Published guide

Trophy guide

Castlevania: Belmont's Curse

Explore Paris with Rose Belmont, find the cards that open the castle’s hidden paths and earn all three endings on one save. A second, shorter route takes you straight to the four-hour trophy.

PS5

Trophies
30
Difficulty
4–5/10 with adjustable combat settings
Completion time
About 20–30 hours
Playthroughs
One exploration run and one fresh timed run

Before you play

Known trophy issues
Reported issues
Missable trophies
Yes · plan ahead
Chapter select
Unavailable
Postgame cleanup
Available

Resume after the credits to keep exploring. Only the timed finish has a deadline. If you imported the demo, check that the opening boss trophy unlocked before starting your second file.

Your route to completion

Start with an exploration save and read Three keys beneath Paris before setting off. In Roadmap, the five chapters are stages of this route, not separate in-game chapters. Read the current section before moving on, then use its linked trophy solutions for the exact puzzles, pickups and fight instructions. Trophies is the lookup view for individual entries. Open hidden details when you are ready to read them.

I’d leave the timer alone on your first trip through Paris. You need the three keys beneath the city, the movement upgrades inside the castle and several optional arcana before every room is reachable. Save at each Mirror of Life and take the weapon lying beyond a boss when you see one. Those two habits save a lot of backtracking.

First save, story and endings. Follow Chapter 1 and Chapter 2 to the large green clock. Take the trapped route for Belmont’s fall, choose Resume, then use Soul Harvest at the clock to reach the real final fight for The hunt goes on. Resume the same file and follow Chapter 3 through the four virtue trials. Read Curse lifted before repeating the final fight because its ending needs a spell at the right moment.

First save, collection. With your movement abilities unlocked, sweep one district at a time using Chapter 4. Its linked solutions cover the weapons, heart fragments, clues and mirrors. Rotate arcana while you travel so you can earn blessings on the way to the save file’s 100% rating. The optional MapGenie map and tracker are linked there if you want help marking pickups.

Second save, speed. Keep the exploration file and start in an empty slot. Follow Chapter 5, with the organ notes in Chapter 2 handy. Dialog Skipper requires the real rooftop boss before four hours. The bad ending is not a shortcut to that trophy.

Three keys beneath Paris

I’d take my time on this save. A Mirror of Life is your save point. Activate each one you pass, read notes and talk to spirits, and swing through candles as you go. When a door seems impossible to reach, remember the room name. Several upgrades change how you can move through rooms you’ve already crossed.

  1. Follow the opening route through Paris Streets and beat the Fallen. Take his key, absorb his card and speak to the character beyond the arena to learn Arcane Whip. Use R2 buttonR2 to grapple the bright anchors. At the Bridge of the Millers, turn the crank and ride the waterwheel.
  2. At the Burned District fork, I’d take the Prison Tower branch first. Climb to the roof, beat the Warrior and pick up the sword before leaving. On the way down, hold L2 buttonL2 for Holy Light and walk into a Chaos Shard to clear it.
  3. Return to the fork for Holy Innocents’ Cemetery. Follow the Cloister down to the Roman Baths, operate the levers and pass through Hot Springs to Serpents’ Lair. The Prophetess holds your third key.
  4. Open the sealed door southwest of the Abandoned Sewers. In the Catacombs, descend to the Quarry Elevator, activate the red portal and operate the lift. After the encounter below, take the Ferryman’s boat to Paris Streets. Cross the Justice District and Notre-Dame Bridge to reach the castle.

Imported the demo save? Check Blood Tells before you start the timed run.

Spoiler: reveal trophy

Blood Tells

bronze · unmissable

Defeat the Fallen

Some PS5 players who carried over a demo save missed the opening boss trophy. If it is still locked, defeat the Fallen on your fresh timed-run file.

Follow the opening route through Paris Streets until the Fallen blocks the way. Dodge past his claw strikes and turn to hit his back after the third swipe. His thrown cross comes back through the arena, so keep its return path clear or strike it with your weapon. After winning, absorb the glowing card for Holy Cross and pick up his key. Go through the right exit for the conversation that gives Rose her grapple.

SourcesATMA · Leon Belmont · Games.gg · Boss encounters · PS5 player report · The Fallen after importing a demo save
Spoiler: reveal trophy

Flammable or inflammable?

bronze · unmissable

Defeat the Warrior

From the Burned District, take the Prison Tower route and work the winches to reach the lift. Climb past Upper Tower to the roof. Let Joan finish a sword sequence before moving in. When fireballs gather overhead, stand in a gap between them before they drop as pillars. After the fight, collect the Warrior’s Key and the Burnt Sword of Fierbois. You’ll learn Holy Light on the stairs back down.

