Published guide

Trophy guide

God of War (2018)

A story-first route through Midgard, with favors, collectible checks, the optional realms and a prepared approach to the Valkyries.

PS4

Trophies
37
Difficulty
4/10 on Give Me a Story
Completion time
40–60 hours
Playthroughs
1 campaign plus free-roam cleanup

Before you play

Known trophy issues
None known
Missable trophies
None known
Chapter select
Unavailable
Postgame cleanup
Available

All trophy requirements can be completed after the story. Some one-way story areas cannot be revisited, but they do not lock you out of the platinum. Keep your original save for cleanup. Playing the PS4 version on PS5 uses this same trophy list.

Your route to completion

Start a normal New Game and read Before we leave home before choosing the difficulty. In Roadmap, the five sections group preparation, the story, exploration and the final challenges. Follow them in order, reading the next section when you reach that stage. The trophy solutions beneath each section provide the specific requirements and methods. Use Trophies to look up a solution directly, or follow a linked trophy name to its entry.

1. Finish the journey

Follow the journey on one of the three adjustable difficulty settings. Give Me God of War locks its difficulty for the entire save. Take obvious artifacts and useful upgrade chests, but leave routes blocked by missing tools for later. Buy an Atreus outfit, upgrade an armor piece and improve one Runic Attack as you go.

2. Open the optional areas

After the story, begin the return circuit with Brok and Sindri's five Midgard favors. Clear the spirit requests and free the three dragons while working around the lake. These quests also take us through several collectible areas.

3. Finish exploration and permanent upgrades

Return through each region with the full set of story tools. Check artifacts, ravens, twelve treasure-map dig sites and eleven shrines. Finish health and rage capacity, then craft the Ancient and Traveler armor sets.

4. Clear Muspelheim and Niflheim

Follow the optional realms once the language ciphers unlock both destinations. Finish Muspelheim's final trial, empty Niflheim's central treasure chamber and complete the two final weapon upgrades at a shop.

5. Defeat the final Valkyrie

Use the final combat checks to finish the eight regional fights, bring their helmets to the Council and enter the last battle with upgraded equipment and a Resurrection Stone. Use the trophy entries below for any remaining collection or crafting checks.

Before we leave home

I recommend a normal New Game on Give Me a Story or Give Me a Balanced Experience. The platinum has no difficulty requirement. You can switch between the three lower difficulties during the run. Give Me God of War locks the difficulty for that save, so don't choose it expecting to lower it later. New Game+ isn't needed.

Use the map as a checklist, not a deadline. An incomplete region on the first visit usually means we need a later tool. Open the pause menu, look at the region's collectible totals and leave inaccessible routes for the return trip. Keep a manual save before long cleanup sessions so you have a useful recovery point.

On the default combat layout, R1 buttonR1 attacks quickly and R2 buttonR2 attacks heavily. Hold L2 buttonL2 to aim, then throw with either attack button. Triangle button recalls the axe. L1 buttonL1 raises the shield, while Square button asks Atreus to shoot. Use him throughout a fight rather than waiting until Kratos is surrounded. The control settings let you remap inputs, so follow your chosen layout if it differs.

An enemy's level matters. If a side encounter is killing you in one or two hits, return with stronger equipment. Upgrading a weapon, armor or enchantment loadout helps more than repeatedly forcing the same fight with early gear. Buy skills with XP and equipment upgrades with the materials requested by the shop. They are separate resources.

Don't sell Ancient or Traveler crafting materials until their three-piece sets are made. Those are trophy purchases even if you prefer wearing something else.

Follow the journey

Play the main journey through to its ending. Pick up visible artifacts, open purple face-lock chests and solve accessible Nornir chests along the way. Don't interrupt the story to hunt every raven.

The story provides the tools for later exploration. Blue crystals need light arrows, red sap needs shock arrows and the magic chisel opens sealed Hidden Chambers. If a route clearly wants something you haven't learned yet, make a note and move on.

At shops, improve the equipment you actually use. Buy an Atreus outfit, upgrade an armor piece and fill an available enchantment socket. Equip a light and a heavy Runic Attack when available, then spend XP to improve a favorite attack. These small tasks fit naturally between quests.

