One playthrough across Felingard and the Lupus Empire, with all trophy solutions, quest chains, spell tablets, hidden paths and equipment cleanup.
PS4
Trophies
20
Difficulty
3/10. Story difficulty is allowed.
Completion time
10–15 hours.
Playthroughs
1, with post-story cleanup.
Before you play
Known trophy issues
None known
Missable trophies
None known
Chapter select
Unavailable
Postgame cleanup
Available
All 20 PS4 trophies are covered. Solo or optional local co-op. No online, difficulty, New Game+ or Mew Game trophy requirement. Updates add content beyond the original 73-dungeon and 101-item targets.
Your route to completion
Start a normal New Game and choose Story difficulty if you want the gentlest route. Normal also awards every trophy. Play alone with the AI companion or bring a second local player. We can finish the platinum on one save, and nothing needs a second playthrough.
Follow Roadmap in order. These four sections are hunting stages rather than the game's quest chapters. Open the linked entries in Trophies for the full collection routes and troubleshooting. Sources holds the credited references. All twenty trophies belong to the same base list.
Begin with Kirry's tutorial and the blacksmith quests. Clear nearby blue-exclamation side quests when you need levels, then follow the main quest into the Lupus Empire. Recover the Kingshards and complete the Governor's three water-walking quests at Pawt Bay. Water Walking opens the islands, the Golden Key route and several entrances that are awkward to finish earlier.
I would obtain the Golden Key before starting a full map sweep. Fashionista Tails III explains the Founders Island II fight, Hidden Cave and the gold chests. Then finish the side-quest chains in Furriend of the People III before clearing every remaining dungeon. Quests revisit several caves and open their locked sections, so this order reduces repeat trips.
Finish the main story and its Epilogue for Paws Together, then choose Continue. The ending warning does not permanently remove exploration. Returning on the cleared save also opens the two level-150 challenge dungeons.
For the last sweep, use Dungeon Master III for incomplete entrances, secret paths and the hardest fights. Read every tablet in Arcane Paws III, collect 101 different equipment pieces, and reach level 99. Most levelling happens while completing the quests and caves. New Game+, Mew Game and Infinity Tomb are optional for this route.
Target
What to finish
Story
Main quest and Epilogue
Side quests
67 completed
Dungeons
73 completed
Spells
All 12 learned
Equipment
101 distinct items, rather than 101 upgrades
Level
99 or higher
Updates added extra dungeon and equipment content without raising the trophy targets. A counter can exceed its printed denominator. Reaching 73 dungeons does not prove that every original cave has been visited, so keep searching if the equipment trophy is still missing.
Combat and travel
With the default PS4 controls, attack with , roll with and switch character in solo play with . Assign up to four spells per character to , , and in the equipment menu. Follow the interaction prompt to read tablets, open chests and speak to quest givers.
Move out of the red attack areas before they fill. Land a short attack sequence, then roll away. Weapon hits restore mana, which lets you alternate attacks with spells. I recommend a melee weapon on one hero and a staff on the other so resistant enemies do not stop the party. Upgrade the gear you actually use at Kit Cat and Hotto Doggo, and improve your main spells at an Arcane Temple.
Rest at the blue-heart save stones before difficult caves. If one hero falls, the survivor can revive them by staying beside the fallen character until the revive completes. Move the enemies away first. In local co-op, sign the second controller into that player's own PlayStation account before starting if both players want trophies. The route works in solo play too.
Learn the combat and reach the Lupus Empire
Follow Kirry through Brave Cave and learn the two tutorial spells. Continue to South Pawt, rescue Kit Cat in Seaside Cove and visit her shop. The next main quests introduce the Arcane Headpawters and equipment upgrades.
Use nearby side quests for experience instead of repeatedly fighting the same field enemies. Return to the story when your level and gear catch up. Read the tablet for Healpaw on the island reached during The Purrsecutor, then complete King Sigil Ruins and the first Kingshard trial.
Follow Kit Cat through Felingard's Statue and the First Bridge into the Lupus Empire. Keep progressing through Hotto Doggo's quests and the second Kingshard. Story markers supply the next destination. The later collection entries explain the caves that need another entrance or a hidden path.
Kinghood I
bronze
Reached level 10!
Reach level 10 by earning experience from enemies and completed quests. Follow the tutorial, Kit Cat and the first nearby side quests. The level is shared by the party, so you do not need to raise the cat and dog separately.
If a story fight is taking too long, finish a blue-exclamation quest near your current level and open its cave chests before returning. Kinghood III covers the final level target.
Complete eight different dungeons. Clear the enemies and open every chest or loot container, including the enemy-locked chest. Look for the Dungeon Complete message rather than leaving as soon as the main fight ends.
