below. Finish this before switching to the Stranger Sins professional kitchen, so bulk crafting there does not become part of the trophy count.

Unlock the recipe groups, then prepare every named dish in each row. These rows provide 32 distinct foods without requiring DLC dishes or alcohol.

Recipe group and how to learn it Foods to make
Bread, opening tutorial Bread
Simple and Tasty, use the recipe in the cellar trunk Baked apple, baked mushrooms
Vegetable Dishes, ask the Farmer about crops Carrot cutlet, beet slices, a bowl of sauerkraut
Egg Dishes, interact with the village egg basket Fried egg, omelette
Meat Fiesta, first autopsy Baked meat, sandwich, burger
Fish Dishes, ask the Lighthouse Keeper about cooking fish Baked fish, fish soup, fish nuggets
Beer Snacks, speak to Horadric after obtaining a bronze onion Onion rings, toasts with onions
Sweet Baking, buy from Miss Chain Pancakes, muffin, croissant
Pies, buy from Miss Chain Berry pie, grape pie
Tasty and Healthy, buy from Miss Chain Baked pumpkin, a bowl of lentils, a bowl of pumpkin soup
Good Carbs, give the Woodcutter an Axe I Lasagna, pasta
Soups, give Clotho a silver pumpkin after unlocking the orchard Cabbage soup, pumpkin soup, vegetable soup
Cake, give Dig five honey Cake
Fish Delicacies, buy from Miss Chain Baked salmon, royal fish

Use Cookery in the technology menu to see which recipe groups are known. Learning a food-recipe item is safe. The warning about alchemy-recipe scrolls in Master alchemist concerns a different system.

For ingredients, grow vegetables and wheat, buy milk, cheese and butter from Rosa, buy eggs at the basket east of the tavern, and obtain oil from Dig. Use the kitchen table for dough and other components, then add fuel to the oven and collect the finished dish. A bucket of water must be used in your inventory to turn it into water units.

If the trophy is still missing, work through the two spare foods as well as the first 30. Do not count raw ingredients, flour or repeated quality variants as new completed dishes.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Cookery technology · Official Graveyard Keeper Wiki: Cooking

Dream dinner

bronze

Made a gold-star dinner.

Advance the Merchant's quests until he asks for five gold dinners and unlocks the Dinner recipe. Each dinner combines one snack, one meal and one dessert at the cooking table.

A practical set is gold onion rings, a gold baked pumpkin or burger, and cake or a high-quality grape pie. The stars of the components affect the dinner's result. Check the gold-quality percentage in the crafting screen before committing materials.

Sleep to save before crafting. If the dinner comes out below gold, reload that save before sleeping again and retry, or improve the ingredients. The first gold dinner earns the trophy. Keep it and make four more for the Merchant. Chef explains where the food recipe groups come from, and Golden pumpkin explains improving crop quality.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Dinner

Tastes like home

bronze

Ate a fish stick. It reminded you of home...

Eat fish nuggets. Despite the trophy description saying fish stick, this is the cooked fish-nugget item.

Buy some from Horadric or ask the Lighthouse Keeper about fish cooking, then make the recipe with one white fish fillet and two oil in the oven. Add fuel, collect the finished food, highlight it in your inventory and press Cross button to eat it. Its bite-window bonus also helps the fishing trophies.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Health care

bronze · grind

50 health potions. -- And all of them red!

Drink 50 heal potions in total. Crafting or owning 50 is insufficient.

Make them at an alchemy workbench I with health powder and chaos solution, or life powder and health solution. Clotho also sells them and dungeon enemies can drop them. Highlight a potion in your inventory and press Cross button to drink it.

Use them during dungeon exploration and count any remaining drinks during cleanup. If you cannot consume one at full health, take a controlled hit from an enemy or a beehive, move out of danger, then drink. Energy and restoring potions are different items and do not replace heal potions.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Heal potion

MacPlayer

bronze · grind

There can be only one.

Die ten times. Dungeon enemies, wilderness enemies and damaging beehives can reduce your health to zero. Scripted deaths occur during Snake's story as well.

Finish the useful dungeon work first, then let an available enemy defeat you for any missing deaths. You wake at Sweet Home with your inventory retained. If the dungeon is already empty, repeated attempts to collect from wild beehives can supply damage. Do not confuse an empty energy bar with zero health.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Nothing underneath

bronze

Dungeon level 15 cleared!

Open the dungeon

Get the Keeper's key from the Astrologer after giving him a skull and asking about the portal. Clear the rubble in your cellar, find Snake at night and show him five Faith. Give him the key to receive the instructions. At the study table, combine the key and instructions with two Faith and two Science. Give the resulting Active key to Snake to open the sacrifice area and dungeon.

Clear the floors

Bring a repaired sword, armour, energy food and heal potions. Fight small groups, step away from attacks and heal before the next room. Every enemy on a floor must die before its downward stairs open. Keep monster drops for alchemy, five bloody nails from iron maidens on floors 4 onward, and the bucket of blood from floor 5.

Enemies already defeated do not respawn, so leaving to recover does not reset those kills. Return and finish the remaining enemies. Open the exit controls and stairs as you clear rooms.

Floor 10 is a story gate. Complete Side quest, mine the fallen boulder and collect the medallion before continuing to floors 11–15. Upgrade your weapon and armour before those deeper floors.

Kill every enemy on floor 15 for the trophy and collect the golden apple at its end for Snake. If a floor looks empty but its stairs remain closed, check side rooms and corners for one surviving enemy rather than restarting the save.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Active key · Official Graveyard Keeper Wiki: Snake

Stone fence

bronze

Built a stone fence around the graveyard. Your graveyard is well protected now.

Upgrade to the big church and continue the Bishop's graveyard improvements until the fence upgrades are available at the graveyard desk. First repair the existing fence using ten nails, ten wooden planks and six stone.

Then select the stone-fence upgrade. It needs two carved pieces of stone, 24 polished stone bricks and 12 complex iron parts. Craft these through stoneworking and smithing or buy available materials from Cory and Krezvold. Complete the upgrade itself for the trophy. Adding a stone fence around one individual grave is a different construction.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Marble

bronze

Got the marble quarry ready. Marble is better than stone.

Unlock the required quarrying technology and clear the northern route from your home into the forest. Continue northwest to the quarry and the cabin in the woods. The marble deposit is the striped rock face in this area.

Repair the marble quarry access with 16 flitch, seven nails and four simple iron parts. Finishing that construction unlocks the trophy. Mine marble blocks afterwards and process them at a stone cutter for the church statues and grave decorations. Bring wedges and other mining supplies when working the deposit.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Just green points

bronze

Collected 1000 green points. They do not decay at midnight. So that was easy.

