A complete PS4 platinum route through all nine character questlines, with item locations, daily planning and every home upgrade.
PS4
Trophies
43
Difficulty
2/10
Completion time
4–6 hours, longer with extra retries
Playthroughs
9 focused runs recommended + any home cleanup
Before you play
Known trophy issues
None known
Missable trophies
Yes · plan ahead
Chapter select
Unavailable
Postgame cleanup
Unavailable
Character quests are missable within a run. A new run resets friendships and unfinished quests, while house upgrades and delivered house materials carry over. Meet the twins early and leave time for overnight follow-ups.
Your route to completion
Start a new run and read Set up your home and daily routine before spending the first day. Use Roadmap to follow the route stages below, then open the linked trophy names for exact quest steps. These sections group preparation and character runs, rather than chapters in the game. Trophies is the direct lookup for a missing award.
I recommend one main quest-giver per run, beginning with Elder Cat, Boss Cat and the twins while upgrading your home. Then work through Michelle, Bobby, Sarah, Doggo, Gregory and Simon. Several quests can fit in the same run, but the focused route gives you more time for food and the daily conversation limits. Meet the twins on the second morning of every run so they are available for later errands.
House upgrades and delivered materials carry between runs. Friendships and unfinished character quests reset, so check a character's final trophy before moving on. There is no chapter select or postgame cleanup. A missed quest means another short run through that character's earlier requests. The PS4 platinum covers 43 trophies and does not require all 11 endings.
Set up your home and daily routine
Start a new run and speak to Jimmy, the cat in a box beside your sleeping spot, for Second house. Deliver useful materials while working on your first character. Continue through Third house and Fourth house over the following runs. The upgraded home and delivered materials persist, making later routes easier.
Visit Freckle & Dotty on the second morning of every run. The two grey kittens sit behind the shops southeast of Boss Cat's northeast parking area. Meeting them early keeps later cat errands on track.
Keep the day manageable
I recommend one main quest-giver per run. Intimacy is friendship level, raised through suitable gifts or Act Friendly. Speak again after a level increase to receive a new request, and complete that request before trying to raise the level further. Characters normally allow two ordinary interactions per day, increasing to three with the final house. Leave conversations available for quests that send you to someone else.
Visit Michelle by the west-side recycling bins during daylight for Canned Food. Use cans, Leftover Fish or Rats to stay fed, then share spare food with the cats. An empty hunger bar starts draining health, and zero health ends the run. Avoid traffic and do not eat glass, bones or rubbish just because the item menu allows it.
You can carry only one item. Hand it over, eat safe food or discard an unwanted ordinary item before searching another container. Eat before picking up a quest key, Wallet or Feather. These special items cannot be discarded and block food collection until delivered. Only collect a daytime character's item when there is enough daylight to return it.
Sleep at your home before the day ends. Passing out outside leaves you with poor recovery. Use the pause menu while reading instructions, and watch the remaining-day counter so you leave room for quests that finish after sleeping.
Where to find supplies
Item
Source
Banana Peel, Bone, Fish Bone, Leftover Fish
Rubbish bins around town
Rat
Cardboard boxes
Glass Shard
Broken bottle west of the northeast pigeons, or far west end of your home block's shop row
Flower
Grass patches along the east-side streets above Doggo
Canned Food
Michelle's daytime friendly interactions
Huge Fish
Steal from Bobby's eastern fish stall
Glove, Band-aid
Steal from the stall beside Doggo in the southeast
Face a stall and press at the interaction prompt to steal. Free your carrying slot before trying again. Containers and stalls have daily limits and can give an unwanted item. Continue another task or sleep rather than repeatedly searching an exhausted object. Theft reduces friendship progress with humans and Doggo, so finish the house's stolen materials and the cats' fish requests before concentrating on those characters. Necessary quest thefts can still be done during later runs.
If the next request has not appeared, finish the previous quest, raise intimacy with gifts or Act Friendly, then speak again. A missing speech bubble means the character has no ordinary interactions left today. Sleep at home and continue tomorrow.
