Published guide

Trophy guide

Cat Quest II

One playthrough across Felingard and the Lupus Empire, with all trophy solutions, quest chains, spell tablets, hidden paths and equipment cleanup.

PS4

Trophies
20
Difficulty
3/10. Story difficulty is allowed.
Completion time
10–15 hours.
Playthroughs
1, with post-story cleanup.

Before you play

Known trophy issues
None known
Missable trophies
None known
Chapter select
Unavailable
Postgame cleanup
Available

All 20 PS4 trophies are covered. Solo or optional local co-op. No online, difficulty, New Game+ or Mew Game trophy requirement. Updates add content beyond the original 73-dungeon and 101-item targets.

Your route to completion

Start a normal New Game and choose Story difficulty if you want the gentlest route. Normal also awards every trophy. Play alone with the AI companion or bring a second local player. We can finish the platinum on one save, and nothing needs a second playthrough.

Follow Roadmap in order. These four sections are hunting stages rather than the game's quest chapters. Open the linked entries in Trophies for the full collection routes and troubleshooting. Sources holds the credited references. All twenty trophies belong to the same base list.

Begin with Kirry's tutorial and the blacksmith quests. Clear nearby blue-exclamation side quests when you need levels, then follow the main quest into the Lupus Empire. Recover the Kingshards and complete the Governor's three water-walking quests at Pawt Bay. Water Walking opens the islands, the Golden Key route and several entrances that are awkward to finish earlier.

I would obtain the Golden Key before starting a full map sweep. Fashionista Tails III explains the Founders Island II fight, Hidden Cave and the gold chests. Then finish the side-quest chains in Furriend of the People III before clearing every remaining dungeon. Quests revisit several caves and open their locked sections, so this order reduces repeat trips.

Finish the main story and its Epilogue for Paws Together, then choose Continue. The ending warning does not permanently remove exploration. Returning on the cleared save also opens the two level-150 challenge dungeons.

For the last sweep, use Dungeon Master III for incomplete entrances, secret paths and the hardest fights. Read every tablet in Arcane Paws III, collect 101 different equipment pieces, and reach level 99. Most levelling happens while completing the quests and caves. New Game+, Mew Game and Infinity Tomb are optional for this route.

Target What to finish
Story Main quest and Epilogue
Side quests 67 completed
Dungeons 73 completed
Spells All 12 learned
Equipment 101 distinct items, rather than 101 upgrades
Level 99 or higher

Updates added extra dungeon and equipment content without raising the trophy targets. A counter can exceed its printed denominator. Reaching 73 dungeons does not prove that every original cave has been visited, so keep searching if the equipment trophy is still missing.

Combat and travel

With the default PS4 controls, attack with Square button, roll with Cross button and switch character in solo play with Triangle button. Assign up to four spells per character to L1 buttonL1, L2 buttonL2, R1 buttonR1 and R2 buttonR2 in the equipment menu. Follow the interaction prompt to read tablets, open chests and speak to quest givers.

Move out of the red attack areas before they fill. Land a short attack sequence, then roll away. Weapon hits restore mana, which lets you alternate attacks with spells. I recommend a melee weapon on one hero and a staff on the other so resistant enemies do not stop the party. Upgrade the gear you actually use at Kit Cat and Hotto Doggo, and improve your main spells at an Arcane Temple.

Rest at the blue-heart save stones before difficult caves. If one hero falls, the survivor can revive them by staying beside the fallen character until the revive completes. Move the enemies away first. In local co-op, sign the second controller into that player's own PlayStation account before starting if both players want trophies. The route works in solo play too.

Learn the combat and reach the Lupus Empire

Follow Kirry through Brave Cave and learn the two tutorial spells. Continue to South Pawt, rescue Kit Cat in Seaside Cove and visit her shop. The next main quests introduce the Arcane Headpawters and equipment upgrades.

Use nearby side quests for experience instead of repeatedly fighting the same field enemies. Return to the story when your level and gear catch up. Read the tablet for Healpaw on the island reached during The Purrsecutor, then complete King Sigil Ruins and the first Kingshard trial.

Follow Kit Cat through Felingard's Statue and the First Bridge into the Lupus Empire. Keep progressing through Hotto Doggo's quests and the second Kingshard. Story markers supply the next destination. The later collection entries explain the caves that need another entrance or a hidden path.

Kinghood I

bronze

Reached level 10!

Reach level 10 by earning experience from enemies and completed quests. Follow the tutorial, Kit Cat and the first nearby side quests. The level is shared by the party, so you do not need to raise the cat and dog separately.

If a story fight is taking too long, finish a blue-exclamation quest near your current level and open its cave chests before returning. Kinghood III covers the final level target.

SourcesKnoef Trophy Guides, Sean: Cat Quest II · Prima Games, Jason Rodriguez: levelling

Dungeon Master I

bronze

Cleared 8 dungeons!

Complete eight different dungeons. Clear the enemies and open every chest or loot container, including the enemy-locked chest. Look for the Dungeon Complete message rather than leaving as soon as the main fight ends.

Brave Cave and the early caves around South Pawt and the Catpital make up the first set naturally. A diamond over an entrance means something remains. Dungeon Master III gives the map sweep and secret-path fixes.

SourcesPlatGet: Cat Quest II trophy guide · Knoef Trophy Guides, Sean: Cat Quest II

Furriend of the People I

bronze

Completed 7 Side Quests!

Finish seven individual side quests. Accept the blue-exclamation requests in towns or from named NPCs, follow the active objective and speak to the giver again when the task is finished. Collecting an item without handing it in may leave the quest incomplete.

Start with South Pawt, Fishercat Village and Kit Cat's mailbox. Each completed part of a chain counts separately. Furriend of the People III lists all sixty-seven.