Collect 1,000 green technology points over the course of the save. Spending points on research does not erase earned progress. Farming, harvesting plants and studying organic items contribute. Continue towards More green points! for the repeatable cleanup plan.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Just blue points

bronze

Collected 1000 blue points. They do not decay at midnight. So that was easy.

Collect 1,000 blue technology points in total. Open the church and use the study table on body parts and grave decorations, then make stone grave fences and other blue-point crafts. See More blue points! for an ongoing method and the technology-book warning.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

Just red points

bronze

Collected 1000 red points. They do not decay at midnight. So that was easy.

Collect 1,000 red technology points in total. Mining, woodwork, smithing and other manual production contribute. You can spend earned points normally. More red points! explains how to finish the larger total.

SourcesSquidGeneral10: Graveyard Keeper trophy guide

More green points!

bronze · grind

Collected 3000 green points. Ok. Now that's impressive.

Technology-book contributions to cumulative point trophies have been reported as unreliable. Use ordinary earned drops.

Earn 3,000 green technology points across the save. The total is cumulative, so your unspent balance can be much lower.

Grow and harvest crops, forage plants, chop vegetation and process organic resources yourself. Keep farming carrots for the Donkey and gold crops for your businesses. Study different plants, seeds and fish for their one-time rewards as well.

Collect the coloured point drops after working. If you use Breaking Dead, zombie production does not replace doing the point-generating work yourself. Avoid relying on consumable technology books for these totals. Their contribution has been reported as unreliable on PlayStation. If a displayed balance or your own estimate passes 3,000 without the trophy, continue earning ordinary green drops.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Technologies

More blue points!

bronze · grind

Collected 3000 blue points. Ok. Now that's impressive.

Technology-book contributions to cumulative point trophies have been reported as unreliable. Use ordinary earned drops.

Earn 3,000 blue technology points in total. Spending them on research is safe. They are harder to generate than the other colours, so start while developing your church.

At the study table, turn clean paper into Science, then spend Science and sermon Faith to study body parts, grave markers, fences and alchemy products that show a blue reward. Each type can only be studied once.

For repeatable progress, personally craft stone grave fences or other grave decorations whose completion awards blue points. Stone grave fence is a useful early option after unlocking Stone Gravestones. Mine stone, make the fences, collect the blue drops and repeat. More advanced marble work and writing also contribute as your workshops develop.

There are reports that points from consumable technology books fail to count as expected. Leave them unused until all three 3,000-point trophies unlock, and do not judge the trophy solely from your current balance. If you already read some, keep earning normal crafting and study rewards rather than starting over immediately.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Study table · Official Graveyard Keeper Wiki: Technologies

More red points!

bronze · grind

Collected 3000 red points. Ok. Now that's impressive.

Technology-book contributions to cumulative point trophies have been reported as unreliable. Use ordinary earned drops.

Earn 3,000 red technology points cumulatively. Mining stone and ore, chopping trees, working wood and making metal components supply repeatable progress. Produce useful materials for your buildings and businesses first.

Perform the work yourself and collect the red drops. A zombie doing the production does not provide the same player-earned total. Spending points is allowed, so there is no need to hoard an unspent balance of 3,000.

As with More blue points!, avoid consumable technology books until the trophies are complete. If the trophy lags behind your expected total, continue ordinary work and collecting its drops.

SourcesSquidGeneral10: Graveyard Keeper trophy guide · Official Graveyard Keeper Wiki: Technologies

Uncover the Stranger Sins memories

Build the Talking Skull through Landlord, install its barman and uncover the machine in the cellar. Use King Gerry for the complete sequence of 17 artifacts.

Keep regular drink sales running from the cellar racks so reputation stars accumulate for the story comedy show and rat race. Put every artifact into the machine before displaying it in the cabinet.

Upgrade the tavern when Adam requests quality 40, and replace its old tables when Koukol's task opens the improved versions. Keep alchemy-recipe rewards unused until the base discovery trophy is complete, and do not use the Research Obsidian book shortcut.

Finish the final memory before doing repeated Graveyard Fests. Fill the cabinet and furniture positions for Epic skull, then move to the event cleanup.

Landlord

bronze · Stranger Sins

Bought your first land in the Village. By cheating a sick and helpless old man.

Requires Stranger Sins. Give Gerry wine in the morgue and ask about his next drink. Dig up the cognac cask in the marked dirt above Dig's shelter east of the village, then return to Gerry.

Discuss the land with Horadric in the Dead Horse. His first price is deliberately unaffordable. Speak to Dig about the plot, then return to Horadric and buy it for 30 silver. The purchase unlocks the trophy.

Cory constructs the tavern afterwards. Choose the supplier arrangement to pay 50 silver and provide 12 wooden planks, 12 nails and 12 simple iron parts, then sleep and inspect the new building. You can pay his larger cash-only price instead, but that is unnecessary for this route.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide

Epic skull

bronze · Stranger Sins

Your tavern's quality is 80! Ultra Wow!

Raise the Talking Skull's displayed tavern quality to at least 80. This is the building's quality, separate from its three-star reputation meter.

Complete the artifact story in King Gerry, install the tavern extension, and furnish it with four Tavern Table II, all three barrel positions, a rat-race table and the Cabinet with Artifacts. Add each used artifact to the cabinet instead of leaving it in storage. The cabinet itself gives quality and each displayed artifact adds another point.

Key construction costs are:

Construction Materials
Tavern extension 30 wooden planks, 30 stone, 12 simple iron parts
Cabinet 8 wooden beams, 18 wooden planks, 36 nails
Each Tavern Table II 4 wooden beams, 8 wooden planks, 2 silk
Each barrel 8 flitch, 4 nails
Rat-race table 18 wooden planks, 36 nails, 4 advanced conical flasks

The extension supplies a barrel position already furnished, so fill the remaining positions rather than trying to place a fourth barrel. Remove the old tables before replacing them with tier II furniture. If you stop just short of 80, check the cabinet for missing artifacts and look for an empty furniture position. All 17 story artifacts make the final check straightforward.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide · Official Graveyard Keeper Wiki: Talking Skull

Employee of the month

bronze · Stranger Sins

Yorick became your bartender. For no salary. Slavery? No, he's made of wood!

After the tavern is built, speak to Gerry about staffing it. Make the barman doll at a carpenter's workbench with four wooden planks, four complex iron parts and two wooden beams.

Carry the doll to the Talking Skull and place it at the bar. The Teleportstone can take you there while carrying it. Finish the scene in which Yorick occupies the doll. The new barman and trophy confirm the step is complete. The cellar can then be used for the artifact machine and drink storage.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide
Spoiler: reveal trophy

Witnessed him

bronze · Stranger Sins

Watched the Master being summon. Is that Grace you feel?