SourcesATMA · Joan · GameTruth · Main walkthrough · Games.gg · Boss encounters
Spoiler: reveal trophy

Snakes speared in the ruins

bronze · unmissable

Defeat the Prophetess

In Holy Innocents’ Cemetery, go through the Cloister into the Roman Baths. Work the levers to open the way through Hot Springs and save before Serpents’ Lair. When Medusa knocks stones loose, watch where the last boulder lands. Get behind it on the lower platform to block her petrifying beams, then use the purple anchors to get back into attack range. Take the Prophetess’s Key and go right for the Rusted Harpe and Aegis.

SourcesATMA · Medusa · GameTruth · Main walkthrough · All Things How · Medusa and the boulder shelter

Jack of All Trades

bronze · collectible

Find a weapon of each family in the game

Check the Armoury for a gap among the seven weapon families. Rose starts with a one-handed sword. Six early pickups cover the rest. Collect the two-handed sword from Joan’s roof, the spear from the upper chest at Fountain of the Innocents and the weapon-and-shield pair through the door to the right of Medusa. Return to Sewer Reservoir with Arcane Whip for the fist weapon behind its hidden wall. In the Catacombs, take the whip from Hall of the Fallen Angels and break the wall beside the lever in Crossroads of the Dead for the dual blades.

SourcesiTechGuides · Weapon locations and puzzles · ATMA · Weapons
Spoiler: reveal trophy

True Belmont

bronze · optional

Kill an enemy with the Fallen's arcana spell while having a whip weapon equipped

After the first boss, equip the Fallen card so your spell is Holy Cross. In the Catacombs, open the chest in Hall of the Fallen Angels and equip the Whip in the Armoury’s weapon slot. Rose’s built-in grappling whip doesn’t fill that slot. Find a weak enemy on level ground, soften it with a weapon hit if necessary and cast Holy Cross with Triangle button. Let the outgoing or returning cross deal the killing hit while the whip stays equipped.

SourcesATMA · Leon Belmont · ATMA · Weapons

Through the castle to the first two endings

In the Entrance Corridor, turn the gear by the upper mirror, swing from the chandelier and break the balcony barrier. Your first destinations inside are the Clock Tower for Smash and the Library for Brauner’s Paintbrush. Smash lets you drop through cracked gold blocks. The brush lets you enter a painting once you have the Artist’s card.

Return to Brauner’s Atelier in the Main Hall. Follow the pointing portrait near the wharf, operate the cog, climb above the hanging sculpture and Smash down onto it. Take the Artist card. Equip its Masterpiece spell and interact with the cathedral painting in the Gallery of Eternal Night.

Return to the Great Organ Room after collecting each melody sheet. Count the 14 floor keys from left to right, with 1 on the far left. Landing on a key plays it, so jump over the keys between notes. If you touch a wrong one, start that tune again. A green flash and a new clef in the pipes confirm you played it correctly.

  • Fugue. Talk to the spirit under the organ-room stairs. Play 8 → 7 → 8 → 6 → 5 (Moon, Sun, Moon, Virgo, Leo).
  • Sonata. Find the spirit below the zodiac windows in the Sealed Scriptorium. Play 11 → 12 → 14 → 13 → 12 → 11 → 12 (Sagittarius, Capricorn, Pisces, Aquarius, Capricorn, Sagittarius, Capricorn).
  • Concerto. Climb La Flèche to the spirit at the top. Play 3 → 4 → 6 → 5 → 6 → 5 → 3 (Gemini, Cancer, Virgo, Leo, Virgo, Leo, Gemini).

All three clefs open the Transept. Win the fight, take the Shadow card and go through Deacon’s Quarter to the Choir and speak to Leon for Double Jump. At the green clock in the Clock Tower, take the route with its trap still armed for the first ending. Choose Resume, equip Soul Harvest, and interact with the green clock once. You can now climb to the real final area. Finish that fight normally for the second ending. Resume the same save for the rest of the castle.

Spoiler: reveal trophy

Talos Aversion

bronze · unmissable

Defeat the Builder

In the Clock Tower’s Eastern Access Shaft, lure the giant fists onto the switches to turn the platforms upright. Climb past the lower platform and move aside so a fist breaks the floor on the right. Drop through and follow Foundry Apex and the Final Trap to the Throne of the Builder. During the fight Talos retreats and a countdown begins. Chase him through the trap rooms to continue the fight. After victory, follow the conversation and use your new Smash on the cracked floor.

SourcesATMA · Talos · GameTruth · Main walkthrough · Games.gg · Boss encounters
Spoiler: reveal trophy

Blood for Blood

bronze · unmissable

Defeat the Occultist

Enter the Library from Forgotten Bridge. From Rhetoric Shelves, go northeast into the Planetarium. Each globe has four bounce points to touch in sequence. On the man, cross the four lower points from left to right. On the woman, go middle left → upper left → lower right → middle right. On the skeleton, go middle left → upper right → middle right → lower right. The new high bounce point takes you up toward Observation Tower.

Break Carmilla’s rotating skull guards so you can hit her as she surfaces. Step clear of the marked blood columns before they rise. Collect Brauner’s Paintbrush after the fight and follow the hallway for Aerial Rush.