After the final story trophy, stay in this save for free-roam cleanup. We'll combine favors and collectibles by destination rather than making a separate circuit for every trophy type.

Spoiler: reveal trophy

The Journey Begins

bronze · unmissable

Defend your home from The Stranger

Finish the opening confrontation at home. Learn to block the ordinary strikes and evade attacks marked by a red warning ring. There is no optional objective attached to this trophy.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions
Spoiler: reveal trophy

A New Friend

bronze · unmissable

Survive the Witch’s Woods

Continue the early journey through the River Pass and the Witch's Woods. This unlocks through the main quest without choosing a special dialogue option or finding a collectible.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions
Spoiler: reveal trophy

Feels Like Home

bronze · unmissable

Allow the Light Elves to return home

Complete the main visit to Alfheim and restore the light. Use the new light arrows to activate blue crystals and follow the main quest back out.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions
Spoiler: reveal trophy

Dragon Slayer

bronze · unmissable

Defeat the Dragon of the Mountain

Defeat Hraezlyr during the Mountain story sequence. The arena's explosive sap is part of the intended fight, so follow the prompts for throwing it into the dragon's attacks, then punish the exposed weak point.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions
Spoiler: reveal trophy

Troubling Consequences

bronze · unmissable

Defeat Magni and Modi

Win the Magni and Modi encounter during The Magic Chisel. During the back-to-back defense sequence, watch the direction indicator and turn toward the incoming attacker before blocking.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions
Spoiler: reveal trophy

Hello, Old Friend

bronze · unmissable

Retrieve the Blades of Chaos

Retrieve the Blades of Chaos during The Sickness and finish the following combat. This is part of the main journey, with no optional detour required.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions
Spoiler: reveal trophy

Twilight Beckons

bronze · unmissable

Defeat Baldur

Defeat Baldur near the end of the journey. Follow the changing elemental vulnerabilities rather than continuing to hit an enemy who is resisting your current weapon.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions

Dwarven Ingenuity

bronze

Upgrade a piece of armor

At Brok or Sindri's shop, choose Upgrade, select an armor piece you own and buy one upgrade with Hacksilver and the listed materials. Crafting a new item alone isn't an upgrade. Choose something you plan to wear so the purchase also helps your next fight.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions

Nice Moves

bronze · unmissable

Obtain a Runic Attack Gem

Open the early Legendary Chest that introduces Hel's Touch. This supplies your first Runic Attack during the journey. Equip it in the axe's light Runic Attack slot when the tutorial asks.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions

Best Dressed

bronze

Craft an outfit for Atreus

At a dwarven shop, open the Atreus armor section and craft one outfit using the listed Hacksilver cost. Equip it to benefit from its perk. Kratos' chest, wrist and waist pieces are unrelated to this trophy.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions

The Best Moves

bronze

Fully upgrade a Runic Attack

Open the weapon menu, select an equipped Runic Attack and purchase both upgrades with XP until it reaches level 3. You only need one fully upgraded attack. Improving the axe at a shop or buying a combat skill won't substitute for upgrading the Runic Attack itself.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions

Favors and the return circuit

Start by accepting Brok and Sindri's outstanding favors. Their five Midgard quests open mines and strongholds that also contain artifacts, ravens, treasure maps and a dragon. Track one favor in Goals so its objective stays on the compass.

I would clear the dwarven quest areas first, then work clockwise around the Lake of Nine. Dock at every named shore, climb to the upper paths and inspect the map before leaving. Include Stone Falls and the route into Veithurgard, the northeastern Council of Valkyries path, and the western coves.

Next revisit Wildwoods, the River Pass, the Foothills and the Mountain, then Alfheim and Helheim. In Helheim, bring Atreus back for the paths that require his arrows. At each stop, combine three jobs: the region's artifacts, its ravens and any unread shrine.

The artifact sets, shrine list and treasure pairs below help narrow down what remains. A map percentage alone doesn't settle the shrine trophy. Check the named shrine entries in the journal too.

Finish the health and rage upgrades before the last combat challenges. Craft the Ancient and Traveler sets as soon as the required materials are available.