Use the fifth artifact, the Ancient lockpicks, in the machine beneath the Talking Skull and watch the summoning memory. King Gerry gives the complete artifact route, including the comedy show needed to obtain the lockpicks. The scene unlocks this trophy automatically.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide
Spoiler: reveal trophy

A nation divided

bronze · Stranger Sins

Watched the scene at the Coliseum. Unemployment benefits is everything.

Watch the memory after using the eighth artifact, the Belt buckle, in the cellar machine. The route in King Gerry covers obtaining the honey barrel, passing it to the Beekeeper and trading his reward for the buckle. The trophy comes from watching the scene, rather than displaying the buckle in the cabinet.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide
Spoiler: reveal trophy

Viva la King

bronze · Stranger Sins

Watched the destruction of the Bridge. Always think before destroying bridges!

Watch the memory associated with the twelfth artifact, the Ancient pickaxe. Obtain it through Koukol's attempted cure and the tavern-table improvements in King Gerry, then use it at the machine.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide
Spoiler: reveal trophy

Read before signing

bronze · Stranger Sins

Witnessed the Contract signing. Who are "truly guilty men"?

Use the sixteenth artifact, the Priest's signet, in the machine and watch the contract scene. King Gerry contains the sequence through Dig, the Lighthouse Keeper, Koukol and the Gypsy Baron to obtain it.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide
Spoiler: reveal trophy

King Gerry

bronze · Stranger Sins

Watched the scene in the bath house. You saw that one coming, didn't you?

Start the artifact investigation

Build the tavern through Landlord, install the barman through Employee of the month, then meet Gerry in its cellar and mine the wall hiding the machine.

Gerry names the next artifact after each memory. Return with it, use the machine and finish that scene before searching for the next. Afterwards, place the used artifact in the cabinet for tavern quality. Keep alchemy-recipe scroll rewards unused until Master alchemist, and keep Research Obsidian away from the Astrologer's book request until Best seller.

All 17 artifacts

Artifact How to obtain it
1. Statuette Investigate at the Dead Horse. Speak to Horadric and Miss Chain, ask Horadric again, then question Krezvold. Return to Miss Chain for the statuette
2. Ancient wine flask Ask the Farmer's son at the wheat field. He hands over the flask
3. Door hinge Dig the marked dirt immediately west of Dig's shelter
4. Legionary helm Ask the Farmer about it, then seek Clotho's help. Question Cory and Tress. You can refuse Tress's payment. Bring a carrot to Clotho, then carry her giant carrot to the Farmer. Search his house's chest once he gives access
5. Ancient lockpicks Speak to the Miller and inspect the small clue beside him. The Lighthouse Keeper enables a comedy performance. Hold that story show, then return to the Miller for the lockpicks
6. Priest's medallion Dig wants booze. Make some in an alcohol distiller or ask Snake and wait until his next weekly visit. Deliver it to Dig
7. Legionary dagger Krezvold directs you to Ms. Charm. On Lust, pay her 10 silver for the performance arrangement, then return to Krezvold for the dagger. His separate rare-dagger request is optional
8. Belt buckle Ask the Woodcutter north of Tress. Dig the marked ground south of him for a honey barrel. Give it to the Beekeeper, then take the Beekeeper's plaster back to the Woodcutter for the buckle
9. Clay shards Adam wants the tavern improved to quality 40. Add the extension, furniture and displayed artifacts. Speak to him once the target is met, revisit around midnight for his scene, then ask again during the day
10. Amulet of the Ancient God Ask the Lighthouse Keeper, then Snake. Snake wants a rat race. Build its table, hold the event and speak to Snake again
11. Ancient shackles Dig the marked dirt west of the repaired stone bridge on the swamp side of the river
12. Ancient pickaxe Visit Koukol west of the mountain fort at night, ask Clotho about curing him, then return to Koukol. Choose any requested dark organ and return the next night. After the failed cure, replace the tavern's old tables with tier II tables and report back for the pickaxe
13. Ancient keys Ask Adam and show him three porcelain pitchers. They can be bought from his unlocked shop or made from ceramic jugs and white powder in Furnace III. Follow the enquiries through the Merchant, Beekeeper and Dig. For Dig's riddle, make an initial guess and then answer cakes. Take his Cake with bee poison back to the Beekeeper and collect the Vases of poison. Deliver those vases to Adam, then search the chest inside his house
14. Clay pot of tar Dig the marked dirt northeast of the portal on Witch Hill
15. Priestess' ring Ask the Farmer, his son, the Miller and Clotho. Return to the Farmer and pay one gold for the ring. This route avoids the alternative grave robbery
16. Priest's signet Ask Dig, then the Lighthouse Keeper and Koukol. Buy the Gypsy Baron's racing rat for one gold and deliver it to Dig
17. Brick from the church Inspect the marked point on the church's right-hand side. Bring the brick to the cellar machine

The comedy show costs ten flyers, five Faith and two reputation stars. The rat race has the same cost and also needs its table. Stock cellar racks with beer, wine, mead or booze and let regular sales build those stars. The story performances do not need the excellent-event stockpiles.

Watch the final bath-house memory after using the church brick. It unlocks this trophy. The earlier scene trophies trigger at artifacts 5, 8, 12 and 16. Finish the cabinet for Epic skull, then pursue the excellent events and 15-event total.

If Gerry stops offering a new lead, check that the last artifact was actually used in the machine. Displaying it in the cabinet alone does not play its memory.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide · The Lost Noob: Stranger Sins walkthrough · Official Graveyard Keeper Wiki: Talking Skull · Official Graveyard Keeper Wiki: Belt Buckle · Neoseeker: Stranger Sins walkthrough · Official Graveyard Keeper Wiki: Ancient Keys

Run the excellent tavern events

Use the gold-quality crop and alcohol production established earlier. The cellar's passive sales racks generate reputation. The barman's personal inventory supplies event food and drink. Stock the correct place.

Excellent event Stock to give the barman
Best party, Graveyard Fest 100 gold beer and 100 gold wine
Best mic, Comedy Standup 100 gold beer and 60 gold onion rings
Best concert, Ms. Charm's Song 100 gold wine, 60 gold burgers and 40 pasta
Best race, Rat Races 100 gold beer and 60 gold onion rings

Prepare a separate save backup before the Graveyard Fest because of its reported save issue. Finish the artifact story first, and avoid rapid successive Fests.

After the excellent ratings, finish The show must go on with any remaining events. Ordinary comedy shows and rat races can supply the count without expensive food when only completion matters.

Best party

bronze · Stranger Sins

Threw an excellent alco-party. It's time to open the local drunk tank.

A save or progression failure has been reported after Graveyard Fest. Complete the artifact story first and preserve a separate backup.

Hold an excellent Graveyard Fest in the Talking Skull. I would finish King Gerry, upgrade the tavern and back up the save before attempting this event. PlayStation players have reported saves or progression failing after a Graveyard Fest. The exact trigger is not established, so avoid starting several in rapid succession.