SourcesATMA · Carmilla · GameTruth · Main walkthrough · Games.gg · Boss encounters · Belmont’s Curse Wiki · Library globe patterns
Spoiler: reveal trophy

Death... killed?

silver · unmissable

Defeat the Shadow

The Catacombs encounter ends before you can earn this. In Notre-Dame, play the Fugue, Sonata and Concerto on the Great Organ. Chapter two gives each sheet’s location and the numbered keys to play. With the pipes clear, enter the Transept. Watch for Death reappearing close after the beams and dodge through his scythe swing. Keep room to jump the low follow-up later in the fight. Absorb the Shadow card afterward. Its Soul Harvest spell is how you disarm the green clock.

SourcesATMA · Death · GameTruth · Main walkthrough · Games.gg · Boss encounters · SPACE4GAMES · Notre-Dame melody sheets and organ keys
Spoiler: reveal trophy

Finish Hector's work

bronze · unmissable

Defeat the Zealot

The figure on Notre-Dame Bridge is an illusion. For the trophy, beat the Transept boss, equip Soul Harvest and use it at the green clock in the Clock Tower to disarm the trap. Use the smaller red clocks to slow the gears and climb the Steps of Time to Heart of the Clock. In the fight, drop to the lower level when the clock face darkens and green beams cross above. Hit Isaac after his spear rush ends. Pick up Chauve-Souris before taking the exit.

SourcesATMA · Isaac · GameTruth · Main walkthrough · Games.gg · Boss encounters
Spoiler: reveal trophy

Die monster! You don't belong in this world!

silver · unmissable

Defeat Dracula

Follow the disarmed clock route through Heart of the Clock to the real Master’s Quarters. Save at Sanctuary of Solitude and cross the chains to Court of the Night. During the first form, stand in the gaps between the flame pillars and close in as Dracula finishes casting. On the rooftop, move off marked meteor impacts and attack after a claw sweep. You need to empty the second health bar. The spell you use after that determines which of the two real endings you see.

SourcesATMA · Dracula · ATMA · Ending triggers · Games.gg · Boss encounters

Stuff of Legends

silver · collectible

Find a legendary weapon

A convenient legendary weapon is the Vampire Killer. After beating Death in the Transept, follow the route to the infirmary in Deacon’s Quarter and speak to Trevor. If you have passed that point already, there’s another guaranteed pickup after Isaac at Heart of the Clock. Take the spear lying in his arena before you leave.

SourcesGameTruth · Main walkthrough · ATMA · Weapons
Spoiler: reveal trophy

Belmont's fall

silver · optional

Finish the game and get the bad ending

At the large green clock in the Clock Tower, leave the trap armed and take the passage toward the Master’s Quarters. Continue to the throne room and let the scene finish. After the credits choose Resume to go back to your save. If you already opened the real route, equip Soul Harvest and interact with the clock again to rearm it. You can switch it back after earning this ending.

SourcesATMA · Ending triggers · GameTruth · Main walkthrough
Spoiler: reveal trophy

The hunt goes on

silver · optional

Finish the game and get the normal ending

Beat Death in the Notre-Dame Transept and equip the Shadow’s Soul Harvest. At the large green clock in the Clock Tower, interact once to disable the trap. Leave it in that state. Climb past the red time switches, defeat Isaac at Heart of the Clock, then fight both of Dracula’s forms beyond Sanctuary of Solitude. When the second form falls, let the closing scene play without casting Absolution. Choose Resume afterward to keep exploring.

SourcesATMA · Ending triggers · GameTruth · Main walkthrough

Open the four virtue trials

The Room of the Four Virtues in Notre-Dame has four entrances. Each reacts to a particular equipped spell. You already have the Warrior from the Prison Tower. I’d collect the other three cards in this order so the heart fragments you pick up along the way help with the scale.

  1. The Whisperer. Gather the eye relics from the Hospital, Pillaged Tombs and Circle of Greed. Wear all three at the Gate of Flesh, defeat the Miser and bring the Obol from his reward chest to the Ferryman.
  2. The Sage. Speak to Eleanor at the chained mirror in the Main Hall. At each of the four engraved save mirrors, hold D-pad down until Rose steps through, then strike the seal overhead and clear the room. Crouch at Eleanor’s mirror to enter the maze. The blue reflections point toward the exit in the first two puzzles. In the third, they flicker red and point away. Succubued to her wounds... gives the four locations and a route to the Temptress. Read the clue in Heart of the Maze, then visit Eleanor in Mausoleum of the Queens.
  3. The Judge. Bring at least 320 combined maximum health and mana to the scale in the Palace of Justice. Stand on its empty pan to receive the card.

Back at the four doors, equip Infernal Pyre for Courage, Freezing Path for Temperance, Chains of Justice for Justice and Mirror Walk for Prudence. Strike the bell at the end of each trial. Then use the altar below the rose window and win the encounter beyond it. The card you receive changes what you can do immediately after the final fight. See Curse lifted before starting that fight again.