Spoiler: reveal trophy

Beneath the Surface

bronze · optional

Explore all the Lake of Nine has to offer

Visit and uncover the Lake of Nine's named shores. This is exploration, not a demand to open every chest.

Make a boat circuit and dock at Lookout Tower, Cliffs of the Raven, Stone Falls, Veithurgard, Buri's Storeroom, the Mason's Channel and Council of Valkyries approaches, Ruins of the Ancient, Light Elf Outpost, Forgotten Caverns, Iron Cove and Isle of Death. Climb each landing's accessible route rather than turning around at the dock. Some shores change after the water drops, which is why I leave this check until after the story.

For the water gate into Veithurgard, follow the Stone Falls access directions in Death Happened Here.

If the lake looks explored but the trophy hasn't appeared, finish the remaining shore routes and travel through a Mystic Gateway before checking again.

SourcesPowerPyx: God of War trophy roadmap
Spoiler: reveal trophy

Death Happened Here

bronze · optional

Fully explore Veithurgard

Reach Stone Falls on the eastern Lake of Nine and use the mechanism at the top to open the large water gate. Sail through to Veithurgard.

Work through the shore, Otr's dragon enclosure and the fortress behind the rune-locked door. Continue through the fortress to the troll encounter and open the reward chest beyond it. Merely docking here or freeing Otr isn't the whole exploration route. Collect the six horns and read the shrine while passing through so you don't need another trip.

SourcesPowerPyx: regional collectible totals · Push Square: freeing the dragons

Iðunn’s Orchard

silver · collectible

Fully upgrade your Health

Collect nine Iðunn Apples from Nornir chests. Every three increase maximum health. Temporary healing stones and armor vitality do not count.

Look for the chest with three runes, then identify whether its puzzle uses breakable seals, rotating rune panels or timed bells. Find all three targets before beginning a timed sequence. Open the chest after solving it.

Useful stops are Wildwoods, the River Pass, Lookout Tower, Forgotten Caverns, Alfheim's trench, the Mountain, Light Elf Outpost and Tyr's Vault. In the Forgotten Caverns bell puzzle, the target pillar starts rotating after a hit, so plan the next throw before recalling the axe. Use the map's Nornir chest totals to revisit unfinished areas.

SourcesPush Square: Iðunn apples

Quick Tempered

silver · collectible

Fully upgrade your rage

Collect nine Horns of Blood Mead from Nornir chests to complete the three rage-capacity upgrades. These are permanent upgrades, separate from the red stones that refill your current rage.

Search the remaining Nornir chests as part of the regional sweep, including the River Pass, Foothills, Alfheim, the Mountain and the Lake of Nine's optional areas. Read the three symbols on the chest and solve the matching nearby mechanism. A spinning panel can be hit repeatedly to cycle its symbols. Bells need all three ringing together.

This and Iðunn's Orchard belong in the same cleanup pass. Don't stop opening rune chests just because one of the two trophies has unlocked.

SourcesPush Square: horns of Blood Mead

Dangerous Skies

silver · optional

Free all of the Dragons

Free three chained dragons:

  • Fafnir: northeastern Shores of Nine near Alfheim Tower. Clear the red-crystal obstruction with shock arrows and climb to the large doors.
  • Otr: Veithurgard, reached through the water gate opened from Stone Falls.
  • Reginn: Konunsgard, visited during Hail to the King.

In each enclosure, activate the dragon favor, destroy its three small binding shrines and return to the main anchor to release the chain. Use cover while the dragon breathes and clear the shrine guards before interacting.

The story dragon fight doesn't count as freeing one. Fafnir the dragon and Fafnir's Storeroom are also different destinations.

SourcesPush Square: freeing the dragons

Like Oil and Water

gold · optional

Complete all of Brok and Sindri’s Favors

Finish these five Midgard favors, returning to the quest giver after each:

  1. Second Hand Soul: Brok sends you into Volunder Mines.
  2. Deus Ex Malachite: Brok's follow-up takes you to Landsuther Mines.
  3. Fafnir's Hoard: Sindri opens the route to Fafnir's Storeroom.
  4. Family Business: Sindri's follow-up opens Northri Stronghold.
  5. Hail to the King: after the previous favors and sufficient story progress, take the brothers' joint quest into Konunsgard.