SourcesPlatGet: Cat Quest II trophy guide · Cat Quest 2 Wiki: Side Quests

Arcane Paws I

bronze · collectible

Obtained 4 spells!

Learn four different spells by interacting with their Ancient Tablets. The two Brave Cave tutorial spells are the first pair. Read the Healpaw tablet on the King Sigil island and visit Cave Grotto for Furry Shield to reach four early.

Spell upgrades and repeatedly reading the same tablet do not count as new spells. Compare the twelve names and routes in Arcane Paws III if the counter is short.

SourcesCat Quest 2 Wiki: Brave Cave · Cat Quest 2 Wiki: Healpaw · Cat Quest 2 Wiki: Furry Shield

Fashionista Tails I

bronze · collectible

Obtained 34 pieces of equipment!

Collect thirty-four different equipment items. Quest rewards and cave chests supply these as you explore.

A duplicate improves an item you already own. It does not add another distinct piece. The cat and dog share the collection, so equipping the same item on a different hero does not add a new entry. Follow Fashionista Tails III for the key, fixed rewards and final cleanup.

SourcesKnoef Trophy Guides, Sean: Cat Quest II

The Lupus Empire

gold · unmissable

Entered the new continent!

Follow Kit Cat north after the first Kingshard. During The First Kings, she opens Felingard's Statue and the route over the First Bridge.

Defeat the two jesters, then lead Lioner back towards Kit Cat. Keep moving out of his attacks while bringing him close enough for her trap. Once she catches him and tells you to run, head along the bridge and leave through the Lupus-side exit. Do not stay and try to defeat Lioner here.

The trophy unlocks when you emerge into the Lupus Empire. This crossing is part of the main story and does not require Water Walking.

SourcesGamer Walkthroughs: Cat Quest 2 main quests · Knoef Trophy Guides, Sean: Cat Quest II · Cat Quest 2 Wiki: The First Kings

Catventure Begins

bronze · unmissable

Completed the first quest!

Follow Kirry into Brave Cave at Mewment Shores. Complete the tutorial fights and read the Ancient Tablet. That single interaction teaches both Flamepurr and Freezepaw.

Leave through the far exit, then follow Kirry into the Kingsmarker. Use the fast-travel passage and follow her onto Felingard. Finish the arrival conversation there to complete the opening quest and unlock the trophy. Leaving Brave Cave alone is not the final trigger.

SourcesCat Quest 2 Wiki: Brave Cave · Gamer Walkthroughs: Cat Quest 2 main quests · Knoef Trophy Guides, Sean: Cat Quest II · Cat Quest 2 Wiki: opening tutorial quest

Learn Water Walking and obtain the Golden Key

After The Final Shard sends you towards the western islands, visit the Governor at Pawt Bay Lighthouse. Complete Book of Water Walking, Artefact of Water Walking and Gift of Water Walking in order. Follow the missing-page trails, clear Bay Cave, then win the ritual's two fights. Water Walking is awarded at the end.

Collect the accessible spell tablets as you cross the map. I recommend obtaining Gravi-ruff in Tomb of the Follower and Cattrap beside Drakoth's Vault before the harder cleanup fights. Their full locations are in Arcane Paws III.

When you are comfortable fighting level-99 enemies, take the Founders Island II route in Fashionista Tails III. The displayed level 999 is part of the joke. Finish the island quests, use the Hidden Key in Hidden Cave, defeat its three mimics and collect the separate Golden Key. Keep the Gentle Suit, The Architect and Gentle Monocle available for a cheaper-spell build.

Royal Fur

gold · unmissable

Unlocked 3 Royal Arts!

Learn three Royal Arts through the story route. These are permanent abilities, separate from the twelve equipped spells.

Royal Art Unlock
Pawer Rolling Finish The Trial of Lionardo and obtain its Kingshard
Pawer Smash Finish The Kei-Nein during the second Kingshard route
Water Walking Finish Gift of Water Walking at Pawt Bay

The lighthouse chain is Book of Water Walking, Artefact of Water Walking, then Gift of Water Walking. Follow the page trail, recover the artefact in Bay Cave, then enter the Governor's portal. Win the summoned-creature fight and the First Governor fight, and claim the crystal's power.

Water Walking is normally the third art and triggers the trophy. To use Pawer Smash with the default layout, roll with Cross button and attack with Square button during the roll. A later story quest grants Full Royal as a fourth art, but it is not an extra requirement for this trophy.

SourcesCat Quest 2 Wiki: Royal Arts · Gamer Walkthroughs: Cat Quest 2 main quests · PlatGet: Cat Quest II trophy guide · PlayStation LifeStyle: Cat Quest II controls and combat

Finish the quest chains and the main story

Work through the regional chains in Furriend of the People III. Return to each giver for the next quest, and check both blacksmith mailboxes. Clear the quest objective before making a dedicated chest sweep of its cave.

Continue the story through the First Kings, the return to both capitals and The Eye of Eternity. Finish Epilogue on Mewment Shores, then select Continue on the completed save. This preserves the collection run and opens Cave of the Lion and Tomb of the Wolf.

If the side-quest counter is short, finish the main story first and check the lighthouse chain, Founders Island II, the Banished dog and the two blacksmith mailboxes. Do not start a new save to look for an apparently missing quest.

Kinghood II

silver

Reached level 50!

Reach level 50 on the same adventure. The main quest and blue-exclamation side quests provide the main experience route. Finish the low-level chains before tackling the later desert or island quests.

Both heroes share the party level. Buying an equipment upgrade is a different progression system and does not raise this counter. Keep working towards the full quest and dungeon cleanup in Kinghood III.

SourcesKnoef Trophy Guides, Sean: Cat Quest II · Prima Games, Jason Rodriguez: levelling

Dungeon Master II

silver

Cleared 38 dungeons!