Spoiler: reveal trophy

The King is dead, long live the King

silver · optional

Survive the Judge's verdict

Find the Palace of Justice from the Court of Justice in Paris Streets. The empty pan measures Rose’s health and mana together. Aim for a combined maximum of at least 320, equivalent to six complete upgrades across the two bars. Each upgrade takes four matching heart fragments. Heal and refill at a mirror, stand on the empty pan and hold the interact prompt until the scales settle. The verdict awards the Judge card, which opens the Justice trial.

SourcesATMA · Saint Louis · PixelForge · Collectibles and Works of Mercy
Spoiler: reveal trophy

All that glitters is not gold.

bronze · optional

Defeat the Miser

You need three eye relics for the Gate of Flesh. Get the Thrilling Eye in the lower Hospital, reached from Street of the Tomb Masons in Paris Streets. For the Trembling Eye, enter the Pillaged Tombs from the cemetery’s Cloister and use Smash. For the Oozing Eye, start at the Realm of Old Night mirror, work southwest through Circle of Greed, clear the combat room and break the red growth. Equip all three eyes together at the fleshy gate in Circle of Greed. Defeat Mammon inside. Before leaving, open the chest for the Obol and take it to the Ferryman for Freezing Path.

SourcesAll Things How · Gate of Flesh and eye locations · ATMA · Mammon · ATMA · Ferryman
Spoiler: reveal trophy

I am Arthur, King of the Britons

bronze · optional

Defeat the Brittle King

After beating Talos, equip the Builder’s Fist of Talos spell. Go to the Chapel in Notre-Dame, south of the Forest entrance, and interact with the sword in its pedestal. Arthur rises when you try to pull it free. Jump the glass sweeping along the floor and move out of the light beams before attacking again. Chains of Justice can give you an opening if you already have the Judge card. Take Excalibur and the Brittle King card after the fight.

SourcesATMA · Arthur · Games.gg · Boss encounters · iTechGuides · Weapon locations and puzzles
Spoiler: reveal trophy

Succubued to her wounds...

bronze · optional

Defeat the Temptress

Speak to Eleanor at the chained mirror in the Main Hall’s Mirror Rooms. Find the engraved Mirror of Life in each of these rooms. You can do them in any order.

  • Paris Streets · Prison Tower
  • Main Hall · Archives
  • Clock Tower · Mechanic’s Ascent
  • Notre-Dame · East Gallery

Stand in front of each mirror and hold D-pad down to crouch until Rose appears on the other side. Hit the diamond hanging over the mirror and defeat the enemies that appear. After the fourth seal, return to Eleanor’s mirror and crouch again. Drop to the bottom and take the lower-left exit.

  1. Two stone golems. Follow the passage to their room. Beat both, then crouch at the mirror immediately left of the larger golem’s position. A translucent blue reflection points when you crouch in front of it. In the first two puzzles those reflections point toward the mirror you need.
  2. Upper gallery. Go up from the new starting room. Swing up the anchors, take the upper-left exit and climb through the enemies. At the top, go left. Clear that room, get onto its upper tier and crouch at the middle mirror.
  3. Staircase of teleporters. The flickering blue-and-red reflections now point away from the exit. Drop into the room below the first reflection, go right and drop down the central shaft. Take the room on the left and drop through its middle platform. In the staircase hall, use two teleporters. Crouch at the first mirror you pass after leaving the second teleporter. If you get lost, crouch at a mirror showing Rose’s ordinary reflection to restart the current puzzle.

In Belmont Manor, attack the Succubus. When she splits into copies, watch the boss health bar as you strike each one. Stay on the copy that takes damage. Defeating her earns the trophy. Before leaving, take Life Drain and read the clue in Heart of the Maze below her arena. Visit Eleanor at Mausoleum of the Queens in the cemetery for the Sage card and Mirror Walk, which you’ll need for Curse lifted.

SourcesATMA · Succubus · All Things How · Four mirror seals · Games.gg · Free the Sage · Mobalytics · Hall of Mirrors puzzles · 100% Guides · Illustrated trophy walkthrough
Spoiler: reveal trophy

Shadow Work

silver · optional

Defeat the Self

Bring four cards to the Room of the Four Virtues in Notre-Dame. The Warrior comes from Joan, the Whisperer from returning Mammon’s Obol to the Ferryman, the Judge from the Palace scale and the Sage from finding Eleanor in the cemetery after the mirror quest. Equip the matching spell before interacting with each trial entrance.

  • Courage. Infernal Pyre. Win the Joan rematch.
  • Temperance. Freezing Path. Use the frozen footing to cross the water.
  • Justice. Chains of Justice. Climb the trial tower.
  • Prudence. Mirror Walk. Pass the saws and falling rocks.

Strike all four bells, then use the altar below the rose window. The opponent beyond it copies Rose. When a purple mirror flashes, watch where your double reappears and punish the end of its combo. Absorb the card for Absolution before leaving.