Speak to the dwarves at their shops and exhaust favor dialogue if the next quest isn't available yet. In Konunsgard, follow the three key-piece routes, enter the stronghold and finish the return objective. The separate Niflheim tasks aren't part of this five-quest trophy.

SourcesPowerPyx: favor walkthroughs

Curator

silver · collectible

Collect all of the Artifacts

Collect all 45 artifacts across seven sets. Look beside bodies, at the ends of climbing paths and on ledges below the main route. The journal records your sets, and the map shows each region's total.

Set Where Total
Lost and Found Wildwoods 4
The Faces of Magic River Pass 9
Abandon Ship Lake of Nine shores and towers 9
Horns of Veithurgard Veithurgard 6
Spoils of War Alfheim 6
Bottoms Up The Mountain 6
Family Heirloom Helheim 5

Sweep one set at a time and check the count before changing realms. Helheim's return visit with Atreus matters for its blocked side routes. Selling collected artifacts at a shop preserves their collection credit.

For a missing pickup that you can't locate from the regional count, PowerPyx's regional routes include visual references.

SourcesPush Square: artifact sets · PowerPyx: regional collectible totals

Allfather Blinded

silver · collectible

Kill all of Odin’s Ravens

Destroy 51 of Odin's green spectral ravens. They can perch above the route or fly in a fixed circuit. Hearing one is a reason to stop and look upward, including behind you and below the edge of a platform.

Aim with L2 buttonL2 and throw the axe. For a flying bird, watch one full circuit and aim ahead of it where the route passes closest to your position. Recall with Triangle button and adjust the next throw.

Use the regional raven counters to narrow the search. Recheck Hidden Chambers as well as outdoor paths, then make the separate Alfheim and Helheim sweeps. Artifacts, shrines and ravens are different counters, so completing one doesn't settle the others.

The regional collectible reference is useful for matching a stubborn missing raven to its exact ledge.

SourcesPush Square: Odin's ravens · PowerPyx: regional collectible totals

Path of the Zealot

bronze · optional

Obtain Traveler armor set

Craft all three Traveler armor pieces at a dwarven shop. Budget 8 Traveler's Armor Shards and 30 Traveler's Grisly Trophies, plus the displayed Hacksilver costs.

Defeat the heavily armored sword-wielding Travelers and collect their drops. Taking the first materials to a shop opens the crafting set. Continue the favors and optional exploration until you can make chest, wrist and waist pieces. Don't spend those materials upgrading a single piece before crafting the other two.

If you left a drop in an arena, check the shop's Lost Items. Owning all three pieces is the objective, so you can return to your preferred equipment afterward.

SourcesPush Square: Traveler armor

Primordial

bronze · optional

Obtain Ancient armor set

Craft the Ancient chest, wrist and waist pieces. The set needs 3 Ancient's Hearts and 16 Ancient Rubble, plus Hacksilver.

Ancients are the large stone creatures whose chest opens to attack. Hit the exposed core instead of their armored exterior, use cover during the beam and collect the dropped materials. Take an Ancient's Heart to Brok or Sindri to open the crafting options.

Save the materials for all three pieces before upgrading any of them. Check Lost Items for uncollected drops. You only need to make the set, not wear it for the remaining game.

Still short on materials? After the Lake of Nine's second water drop, take a boat to Ruins of the Ancient in the lake's northwest corner and land on the small beach on its north side. If you have not defeated it already, a Soul Devourer patrols this island. Attack it to start the fight. Use the central stone pillar for cover, hit its exposed core and collect its drops.

SourcesPush Square: Ancient armor · Prima Games: Ruins of the Ancient

Unfinished Business

silver · optional

Assist all of the wayward spirits

Complete five spirit favors and their final conversations:

  • Unfinished Business: read the brazier lore at Forgotten Caverns, Isle of Death, Iron Cove and Cliffs of the Raven. Clear each fight.
  • Hammer Fall: speak to the spirit at Stone Falls, then destroy the marked weak points on Thor's statue across the opened water gate.
  • Dead Freight: the Forgotten Caverns spirit marks the crew encounters.
  • The Anatomy of Hope: the Mason's Channel spirit marks three bone searches.
  • Time Heals All: find the scroll in Northri Stronghold, then return to the spirit in Fafnir's Storeroom. The route to its hidden starting point is below.