Brave Cave and the early caves around South Pawt and the Catpital make up the first set naturally. A diamond over an entrance means something remains. Dungeon Master III gives the map sweep and secret-path fixes.
Finish seven individual side quests. Accept the blue-exclamation requests in towns or from named NPCs, follow the active objective and speak to the giver again when the task is finished. Collecting an item without handing it in may leave the quest incomplete.
Start with South Pawt, Fishercat Village and Kit Cat's mailbox. Each completed part of a chain counts separately. Furriend of the People III lists all sixty-seven.
Learn four different spells by interacting with their Ancient Tablets. The two Brave Cave tutorial spells are the first pair. Read the Healpaw tablet on the King Sigil island and visit Cave Grotto for Furry Shield to reach four early.
Spell upgrades and repeatedly reading the same tablet do not count as new spells. Compare the twelve names and routes in Arcane Paws III if the counter is short.
Collect thirty-four different equipment items. Quest rewards and cave chests supply these as you explore.
A duplicate improves an item you already own. It does not add another distinct piece. The cat and dog share the collection, so equipping the same item on a different hero does not add a new entry. Follow Fashionista Tails III for the key, fixed rewards and final cleanup.
Follow Kit Cat north after the first Kingshard. During The First Kings, she opens Felingard's Statue and the route over the First Bridge.
Defeat the two jesters, then lead Lioner back towards Kit Cat. Keep moving out of his attacks while bringing him close enough for her trap. Once she catches him and tells you to run, head along the bridge and leave through the Lupus-side exit. Do not stay and try to defeat Lioner here.
The trophy unlocks when you emerge into the Lupus Empire. This crossing is part of the main story and does not require Water Walking.
Follow Kirry into Brave Cave at Mewment Shores. Complete the tutorial fights and read the Ancient Tablet. That single interaction teaches both Flamepurr and Freezepaw.
Leave through the far exit, then follow Kirry into the Kingsmarker. Use the fast-travel passage and follow her onto Felingard. Finish the arrival conversation there to complete the opening quest and unlock the trophy. Leaving Brave Cave alone is not the final trigger.
After The Final Shard sends you towards the western islands, visit the Governor at Pawt Bay Lighthouse. Complete Book of Water Walking, Artefact of Water Walking and Gift of Water Walking in order. Follow the missing-page trails, clear Bay Cave, then win the ritual's two fights. Water Walking is awarded at the end.
Collect the accessible spell tablets as you cross the map. I recommend obtaining Gravi-ruff in Tomb of the Follower and Cattrap beside Drakoth's Vault before the harder cleanup fights. Their full locations are in Arcane Paws III.
When you are comfortable fighting level-99 enemies, take the Founders Island II route in Fashionista Tails III. The displayed level 999 is part of the joke. Finish the island quests, use the Hidden Key in Hidden Cave, defeat its three mimics and collect the separate Golden Key. Keep the Gentle Suit, The Architect and Gentle Monocle available for a cheaper-spell build.
Royal Fur
gold · unmissable
Unlocked 3 Royal Arts!
Learn three Royal Arts through the story route. These are permanent abilities, separate from the twelve equipped spells.
Royal Art
Unlock
Pawer Rolling
Finish The Trial of Lionardo and obtain its Kingshard
Pawer Smash
Finish The Kei-Nein during the second Kingshard route
Water Walking
Finish Gift of Water Walking at Pawt Bay
The lighthouse chain is Book of Water Walking, Artefact of Water Walking, then Gift of Water Walking. Follow the page trail, recover the artefact in Bay Cave, then enter the Governor's portal. Win the summoned-creature fight and the First Governor fight, and claim the crystal's power.
Water Walking is normally the third art and triggers the trophy. To use Pawer Smash with the default layout, roll with and attack with during the roll. A later story quest grants Full Royal as a fourth art, but it is not an extra requirement for this trophy.
Work through the regional chains in Furriend of the People III. Return to each giver for the next quest, and check both blacksmith mailboxes. Clear the quest objective before making a dedicated chest sweep of its cave.
Continue the story through the First Kings, the return to both capitals and The Eye of Eternity. Finish Epilogue on Mewment Shores, then select Continue on the completed save. This preserves the collection run and opens Cave of the Lion and Tomb of the Wolf.
If the side-quest counter is short, finish the main story first and check the lighthouse chain, Founders Island II, the Banished dog and the two blacksmith mailboxes. Do not start a new save to look for an apparently missing quest.
Kinghood II
silver
Reached level 50!
Reach level 50 on the same adventure. The main quest and blue-exclamation side quests provide the main experience route. Finish the low-level chains before tackling the later desert or island quests.