SourcesATMA · Doppelganger · All Things How · Four Virtues and true ending · ATMA · Ending triggers
Spoiler: reveal trophy

Curse lifted

gold · optional

Finish the game and get the true ending

Earn the Self card by ringing all four bells in Notre-Dame and defeating the opponent behind the altar. Shadow Work covers the four required spells and trials. Disarm the Clock Tower trap with Soul Harvest if the real route is closed. Switch to the Self’s Absolution before the final boss. Beat both forms. When Rose talks about stopping the curse, immediately hold the spell input, Triangle button on default controls. Keep holding it as the spell takes effect. There are only about twelve seconds to start. If the normal ending plays, Resume and retry the fight on the same save.

SourcesATMA · Ending triggers · All Things How · Four Virtues and true ending

Finish the collection on your first save

If you like marking finds as you go, open MapGenie’s interactive map to locate a pickup, or use its 100% checklist to tick off what you’ve collected. Use the percentage on your save file to check progress toward Perfectionist Hunter.

I’d do the cleanup by district. Start at a Mirror of Life, look for an unexplored exit on the map and take a different arcana along if it still has combat blessings to earn. Open the Armoury after a boss fight. Several weapons are physical pickups past the arena, easy to leave behind even after the trophy for the boss appears.

Use Collector to check the health and mana rooms and Narcissus to count mirrors by region. Check your clues separately. Visiting a room can uncover it on the map while leaving its note unread. For the last few percent, compare your rooms, relics and attack and defense books before sweeping for breakable walls. Some blessings, including the Artist’s Main Hall secrets, give you a specific reason to look for those walls.

Keep this save after you see 100%. The timer for the next chapter starts on a different file.

Pick a card, any card

gold · collectible · grind

Unlock all blessings for every arcana

Open the Arcana screen, select a card and read its Works of Mercy. Equip the card before attempting its work. When the completion banner appears, return to Equipment → Arcanas and spend the blessing on one of that card’s Gifts. On the starting Cursed card, use Cursed Flame to land 20 hits, then spend the blessing on the larger fireball. Once you have that Gift, move on. The “???” line on this card has no second Gift to buy. Check the Gift slots on the other cards as you find them, including the Self after the four trials. Equip a card with unfinished spell challenges while you travel between collectibles.

For the Fallen, line up weak enemies in a corridor. Let one returning Holy Cross cut through five for its multi-kill work. For the Prophetess, petrify flying enemies over a drop so the fall kills them. For the Miser, keep spending mana on the same wheel to extend its spin. For the Shadow’s hidden puzzle, use the candle-count organ solution under Armed to the Fangs. If the Sage still needs save rooms, compare your mirrors against Narcissus. Recheck the card after an attempt to see which counter moved before repeating it.

SourcesPixelForge · Collectibles and Works of Mercy · ATMA · Arcana and blessings · KeenGamer · Arcana cards and upgrades

Armed to the Fangs

gold · collectible

Find every weapon in the game

Open the Armoury to see which of the seven weapon families has an empty slot. Each line below runs from the first slot to the fourth. After a fight, walk up to the weapon and collect it before leaving the room.

  • One-handed swords. Start with Longsword. Find Bastard Sword in Justice District Sewers, Joyeuse in Path of the Penitent in the Notre-Dame Undercroft, and Valmanway at the Palace of Justice scale.
  • Two-handed swords. Take the Burnt Sword of Fierbois from Joan’s roof in Prison Tower. Find Claymore in The Way of the Fist. For Durandal in Lisa’s Laboratory in the Library, bring Arcane Whip, Aerial Rush and Double Jump. Chapter 2 covers the latter two upgrades. Take Excalibur from Arthur’s pedestal in the Notre-Dame Chapel.
  • Whips. Open the chest in Hall of the Fallen Angels for Whip. Grapple to the Fine Arts Shelves balcony for Thorn Whip. Use Aerial Rush to enter Inner Courtyard from Storerooms for Morning Star. Visit Trevor after the Transept fight for Vampire Killer.
  • Dual blades. Break the wall by the lever in Crossroads of the Dead for Pair of Longswords. Clear the Watchtower platform challenge for Rapiers. Open the raised chest in Flooded Crypt for Almace and Hauteclaire. The Great Organ puzzle below gives War and Famine.
  • Spears. Open the raised chest at Fountain of the Innocents for Lance. Look in Mechanic’s Ascent for Halberd, break the cracked block in Collapsed Path of Orpheus for Gungnir and check the floor after the Heart of the Clock fight for Chauve-Souris.
  • Fists. Grapple to the hidden chest in Sewer Reservoir for Cestus. For Jewel Knuckles in Old Gallery, drop below the Alucard portrait and loop through the Dungeons to the switch. Smash into Builder’s Bureau for Fists of Talos. Take the Level Deviled mirror in Hall of Mirrors and clear its encounter for Bernhard’s Wrath.
  • Sword and shield. Leave Medusa’s arena to the right for Rusted Harpè and Aegis. The four-orb puzzle below leads to Fleuret and Tower Shield in the Condemned Shelves. Cross the collapsing platforms at Notre-Dame’s Tower Entrance for Arondight and Lancelot’s Shield. Alucard’s set is hidden behind five blue flames.