Complete thirty-eight different dungeons on the same save. Repeating a previously completed cave does not add a new completion.

Use the question marks and diamonds on the world map to choose unfinished entrances. Some chests and locked sections depend on a quest, so finish that area's blue-exclamation requests before revisiting. The complete cleanup method is in Dungeon Master III.

SourcesKnoef Trophy Guides, Sean: Cat Quest II

Furriend of the People II

silver

Completed 37 Side Quests!

Complete thirty-seven individual side quests. Keep returning to a chain's giver or mailbox after each reward so its next request appears.

If the map looks empty, progress the main story, then revisit both regions. Later quests are gated by earlier requests and story milestones. Use the regional chain list in Furriend of the People III to find unfinished follow-ups.

SourcesKnoef Trophy Guides, Sean: Cat Quest II · Cat Quest 2 Wiki: Side Quests

Furriend of the People III

gold · collectible

Completed all 67 Side Quests!

Complete all sixty-seven side quests on the same save. Blue speech bubbles with an exclamation mark identify the givers. The map shows available requests, but a later part of a chain may remain hidden until you finish its earlier part or advance the main quest.

Accept a request, follow its objective trail, finish every marked encounter or interaction, then return for the completion dialogue and reward. A new dialogue alone does not necessarily finish a quest. Speak or read the mailbox again afterwards for the next part.

Regional quest chains

Finish and hand in each quest before taking the next. The chains below total 67 individual quests.

South Pawt
  1. Spell of the Cats
  2. Curse of the Dogs
  3. Return of the Cats

3 quests. Return to the towncat after each step. Finish both ambushes in the last escort.

Arcane Headpawters, then Cat Face Outlook
  1. The Confurrsation of Secrets
  2. The Ancient Realm
  3. The Order of the Emeowrald
  4. The Purrotected Maze
  5. Revenge of Furindelmeow

5 quests. The later giver moves to Cat Face Outlook. Finish the previous task before searching there.

Fishercat Village
  1. Meat
  2. Meat Meat
  3. Meat Meat Meeeaaat

3 quests. Return to the village between hunts.

Kit Cat's mailbox at The Catpital
  1. Case of the Missing Blueprint
  2. Case of the Coded Note
  3. Case of the Secret Password
  4. Case of the Hidden Grudge
  5. Case of the Missing Piece

5 quests. Read the mailbox, then speak to Kit. In the password quest, the hiding cat is just east of the search area. The following quest opens the Furrest Cave hideout.

The Catpital
  1. Fur's a Crowd

1 quest. Speak to the blue-exclamation quest giver in town.

Catnip Farm
  1. Rock, Paper, Scissors!!

1 quest. Complete the encounters, then return for the reward.

Whiskerest
  1. Fur the Greater Good
  2. Steal from the Rich
  3. Give to the Poor

3 quests. Keep returning to the giver after each marked objective.

Laketown
  1. The Spirit in the Lake
  2. Of Metals and Magic
  3. Of Swords and the Worthy

3 quests. Complete the previous quest before taking its follow-up.

Pawt Bay Lighthouse
  1. Book of Water Walking
  2. Artefact of Water Walking
  3. Gift of Water Walking

3 quests. Required for Water Walking. Follow the missing pages, clear Bay Cave and finish the ritual.

Twin Towns
  1. The Twin Delivery
  2. The Twin Delivery... Again
  3. The Twin Caves
  4. The Twin Caves... Again

4 quests. Return to the brothers after each delivery or cave trip.

North Watch
  1. The Epic Staredown

1 quest. Check the northern Felingard coast after the earlier story progression.

Purrmaha Beach, then the army outside Throne of Lupus
  1. Finding Purr-rivate Mewan
  2. Tracking Purr-rivate Mewan
  3. Faking Purr-rivate Mewan
  4. Rescuing Purr-rivate Mewan

4 quests. Follow the chain into the Lupus Empire and back to the beach. The Bat Cove objective needs the quest active.

Felingard's Statue
  1. Rivals of a Kind

1 quest. Return to the statue area after progressing the main story.

Founders Island II
  1. Accept This Now!
  2. Deleting Data Now!
  3. Oh, You Gonna Get It Now!
  4. This Is It!

4 quests. All four count. Read the Golden Key route below before the final fight.

Pound Town
  1. The Lost Treasure
  2. Tale of a Cat and a Dog
  3. Pundora's Box

3 quests. Follow the later marker southwest of the town.

Wall of Lupus, south of Hotto's house
  1. Prelude
  2. The Second Movement
  3. Coda

3 quests. Return to the musician for the successive parts.

Doge Town
  1. Fur the Son
  2. Fur the Mother
  3. Fur the Furmily

3 quests. Complete each family member's marked task.

The Banished, Barkara Desert
  1. The Young Pup
  2. The Talented Soldier
  3. The Magic User
  4. The Powerful One
  5. The Dragonblood

5 quests. Revisit the banished dog for every new request.

The Pawasis
  1. Good Intentions
  2. Bad Consequences
  3. Wooftopia

3 quests. The middle objective takes you towards Bullet Heaven. Look for its blue floor interaction with the quest active.

Hotto Doggo's mailbox near The Pawasis
  1. The Pawlatinum Chef
  2. The Power of the Horde
  3. Over the Limit

3 quests. Read the mailbox between jobs and speak to Hotto.

Throne of Lupus
  1. Bad Propawganda
  2. Bad Doggos
  3. The True Weapon
  4. The Pawsitively Secret Contact

4 quests. Continue with the next blue-exclamation request after each hand-in.

Throne of Lupus
  1. Skull of a Warrior

1 quest. Complete the soldier's marked objective and collect the reward.

Throne of Lupus
  1. The Doge Knight

1 quest. Take the quest when the story has opened the capital area. Its reward is the key for Bat Cove.