Prepare 100 gold mugs of beer and 100 gold red wine. Put both stacks in the barman's personal inventory. The cellar's ordinary sales racks are a different destination. Keep only the planned stock in his event inventory so unwanted food does not replace it.

At the event desk, choose Graveyard Fest. Pay five flyers, five Faith and one tavern reputation star. Finish the event and check its result for the excellent rating and trophy.

If the result falls short, recheck the quantities, gold stars, upgraded tavern and barman inventory before another attempt. If saving breaks afterwards, preserve the earlier backup rather than overwriting it. For earning the remaining event count, ordinary comedy or rat-race events avoid relying on repeated Graveyard Fests.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide · Merukuru: Stranger Sins achievement guide · Official Graveyard Keeper Wiki: Talking Skull

Best mic

bronze · Stranger Sins

Put on an excellent Comedy Show. It can't be -- the guests didn't have to be commanded to laugh!

Host an excellent Comedy Standup after upgrading the tavern. The early comedy performance required for the lockpick artifact is a story event and should not be treated as this excellent attempt.

Put 100 gold mugs of beer and 60 gold onion rings in the barman's inventory. Remove unrelated event food, and reserve this stock for the show. Ordinary cellar racks do not supply the event inventory.

Start Comedy Standup at the desk with ten flyers, five Faith and two reputation stars. The event is unlocked through the Miller/Lighthouse Keeper portion of King Gerry. Let the show finish for the rating and trophy. If it is not excellent, confirm gold-quality onions were used for the rings, the tavern was upgraded and the full stock reached the barman.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide · Merukuru: Stranger Sins achievement guide · Official Graveyard Keeper Wiki: Talking Skull

Best concert

bronze · Stranger Sins

Put on an excellent concert. Ms. Charm received a marriage proposal from each male spectator.

Unlock Ms. Charm's Song through the Legionary dagger portion of King Gerry, including her performance payment. Finish the quality-80 tavern setup in Epic skull before attempting the excellent version. Higher quality lets the event sell enough items.

Place 100 gold red wine, 60 gold burgers and 40 pasta in the barman's event inventory, with no unwanted alternatives. Gold onions are needed for the burger quality. Start Ms. Charm's Song at the event desk with 15 flyers, ten Faith and all three reputation stars.

Watch the completed result for the excellent rating and trophy. If you miss it, check the stock's actual gold stars and use the barman's inventory rather than the cellar sales racks before repeating.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide · Official Graveyard Keeper Wiki: Talking Skull · Merukuru: Stranger Sins achievement guide

Best race

bronze · Stranger Sins

Organized an excellent rat race. Two guests lost everything and drowned themselves.

Unlock rat racing during the Amulet of the Ancient God task in King Gerry. Build the rat-race table with 18 wooden planks, 36 nails and four advanced conical flasks. Upgrade the tavern before the excellent attempt.

Stock the barman with 100 gold mugs of beer and 60 gold onion rings. Keep unrelated event food out of his inventory. Start Rat Races with ten flyers, five Faith and two reputation stars.

The excellent result unlocks this trophy. A story rat race can be completed first and the excellent rating pursued later. If the rating fails, restock the barman, confirm the gold quality and repeat after the reputation refills.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide · Official Graveyard Keeper Wiki: Talking Skull

The show must go on

bronze · Stranger Sins · grind

Organized 15 events. You're a natural-born event manager!

Finish 15 tavern events in total. The four excellent-event attempts count, as do the comedy and rat-race performances required by the artifact story. Events do not all need an excellent rating.

Keep alcohol on the cellar racks so regular sales rebuild reputation. One filled star is spent on Graveyard Fest, two on Comedy Standup or Rat Races, and three on Ms. Charm's Song. Bring the event's flyers and Faith to the event desk.

For the remaining count, repeat an unlocked comedy show or rat race as reputation allows. Food is unnecessary when only the completed-event count matters, although stocking it earns more money. Best party describes the reported Graveyard Fest save issue, so I would not use rapid repeated Fests for this grind.

SourcesSquidGeneral10: Stranger Sins DLC trophy guide

Resolve Game of Crone without losing the camp

Start the camp after opening the church, then keep its storehouse stocked while doing other quests. Build the requested tents and facilities, and use the blueprint desk's New refugee action. Empty beds do not bring people automatically.

Complete the first two contraband shipments in Long live the Revolution and read Revolutionary message 2. Do this before the spirit amulet, which needs the Donkey hair. Continue his remaining shipments alongside the camp quests.

Follow the vampire investigation through The face of the enemy, Mysterious woman and the Quagmire. As soon as golems are introduced, complete all four locations in Exterminate!. Check the trophy unlock before considering the Observation tower.

Continue through Carl's interrogation and Between worlds. Finish the Donkey's remaining shipments while waiting for deliveries or happiness.

Before the tower, finish both cooking-table tiers and the Tanner's workplace and animal-farm fence for Paradise. Use its checklist to confirm the remaining construction. Reserve three gold, sleep and make a separate save copy before constructing the Observation tower. Build it last, then follow Refugees are safe exactly: refuse Beatrice twice, use the Koukol-specific argument and pay him to steal the scroll. Report the successful result to Teodoro.

The face of the enemy

bronze · Game of Crone

Exposed the vampire. Time to play Van Helsing!

Requires Game of Crone. Open the church, sleep and meet Marquis Teodoro Jr. at the refugee camp. The vampire investigation begins through a later waking scene with Krezvold and the villagers at the Dead Horse.

Return home for the Shepherd's lead, then question Rosa north of the tavern, the Farmer's son at the wheat field and Miss Chain inside the Dead Horse. Follow Miss Chain's exchanges with Horadric. She points you to the Astrologer.

Speak to the Astrologer on Sloth with at least 40 relationship. Advance his base-game journal requests if necessary. The investigation identifies Alaric as the next person to question.

Speak to Alaric in his camp tent, then wait outside and move around its entrance near midnight. The scene exposing him unlocks this trophy. Carry a unit of corpse blood for the next step, Blood supplier.

SourcesSquidGeneral10: Game of Crone DLC trophy guide · Neoseeker: Vampires in the Village

Blood supplier

bronze · Game of Crone

Brought corpse blood to the vampire. Not very tasty, but better than many popular diets!

After The face of the enemy, talk to Alaric in his tent and ask his available questions until he requests blood. Harvest blood from a corpse at the preparation table and give him one unit, or a bucket of blood.

The handover unlocks the trophy. Take his vampire sun cream to Horadric to conclude the village's immediate vampire problem, then continue investigating the older curse. Ordinary red wine is not the requested blood.

SourcesSquidGeneral10: Game of Crone DLC trophy guide · Official Graveyard Keeper Wiki: Master Alaric

Mysterious woman

bronze · Game of Crone

Watched a scene from the past. Nothing is clear but it's quite intriguing...