War and Famine · the secret organ melody

  1. Come back to Notre-Dame with Double Jump and Aerial Rush. In the Stained Glass Gallery near the Sealed Scriptorium, note the symbol and number of lit candles at every lit window. Put them in order of candle count. The window with one candle gives your first note. Keep going through the highest count you see, including a tenth note if your gallery shows one.
  2. In the Great Organ Room, land on the matching floor keys in that order. Give Sun and Moon their own turns whenever their candle counts differ. Jump or air-dash over intervening keys. If you brush a wrong key, start from the first note again.
  3. When the passage on the left opens, go beneath the stairs, pull the lever and drop through the hatch. Head right, sliding under the low gaps, and take War and Famine from the altar.

Fleuret and Tower Shield · the four orbs

  1. After defeating Joan on the Prison Tower roof, head east from the Curiosity Cabinet into the Condemned Shelves. Find the globe with the figure of a man inside. From the ledge beside it, bounce on the four orbs around its lower half without touching the ground. Go far left → lower left → lower right → far right. If you hit a different orb, land on the ledge to reset and try again.
  2. A larger orb appears above the globe. Bounce straight up from it through the hidden ceiling, then use the smaller orbs to climb. Hold L2 buttonL2 to use Holy Light as you move left through the Chaos Shard walls. If you need height, release L2 buttonL2 to make the wall solid, wall-jump from it, then hold L2 buttonL2 again to pass through. With Aerial Rush you can dash across the gap.
  3. At the left end of the passage, drop straight down to the chest and open it for the set.

Alucard’s Sword and Shield. Bring Arcane Whip, Aerial Rush from the Library’s Observation Tower and Double Jump from Leon in the Choir after Death.

  1. Start at the Entrance Corridor save mirror. Whip Alucard’s portrait and climb to the red doorway above it. Go through the Wine Cellar and air-dash across the spike shafts in the Armoury. In the Archives, hit the wall switches to shift the blocks into a staircase. Take the upper exit through Path of the Cockroach, then drop down the centre of the Dungeon to the Grand Hall’s red door.
  2. Strike the ceiling gear until the way up opens. Ride the lift, go right and climb to the portrait where Alucard points his sword upward. Jump and grapple the anchor overhead to enter the hidden passage.
  3. Hit both blue flames on the upper landings of the symmetrical staircase, one on each side. At the Bridge of Knowledge, hit the flame beside the desk, then the one beside the portrait on the level below.
  4. For the fifth flame, go to the left end of the outer bridge and drop into the gap between the crumbling platforms. Catch the glowing anchors as you fall and swing right. Climb into the lower room and strike its flame.
  5. Return to the top of Alucard’s Tower. Use the shrine beneath the family portrait, climb the new platforms and take the set off the bedroom wall beside the bed. Check its slot in the Armoury before you leave.
SourcesATMA · Weapons · iTechGuides · Weapon locations and puzzles · PixelForge · Collectibles and Works of Mercy · GameTruth · Alucard’s Tower and the five flames · All Things How · War and Famine organ puzzle · SPACE4GAMES · The stained-glass melody and War and Famine · QuestDuo · The Condemned Shelves and the shield chest · Belmont’s Curse Wiki · Library weapon puzzles · PlayStation.Blog · Joan’s Holy Light on PS5

Always the same roof

bronze · optional

Why does Dracula bother to hide things there anyway?

In the real Master’s Quarters, go to Sanctuary of Solitude and find the tall hall with glowing grapple rings. Use them to reach the high balcony on the right. Slide under the low opening and operate the switch. Swing across to the balcony on the left, slide into its passage and operate the second switch. Both switches open a hatch in the middle of the ceiling. Swing back to the centre and climb through the hatch to enter the hidden room and earn the trophy. If the ceiling is still closed, check the switch on the opposite balcony.

SourcesAll Things How · Sanctuary of Solitude · 100% Guides · Illustrated trophy walkthrough

Perfectionist Hunter

gold · collectible

Reach 100% game completion

The target is the completion percentage on one save file. Resume after the credits. First register both the normal and true endings on that file, then check the world map for unexplored exits and unfinished regions. In each one, look for unclaimed weapons, relics, heart fragments and the books that increase attack or defense. Strike the XP statues, open background doors and visit Ferryman’s Wharves as you sweep. Activate every Mirror of Life and finish your missing arcana and Works of Mercy for their separate trophies.

If the map looks full, compare your actual equipment slots and books with the rooms you visited. An arena marked as explored can still hold the reward on its floor. Check the spear after Isaac, the sword after Joan and the Gallery organ passage. If you used Absolution the first time, go back and let the final scene finish normally as well. The save percentage is the number to check after each pass.