Tale of a Cat and a Dog

Complete The Lost Treasure, then speak to Barkthan Drayke in Pound Town for this follow-up. Enter Pawful Cave and clear the marked monsters. Interact with the quest circle to bring out the coffin-like Tombstone.

Ordinary attacks and elemental spells do not damage it. Stand across the nearby trap's firing line so the Tombstone moves towards you, then roll clear as the crystal shot reaches it. Repeat until the hazard defeats it. Pawer Rolling is another option after The Trial of Lionardo. Equip some Magic-boosting gear and roll through it with Cross button to deal Royal damage.

Return to the circle and interact again. Defeat the detached body, interact with it to attach the arms, then interact again when prompted to attach the head. Defeat the reunited Pundora, leave Pawful Cave and speak to him outside to finish the quest.

Take Pundora's Box from him outside the cave for the final part of the chain. Follow its red marker, defeat Apeth, collect the box and bring it to Barkthan Drayke. The Cattrap spell deals ordinary Arcane damage, so it does not replace the environmental trap for the Tombstone encounter.

When the counter is short

Finish the main story and choose Continue first. Then pan over both continents and the islands for blue exclamation marks. Check the lighthouse, Founders Island II, the Banished dog, the Catpital mailbox and Hotto's mailbox. Return of the Cats is the third South Pawt quest, so do not stop after lifting the curse.

For the Furrest Cave hideout, take Case of the Hidden Grudge from Kit's mailbox. Follow the cave route to the trapdoor and interact with it. Defeat the boss and clones, collect the blueprint evidence and finish Kit's conversation outside. Simply clearing the normal cave before accepting this quest does not complete the hideout request.

The Founders quests lead to the Hidden Key, which is separate from the Golden Key. Fashionista Tails III gives that full sequence and the fight setup.

None of these quest chains needs a permanent branch choice or a new playthrough. If an objective is not reacting, make sure its quest is active and return to the giver before trying another cave entrance.

SourcesCat Quest 2 Wiki: Side Quests · PlatGet: Cat Quest II trophy guide · Knoef Trophy Guides, Sean: Cat Quest II · Cat Quest 2 Wiki: Return of the Cats · Cat Quest 2 Wiki: Case of the Hidden Grudge · Cat Quest 2 Wiki: Case of the Secret Password · Prima Games, Jason Rodriguez: Founder's Island II and the Golden Key · Famizou Trophy Blog: Cat Quest II dungeon paths · Cat Quest 2 Wiki: Tombstone · Cat Quest 2 Wiki: Royal Arts · TrueAchievements: Cat Quest II story and collection walkthrough · Cat Quest 2 Wiki: Tale of a Cat and a Dog · Cat Quest 2 Wiki: Pundora's Box · Cat Quest 2 Wiki: The Doge Knight

Paws Together

gold · unmissable

Completed the Main Quest!

Finish the main quest and its Epilogue. Defeating the final boss alone leaves one short return trip.

Follow Kirry through the Kingshard story, recover Water Walking at Pawt Bay, and finish the First Kings and King Lupus I sections. In the final reclamation quests, both Lioner and Wolfen have a second fight after their masks come off. Against Wolfen's copies, attack the version that actually loses health rather than chasing every clone.

The Eye of Eternity takes you to the final ocean portal. Stay out of the hands' marked attacks and keep moving through the eye's projectiles. Use short attacks and ranged damage between patterns. After the first victory gives you The Kingsblade, equip it and finish the encounter.

Return to Kirry on the starting island at Mewment Shores and complete Epilogue. After the ending, choose Continue on the same save. You can keep exploring, and Cave of the Lion and Tomb of the Wolf become available.

SourcesGamer Walkthroughs: Cat Quest 2 main quests · PlatGet: Cat Quest II trophy guide

Arcane Paws II

silver · collectible

Obtained 8 spells!

Learn eight distinct spells from Ancient Tablets. You do not need to equip all eight or upgrade them to any particular level.

Collect the overworld tablets as well as those inside caves. Entering a cave or standing beside a tablet is not enough, so interact until its spell is learned. Arcane Paws III contains every location and the access requirements.

SourcesCat Quest 2 Wiki: Spells · PlatGet: Cat Quest II trophy guide

Fashionista Tails II

silver · collectible

Obtained 67 pieces of equipment!

Collect sixty-seven distinct equipment items on the same save. Keep opening ordinary cave chests and collecting each quest's reward.

An item's upgrade level does not affect this count. If the number stops rising, finish another quest chain or an unopened chest rather than spending gold on upgrades. Fashionista Tails III covers the final 101-item route.

SourcesKnoef Trophy Guides, Sean: Cat Quest II · PlatGet: Cat Quest II trophy guide

Clear the remaining caves and collections

Finish the regional dungeon sweep in Dungeon Master III. Look for question marks and incomplete diamonds on the map, then check the special entrances even if their marker is inconspicuous. Read all twelve spell tablets and open the gold chests while travelling.

Leave the level-150 caves and Lonely Cave until your build is ready. Upgraded Gravi-ruff and Cattrap, a staff and the mana-cost equipment make these fights manageable without grinding to their displayed level. Their solutions include the return route when a timed or hidden section is missed.

Check 73 dungeon completions, 67 side quests, twelve spells, 101 unique equipment items and level 99 separately. Extra content can fill a counter before you have collected the unique rewards in an original dungeon. Finish those original rewards if the equipment count is still short.

Pawlatinum

platinum

You are pawsome!

Unlock the other nineteen trophies in this PS4 set. We need the completed story, level 99, 73 dungeon completions, 67 side quests, twelve spells and 101 different equipment pieces.

Check each counter separately. Finishing the story does not collect every chest, and a dungeon count raised by extra content does not guarantee that you have the original challenge rewards. The final collection routes are in Dungeon Master III, Furriend of the People III, Arcane Paws III and Fashionista Tails III.