Both heroes share the party level. Buying an equipment upgrade is a different progression system and does not raise this counter. Keep working towards the full quest and dungeon cleanup in Kinghood III.
Complete thirty-eight different dungeons on the same save. Repeating a previously completed cave does not add a new completion.
Use the question marks and diamonds on the world map to choose unfinished entrances. Some chests and locked sections depend on a quest, so finish that area's blue-exclamation requests before revisiting. The complete cleanup method is in Dungeon Master III.
Complete thirty-seven individual side quests. Keep returning to a chain's giver or mailbox after each reward so its next request appears.
If the map looks empty, progress the main story, then revisit both regions. Later quests are gated by earlier requests and story milestones. Use the regional chain list in Furriend of the People III to find unfinished follow-ups.
Complete all sixty-seven side quests on the same save. Blue speech bubbles with an exclamation mark identify the givers. The map shows available requests, but a later part of a chain may remain hidden until you finish its earlier part or advance the main quest.
Accept a request, follow its objective trail, finish every marked encounter or interaction, then return for the completion dialogue and reward. A new dialogue alone does not necessarily finish a quest. Speak or read the mailbox again afterwards for the next part.
Regional quest chains
Finish and hand in each quest before taking the next. The chains below total 67 individual quests.
South Pawt
Spell of the Cats
Curse of the Dogs
Return of the Cats
3 quests. Return to the towncat after each step. Finish both ambushes in the last escort.
Arcane Headpawters, then Cat Face Outlook
The Confurrsation of Secrets
The Ancient Realm
The Order of the Emeowrald
The Purrotected Maze
Revenge of Furindelmeow
5 quests. The later giver moves to Cat Face Outlook. Finish the previous task before searching there.
Fishercat Village
Meat
Meat Meat
Meat Meat Meeeaaat
3 quests. Return to the village between hunts.
Kit Cat's mailbox at The Catpital
Case of the Missing Blueprint
Case of the Coded Note
Case of the Secret Password
Case of the Hidden Grudge
Case of the Missing Piece
5 quests. Read the mailbox, then speak to Kit. In the password quest, the hiding cat is just east of the search area. The following quest opens the Furrest Cave hideout.
The Catpital
Fur's a Crowd
1 quest. Speak to the blue-exclamation quest giver in town.
Catnip Farm
Rock, Paper, Scissors!!
1 quest. Complete the encounters, then return for the reward.
Whiskerest
Fur the Greater Good
Steal from the Rich
Give to the Poor
3 quests. Keep returning to the giver after each marked objective.
Laketown
The Spirit in the Lake
Of Metals and Magic
Of Swords and the Worthy
3 quests. Complete the previous quest before taking its follow-up.
Pawt Bay Lighthouse
Book of Water Walking
Artefact of Water Walking
Gift of Water Walking
3 quests. Required for Water Walking. Follow the missing pages, clear Bay Cave and finish the ritual.
Twin Towns
The Twin Delivery
The Twin Delivery... Again
The Twin Caves
The Twin Caves... Again
4 quests. Return to the brothers after each delivery or cave trip.
North Watch
The Epic Staredown
1 quest. Check the northern Felingard coast after the earlier story progression.
Purrmaha Beach, then the army outside Throne of Lupus
Finding Purr-rivate Mewan
Tracking Purr-rivate Mewan
Faking Purr-rivate Mewan
Rescuing Purr-rivate Mewan
4 quests. Follow the chain into the Lupus Empire and back to the beach. The Bat Cove objective needs the quest active.
Felingard's Statue
Rivals of a Kind
1 quest. Return to the statue area after progressing the main story.
Founders Island II
Accept This Now!
Deleting Data Now!
Oh, You Gonna Get It Now!
This Is It!
4 quests. All four count. Read the Golden Key route below before the final fight.
Pound Town
The Lost Treasure
Tale of a Cat and a Dog
Pundora's Box
3 quests. Follow the later marker southwest of the town.
Wall of Lupus, south of Hotto's house
Prelude
The Second Movement
Coda
3 quests. Return to the musician for the successive parts.
Doge Town
Fur the Son
Fur the Mother
Fur the Furmily
3 quests. Complete each family member's marked task.
The Banished, Barkara Desert
The Young Pup
The Talented Soldier
The Magic User
The Powerful One
The Dragonblood
5 quests. Revisit the banished dog for every new request.
The Pawasis
Good Intentions
Bad Consequences
Wooftopia
3 quests. The middle objective takes you towards Bullet Heaven. Look for its blue floor interaction with the quest active.
Hotto Doggo's mailbox near The Pawasis
The Pawlatinum Chef
The Power of the Horde
Over the Limit
3 quests. Read the mailbox between jobs and speak to Hotto.