Track the active favor in Goals and complete its return step. Finishing only the quest called Unfinished Business doesn't earn this trophy.

Finding Time Heals All: finish Sindri's Family Business favor first. Start at the Northri Stronghold gateway beside Sindri's shop, board the boat and take the left water passage that the favor opened. Dock beside the old raider ship. From this landing, jump across the gap toward the lit cave entrance and collect the scroll inside. This starts the favor. Track it in Goals, return to the spirit from Fafnir's Hoard and finish the conversation. The treasure map inside the ship is a different pickup.

SourcesPush Square: wayward spirits · PowerPyx · Time Heals All starting route

Treasure Hunter

silver · collectible

Use treasure maps to find all of the dig spots

Collect each map before digging up its treasure. I would do this after the story, with both arrow types unlocked and the lake at its lowest level. Complete the dwarven favors in Like Oil and Water to open the mines, storeroom and Northri routes.

Open Goals to read the maps you own. If a dig spot offers no interaction, check that you actually picked up its map. All twelve digs are required. The pairs below give a starting landmark for both pickups.

Dead and Bloated

Find the map: During Second Hand Soul in Volunder Mines, look for the rune-locked gate before the Soul Eater area. Descend the nearby chain and search the floor beside the red chest.

Dig: At Cliffs of the Raven, reach the dead giant at the back of the beach. Search the sand between its arm and leg.

Kneel Before Thor!

Find the map: Enter Landsuther Mines for Deus Ex Malachite. Near the beginning, break through the floor and descend into the lower room. Take the side elevator on the left to the ledge with a red chest. The scroll is beside it.

Dig: Climb Lookout Tower to its upper path and use the zipline toward Muspelheim Tower. Search immediately to the right of the wooden Jötnar shrine.

Don't Blink

Find the map: During Fafnir's Hoard, reach the circular central chamber in Fafnir's Storeroom. Search beside the corpse on the central platform.

Dig: Return to the large carved face at the Mountain entrance. Search the ground beneath its nose, just outside the doorway.

Njörd's Oarsmen

Find the map: During or after Family Business, dock beside Northri Stronghold's raider ship. Smash the wooden boards in its hull and enter the lower deck. The map is beside a corpse.

Dig: From the southern Mason's Channel landing, climb toward the Council of Valkyries. At Sindri's shop, climb the wall opposite, then take the right-hand recess toward the giant oarsman statue.

Creation Island

Find the map: After the lake's second water drop, land on Iron Cove's southern beach. Look on the ground directly ahead of the landing.

Dig: Circle to Buri's Storeroom's northeastern shore. Search between the rocks near the waterwheel, facing the large gate toward Veithurgard.

Finder's Fee

Find the map: Land at the Forgotten Caverns' southern beach and enter the cave beyond the spirit. Check the back-left corner beside the chest and Mystic Gateway.

Dig: In Northri Stronghold's waterwheel area, dock and climb the wooden tower beside the landing. Search the ground at the top near the corpse.

The Boat Captain's Key

Find the map: At Stone Falls, climb to the spirit and the small drawbridge. Break the bridge's catch with an axe throw, cross it and pick up the scroll on the ground.

Dig: Climb to the top of Isle of Death. Enter the stranded shipwreck and look for the digging spot beneath its hull.

Island of Light

Find the map: At the southern Mason's Channel landing, search the sand beside your boat before climbing away from the beach.

Dig: At Light Elf Outpost, create the light bridges and climb past the Nornir chest. The spot is behind the locked gate on the outer path. Continue uphill, open the upper gate with its chain and carry the loose blue crystal from near the Nornir chest through it. Cross the light bridge and place the crystal in the next socket to extend the route. Follow that path and descend the chain. Search to your right, then open the gate for a shortcut.

The Historian

Find the map: Dock at Ruins of the Ancient in the northwest lake. Walk between the two pillars just inland and collect the scroll from the sand.