Second house
bronze
Upgraded to second house
Speak to Jimmy, the cat sitting in a cardboard box beside your sleeping spot. Ask about improving your home, then deliver these items one at a time:
3 Banana Peels
3 Bones
1 Fish Bone
2 Rats
Search rubbish bins for the peels and both kinds of bone. Search cardboard boxes for Rats. Bone and Fish Bone are different items. Hand each item to Jimmy before collecting another, and ask him again to see what remains. Eat between deliveries instead of using up your hunger on one long collection trip.
Once the list is complete, sleep at home. The new house and trophy appear the following morning. Delivered materials and completed house upgrades carry into later runs, so continue with Jimmy if a run ends before you finish.
After Second house, speak to Jimmy beside your home for the next upgrade. Deliver:
4 Banana Peels
4 Bones
1 Glove
1 Band-aid
2 Rats
Use rubbish bins for peels and Bones, and cardboard boxes for Rats. The Glove and Band-aid come from the stall beside Doggo in the southeast. Steal from the stall beside Doggo in the southeast, using at its interaction prompt. It can give a Glove or a Band-aid. If you get the wrong item, deliver or discard it to free your carrying slot, then try again. Return the next day when the stall has no attempts left.
Give each item to Jimmy separately. When his list is complete, sleep at your home and collect the trophy the next morning. His remaining requirements and your completed upgrades survive a new run. Stealing slows human and Doggo friendship progress, so I would collect these materials before concentrating on their quests.
After Third house, return to Jimmy beside your home and complete his final list:
5 Glass Shards
5 Banana Peels
5 Bones
5 Flowers
5 Canned Food
Pick up a Glass Shard from the broken bottle on the ground just west of the pigeons near Boss Cat in the northeast. Each pile supplies one piece per day. If it is empty, return after sleeping. Another broken bottle is at the far west end of the shop row on your home block. Find peels and Bones in rubbish bins. Pick a Flower from a grass patch on the east side of town, along the street above Doggo's stall. If a patch is empty, try another or return the next day.
For the cans, visit Michelle by the west-side recycling bins during daylight and choose Act Friendly. Deliver one item at a time to Jimmy, using his remaining list to track progress. Do not give him your last meal while starving.
Sleep at home after the final delivery. The following morning brings the last upgrade and trophy. It also increases each character's ordinary daily interaction allowance from two to three. Materials already delivered persist between runs, so this can be finished alongside several character routes.
For the first character run, visit the white Elder Cat beside Sky Academy on your home block each day. Use Michelle's Canned Food for friendship and keep delivering spare materials to Jimmy.
The final gathering can need an overnight follow-up. Finish the invitation errands before the final day, sleep at home and return to Elder Cat. Once his five quest trophies are earned, use spare days for home materials or let the run finish and start the next character.
Get food for Elder Cat
bronze · missable
Completed Elder Cat's first quest
Find Elder Cat, the white cat beside Sky Academy on the block where you sleep, available day or night. Raise intimacy, the friendship level shown when you talk, to 2. Give Canned Food from Michelle or choose Act Friendly. Speak again to receive the first request.
He needs fish for his first lesson. Search rubbish bins for Leftover Fish, then bring it to him without eating it. The hand-in completes the quest and unlocks the trophy.
Do not substitute a Fish Bone for the leftover portion. If your bins are empty, check others or sleep and search again.
If the next request has not appeared, finish the previous quest, raise intimacy with gifts or Act Friendly, then speak again. A missing speech bubble means the character has no ordinary interactions left today. Sleep at home and continue tomorrow.
Continue Elder Cat's questline from Get food for Elder Cat. At intimacy 3, speak to Elder Cat, the white cat beside Sky Academy on the block where you sleepday or night to start this request. Complete earlier requests before trying to advance.
Raise Boss Cat's intimacy to 2. He is the black cat by the pigeons in the northeast. Canned Food from Michelle is a useful gift. Complete his first request, Show my respect, then report back to Elder Cat to finish this lesson and unlock the trophy.
Boss Cat is available at night as well. If his conversations are used up, continue the next day rather than wandering between the two cats.
Continue Elder Cat's questline from Get food for Elder Cat. At intimacy 4, speak to Elder Cat, the white cat beside Sky Academy on the block where you sleepday or night to start this request. Complete earlier requests before trying to advance.