Throne of Lupus
Bad Propawganda
Bad Doggos
The True Weapon
The Pawsitively Secret Contact
4 quests. Continue with the next blue-exclamation request after each hand-in.
Throne of Lupus
Skull of a Warrior
1 quest. Complete the soldier's marked objective and collect the reward.
Throne of Lupus
The Doge Knight
1 quest. Take the quest when the story has opened the capital area. Its reward is the key for Bat Cove.
Tale of a Cat and a Dog
Complete The Lost Treasure, then speak to Barkthan Drayke in Pound Town for this follow-up. Enter Pawful Cave and clear the marked monsters. Interact with the quest circle to bring out the coffin-like Tombstone.
Ordinary attacks and elemental spells do not damage it. Stand across the nearby trap's firing line so the Tombstone moves towards you, then roll clear as the crystal shot reaches it. Repeat until the hazard defeats it. Pawer Rolling is another option after The Trial of Lionardo. Equip some Magic-boosting gear and roll through it with to deal Royal damage.
Return to the circle and interact again. Defeat the detached body, interact with it to attach the arms, then interact again when prompted to attach the head. Defeat the reunited Pundora, leave Pawful Cave and speak to him outside to finish the quest.
Take Pundora's Box from him outside the cave for the final part of the chain. Follow its red marker, defeat Apeth, collect the box and bring it to Barkthan Drayke. The Cattrap spell deals ordinary Arcane damage, so it does not replace the environmental trap for the Tombstone encounter.
When the counter is short
Finish the main story and choose Continue first. Then pan over both continents and the islands for blue exclamation marks. Check the lighthouse, Founders Island II, the Banished dog, the Catpital mailbox and Hotto's mailbox. Return of the Cats is the third South Pawt quest, so do not stop after lifting the curse.
For the Furrest Cave hideout, take Case of the Hidden Grudge from Kit's mailbox. Follow the cave route to the trapdoor and interact with it. Defeat the boss and clones, collect the blueprint evidence and finish Kit's conversation outside. Simply clearing the normal cave before accepting this quest does not complete the hideout request.
The Founders quests lead to the Hidden Key, which is separate from the Golden Key. Fashionista Tails III gives that full sequence and the fight setup.
None of these quest chains needs a permanent branch choice or a new playthrough. If an objective is not reacting, make sure its quest is active and return to the giver before trying another cave entrance.
Finish the main quest and its Epilogue. Defeating the final boss alone leaves one short return trip.
Follow Kirry through the Kingshard story, recover Water Walking at Pawt Bay, and finish the First Kings and King Lupus I sections. In the final reclamation quests, both Lioner and Wolfen have a second fight after their masks come off. Against Wolfen's copies, attack the version that actually loses health rather than chasing every clone.
The Eye of Eternity takes you to the final ocean portal. Stay out of the hands' marked attacks and keep moving through the eye's projectiles. Use short attacks and ranged damage between patterns. After the first victory gives you The Kingsblade, equip it and finish the encounter.
Return to Kirry on the starting island at Mewment Shores and complete Epilogue. After the ending, choose Continue on the same save. You can keep exploring, and Cave of the Lion and Tomb of the Wolf become available.
Learn eight distinct spells from Ancient Tablets. You do not need to equip all eight or upgrade them to any particular level.
Collect the overworld tablets as well as those inside caves. Entering a cave or standing beside a tablet is not enough, so interact until its spell is learned. Arcane Paws III contains every location and the access requirements.
Collect sixty-seven distinct equipment items on the same save. Keep opening ordinary cave chests and collecting each quest's reward.
An item's upgrade level does not affect this count. If the number stops rising, finish another quest chain or an unopened chest rather than spending gold on upgrades. Fashionista Tails III covers the final 101-item route.
Finish the regional dungeon sweep in Dungeon Master III. Look for question marks and incomplete diamonds on the map, then check the special entrances even if their marker is inconspicuous. Read all twelve spell tablets and open the gold chests while travelling.
Leave the level-150 caves and Lonely Cave until your build is ready. Upgraded Gravi-ruff and Cattrap, a staff and the mana-cost equipment make these fights manageable without grinding to their displayed level. Their solutions include the return route when a timed or hidden section is missed.
Check 73 dungeon completions, 67 side quests, twelve spells, 101 unique equipment items and level 99 separately. Extra content can fill a counter before you have collected the unique rewards in an original dungeon. Finish those original rewards if the equipment count is still short.
Pawlatinum
platinum
You are pawsome!
Unlock the other nineteen trophies in this PS4 set. We need the completed story, level 99, 73 dungeon completions, 67 side quests, twelve spells and 101 different equipment pieces.
Raise the party to level 99. This is a threshold, not the maximum level. One hero reaching it covers the shared party level.