You do not need New Game+, Mew Game modifiers or a higher difficulty. Continue the existing save after Epilogue for cleanup.

SourcesPlatGet: Cat Quest II trophy guide · Knoef Trophy Guides, Sean: Cat Quest II

Kinghood III

gold · grind

Reached level 99!

Raise the party to level 99. This is a threshold, not the maximum level. One hero reaching it covers the shared party level.

I would finish the side quests and ordinary caves before farming. Their quest rewards and enemy experience normally take you to this target during the collection run. If you are still short, clear unfinished quests near your level, then revisit a short enemy-filled cave beside a save stone. Leave and re-enter to respawn its enemies. Keep the loop safe enough to finish without repeated deaths.

The Cat Soldier and Dog Soldier equipment offers experience bonuses. Use it if you already have it and can survive comfortably. It is optional, so do not delay the entire route hunting a particular bonus item.

The level-150 caves and Lonely Cave do not require you to be level 150 or 200. Finish your useful gear and control spells first. Their tactics are under Dungeon Master III.

SourcesKnoef Trophy Guides, Sean: Cat Quest II · Prima Games, Jason Rodriguez: levelling · Famizou Trophy Blog: Cat Quest II dungeon paths

Dungeon Master III

gold · collectible

Cleared all 73 dungeons!

Complete 73 dungeons on the same save. The original route below also collects their equipment, which matters even if added content has already pushed the dungeon counter to 73.

How a dungeon becomes complete

Open every chest and loot container, and clear the enemies needed to unlock the monster chest. Look for Dungeon Complete. On the world map, a question mark marks an unvisited entrance and a diamond marks an unfinished one. Once cleared, the marker disappears.

Pan across the map in overlapping strips, first Felingard, then the Lupus Empire, then the offshore islands. Inspect the coastline as well as the land. Visit the special entrances below even if their marker is hard to see. The counter in the menu is your final check.

Finish the local side quests before this sweep. An objective may open another room or require a special floor interaction. If a cave remains locked, progress its area's quest chain rather than repeatedly trying the door.

Original dungeon name index

Use these names to compare the map with your cleared entrances. Brave Cave and the King's Paw caves are included with Felingard. Drakoth's Vault and the western islands are included with Lupus. Infinity Tomb is added content and is not needed for this original 73-location route.

Felingard caves

Bay Cave, Blue Cave, Brave Cave, Catpital Cave, Cave Grotto, Cave Mercy, Cave of the Lion, Cave Peasy, Cave Valor, Cave Virtue, Furrest Cave, Furrible Cave, Fursaken Cave, Hidden Cave, Lonely Cave, Mountain Cave, Pawreign Cave, Paw's Cave, Pawt Cave, Purrcluded Cave, Purrn Cave, Puss Cave, River Hole, Riverside Cove, Seaside Cove, Whisk Cove.

Felingard ruins

Cursed Ruins, Decem Ruins, King Duos Ruins, King Lionardo's Ruins, King Sigil Ruins, Novem Ruins, Octo Ruins, Quattor Ruins, Quinque Ruins, Saxim Ruins, Septem Ruins, Tres Ruins, Unus Ruins.

Lupus Empire caves

Barking Cave, Bat Cove, Bullet Heaven, Cactus Cave, Empty Hole, Far-Fetched Cave, Hidden Stash, Howling Maze, Pawasis Cave, Pawful Cave, Path to Lupus Tomb, Puggy Maze, Roverdose Maze, Ruff Cove, Sandy Pit, Terrier-fying Tomb, Tomb of the Follower, Tomb of the Wolf, Tombstone Cave, Troll Cave, Ultimutt Stash, Winding Cave, Wyvern Nest.

Lupus Empire ruins

Devigni Ruins, Drakoth's Vault, Duodecim Ruins, King Woofhauser's Trial, Quadecim Ruins, Quindecim Ruins, Sedecim Ruins, Septencin Ruins, Triginta Ruins, Undecim Ruins, Undevinti Ruins.

Story passages such as Felingard's Statue, the First Bridge and the royal tombs are reached by following the main quest. They are not extra names to add to the 73-entry index.

Tombstones that ignore ordinary attacks

The coffin-like Tombstones resist ordinary weapon hits and elemental spells. Lure them onto the dungeon's spikes or into its crystal projectiles. Stand across the trap from the enemy, let it move towards you, then dodge aside so the hazard hits it. Repeat until it falls, then open the unlocked chest.

After The Trial of Lionardo, Pawer Rolling gives another option. Equip gear with some Magic, then roll through the enemy with Cross button to deal Royal damage. This is different from repeatedly attacking it with Square button. A later Royal-damage spell can also work. Environmental traps are the early solution, so you do not need to wait for that spell.

Secret-path fixes

Invisible paths can cross water or empty space inside a dungeon. Water Walking is not what opens these indoor paths. Stand at the listed edge and walk into the gap, then follow the narrow route to its chest. If you do not move, adjust a little along that edge and try again.

Dungeon Where to search
Tombstone Cave From the eastern edge, walk east onto the invisible branch.
Furrest Cave At the eastern torch, walk north across the river. Continue past the small island.
Riverside Cove In the southwest, walk south between the traps.
King Lionardo's Ruins After the first teleport, check the southwest edge for the hidden continuation.
Purrcluded Cave Follow the western route beyond the traps.
Pawful Cave Walk south between the two central fire pillars.
Puss Cave Go south over the entrance spikes, then walk between the torches.
Winding Cave At the left end of the second horizontal corridor, continue past the visible edge.
Empty Hole From the southern shallows, walk towards the central island.
Barking Cave Check the gap between the southern torches.
Septencin Ruins Check southwest of the central inscription. The secret chest is in the northwest.
King Woofhauser's Trial After the entry teleport, check between the torches at the left teleporter's T-junction.
Far-Fetched Cave Walk south from the southwestern fire pillar.