Dig: In the woodland outside Fafnir's Storeroom, approach the large entrance with two animal-head statues. Dig beneath the statue on the left.

Hunter's Kingdom

Find the map: Dock at Lookout Tower and search the ground by the Nornir chest. If the water is low, climb back up to this earlier shoreline.

Dig: Enter Veithurgard through the water gate opened at Stone Falls. Continue past the dragon toward the fortress's four-rune door. Search beside the lore marker and broken statue to the left of that door.

The Last Place They'd Look

Find the map: From the Summit gateway, follow the snowy pass away from Mimir's tree. Take the climb-down on the left into the lower passage with Sindri's shop. Pass the shop, squeeze along the wall and search the tunnel floor beyond.

Dig: Reach the Council of Valkyries' circle of thrones. Search the left side of the arena beneath the face carved into the cliff.

The Turtle's Tribute

Find the map: Use the Witch's Cave Lower Level gateway and ride the lift. Activate the blue crystals to cross the cave. Beyond the Nornir chest, throw a red sap crystal at the sap barrier and detonate it with a shock arrow. Collect the scroll on the floor before the Hidden Chamber.

Dig: Return to the lift, clear the sap behind it and climb the well to the garden. Search beside the turtle house's front left foot.

SourcesPowerPyx: treasure maps and dig spots · Game of Guides · Dead and Bloated · Game of Guides · Kneel Before Thor! · Game of Guides · Don't Blink · Game of Guides · Njörd's Oarsmen · Game of Guides · Creation Island · Game of Guides · Finder's Fee · Game of Guides · The Boat Captain's Key · Game of Guides · Island of Light · Game of Guides · The Historian · Game of Guides · Hunter's Kingdom · Game of Guides · The Last Place They'd Look · Game of Guides · The Turtle's Tribute

The Truth

silver · collectible

Read all of the Jötnar shrines

Open eleven wooden shrine cabinets and let Atreus read them. Compare names in the journal, because regional map completion doesn't track these reliably.

  • Sköll and Hati: Wildwoods, upstairs behind breakable boards near the early gate puzzle.
  • Hrungnir: River Pass, near the early bridge and revenant area.
  • Jörmungandr: passage toward the Foothills from Tyr's bridge, behind boards.
  • Ymir: inside the Mountain, at the bridge puzzle where red sap and Atreus' shock arrows lower the bridge. Look for a nearby doorway sealed by red growth. Throw a red sap crystal onto the growth and have Atreus detonate it with a shock arrow. Open the shrine cabinet inside.
  • Thrym: route from Lookout Tower to Muspelheim Tower, after the zipline.
  • Skadi: inside Veithurgard's rune-locked fortress.
  • Starkadr: Konunsgard stronghold, right-hand corridor after entering.
  • Bergelmir: Tyr's Temple, lower circular room.
  • Thamur: inside the Hidden Chamber by Thamur's Corpse.
  • Gróa: Alfheim, near Sindri's shop at the temple approach.
  • Surtr: Muspelheim, beside the entrance shop.

Standing beside a closed cabinet isn't enough. Interact, open it and wait for the entry.

SourcesPush Square: Jötnar shrine locations

The optional realms

Open Muspelheim and Niflheim through their language ciphers, then use the realm travel room in Tyr's Temple. Trilingual lists convenient chests.

These two realms feed into the final equipment upgrades. Muspelheim's summit Valkyrie supplies the item for the last Blades upgrade. Niflheim's central workshop holds the item for the last axe upgrade. Collecting those items is only half the job. Trade them for the relevant Flame at a shop, then buy the weapon upgrade.

In Muspelheim, finish both versions of each initial trial before climbing to the summit. After the summit fight, earn three keys from the unlocked Impossible trials and return for the final challenge. Its completion is a separate step from defeating the Valkyrie.

For Niflheim, begin with short, safe trips. Unlock the workshop, craft mist-resistant equipment, then extend your circuit. Bank your loot by leaving the mist alive. Spend on equipment that makes the next run safer before committing to the larger treasure costs. Darkness and Fog explains the full target.