After helping Alaric, obtain the Witcher's Eye from Teodoro by developing the camp through Camp. Keep the Eye in your main inventory.

Go northwest of Sweet Home to the eastern side of the waterfall, west of the apiary. Interact with the pink memory clouds using Cross button. Each set reveals further clouds. Continue until the final memory exposes a dig spot, then use your shovel to recover the vampire's jaw.

Bring the jaw to Clotho. Use the memory-tincture recipe item she gives you, then craft three tinctures using the recipe tab of alchemy workbench II. Each needs one memory powder, one silver powder and one gold powder. Grind silver and gold nuggets at the alchemy mill. This quest recipe uses its own learned-recipe tab, rather than the ordinary three-slot experiment.

With the jaw in your inventory, consume the three tinctures. The early attempts fail as part of the sequence. The final scene unlocks the trophy. Keep the Eye and the remaining quest objects for the next investigation.

SourcesSquidGeneral10: Game of Crone DLC trophy guide · Official Graveyard Keeper Wiki: Witcher's Eye · Official Graveyard Keeper Wiki: Memory tincture
Spoiler: reveal trophy

Exterminate!

bronze · Game of Crone · missable

All the ambushes have been cleared out. The Terminator and Rambo would have been proud.

Finish this before building the camp's Observation tower. That construction advances the ending and removes the ambushes.

After Mysterious woman, question the Shepherd and Alaric, then speak to Gerry and return to him the next day. Before making the amulet, complete the first two contraband shipments in Long live the Revolution. Collect and read Revolutionary message 2 from the contraband box. This also supplies the Donkey hair on versions with the later hair requirement. Keep the carrot box filled and a morgue space free, and speak to the Donkey during his delivery if the hair scene has not played.

Make the pagan spirit-summoning amulet at the church workbench with one Donkey hair, one intestine and one beeswax.

Carry the amulet into dungeon floor 8. From that floor's entrance, go right, down, down and right to the final stair room. Approach the stairs to meet the spirit. Return to the Shepherd, speak to Clotho and develop the camp through Developed camp. Ask Teodoro about the Misty Quagmire.

Save before travelling. In the Quagmire, follow the memory clouds and dig the newly marked mounds for the bone leg and charred shoe. Stay within the quest area instead of attempting the blocked exit. Talk to Teodoro to return.

Defeat these four golems. The three optional locations can be done in any order:

Ambush Landmark
First Appears as you return from the Quagmire
Quarry Leave the cabin or walk south from the quarry
Burned house West of Witch Hill, just south of the ruined house and north of the vineyard
Eastern path Northeast of the village pond, on the route towards the Gypsy Baron's camp and mountain fort, north of the Talking Skull

Bring repaired armour, a strong sword, energy food and heal potions. Strike with Square button, step away from the golem's attack, and heal out of reach. If defeated, return and finish the encounter before advancing the camp ending.

The fourth kill unlocks the trophy. Verify that unlock before putting materials into the Observation tower.

SourcesSquidGeneral10: Game of Crone DLC trophy guide · Neoseeker: Vampires in the Village · Official Graveyard Keeper Wiki: Donkey · Official Graveyard Keeper Wiki: Piece of donkey hair

Awkward interrogation

bronze · Game of Crone

Interrogated vampire Carl, leaving Carl greatly enlightened.

First finish the Quagmire and golem sequence in Exterminate!. Return the bone leg to the spirit in dungeon floor 8's final stair room.

Make three more memory tinctures at alchemy workbench II. Each uses one memory powder, one silver powder and one gold powder. Buy more memory powder from Clotho when the original supply is gone. Carry the relevant vampire relics and consume all three tinctures for the next memory.

Speak to the Donkey on his next corpse delivery. Keep carrots stocked and leave morgue capacity free. After his following delivery, enter the morgue to find Carl. Finish that scene, then speak to the Shepherd. The resulting interrogation sequence unlocks the trophy.

If the Donkey does not progress the quest, read the available conversation, clear old corpses and restock his carrots before waiting for another delivery.

SourcesSquidGeneral10: Game of Crone DLC trophy guide · Official Graveyard Keeper Wiki: Memory tincture · Neoseeker: Vampires in the Village
Spoiler: reveal trophy

Between worlds

bronze · Game of Crone

Worked on someone's memory. Time to add "Neurosurgeon" to your CV.

Continue from Awkward interrogation. Speak to Miss Chain in the Dead Horse, speak again and apologise, then ask Horadric where she went. Find her on the eastern beach north of the sea fishing pier.

Follow the conversations with Clotho and Alaric into the memory scene. When questioning the version of Clotho inside the memory, choose these answers in order:

  1. Clotho.
  2. Necronomicon.
  3. Ancient Curse.
  4. Vampires.
  5. Master Alaric.
  6. Fourth Graveyard Keeper.
  7. Misty Quagmire.
  8. Ms. Chain.
  9. Amnesia.

A wrong answer allows another attempt, so it does not require a new save. Finish the final scene for the trophy and a golden apple. This completes the vampire-memory investigation. The camp's ending remains a separate choice.

SourcesSquidGeneral10: Game of Crone DLC trophy guide · Neoseeker: Vampires in the Village

Lesser evil

bronze · Game of Crone

Lady Beatrice made you an offer you can't refuse. Unless you decide to refuse.

This is the later meeting with Beatrice after the camp's Observation tower, rather than her first waking visit.

Before construction, finish Exterminate!, prepare the other quality upgrades in Paradise, save, and back up that save. Also reserve three gold for the route in Refugees are safe.

Build the Observation tower and return to Sweet Home. The guards escort you to Beatrice on the dock, and the offer scene unlocks this trophy. Choose your answers using the linked ending solution before continuing. The trophy itself does not mean the refugees are safe.

SourcesSquidGeneral10: Game of Crone DLC trophy guide

Refugees are safe

bronze · Game of Crone · missable

You rescued the refugees. Welcome to the Inquisition's blacklist!

Prepare before the ending

Complete Exterminate!, bring the camp close to quality 16 using Paradise, and reserve three gold. Sleep and make a separate backup before building the Observation tower. Do not depend on recovering an overwritten sleep save.

Refuse Beatrice and pay Koukol

  1. Build the Observation tower, return home and finish the escort to Beatrice.
  2. Refuse her request to make the emulsions. When offered another chance, refuse again.
  3. After waking at home, wait until night and go west of the mountain-fort gate to Koukol. Tell him what happened, then ask him to steal the ghoul-raising scroll.
  4. Choose the argument that Beatrice has plans involving Koukol. It is the lower dialogue option. Do not choose either of the two ordinary pleas.
  5. Offer three gold, pay him, then return the following night for the scene.
  6. Report to Teodoro at the refugee camp that the threat has been dealt with. The trophy unlocks when this resolution is reported.