For Furrest Cave's separate ninja hideout, activate Case of the Hidden Grudge at Kit Cat's mailbox and interact with the trapdoor during the quest. The normal loot and the quest hideout are different checks.

Fursaken Cave's invisible island route

Find Fursaken Cave in the Deep Forest. From the entrance, walk south between the two torches and go east across the invisible link. Continue southeast to clear the enemies, then take the western hidden branch to its chest.

Retrace two islands and take the northern branch. Clear the next enemies, collect the eastern chest, then go west for the monster chest. Keep checking the connecting edges if you stop at an apparent dead end. Leave only after the final chest gives Dungeon Complete.

Pawt Cave's four entrances

Pawt Cave is north of Pawt City. Clear the mainland route and its enemies first. Three further entrances sit on islands west of that entrance. Two connect to the traversable cave, while the isolated fourth entrance leads directly to the monster chest.

After Water Walking, walk around the western islands and enter each mouth. Use the isolated entrance to open the monster chest after clearing the main route. The chest stays unlocked when you leave and return, even though ordinary enemies respawn. Do not keep searching for an indoor path into that isolated room.

Ultimutt Stash and Hidden Stash

Enter Ultimutt Stash southwest of Throne of Lupus, near the Dog Barracks. There are two separate hidden branches.

For the loot branch, go south to the first fiery torch, then east to the group of three rocks. Walk south from those rocks to the dogs and four boxes. Clear and loot that pocket, then return to the first torch.

For the key branch, walk west from that first torch until the invisible boundary stops you. Follow the hidden route south until the next boundary, then turn east and collect the key. This pocket lies southwest of the torch. The three-rock branch does not contain the key.

This key can remain after Ultimutt Stash already says Dungeon Complete. Check that you picked it up.

Take the key to Hidden Stash southeast of Throne of Lupus, near the barracks. Open its locked section, defeat the Skeleton King and open the reward chest. The Golden Key from Hidden Cave does not replace this key.

Drakoth's Vault and offshore caves

With Water Walking, visit the two Drakoth's Key locations. One is on an island south of Mewment Shores. The other is in the western island group beyond Throne of Lupus. Clear both key trials and collect their keys, then use them on the inner doors of Drakoth's Vault in that western group. Defeat its dragons and claim all three equipment chests.

If Bat Cove is locked, finish The Doge Knight side quest at Throne of Lupus and collect its cave key. Then return to Bat Cove west of the capital.

Check Puggy Maze in the same western island group. Sweep its branches and open its chests. For Troll Cave, cross to the island east of Doge Town, northeast of Wall of Lupus. It has three Golden Chests containing gold. Open all three with the Golden Key for its completion, even though they do not add equipment.

Post-story and high-level fights

Choose Continue after Epilogue to open Cave of the Lion north of Twin Towns in Puss Fields, and Tomb of the Wolf northwest of Throne of Lupus. Both are level 150. Lonely Cave, northeast of Whiskerest, is level 200 and contains a single dangerous hedgehog. You do not need to grind the party to those displayed levels.

I recommend an upgraded staff, Gravi-ruff, Cattrap and Healpaw. The Gentle Suit, Gentle Monocle and The Architect reduce spell costs, though using all three is a choice rather than a trophy condition. Their pickup route is in Fashionista Tails III.

Cast Gravi-ruff to hold enemies away from you, place Cattrap where they gather, then use staff attacks to refill mana. Refresh control before rushing into melee. In the two level-150 rooms, keep the group together and avoid being boxed in. If magic barely damages the opponents, switch to a physical weapon. The Architect's staff projectiles also deal physical damage, so it can keep this approach ranged. Gravi-ruff supplies control even when a damage spell is ineffective. In Lonely Cave, give the hedgehog space whenever it casts and avoid its close-range burst.

If your companion falls, pull enemies away before standing beside them to revive. If both heroes die repeatedly, improve the actual weapon, armour and control spell rather than relying only on character levels.

After each victory, open every reward chest. Lonely Cave has rewards east, west and north. Check both level-150 rooms even if the dungeon trophy already unlocked, because their unique equipment can still be missing.

If one completion is missing

Recheck diamonds after the side quests, then Pawt Cave's isolated entrance, Hidden Stash, Troll Cave, the three King's Paw caves and both post-story rooms. Updated saves can exceed 73, so a larger number is not an error by itself. Keep the same save and inspect its remaining entrances before starting another playthrough.

SourcesCat Quest 2 Wiki: Dungeons · Cat Quest 2 Wiki: Lupus Empire · PlatGet: Cat Quest II trophy guide · Famizou Trophy Blog: Cat Quest II dungeon paths · Cat Quest 2 Wiki: Pawt Cave · Cat Quest 2 Wiki: Hidden Stash · Cat Quest 2 Wiki: Ultimutt Stash · Steam discussion: Ultimutt Stash key route · Player reports: Ultimutt Stash key and completion marker · Cat Quest 2 Wiki: Drakoth’s Vault · Cat Quest 2 Wiki: Troll Cave · Cat Quest 2 Wiki: Lonely Cave · Cat Quest 2 Wiki: Lonely Hedgehog · Cat Quest 2 Wiki: The Architect · TrueAchievements: Cat Quest II story and collection walkthrough · Cat Quest 2 Wiki: Tombstone · The Gentlebros: Ultimutt Stash second-note clarification · Cat Quest 2 Wiki: Fursaken Cave · Cat Quest 2 Wiki: The Doge Knight

Arcane Paws III

gold · collectible

Obtained all 12 spells!