If you’re down to a few missing pickups, compare that district on MapGenie’s interactive map. Its 100% checklist is handy for keeping track between sessions.

SourcesATMA · Completion checklist and room maps · ATMA · Ending triggers · PixelForge · Collectibles and Works of Mercy · All Things How · Area completion

Collector

silver · collectible

Find every health and mana upgrade

A set of four Brave Heart fragments increases health. A set of four Wise Heart fragments increases mana. Each of these eight regions contains three of each kind, for 24 Brave and 24 Wise. Read each line as health first, then mana. Some rooms have one of each in different spots.

  • Paris Streets. Health in Court of Justice, Prison Tower and Undercity. Mana in Guard Storehouse, Street of the Tomb Masons and Torture Level.
  • Cemetery. Health in Ancient Sewers, Mausoleum of the Kings and Ossuary of the Innocents. Mana in Cloister, Mausoleum of the Kings and Roman Baths.
  • Catacombs. Health in Blood Pits, Catacomb Entrance and Circle of Greed. Mana in Chamber of Whispers, Hall of the Fallen Angels and Throat of Hell.
  • Main Hall. Health in Armoury, Balcony and Mirror Rooms. Mana in Balcony, Entrance Corridor and Wine Cellar.
  • Notre-Dame. Health in La Flèche, The Forest and Tree of Saints. Mana in Apse, Chapel of Patience and Tree of Saints.
  • Library. Health in Library Foyer, Planetarium and Poetry Shelves. Mana in Fine Arts Shelves, Planetarium and Rhetoric Shelves.
  • Hall of Mirrors. Health in Looping Hallways, Nightmare Atrium and Steps of Misdirection. Mana in Ballroom of Terror, Boudoir of Bewilderment and Chamber of Secrecy.
  • Clock Tower. Health in Eastern Steps, Serpent Pinion and The Gauntlet. Mana in Central Fuel Reservoir, Upper Gallery and West Tower Base.

Ossuary health fragment. Look for the red tree beneath the chandeliers. Grapple to an upper ledge using a purple ring by either side wall, cross the chandelier tops and grapple onto the platforms in the middle to collect the fragment. If the chandeliers have fallen, leave the room and return to reset them.

SourcesATMA · Completion checklist and room maps · PixelForge · Collectibles and Works of Mercy · Neoseeker · Fountain of the Innocents and the Ossuary · QuestDuo · Cemetery and chandelier heart fragment

Lamplighter

bronze · grind

Destroy 666 candles

Strike the breakable candles on walls and stands as you pass. I’d start doing this in Paris and keep it up on return journeys to the mirrors and Ferryman. You need 666 individual candles, so a long stretch of corridor with several in reach is better than making a detour for a single flame. Leave any remaining count until after your map and item sweep.

SourcesATMA · Progression routes

The Greatest Detective

silver · collectible

Find every clues

Rose starts with The First Card. For the other 39, examine notes, speak to spirits and inspect the objects they point out. Open Tarot → Browse Clues. Use the arcana a missing clue belongs to as your search area. These are the rooms to revisit.

  • Self, Fallen and Warrior. Gallery of the Four Virtues for the Prophecy. Path of the Rat and Ruined Market for the Fallen. Burned District and Upper Tower for the Warrior.
  • Prophetess and Builder. Fountain of the Innocents, Pauper’s Grave, Sepulcher of the Knight and Roman Baths for the Prophetess. Abandoned Workshop and Daedalus Crossing for the Builder.
  • Artist and Occultist. Old Gallery, Elevator Tower, Gallery of Eternal Night and Brauner’s Atelier for the Artist. The Atelier also has the clue about Carmilla. Look for the others in the secret area at Natural Philosophy Shelves, Astronomer’s Office, Drawing Room and Observation Tower.
  • Shadow. Charnel Galleries, La Flèche, Collapsed Crypt, Great Organ Room, Transept and Sealed Scriptorium. Talk to the spirits even if you already know their organ melodies.
  • Miser and Whisperer. Read all three eye clues in the Bishop’s Office, inspect the Gate of Flesh in Circle of Greed and check the Hospital for the stolen Oboles.
  • Zealot, Temptress, Brittle King and Judge. Mechanic’s Ascent, Glass Gallery, Notre-Dame Chapel and Palace of Justice respectively.
  • Sage. Heart of the Maze, Looping Hallways, Builder’s Bureau and Steps of Misdirection. If Eleanor has left the Hall of Mirrors, return to the Heart for her message.
SourcesATMA · Tarot clue index · PixelForge · Collectibles and Works of Mercy

Narcissus

silver · collectible

Activate every mirror of life

Interact with each Mirror of Life so it becomes a usable save point. The district counts below total 34. The ones in the Hall of Mirrors are behind the optional quest that starts at the chained mirror in the Main Hall.