I would finish the side quests and ordinary caves before farming. Their quest rewards and enemy experience normally take you to this target during the collection run. If you are still short, clear unfinished quests near your level, then revisit a short enemy-filled cave beside a save stone. Leave and re-enter to respawn its enemies. Keep the loop safe enough to finish without repeated deaths.
The Cat Soldier and Dog Soldier equipment offers experience bonuses. Use it if you already have it and can survive comfortably. It is optional, so do not delay the entire route hunting a particular bonus item.
The level-150 caves and Lonely Cave do not require you to be level 150 or 200. Finish your useful gear and control spells first. Their tactics are under Dungeon Master III.
Complete 73 dungeons on the same save. The original route below also collects their equipment, which matters even if added content has already pushed the dungeon counter to 73.
How a dungeon becomes complete
Open every chest and loot container, and clear the enemies needed to unlock the monster chest. Look for Dungeon Complete. On the world map, a question mark marks an unvisited entrance and a diamond marks an unfinished one. Once cleared, the marker disappears.
Pan across the map in overlapping strips, first Felingard, then the Lupus Empire, then the offshore islands. Inspect the coastline as well as the land. Visit the special entrances below even if their marker is hard to see. The counter in the menu is your final check.
Finish the local side quests before this sweep. An objective may open another room or require a special floor interaction. If a cave remains locked, progress its area's quest chain rather than repeatedly trying the door.
Original dungeon name index
Use these names to compare the map with your cleared entrances. Brave Cave and the King's Paw caves are included with Felingard. Drakoth's Vault and the western islands are included with Lupus. Infinity Tomb is added content and is not needed for this original 73-location route.
Cursed Ruins, Decem Ruins, King Duos Ruins, King Lionardo's Ruins, King Sigil Ruins, Novem Ruins, Octo Ruins, Quattor Ruins, Quinque Ruins, Saxim Ruins, Septem Ruins, Tres Ruins, Unus Ruins.
Lupus Empire caves
Barking Cave, Bat Cove, Bullet Heaven, Cactus Cave, Empty Hole, Far-Fetched Cave, Hidden Stash, Howling Maze, Pawasis Cave, Pawful Cave, Path to Lupus Tomb, Puggy Maze, Roverdose Maze, Ruff Cove, Sandy Pit, Terrier-fying Tomb, Tomb of the Follower, Tomb of the Wolf, Tombstone Cave, Troll Cave, Ultimutt Stash, Winding Cave, Wyvern Nest.
Lupus Empire ruins
Devigni Ruins, Drakoth's Vault, Duodecim Ruins, King Woofhauser's Trial, Quadecim Ruins, Quindecim Ruins, Sedecim Ruins, Septencin Ruins, Triginta Ruins, Undecim Ruins, Undevinti Ruins.
Story passages such as Felingard's Statue, the First Bridge and the royal tombs are reached by following the main quest. They are not extra names to add to the 73-entry index.
Tombstones that ignore ordinary attacks
The coffin-like Tombstones resist ordinary weapon hits and elemental spells. Lure them onto the dungeon's spikes or into its crystal projectiles. Stand across the trap from the enemy, let it move towards you, then dodge aside so the hazard hits it. Repeat until it falls, then open the unlocked chest.
After The Trial of Lionardo, Pawer Rolling gives another option. Equip gear with some Magic, then roll through the enemy with to deal Royal damage. This is different from repeatedly attacking it with . A later Royal-damage spell can also work. Environmental traps are the early solution, so you do not need to wait for that spell.
Secret-path fixes
Invisible paths can cross water or empty space inside a dungeon. Water Walking is not what opens these indoor paths. Stand at the listed edge and walk into the gap, then follow the narrow route to its chest. If you do not move, adjust a little along that edge and try again.
Dungeon
Where to search
Tombstone Cave
From the eastern edge, walk east onto the invisible branch.
Furrest Cave
At the eastern torch, walk north across the river. Continue past the small island.
Riverside Cove
In the southwest, walk south between the traps.
King Lionardo's Ruins
After the first teleport, check the southwest edge for the hidden continuation.
Purrcluded Cave
Follow the western route beyond the traps.
Pawful Cave
Walk south between the two central fire pillars.
Puss Cave
Go south over the entrance spikes, then walk between the torches.
Winding Cave
At the left end of the second horizontal corridor, continue past the visible edge.
Empty Hole
From the southern shallows, walk towards the central island.
Barking Cave
Check the gap between the southern torches.
Septencin Ruins
Check southwest of the central inscription. The secret chest is in the northwest.
King Woofhauser's Trial
After the entry teleport, check between the torches at the left teleporter's T-junction.