Learn all twelve spells by interacting with their Ancient Tablets. Buying spell upgrades does not teach missing spells, and you do not need to equip all twelve at once.

Bring Water Walking for the final island sweep. The table follows a practical early-to-late order rather than the inventory order.

Spell Starting area Pickup route
Flamepurr Brave Cave, Mewment Shores Read the tutorial Ancient Tablet. It teaches Flamepurr and Freezepaw together.
Freezepaw Brave Cave, Mewment Shores Learn it from the same tutorial tablet as Flamepurr. There is no second tablet to find.
Healpaw King Sigil island During The Purrsecutor, investigate the tablet north of where you are stranded. You can revisit the island after Water Walking if you skipped it.
Furry Shield Cave Grotto, by Catpital Lake Follow the cave's accessible branches and interact with the tablet. This is a separate action from opening its chests.
Purrserk Whisk Cove, west of Whiskerest Explore the cave and read the tablet before leaving.
Astropaw Northwest of The Long Road, north of Twin Towns Cross to the small island with Water Walking and interact with the outdoor tablet.
Lightnyan West of Wall of Lupus, north of Pound Town Walk to the outdoor tablet on the western side of the wall area and read it.
Forcewoofer Far-Fetched Cave, north of Doge Town Read the tablet while exploring the route towards the Excavation Site. Finish the cave's branches rather than using only its exit.
Manapaw East of The Banished, by the Barkara Desert entrance Find and read the outdoor tablet on that side of the desert.
Gravi-ruff Tomb of the Follower, southwest of Throne of Lupus Read the tablet in the central part of the cave. The Mewan quest chain also visits this dungeon.
Cattrap Island west of Drakoth's Vault Use Water Walking to reach the western island group. Read the outdoor tablet west of the vault. You do not need to open the vault's inner doors for this tablet.
Celestail Cactus Cave, north of The Pawasis Defeat the Mother of Cacti, then read the tablet in the cleared area. Open the nearby Golden Chest as part of the equipment sweep.

Finish the difficult tablet rooms

For Celestail, clear the smaller cacti when they block your movement, then keep moving sideways through the Mother of Cacti's projectile barrage. Attack the boss between volleys. Her healing makes a weak damage setup slow, so upgrade your active weapon and main damage spell if the fight is going nowhere.

Read the tablet after winning. A dungeon completion message or a nearby chest does not itself prove you learned its spell.

Compare the twelve names in the spell menu if the trophy stays locked. The outdoor tablets are the easiest to omit when clearing only caves. Healpaw's island, Astropaw, Lightnyan, Manapaw and Cattrap all need their own visit. Interact with the missing tablet and wait for its learning message before leaving.

SourcesCat Quest 2 Wiki: Spells · Cat Quest 2 Wiki: Brave Cave · Cat Quest 2 Wiki: Flamepurr · Cat Quest 2 Wiki: Freezepaw · Cat Quest 2 Wiki: Healpaw · Cat Quest 2 Wiki: Furry Shield · Cat Quest 2 Wiki: Purrserk · Cat Quest 2 Wiki: Whisk Cove · Cat Quest 2 Wiki: Astropaw · Cat Quest 2 Wiki: Lightnyan · Cat Quest 2 Wiki: Forcewoofer · Cat Quest 2 Wiki: Manapaw · Cat Quest 2 Wiki: Gravi-ruff · Cat Quest 2 Wiki: Tomb of the Follower · Cat Quest 2 Wiki: Cattrap · Cat Quest 2 Wiki: Celestail · Cat Quest 2 Wiki: Cactus Cave · Cat Quest 2 Wiki: Mother of Cacti · Cat Quest 2 Wiki: opening tutorial quest

Fashionista Tails III

gold · collectible

Obtained all 101 pieces of equipment!

Collect 101 different equipment items on the same save. The trophy keeps its original wording, but updates added more items than the initial 101. You can unlock it without clearing Infinity Tomb or starting Mew Game.

A new item adds to the collection. Finding another copy upgrades the existing item and does not add one more distinct piece. Upgrading at a blacksmith also does not raise this count. You do not have to equip every item or raise it to a particular level.

The reliable route is to finish all side quests, open every ordinary dungeon chest, take the post-story challenge rewards and open the gold chests below. If the dungeon counter reaches 73 early through added content, keep checking the original caves for their unique gear.

Obtain the Hidden Key and Golden Key

Bring Water Walking, a ranged weapon, a damage spell and Healpaw. I would tackle this around the later story levels, when you can comfortably damage level-99 enemies. The level-999 quest labels on Founders Island II are jokes, not a requirement to grind to 999.

  1. Walk to Founders Island II in the southeast corner of the world map.
  2. Complete Accept This Now!, Deleting Data Now! and Oh, You Gonna Get It Now! with the first three developers. The save-deletion dialogue does not delete your save.
  3. Rest before accepting This Is It! from the fourth developer. Defeat the four level-99 opponents. Keep moving outside their attacks and use staff shots from a safe distance. Freezepaw helps slow their approach. Revive a fallen hero only after pulling the opponents away.
  4. Finish the reward dialogue and take the Hidden Key and Gentle Suit. This key opens a door in Hidden Cave. It does not open gold chests.
  5. Enter the level-99 Hidden Cave east of Catnip Farm, in the southeastern mountain area west of King Lionardo's Ruins. Use the Hidden Key on the sealed inner door.
  6. Defeat the three golden mimics. Their close-range stomp can kill a hero outright, so keep away, shoot with a staff and roll out of their marked attack area. Do not try to trade melee hits.
  7. Collect the Golden Key beyond them. It permanently opens the gold chests.
  8. Open the gold chest back in Hidden Cave's first room for The Architect. Return to Founders Island II for Gentle Monocle.