Accept the lesson about taking food from the fish market. Go to Bobby's fish stall on the east side of town. Face the display and press when the interaction prompt appears to steal. Check the item you receive. If it is the wrong type, eat it only if it is safe or discard it, then try again. The stall has limited attempts each day, so return tomorrow if needed.
Bring Elder Cat a Huge Fish from the stall. Speaking with him while carrying it finishes the lesson and awards the trophy. This theft can reduce human and Doggo friendship progress, which is why I recommend doing the cat routes first.
Continue Elder Cat's questline from Get food for Elder Cat. At intimacy 5, speak to Elder Cat, the white cat beside Sky Academy on the block where you sleepday or night to start this request. Complete earlier requests before trying to advance.
The gift he wants is a Glass Shard. Pick up a Glass Shard from the broken bottle on the ground just west of the pigeons near Boss Cat in the northeast. Each pile supplies one piece per day. If it is empty, return after sleeping.
Carry the shard back to Elder Cat and speak to him to complete the quest. Do not eat the glass or give it to Jimmy while this request is your priority.
Continue Elder Cat's questline from Get food for Elder Cat. At intimacy 6, speak to Elder Cat, the white cat beside Sky Academy on the block where you sleepday or night to start this request. Complete earlier requests before trying to advance.
He asks to gather the younger cats. Speak to Boss Cat by the northeast pigeons and Freckle & Dotty behind the nearby shops, then return to Elder Cat. If the meeting has not begun, sleep at home and speak to him the following morning. The trophy unlocks when the gathering conversation starts.
Leave at least one more day for this follow-up. Visit the twins on the second morning of the run so they are available when you need them. If either cat's interaction allowance is exhausted, speak to them tomorrow before reporting back.
If the run ends first, start another run and rebuild this character's intimacy. Earned trophies stay unlocked, but unfinished character quests do not carry over.
In the next run, focus on Boss Cat beside the northeast pigeons. His route needs two separate Canned Food deliveries, a conversation with Elder Cat, a Rat and a Huge Fish. Follow Show my respect through Our hunger comes first!.
Save an Elder Cat conversation for Tell me about the Boss Cat. Check the fish-stall item before leaving for the final delivery. A Fish Bone or leftover portion is not a Huge Fish. Keep making home deliveries if any upgrade is unfinished.
Show my respect
bronze · missable
Completed Boss Cat's first quest
Find Boss Cat, the black cat beside the pigeons in the northeast parking area, available day or night. Raise intimacy, the friendship level shown when you talk, to 2. Give Canned Food from Michelle or choose Act Friendly. Speak again to receive the first request.
His first request specifically needs Canned Food. Michelle stands beside the recycling bins on the west side of town during daylight. Choose Act Friendly, pick up the Canned Food she drops, and carry it to the recipient. Keep a can for yourself if your hunger is low.
Give one can to Boss Cat after receiving the request. The trophy confirms the hand-in. Food used earlier as a friendship gift does not replace this quest delivery.
If the next request has not appeared, finish the previous quest, raise intimacy with gifts or Act Friendly, then speak again. A missing speech bubble means the character has no ordinary interactions left today. Sleep at home and continue tomorrow.
Continue Boss Cat's questline from Show my respect. At intimacy 3, speak to Boss Cat, the black cat beside the pigeons in the northeast parking areaday or night to start this request. Complete earlier requests before trying to advance.
Bring another Canned Food to hear more about your mother. Michelle stands beside the recycling bins on the west side of town during daylight. Choose Act Friendly, pick up the Canned Food she drops, and carry it to the recipient. Keep a can for yourself if your hunger is low.
Speak to Boss Cat with the can to complete this second quest and unlock the trophy. If Michelle has no more interactions today, sleep before collecting another can.
Continue Boss Cat's questline from Show my respect. At intimacy 4, speak to Boss Cat, the black cat beside the pigeons in the northeast parking areaday or night to start this request. Complete earlier requests before trying to advance.
After asking about the place he guards, visit Elder Cat beside Sky Academy on your home block. Speak to Elder Cat about Boss Cat, then return to Boss Cat and finish the conversation for the trophy.
Keep an interaction available with Elder Cat. If he cannot talk today, sleep at home and finish the conversation loop tomorrow.