Far-Fetched Cave
Walk south from the southwestern fire pillar.
For Furrest Cave's separate ninja hideout, activate Case of the Hidden Grudge at Kit Cat's mailbox and interact with the trapdoor during the quest. The normal loot and the quest hideout are different checks.
Fursaken Cave's invisible island route
Find Fursaken Cave in the Deep Forest. From the entrance, walk south between the two torches and go east across the invisible link. Continue southeast to clear the enemies, then take the western hidden branch to its chest.
Retrace two islands and take the northern branch. Clear the next enemies, collect the eastern chest, then go west for the monster chest. Keep checking the connecting edges if you stop at an apparent dead end. Leave only after the final chest gives Dungeon Complete.
Pawt Cave's four entrances
Pawt Cave is north of Pawt City. Clear the mainland route and its enemies first. Three further entrances sit on islands west of that entrance. Two connect to the traversable cave, while the isolated fourth entrance leads directly to the monster chest.
After Water Walking, walk around the western islands and enter each mouth. Use the isolated entrance to open the monster chest after clearing the main route. The chest stays unlocked when you leave and return, even though ordinary enemies respawn. Do not keep searching for an indoor path into that isolated room.
Ultimutt Stash and Hidden Stash
Enter Ultimutt Stash southwest of Throne of Lupus, near the Dog Barracks. There are two separate hidden branches.
For the loot branch, go south to the first fiery torch, then east to the group of three rocks. Walk south from those rocks to the dogs and four boxes. Clear and loot that pocket, then return to the first torch.
For the key branch, walk west from that first torch until the invisible boundary stops you. Follow the hidden route south until the next boundary, then turn east and collect the key. This pocket lies southwest of the torch. The three-rock branch does not contain the key.
This key can remain after Ultimutt Stash already says Dungeon Complete. Check that you picked it up.
Take the key to Hidden Stash southeast of Throne of Lupus, near the barracks. Open its locked section, defeat the Skeleton King and open the reward chest. The Golden Key from Hidden Cave does not replace this key.
Drakoth's Vault and offshore caves
With Water Walking, visit the two Drakoth's Key locations. One is on an island south of Mewment Shores. The other is in the western island group beyond Throne of Lupus. Clear both key trials and collect their keys, then use them on the inner doors of Drakoth's Vault in that western group. Defeat its dragons and claim all three equipment chests.
If Bat Cove is locked, finish The Doge Knight side quest at Throne of Lupus and collect its cave key. Then return to Bat Cove west of the capital.
Check Puggy Maze in the same western island group. Sweep its branches and open its chests. For Troll Cave, cross to the island east of Doge Town, northeast of Wall of Lupus. It has three Golden Chests containing gold. Open all three with the Golden Key for its completion, even though they do not add equipment.
Post-story and high-level fights
Choose Continue after Epilogue to open Cave of the Lion north of Twin Towns in Puss Fields, and Tomb of the Wolf northwest of Throne of Lupus. Both are level 150. Lonely Cave, northeast of Whiskerest, is level 200 and contains a single dangerous hedgehog. You do not need to grind the party to those displayed levels.
I recommend an upgraded staff, Gravi-ruff, Cattrap and Healpaw. The Gentle Suit, Gentle Monocle and The Architect reduce spell costs, though using all three is a choice rather than a trophy condition. Their pickup route is in Fashionista Tails III.
Cast Gravi-ruff to hold enemies away from you, place Cattrap where they gather, then use staff attacks to refill mana. Refresh control before rushing into melee. In the two level-150 rooms, keep the group together and avoid being boxed in. If magic barely damages the opponents, switch to a physical weapon. The Architect's staff projectiles also deal physical damage, so it can keep this approach ranged. Gravi-ruff supplies control even when a damage spell is ineffective. In Lonely Cave, give the hedgehog space whenever it casts and avoid its close-range burst.
If your companion falls, pull enemies away before standing beside them to revive. If both heroes die repeatedly, improve the actual weapon, armour and control spell rather than relying only on character levels.
After each victory, open every reward chest. Lonely Cave has rewards east, west and north. Check both level-150 rooms even if the dungeon trophy already unlocked, because their unique equipment can still be missing.
If one completion is missing
Recheck diamonds after the side quests, then Pawt Cave's isolated entrance, Hidden Stash, Troll Cave, the three King's Paw caves and both post-story rooms. Updated saves can exceed 73, so a larger number is not an error by itself. Keep the same save and inspect its remaining entrances before starting another playthrough.
Learn all twelve spells by interacting with their Ancient Tablets. Buying spell upgrades does not teach missing spells, and you do not need to equip all twelve at once.
Bring Water Walking for the final island sweep. The table follows a practical early-to-late order rather than the inventory order.