The Gentle Suit, Gentle Monocle and The Architect reduce spell costs. Together they make repeated casting much easier, but this is an optional build. Keep useful alternatives rather than assuming every lower-cost item is also your strongest weapon.

Gold-chest sweep

Bring the Golden Key and Water Walking. These chests sit at fixed locations. Six use a legendary loot pool, so their exact item can differ. Several fixed rewards also repeat elsewhere, which means opening one does not always raise the collection counter.

The outdoor chests can be picked out on the world map. Zoom and pan around each named landmark, then walk around any foreground rock or vegetation hiding the chest. Most are outdoors, but Hidden Cave and Cactus Cave have important indoor gold chests too.

Starting landmark What to search Reward
Hidden Cave Return to the first room after taking the Golden Key. Open its gold chest. The Architect
Founders Island II Return to the island after Hidden Cave and open the visible gold chest. Gentle Monocle
Purrsecutor island Revisit the island used during the early Purrsecutor story encounter. Jester Bee Mace
Northeast of The Catpital Search the ground northeast of the city for the outdoor chest. Dragonfrost
The Deep Forest Search the forest northwest of the Arcane Headpawters. Skeleton King Crown
Cathulhu, bay of the Lupus Empire From Throne of Lupus, go east over the water into the bay. Defeat the guarding head and open its chest. Zero Courage
South of Arcane Headpawters Use Water Walking to reach the chest in the sea south of the tower. Elder Stick
West of Quinque Ruins Cross to the island west of the ruins, southwest of Pawt City. Dragonfire
Pawt Cave's northern island exit Check the outdoor ground by the northern cave mouth. Jester Aee Mace
Near Saxim Ruins Search the eastern side of Felingard Lake around the ruins. Jester Aee Suit
King's Paw island group Search the small offshore islands beside the three royal-trial caves for the gold chest. Jester Aee Cap
Near Catnip Farm Search the Catpital Lake side of the farm area. Crimson Helm
Purrmaha Beach Sweep along the northern beach and its eastern end. Legendary-pool item
Felingard Lake Search around the lake, including its southern shore. Legendary-pool item
Whiskerest Walk behind the vegetation northeast of town. Legendary-pool item
Cactus Cave After the Mother of Cacti fight, open the chest beside the final reward area. Zero Willpower
Barkara Desert Search east of the desert's large map label, beside the rocks. Dragonvoid
Northern Barkara entrance Walk behind the rock above the northern entrance label. The chest is obscured. Elder Mage Beard
Excavation Site Search the western side of the excavation area. Wraith Mace
Wall of Lupus Sweep the ground northwest of the lake by the wall. Legendary-pool item
Kingsmarker near Far-Fetched Sands Check northeast of the Kingsmarker. Legendary-pool item
Dog Barracks Search the ground south of the barracks. Legendary-pool item

Troll Cave has three additional gold chests containing money. They matter for its dungeon completion, though they are not three new equipment pieces.

Cathulhu's chest

Cathulhu guards Zero Courage in the bay east of Throne of Lupus. Its head and two tentacles have separate health bars and can be drawn into combat separately. Use Water Walking to approach from open water, keep moving through the projectile lines and fight one part at a time. The left tentacle follows you, while the right one retreats.

Clear the head's aggression before trying to open the chest. If the chest will not interact, you are still in combat. Move away, finish the attacking part, then return to the chest.

Fixed rewards to check before worrying about random loot

Missing reward family Where to finish
Gentle Suit, Gentle Monocle, The Architect The complete two-key route above
Drakoth Armor, Drakoth Helmet, The Dragonmaker Both Drakoth's Key trials, then all three chests in Drakoth's Vault
Purrsecutor equipment Cave of the Lion after finishing the story and choosing Continue
Labrathor equipment and Pawlonijr Tomb of the Wolf after finishing the story and choosing Continue
Jester Bee Cap, Jester Bee Suit, Zero Faith The three reward chests in Lonely Cave
Zero Willpower Cactus Cave's Golden Chest
Zero Courage Cathulu's offshore gold chest
Healing Staff King Sigil Ruins chest or Case of the Coded Note reward
Old Master Head Undecim Ruins guaranteed chest
Old Master Mace Devigni Ruins guaranteed chest
Crimson Edge Ruff Cove guaranteed chest
Crimson Armor Fur the Furmily reward
Stormbringer King Woofhauser's Trial chest or The Power of the Horde reward

The cave locations, key trials and high-level fight setup are in Dungeon Master III. The complete quest chains are in Furriend of the People III.

If you are still short after the gold sweep, inspect incomplete dungeon diamonds first. Then revisit both level-150 caves and Lonely Cave. A counter filled by an extra dungeon can conceal a missed original reward room. Open the actual chests after every challenge, rather than leaving when the boss dies.

Compare headgear, armour and weapons separately in the inventory. A complete-looking matching outfit can still be missing its weapon. Stay on the normal completed save while checking these rewards.

SourcesKnoef Trophy Guides, Sean: Cat Quest II · PlatGet: Cat Quest II trophy guide · Prima Games, Jason Rodriguez: Founder's Island II and the Golden Key · Cat Quest 2 Wiki: Golden Chest · Milpiri Blog: Cat Quest II gold chests · Cat Quest 2 Wiki: The Architect · Cat Quest 2 Wiki: Gentle Monocle · Cat Quest 2 Wiki: Drakoth’s Vault · Cat Quest 2 Wiki: Lonely Cave · Cat Quest 2 Wiki: Troll Cave · Cat Quest 2 Wiki: Healing Staff · Cat Quest 2 Wiki: Stormbringer · Cat Quest 2 Wiki: Old Master Head · Cat Quest 2 Wiki: Old Master Mace · Cat Quest 2 Wiki: Crimson Edge · Cat Quest 2 Wiki: Crimson Armor · Cat Quest 2 Wiki: Cathulhu

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