  • Paris Streets (5). Burned District, Central Sewer Drain, Gate to the Stone Bridge, Prison Tower, Undercity.
  • Holy Innocents’ Cemetery (4). Ancient Sewers, Cloister, Overgrown Crypt, Pauper’s Grave.
  • Catacombs (2). Quarry Elevator, Realm of Old Night.
  • Notre-Dame (3). East Gallery, Notre-Dame Undercroft, West Triforium.
  • Main Hall (9). Archives, Ballrooms, Boudoirs, Elevator Tower, Entrance Corridor, Servants’ Quarters, Storerooms, Torture Chambers, Waterworks.
  • Library (2). Exhibition Room, Rhetoric Shelves.
  • Clock Tower (3). Eastern Summit, Foundry Apex, Mechanic’s Ascent.
  • Hall of Mirrors (5). Familiar Way, Heart of the Maze, Nightmare Atrium, The Descent Into Memory, Threshold of Vision.
  • Master’s Quarters (1). Sanctuary of Solitude, on the real final route.
SourcesATMA · Completion checklist and room maps · PixelForge · Collectibles and Works of Mercy

Transylvanian Express

bronze

Cover 19.86km

Travel a total of 19.86 km with Rose. Walking back to a mirror, exploring a dead end and crossing an area for the second time all give you opportunities to add distance. Keep exploring on the collection file first. If this is still locked after your sweep, run back and forth along an already cleared stretch of corridor on that save.

SourcesATMA · Progression routes

Beat four hours on a fresh save

Start a new game in an empty slot. Keep the three organ melodies handy. The finish line is the second phase of the real final fight. I’d take the normal ending because the virtue trials add a long detour.

Paris. Fallen → Prison Tower roof → Serpents’ Lair → three-key gate → Quarry Elevator → Ferryman → Notre-Dame Bridge. Take the Warrior’s sword after the roof fight for a weapon you can use straight away.

Castle. Get Smash in the Clock Tower and the paintbrush in the Library. Break the Atelier sculpture, equip Masterpiece at the cathedral painting and play the three organ melodies. Beat Death in the Transept for Soul Harvest. Take the route through Deacon’s Quarter to the Choir and speak to Leon for Double Jump before returning to the Clock Tower.

Finish. Equip Soul Harvest at the large green clock, interact once and leave it disarmed. Use the little red clocks to slow the machinery on the way up. Beat the guardian at Heart of the Clock, save in Sanctuary of Solitude and defeat both boss forms. Leave the Gate of Flesh, mirrors quest, Palace scale and collectible hunting on your first file. If you need a break, save and quit to the title screen.

Dialog Skipper

gold · missable

Finish the game in less than 4 hours

Choose a fresh save slot and beat Dracula’s rooftop form before the file reaches 4:00. A fast trip to the false throne room only gives the bad ending. I’d take the normal ending and leave the four virtue trials for your collection file.

The short route is Fallen → Joan and Medusa → three-key Catacombs gate → Ferryman → bridge illusion → Talos and Carmilla → Brauner’s Atelier → cathedral painting → three organ tunes → Death. Go through Deacon’s Quarter to the Choir and speak to Leon to learn Double Jump. Now equip Soul Harvest, disarm the green clock once, climb the red-clock route, beat Isaac and finish Dracula. Chapter two lists the notes for all three tunes. Use mirrors to save along the way and quit to the title screen for breaks. Players have earned this with increased outgoing damage in the gameplay settings if you want shorter fights.

SourcesATMA · Progression routes · ATMA · Ending triggers · PS5 platinum player's account · Difficulty settings and time · GameTruth · Main walkthrough

The legendary vampire hunter

platinum

Collect all the Trophies

Use one save to explore the castle, earn the three endings and finish the collection. Then start a new game in a separate slot and beat the real final boss in under four hours. Check your PS5 trophy list before starting that run. If the opening boss trophy is missing after a demo import, you can earn it on the fresh file.

SourcesATMA · Ending triggers · ATMA · Completion checklist and room maps

Cleanup

Sources

Report an issue

Your report and the guide details above will be emailed privately to The Wayside. Add your email only if you would like a reply.

Edit draft

Controller icons

Use [ps:cross], [ps:circle], [ps:square] or [ps:triangle] for PlayStation face buttons. Directions use [ps:up], [ps:down], [ps:left] and [ps:right]. Shoulder and stick buttons use [ps:l1] through [ps:l3] and [ps:r1] through [ps:r3]. Use [ps:options] for Options. Preview formatting to see the icons.

Formatting help

Headings, bold, italics, numbered and nested lists, task lists, quotes, tables, links, code and images are supported. Raw HTML is displayed as text.

![Describe the image](https://example.com/image.jpg)
@[youtube](https://www.youtube.com/watch?v=VIDEO_ID)

:::spoiler Optional encounter
Text, images or video to reveal deliberately.
:::

Add a short label after :::spoiler, such as Camp scene or Ending choices. The panel adds “Spoiler:” automatically. Name the topic without revealing the outcome. Paste an HTTPS image URL to add an image. Readers choose when to load YouTube videos.

Only you can read this draft.

Publish guide