Spell
Starting area
Pickup route
Flamepurr
Brave Cave, Mewment Shores
Read the tutorial Ancient Tablet. It teaches Flamepurr and Freezepaw together.
Freezepaw
Brave Cave, Mewment Shores
Learn it from the same tutorial tablet as Flamepurr. There is no second tablet to find.
Healpaw
King Sigil island
During The Purrsecutor, investigate the tablet north of where you are stranded. You can revisit the island after Water Walking if you skipped it.
Furry Shield
Cave Grotto, by Catpital Lake
Follow the cave's accessible branches and interact with the tablet. This is a separate action from opening its chests.
Purrserk
Whisk Cove, west of Whiskerest
Explore the cave and read the tablet before leaving.
Astropaw
Northwest of The Long Road, north of Twin Towns
Cross to the small island with Water Walking and interact with the outdoor tablet.
Lightnyan
West of Wall of Lupus, north of Pound Town
Walk to the outdoor tablet on the western side of the wall area and read it.
Forcewoofer
Far-Fetched Cave, north of Doge Town
Read the tablet while exploring the route towards the Excavation Site. Finish the cave's branches rather than using only its exit.
Manapaw
East of The Banished, by the Barkara Desert entrance
Find and read the outdoor tablet on that side of the desert.
Gravi-ruff
Tomb of the Follower, southwest of Throne of Lupus
Read the tablet in the central part of the cave. The Mewan quest chain also visits this dungeon.
Cattrap
Island west of Drakoth's Vault
Use Water Walking to reach the western island group. Read the outdoor tablet west of the vault. You do not need to open the vault's inner doors for this tablet.
Celestail
Cactus Cave, north of The Pawasis
Defeat the Mother of Cacti, then read the tablet in the cleared area. Open the nearby Golden Chest as part of the equipment sweep.
Finish the difficult tablet rooms
For Celestail, clear the smaller cacti when they block your movement, then keep moving sideways through the Mother of Cacti's projectile barrage. Attack the boss between volleys. Her healing makes a weak damage setup slow, so upgrade your active weapon and main damage spell if the fight is going nowhere.
Read the tablet after winning. A dungeon completion message or a nearby chest does not itself prove you learned its spell.
Compare the twelve names in the spell menu if the trophy stays locked. The outdoor tablets are the easiest to omit when clearing only caves. Healpaw's island, Astropaw, Lightnyan, Manapaw and Cattrap all need their own visit. Interact with the missing tablet and wait for its learning message before leaving.
Collect 101 different equipment items on the same save. The trophy keeps its original wording, but updates added more items than the initial 101. You can unlock it without clearing Infinity Tomb or starting Mew Game.
A new item adds to the collection. Finding another copy upgrades the existing item and does not add one more distinct piece. Upgrading at a blacksmith also does not raise this count. You do not have to equip every item or raise it to a particular level.
The reliable route is to finish all side quests, open every ordinary dungeon chest, take the post-story challenge rewards and open the gold chests below. If the dungeon counter reaches 73 early through added content, keep checking the original caves for their unique gear.
Obtain the Hidden Key and Golden Key
Bring Water Walking, a ranged weapon, a damage spell and Healpaw. I would tackle this around the later story levels, when you can comfortably damage level-99 enemies. The level-999 quest labels on Founders Island II are jokes, not a requirement to grind to 999.
Walk to Founders Island II in the southeast corner of the world map.
Complete Accept This Now!, Deleting Data Now! and Oh, You Gonna Get It Now! with the first three developers. The save-deletion dialogue does not delete your save.
Rest before accepting This Is It! from the fourth developer. Defeat the four level-99 opponents. Keep moving outside their attacks and use staff shots from a safe distance. Freezepaw helps slow their approach. Revive a fallen hero only after pulling the opponents away.
Finish the reward dialogue and take the Hidden Key and Gentle Suit. This key opens a door in Hidden Cave. It does not open gold chests.
Enter the level-99 Hidden Cave east of Catnip Farm, in the southeastern mountain area west of King Lionardo's Ruins. Use the Hidden Key on the sealed inner door.
Defeat the three golden mimics. Their close-range stomp can kill a hero outright, so keep away, shoot with a staff and roll out of their marked attack area. Do not try to trade melee hits.
Collect the Golden Key beyond them. It permanently opens the gold chests.
Open the gold chest back in Hidden Cave's first room for The Architect. Return to Founders Island II for Gentle Monocle.
The Gentle Suit, Gentle Monocle and The Architect reduce spell costs. Together they make repeated casting much easier, but this is an optional build. Keep useful alternatives rather than assuming every lower-cost item is also your strongest weapon.