Trilingual

bronze · collectible

Learn the languages of Muspelheim and Niflheim

Find four Muspelheim cipher pieces and four Niflheim pieces in purple chests with face-shaped locks. Atreus opens them. Once a language is complete, its realm becomes available from the travel room.

Muspelheim: check the Witch's Cave behind the elevator and sap barrier, the Mountain summit path, the upper platform at Cliffs of the Raven after helping Atreus drop a chain, and Forgotten Caverns near the southern landing.

Niflheim: check the ledge reached by climbing down from the outdoor Mountain summit path, the chest behind spikes at Lookout Tower, the small Ruins of the Ancient island, and the Council of Valkyries approach behind red explosive crystals.

Use the spinning mechanism at Lookout Tower to lower its spikes. For red crystals, aim and command a shock arrow. There are spare cipher chests, so the late-story chest in a one-way area is not a trophy missable.

SourcesPush Square: Muspelheim cipher chests and trials · PowerPyx: Niflheim cipher locations · PowerPyx: regional collectible totals

Worthy

bronze · optional

Fully upgrade the Leviathan Axe

First, collect four Niflheim language cipher pieces using the locations in Trilingual, then select Niflheim in the realm travel room in Tyr's Temple.

Upgrade the Leviathan Axe to level 6. Spend the Frozen Flames from the story at a shop, then obtain the final Flame through Niflheim.

  1. Collect 500 Mist Echoes in Niflheim for Sindri's entry stone.
  2. Use the stone at the pedestal in the first maze area to open the workshop.
  3. Save 5,000 echoes and open the central chamber's chest containing Chilling Mists of Niflheim.
  4. After finishing the story, trade that material for a Frozen Flame in the shop's resource-buying section.
  5. Use the Flame in the axe upgrade menu.

Picking up the mist or buying the Flame doesn't finish the weapon upgrade. Check Lost Items at the shop if an earlier story drop was left behind.

SourcesPowerPyx: final axe upgrade
Spoiler: reveal trophy

Why Fight It?

bronze · optional

Fully upgrade the Blades of Chaos

First, collect four Muspelheim language cipher pieces using the locations in Trilingual, then select Muspelheim in the realm travel room in Tyr's Temple.

Bring the Blades of Chaos to level 5. The ordinary Chaos Flames come through the main journey. The last upgrade comes from Muspelheim.

Complete the ten initial trials, defeat Göndul at the summit and collect Raging Inferno of Muspelheim. At a dwarven shop, trade it for the final Chaos Flame, then buy the Blades upgrade.

You do not need the final Surtr challenge to obtain this material, although that challenge is required separately for Fire and Brimstone.

SourcesPowerPyx: final Blades upgrade

Fire and Brimstone

gold · optional

Complete all of the Trials of Muspelheim

First, collect four Muspelheim language cipher pieces using the locations in Trilingual, then select Muspelheim in the realm travel room in Tyr's Temple.

The summit Valkyrie is not the final trial.

  1. Clear Normal and Hard at each of the first five swords. That makes ten initial trials.
  2. Defeat Göndul at the summit.
  3. Return to the lower swords and finish any three of their Impossible challenges to earn three keys.
  4. Spend the keys at the summit sword and finish Surtr's Hidden Trial. A bronze result is sufficient.

Read the objective before each attempt. In a no-damage challenge, prioritize distance and safe throws. For ring-based objectives, control where enemies stand instead of chasing damage outside the scoring area. In timed fights, use area attacks on clustered weak enemies and save long animations for safe openings.

You don't need every Impossible variant or a gold score in the final challenge.

SourcesPush Square: Muspelheim cipher chests and trials · Gamer Guides: Muspelheim final-trial rewards

Darkness and Fog

gold · grind · optional

Retrieve all treasure from the Workshop’s center chamber

Collect four Niflheim language cipher pieces using the locations in Trilingual, then select Niflheim in the realm travel room in Tyr's Temple. At the entrance, speak to Sindri and collect 500 Mist Echoes to buy his entry stone. Use the pedestal in the maze's first arena to enter the central workshop.

Before farming longer loops, climb the ledges into the workshop's upper vault and open its ordinary chests and coffins to collect Ivaldi's Rusted Armor. Return to Sindri and hand it over to finish Ivaldi's Protection and unlock the Ivaldi armor recipes. You can then gather the materials shown at his shop and craft your mist-resistant equipment.