This route preserves the refugee settlement. Speak to Alaric afterwards for his remaining dialogue and reward.

Helping Beatrice with her emulsions is another trophy-earning route, but switching between plans or using the ordinary Koukol pleas can send the refugees away. Follow one complete route. If they are preparing to abandon camp, reload the pre-tower backup before saving that outcome.

SourcesSquidGeneral10: Game of Crone DLC trophy guide

Long live the Revolution

bronze · Game of Crone

The Revolution has come to pass. It's time to look back on why you started it.

The Donkey's revolution runs separately from the camp ending. Keep his carrot box stocked, leave corpse capacity and read every revolutionary message in your inventory after collecting it from the contraband box.

Shipment What to do
First Build the contraband box beside the morgue. At a desk, make the cookbook with two pen and ink, ten clean paper and one red wine. Place it and five apples in the box
Second Make Aphorisms about the evils of money at a desk with one pen and ink, one clean paper and one silver story. Send it with five Faith
Third Collect two piles of components from the box and give them to Krezvold with 50 silver. Return the next day for battle horseshoes and iron unicorn horns. Give Clotho a gold pumpkin and 50 silver for the magic pumpkin. Send all three quest objects
Final Send two black paint, two white paint, five jellies of incredible power and the revolutionary donkey banner

Make the banner at the church workbench with one silk and one white paint. That is an extra white paint beyond the two sent separately, so prepare three in total. Make each jelly of incredible power at your kitchen table from one raw green jelly and one flour. The raw monster drop is different from the green-jelly dessert.

For paint, mix ash and oil for black, and white powder and oil for white at alchemy workbench I. After each shipment, wait for the next delivery and examine the new note or reward. After the final shipment, approach the Donkey to hear the result and receive the ice axe and trophy. Simply placing the last items in the box does not finish his report.

SourcesSquidGeneral10: Game of Crone DLC trophy guide · Official Graveyard Keeper Wiki: Donkey

Camp

bronze · Game of Crone

Now you have your own camp! And hundreds of potential enemies -- in the form of Inquisitors.

Open the church, then sleep at Sweet Home with Game of Crone installed. Teodoro introduces the refugee settlement north of your home. Speak to him outside his tent to begin its construction requests.

Keep food and water in the large storehouse tent. Each refugee needs three water and food worth 30 energy per day. Use water units from an opened bucket, rather than leaving only the bucket item. Happiness grows while supplies last and is spent on construction.

Build the first residential tent and water well, then report to Teodoro. Build his next tent and the garden fence supplies. Use New refugee at the camp blueprint desk to fill the available beds. Empty tents do not populate themselves.

Ask Teodoro about improving the well and build Water well II when he offers it. Use its blueprint for the upgrade materials. Bring the camp to seven people with New refugee, finish the requested works, then report to Teodoro for the trophy and Witcher's Eye. The Eye is needed in Mysterious woman.

For the early projects, carry at least eight sticks, four silk, 12 stone, two simple iron parts, 24 flitch and 12 wood billets, then add any materials shown by the well-upgrade blueprint. Finish placed construction piles by holding Triangle button. If happiness is too low, replenish the storehouse and work on other quests while it recovers.

SourcesSquidGeneral10: Game of Crone DLC trophy guide · Official Graveyard Keeper Wiki: Marquis Teodoro Jr.

Developed camp

bronze · Game of Crone

You've improved your camp. The chances that the refugees will die of starvation got lower.

Continue from Camp. Build the improved water well and help the Cook set up her first cooking table, then its improved version. Speak to her after each construction.

Progress the vampire investigation and sleep until Beatrice's first visit. Tell Teodoro about her. His next camp requests are another tent, Storehouse II and Campfire II. Complete those, then build Teodoro's workplace and the next residential tent.

Use the blueprint desk's New refugee action to fill the available beds until the population is 11. Report the finished projects to Teodoro for this trophy and the universal bag.

Keep the storehouse supplied throughout. Happiness is a spent construction resource, so a project can remain unavailable even while all its physical materials are in your inventory. Tents must be built before their empty spaces can be filled. This stage does not require the Observation tower, so leave that later blueprint alone until the golem trophy is confirmed.

SourcesSquidGeneral10: Game of Crone DLC trophy guide · Official Graveyard Keeper Wiki: Marquis Teodoro Jr.

Strengthened camp

bronze · Game of Crone

You've provided the camp with some fortifications. They look dubious, but the settlers like them.

After developing the camp and advancing the vampire story, guards visit Sweet Home. Tell Teodoro about the threat to unlock the defensive projects.

Build the stakes with 48 flitch and 24 sticks. Report back, then build the sword rack using five steel swords and four flitch. Make the swords at anvil II or buy them from Koukol over successive nightly restocks. Each project also consumes the happiness shown on its blueprint.

Stop before the next project. Complete Exterminate!, add the optional quality work for Paradise, reserve three gold for Refugees are safe, and save with a separate backup.

Build the Observation tower with 12 wooden beams, 18 flitch and the required happiness. Finish its construction and report the result. The defense scene awards this trophy and may also award the camp-quality trophy if the other projects were prepared.

SourcesSquidGeneral10: Game of Crone DLC trophy guide · Official Graveyard Keeper Wiki: Marquis Teodoro Jr.

Paradise

bronze · Game of Crone · missable

Your camp is flawless. You should write a guide to camp management!

Reach camp quality 16. Prepare the optional construction before the Observation tower, which leads into the ending.

Check the camp before the tower

  • Finish Camp and Developed camp. Check that all four residential tents, the water well, garden fence, improved campfire, Storehouse II and Teodoro's workplace are finished. Bring the population to 11 with New refugee.
  • Complete both the Cook's first cooking table and its improved version. Report each finished table to her.
  • Speak to the Tanner and build her workplace with ten wooden planks, 16 nails and 12 happiness. Report back, then build the animal-farm fence with 24 flitch, 12 wood billets and another 12 happiness.
  • Complete the stakes and sword rack in Strengthened camp, then stop before its tower step.

This route does not require planted garden beds, beehives, a cow or hens, or the Undertaker's quests. The Tanner's workplace is needed to open her farm request.

Finish the quality target

Confirm Exterminate!, sleep and keep a separate save backup. Build the Observation tower last with 12 wooden beams, 18 flitch and 13 happiness. Finish the construction by holding Triangle button. The tower brings this prepared camp to quality 16 and awards the trophy during the following scene.

Quality is the camp rating, not your current spendable happiness. If the trophy does not unlock, check for an unfinished construction pile or a missing checklist upgrade. Keep the backup and follow Refugees are safe to preserve the settlement. An ending that empties it can prevent further upgrades.

SourcesSquidGeneral10: Game of Crone DLC trophy guide

Complete Better Save Soul and the ordered repairs

Start with Strange delivery, restore the three machines and Euric's bedroom, then use Long-awaited appreciation for the first charged shard and human-healing setup.