Gold-chest sweep
Bring the Golden Key and Water Walking. These chests sit at fixed locations. Six use a legendary loot pool, so their exact item can differ. Several fixed rewards also repeat elsewhere, which means opening one does not always raise the collection counter.
The outdoor chests can be picked out on the world map. Zoom and pan around each named landmark, then walk around any foreground rock or vegetation hiding the chest. Most are outdoors, but Hidden Cave and Cactus Cave have important indoor gold chests too.
Starting landmark
What to search
Reward
Hidden Cave
Return to the first room after taking the Golden Key. Open its gold chest.
The Architect
Founders Island II
Return to the island after Hidden Cave and open the visible gold chest.
Gentle Monocle
Purrsecutor island
Revisit the island used during the early Purrsecutor story encounter.
Jester Bee Mace
Northeast of The Catpital
Search the ground northeast of the city for the outdoor chest.
Dragonfrost
The Deep Forest
Search the forest northwest of the Arcane Headpawters.
Skeleton King Crown
Cathulhu, bay of the Lupus Empire
From Throne of Lupus, go east over the water into the bay. Defeat the guarding head and open its chest.
Zero Courage
South of Arcane Headpawters
Use Water Walking to reach the chest in the sea south of the tower.
Elder Stick
West of Quinque Ruins
Cross to the island west of the ruins, southwest of Pawt City.
Dragonfire
Pawt Cave's northern island exit
Check the outdoor ground by the northern cave mouth.
Jester Aee Mace
Near Saxim Ruins
Search the eastern side of Felingard Lake around the ruins.
Jester Aee Suit
King's Paw island group
Search the small offshore islands beside the three royal-trial caves for the gold chest.
Jester Aee Cap
Near Catnip Farm
Search the Catpital Lake side of the farm area.
Crimson Helm
Purrmaha Beach
Sweep along the northern beach and its eastern end.
Legendary-pool item
Felingard Lake
Search around the lake, including its southern shore.
Legendary-pool item
Whiskerest
Walk behind the vegetation northeast of town.
Legendary-pool item
Cactus Cave
After the Mother of Cacti fight, open the chest beside the final reward area.
Zero Willpower
Barkara Desert
Search east of the desert's large map label, beside the rocks.
Dragonvoid
Northern Barkara entrance
Walk behind the rock above the northern entrance label. The chest is obscured.
Elder Mage Beard
Excavation Site
Search the western side of the excavation area.
Wraith Mace
Wall of Lupus
Sweep the ground northwest of the lake by the wall.
Legendary-pool item
Kingsmarker near Far-Fetched Sands
Check northeast of the Kingsmarker.
Legendary-pool item
Dog Barracks
Search the ground south of the barracks.
Legendary-pool item
Troll Cave has three additional gold chests containing money. They matter for its dungeon completion, though they are not three new equipment pieces.
Cathulhu's chest
Cathulhu guards Zero Courage in the bay east of Throne of Lupus. Its head and two tentacles have separate health bars and can be drawn into combat separately. Use Water Walking to approach from open water, keep moving through the projectile lines and fight one part at a time. The left tentacle follows you, while the right one retreats.
Clear the head's aggression before trying to open the chest. If the chest will not interact, you are still in combat. Move away, finish the attacking part, then return to the chest.
Fixed rewards to check before worrying about random loot
Missing reward family
Where to finish
Gentle Suit, Gentle Monocle, The Architect
The complete two-key route above
Drakoth Armor, Drakoth Helmet, The Dragonmaker
Both Drakoth's Key trials, then all three chests in Drakoth's Vault
Purrsecutor equipment
Cave of the Lion after finishing the story and choosing Continue
Labrathor equipment and Pawlonijr
Tomb of the Wolf after finishing the story and choosing Continue
Jester Bee Cap, Jester Bee Suit, Zero Faith
The three reward chests in Lonely Cave
Zero Willpower
Cactus Cave's Golden Chest
Zero Courage
Cathulu's offshore gold chest
Healing Staff
King Sigil Ruins chest or Case of the Coded Note reward
Old Master Head
Undecim Ruins guaranteed chest
Old Master Mace
Devigni Ruins guaranteed chest
Crimson Edge
Ruff Cove guaranteed chest
Crimson Armor
Fur the Furmily reward
Stormbringer
King Woofhauser's Trial chest or The Power of the Horde reward
If you are still short after the gold sweep, inspect incomplete dungeon diamonds first. Then revisit both level-150 caves and Lonely Cave. A counter filled by an extra dungeon can conceal a missed original reward room. Open the actual chests after every challenge, rather than leaving when the boss dies.
Compare headgear, armour and weapons separately in the inventory. A complete-looking matching outfit can still be missing its weapon. Stay on the normal completed save while checking these rewards.