The trophy target is five treasure chests and three realm tears in that chamber. Together they cost 68,500 Mist Echoes, with three Anchors of Fog also needed for the tears. Opening the workshop itself is only the beginning. Finish the encounters and collect the tear rewards.

Start with short trips for materials and an Ivaldi armor set. Then make wider loops, opening chests and checking the large side arenas for golden chests that can contain Anchors of Fog. These are loot drops, not objects lying visibly on the floor.

Watch the mist meter and leave enough time to return. Dying loses the unbanked haul. Don't turn a successful run into a failed one to chase one more chest.

Keep materials needed for equipment upgrades. Once those are covered, selling spare Niflheim resources for echoes can shorten the remaining grind.

SourcesPowerPyx: Darkness and Fog walkthrough · Community: Niflheim route and resource management · Gamer Guides · Ivaldi's Protection and armor recipes

The final combat checks

Defeat the eight Valkyries, collect their helmets and take them to the Council of Valkyries. Leave the final encounter until your health, rage, weapons and chosen armor are ready.

I recommend making a manual save and buying a Resurrection Stone before the fight. Use a build you understand. A high displayed level with mismatched abilities is less useful than a coherent set of attacks and defensive tools you can use reliably.

If a collectible trophy remains afterward, open its entry here and compare the relevant journal or map totals. If All Will Fall is still locked, use the repeatable Muspelheim challenges while finishing upgrades. Don't start New Game+ just to find something that remains accessible in this world.

Father and Son

platinum

Obtain all other trophies

Earn the other 36 trophies in this list. There are no DLC trophies to add to this platinum and no New Game+ or difficulty trophy. Use the route above to finish the journey, clear exploration and favors, then tackle the optional realms and final Valkyrie.

SourcesPowerPyx: God of War trophy roadmap

All Will Fall

silver · grind

Kill 2,000 Enemies

Leave any dedicated kill farming until the other trophies are done, because favors, Niflheim and the Muspelheim trials provide many more fights than the main story alone. If it remains locked, replay Muspelheim's combat trials in the same save. Focus on finishing encounters rather than repeatedly reloading a checkpoint and assuming the defeated enemies were saved.

SourcesPlayStationTrophies: God of War roadmap and trophy solutions

Chooser of the Slain

gold · optional

Defeat the nine Valkyries

Defeat eight Valkyries, then their queen. The magic chisel opens the Hidden Chambers. After the story, the Valkyrie locations are marked on the map.

Valkyrie Destination
Gunnr Thamur's Corpse
Kara River Pass, Witch's Cave
Geirdriful Foothills
Eir The Mountain
Olrun Alfheim
Rota Helheim
Göndul Muspelheim summit
Hildr Niflheim maze

Take their eight helmets to the thrones at the Council of Valkyries, northeast of the lake, then interact with the central tear to summon Sigrun.

Preparation: finish the health and rage upgrades, upgrade your weapons and chosen armor, equip enchantments in every available slot and carry a Resurrection Stone. Ivaldi armor is a useful defensive option. In Skills, open the Guardian Shield tree and buy Block Break for 500 XP. The double-tap L1 buttonL1 move below needs this skill. Enter with full health and rage.

Sigrun: fight in short exchanges. Block ordinary wing swipes, evade the red-ring stab to your right and stop attacking when she breaks away. When she closes her wings defensively, close the gap and double-tap L1 buttonL1 to break the guard. Watch her airborne wind-ups, with an axe throw ready to interrupt the dangerous charged attack. Turn away from the blinding flash.

Her vertical stomps can repeat. Keep evading until the sequence is over instead of attacking after the first landing. Use quick Runic Attacks during recovery, then return to defense. Rage can recover some health, but activating it doesn't remove the need to react to her next move. Lowering the difficulty is compatible with the trophy if you started on one of the three adjustable settings. A Give Me God of War save cannot be lowered.

SourcesPush Square: Valkyrie locations and preparation · PlayStation Universe: Sigrun's attacks · Prima Games · Guardian Shield skills · Santa Monica Studio · Give Me God of War difficulty

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