Heal fresh souls to earn shards and Soul's Gratitude. Complete pride for the first therapy, wrath and gluttony for the second, then sloth, lust and envy for the third. Inspect Euric's bedroom notes and follow the tavern visits between sessions. The individual trophy solutions give each request, extension and visitor day.

After the third therapy, leave all newly damaged village objects untouched. Trigger Dissatisfied villagers, save and make a separate backup. Accept each set of jobs from Horadric before completing it. Use Help the villagers for the precise order and the displaced-door workaround.

Finish Smiler's pages and farewell in Return to the beginning. Then check each of the three DLC groups for its 13 trophies, alongside the completed base list.

Strange delivery

bronze · Better Save Soul

Someone had to become the first client of the Donkey Express.

Requires Better Save Soul. Open the church and start the Bishop's bowl request. Repair the corpse hatch both inside and outside the morgue, keep the Donkey's carrot box stocked, and leave space for another delivery.

When the Donkey next delivers a corpse, enter the morgue and inspect the extra moving sack on the right. The introduction to Euric unlocks the trophy. A new save is unnecessary. If the delivery never arrives, clear the morgue's occupied body spaces and check both hatch repairs and the carrots.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · tinyBuild: How to run Better Save Soul
Spoiler: reveal trophy

Long-awaited appreciation

bronze · Better Save Soul

Fill the Bishop.. with pride.

Some players report missing Vagner correspondence or ode dialogue. Obtain the ode before his late story departure when possible.

Open and restore the soul workshop

After Strange delivery, speak to Gerry in the morgue with one river sand and one bronze mug of beer. Cleaning him supplies the rusty key. Follow Euric into the locked soul workshop and complete its three machine repairs.

Repair Materials
Soul extractor 5 simple iron parts, 3 nails, 4 flitch
Soul healer 2 glass, 3 simple iron parts, 2 skin
Soul portal 5 simple iron parts, 4 nails, 1 polishing paste

Give Euric seed oil to open the bedroom hatch. Repair its bed, carpet, side rack, table and woodbox, then talk to him. These bedroom repairs need 11 flitch, four wooden planks, four sticks, one wooden beam, 18 nails and three skin.

Learn to heal souls

Put a fresh delivered corpse in the extractor to obtain a harmed soul. Transfer it to the healer with flesh in the required organ slot, run the process, then put the healed soul into the portal before it decays. This supplies sin shards and Soul's Gratitude.

Speak to Smiler about his berry pie and remote-work questions. Buy the pie recipe from Miss Chain and make a berry pie from pastry dough and berry juice if needed. Reach ten Soul's Gratitude, unlock Healer enthusiast in Spiritualism, then build Healing from pride and Human soul healing from the room's blueprint menu. The pride extension costs one conical flask and two simple iron parts. Human soul healing costs four wooden planks, four nails and two complex iron parts.

Get the Bishop's ode

Ask Euric about pride and follow the conversations with Smiler and Horadric. Ask Vagner for an ode praising the Bishop. I would complete this step before giving Vagner his late-game infusion so he is still available at the Dead Horse.

If he has already left, carry Pen and ink to the Royal Services box beside the church and use the option to write to Vagner. Return the next day for the reply and ode. A bottle of ink by itself is the wrong item. If the correspondence option is missing, check Euric's pride request, the Smiler/Horadric conversations and your inventory first. This step has reported bugs, so preserve a save from before Vagner's departure if you are doing both stories together.

Carry the Ode for Bishop and one ordinary sin shard to the Bishop on Pride. Read the ode through the quest dialogue. The shard becomes charged with pride and this trophy unlocks. No ordinary gold story can replace the ode.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Official Graveyard Keeper Wiki: Euric · Official Graveyard Keeper Wiki: Smiler

The first session of curing therapy

bronze · Better Save Soul

Start Euric's treatment.

Prepare the human-healing chair, pride extension and pride-charged shard using Long-awaited appreciation. Bring that shard to Euric and choose the treatment conversation.

Finish the first therapy scene for the trophy. After a day, inspect the note in his bedroom and follow its scene before asking him about the next two sins. Carrying a charged shard without completing the treatment dialogue does not advance the sessions.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Official Graveyard Keeper Wiki: Euric
Spoiler: reveal trophy

A controlled ignition

bronze · Better Save Soul

Fire is so mesmerizing - even moreso when there's a boiling Inquisitor involved.

After The first session of curing therapy, inspect Euric's bedroom note and speak to him about wrath. In Spiritualism, unlock Updated equipment first, then spend 15 Soul's Gratitude and the shown technology points on Experienced healer.

Build the Healing from wrath extension using one conical flask and two simple iron parts. Ask Clotho for the unusual ash and give her two honey. Harvest honey or buy it from the Beekeeper.

Take the unusual ash and one ordinary sin shard to the Inquisitor at Witch Hill on Wrath. Use the ash-related conversation to obtain the wrath-charged shard and the trophy. Ordinary cremation ash is not the special quest item.

Keep the charged shard for the second therapy session. The Merchant's gluttony task can be done before or after this one.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Official Graveyard Keeper Wiki: Euric · Official Graveyard Keeper Wiki: Spiritualism technology
Spoiler: reveal trophy

A fortunate gift

bronze · Better Save Soul

Share the secrets of haute cuisine with the Merchant.

After the first therapy and its bedroom note, speak to Euric about gluttony. In Spiritualism, unlock Updated equipment first, then spend 15 Soul's Gratitude and the shown technology points on Experienced healer. Build Healing from gluttony with one conical flask and two simple iron parts.

Ask Clotho for the mysterious food sauce recipe. Make it at the church workbench with one seed oil, two eggs and one salt. Salt comes from cremating a corpse, seed oil from Dig and eggs from the village basket.

Bring the sauce and one ordinary sin shard to the Merchant outside the trade office on Gluttony. Use the quest handover for the trophy and a gluttony-charged shard. Cure his earlier no-taste problem with spices if the sauce conversation is not available.

Keep this charged shard with the wrath one for The second session of curing therapy.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Official Graveyard Keeper Wiki: Euric · Official Graveyard Keeper Wiki: Spiritualism technology

The second session of curing therapy

bronze · Better Save Soul

Continue Euric's treatment. He says he's feeling better. Probably.

Finish A controlled ignition and A fortunate gift, then bring both the wrath- and gluttony-charged shards to Euric. Ensure both healer extensions are built and complete his next treatment conversation.

The second session awards this trophy. Afterwards, inspect the new note in his bedroom and speak to Horadric at the Dead Horse for the associated scene. Wait another day and return to Euric before beginning the last three sins. If his dialogue has not advanced, check the bedroom note and tavern visit rather than only waiting.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Official Graveyard Keeper Wiki: Euric
Spoiler: reveal trophy

Endless sadness

bronze · Better Save Soul

Practice makes perfect! Even if it's the sadness of the Astrologer.

After The second session of curing therapy and its note/tavern follow-up, unlock Updated equipment II in Spiritualism, then spend 30 Soul's Gratitude and the shown technology points on Professional healer. Speak to Euric about sloth.

Carry one ordinary sin shard to the Astrologer at the lighthouse on Sloth. Use the sloth-related quest conversation and finish the scene to receive its charged shard and trophy. You do not need another book or a purchased technology-point item.

Build Healing from sloth at the workshop blueprint desk with one conical flask and two simple iron parts before the final therapy.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Official Graveyard Keeper Wiki: Euric · Official Graveyard Keeper Wiki: Spiritualism technology
Spoiler: reveal trophy

The birth of passion

bronze · Better Save Soul

Witness an embarrassingly hot scene.

Complete the second therapy and its follow-up, unlock Updated equipment II in Spiritualism, then spend 30 Soul's Gratitude and the shown technology points on Professional healer. Ask Euric about lust.

Bring one ordinary sin shard to Ms. Charm in the Dead Horse on Lust. Use the dance-related quest conversation and watch the scene to charge the shard and unlock the trophy. This is a soul-workshop request, separate from paying for a concert in your tavern.

Build Healing from lust using one conical flask and two simple iron parts before returning for the third therapy.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Official Graveyard Keeper Wiki: Euric · Official Graveyard Keeper Wiki: Spiritualism technology
Spoiler: reveal trophy

A vulnerability for authority

bronze · Better Save Soul

Even the strongest and most unswerving have their weakness.

After the second therapy's bedroom note and tavern scene, unlock Updated equipment II in Spiritualism, then spend 30 Soul's Gratitude and the shown technology points on Professional healer. Ask Euric about envy and take his note with the rumour.

Carry that note and one ordinary sin shard to Snake beside the dungeon entrance on Envy. Discuss the rumour through his quest dialogue to obtain the envy-charged shard and this trophy.

Build Healing from envy with one conical flask and two simple iron parts. If Snake has no relevant option, confirm both the rumour note and normal shard are in your inventory, and that Euric has given the envy request.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Official Graveyard Keeper Wiki: Euric · Official Graveyard Keeper Wiki: Spiritualism technology

The third session of curing therapy

bronze · Better Save Soul

The treatment is over, but Euric doesn't look so cured.

Complete Endless sadness, The birth of passion and A vulnerability for authority. Build their sloth, lust and envy extensions in the soul workshop.

Take all three charged shards to Euric and complete the third treatment conversation. The scene unlocks the trophy.

Leave the village's new damage alone after this. The next cleanup has a reported order-sensitive failure. Follow Dissatisfied villagers and Help the villagers before touching any new debris.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Official Graveyard Keeper Wiki: Euric

Dissatisfied villagers

bronze · Better Save Soul

The villagers are unhappy about something. Pray it's not your fault.

After the third treatment, revisit Euric's bedroom and ask how he feels. Follow the next note or tavern conversation if he is absent. Speak to Horadric when the quest directs you there, then sleep at Sweet Home.

The villagers' waking visit and resulting confrontation unlock this trophy. It is the start of the cleanup, not the end of Better Save Soul.

Go home, sleep to save and make a separate backup before repairing or clearing anything. Some PS4 players report losing Help the villagers after completing cleanup tasks ahead of their assigned stage. Preserve this backup until the cleanup trophy unlocks.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Official Graveyard Keeper Wiki: Euric

Help the villagers

bronze · Better Save Soul · missable

They should be satisfied. At least for now.

Early cleanup can block quest completion. Accept each repair group in order and preserve the pre-cleanup save. A displaced door may need clearing beside the river.

Reported order-sensitive bug. Begin only after Dissatisfied villagers. Back up that saved game, then accept and finish one set of jobs at a time. Do not clear the new barrels, ground debris or fallen door early.

Bring two wooden planks, 18 nails, two wooden repair kits, ten flitch, two complex iron parts, three stone, ten bees, four sticks, four ash, two simple iron parts, one glass and two hemp rope. These totals assume the repair kits are already made.

First jobs

Speak to Horadric, then Krezvold outside his smithy southeast of the Dead Horse. Repair the smithy's toilet with two planks, four nails and one wooden repair kit. Repair the tavern table with four flitch, five nails and two complex iron parts.

Report to Horadric before starting the next group.

Second jobs

Speak to Adam at his pottery southwest of the tavern. Repair the potter's wheel with two flitch, one stone and three nails. Speak to the Beekeeper northwest of the tavern and repair both hives. Together they need four flitch, six nails and ten bees. Repair the egg basket east of the tavern with two sticks and the second wooden repair kit.

Report to Horadric again.

Third jobs

Talk to Rosa north of the tavern and wash her cow with four ash. Repair the Farmer's lantern at the wheat farm with two stone, two simple iron parts and one glass.

Report to Horadric for the final cleanup assignment.

Final jobs

Clear the broken glass between the Dead Horse and the Merchant's trading spot. Interact with the box behind the Beekeeper, beside his hives, and finish its cleanup prompt. Complete the work on both broken barrels by the Merchant's trading spot. One barrel is easy to overlook behind the other. Repair the clothesline south of the trading area with two sticks and two hemp rope.

Interact with the fallen door near the southern town barrier. On affected PS4 saves it disappears from that spot without counting as cleared. If that happens, teleport home, go west to the river and follow its bank north to find the displaced door and break it with your hammer.

Return to Horadric after every assigned repair and cleanup is complete. His final dialogue unlocks the trophy. If he still reports unfinished work, check the box behind the Beekeeper, both hives, both barrels and the displaced door. If the quest has already broken after out-of-order cleanup, restore the pre-cleanup backup and repeat these groups in order.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Xeeran: Better Save Soul achievement guide · Official Graveyard Keeper Wiki: Euric · TrueAchievements: Help the villagers solution and console cleanup notes
Spoiler: reveal trophy

Return to the beginning

bronze · Better Save Soul

Nothing is keeping Smiler here any longer. Let him continue his journey - to a new beginning.

Finish the village repairs and final Horadric report in Help the villagers. Return to the soul workshop and speak to Smiler about his remaining business and the missing pages.

Ask Snake beside the dungeon entrance on Envy. He points you to Gerry in the morgue. Follow Gerry's conversation and inspect his crate for the missing material in the old Keeper's book.

Bring the recovered pages back to Smiler and finish his farewell conversation. Sending him on unlocks this final DLC trophy. The ordinary three therapy sessions do not replace his separate ending.

SourcesSquidGeneral10: Better Save Soul DLC trophy guide · Xeeran: Better Save Soul achievement guide · Official Graveyard Keeper Wiki: Smiler

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