Continue Boss Cat's questline from Show my respect. At intimacy 5, speak to Boss Cat, the black cat beside the pigeons in the northeast parking areaday or night to start this request. Complete earlier requests before trying to advance.
Search cardboard boxes around town with an empty carrying slot until you find a Rat. The contents vary. Keep checking other boxes, or sleep and search again if the day's boxes are exhausted.
Deliver one Rat to Boss Cat after his hunting conversation. The trophy appears at the hand-in. A rat you ate, or gave him before this quest was active, does not complete the request.
Continue Boss Cat's questline from Show my respect. At intimacy 6, speak to Boss Cat, the black cat beside the pigeons in the northeast parking areaday or night to start this request. Complete earlier requests before trying to advance.
Go to Bobby's fish stall on the east side of town. Face the display and press when the interaction prompt appears to steal. Check the item you receive. If it is the wrong type, eat it only if it is safe or discard it, then try again. The stall has limited attempts each day, so return tomorrow if needed.
This request needs a Huge Fish, the whole fish, rather than a leftover portion or bones. Carry it back to Boss Cat and speak to him to finish his fifth quest and unlock the trophy. Once it unlocks, his remaining ending dialogue is optional for the platinum.
If the run ends first, start another run and rebuild this character's intimacy. Earned trophies stay unlocked, but unfinished character quests do not carry over.
Meet the twins behind the northeast shops on the second morning, then focus your gifts and conversations on them. Start with Token of friendship and work through their Glass Shard, Leftover Fish, Rat, Huge Fish and Flower requests. Let momma go completes their five-trophy route.
Use spare nighttime hours for Jimmy's remaining materials. If the twins are absent from a later run, begin another and meet them early before trying their route again.
Token of friendship
bronze · missable
Completed Freckle & Dotty's first quest
Find Freckle & Dotty, the two grey kittens on newspaper behind the shops southeast of Boss Cat, available day or night. Raise intimacy, the friendship level shown when you talk, to 2. Give Canned Food, Rats or Flowers or choose Act Friendly. Speak again to receive the first request.
Visit the kittens on the second morning of each new run. Do not postpone their introduction until a later character sends you to them.
For their first request, bring a Glass Shard. Pick up a Glass Shard from the broken bottle on the ground just west of the pigeons near Boss Cat in the northeast. Each pile supplies one piece per day. If it is empty, return after sleeping.
Give the shard to the twins to unlock the trophy. You do not take anything from Elder Cat himself. If the twins are already absent from a later run, meet them early in a fresh run and rebuild their friendship.
If the next request has not appeared, finish the previous quest, raise intimacy with gifts or Act Friendly, then speak again. A missing speech bubble means the character has no ordinary interactions left today. Sleep at home and continue tomorrow.
Continue the twins' questline from Token of friendship. At intimacy 3, speak to Freckle & Dotty, the two grey kittens on newspaper behind the shops southeast of Boss Catday or night to start this request. Complete earlier requests before trying to advance.
They need Leftover Fish. Search rubbish bins, or steal from Bobby's fish stall on the east side until you receive the leftover portion. The item is different from a Huge Fish and Fish Bone.
Bring it to the twins without eating it. Their food conversation ends with the trophy. If the day's containers and stall attempts are used up, try tomorrow.
Continue the twins' questline from Token of friendship. At intimacy 4, speak to Freckle & Dotty, the two grey kittens on newspaper behind the shops southeast of Boss Catday or night to start this request. Complete earlier requests before trying to advance.
Search cardboard boxes around town with an empty carrying slot until you find a Rat. The contents vary. Keep checking other boxes, or sleep and search again if the day's boxes are exhausted.
Bring one Rat to the twins for their hunting lesson. Speak while carrying it to finish the quest and unlock the trophy. If you accidentally eat it, find another before the run ends.
Continue the twins' questline from Token of friendship. At intimacy 5, speak to Freckle & Dotty, the two grey kittens on newspaper behind the shops southeast of Boss Catday or night to start this request. Complete earlier requests before trying to advance.
Go to Bobby's fish stall on the east side of town. Face the display and press when the interaction prompt appears to steal. Check the item you receive. If it is the wrong type, eat it only if it is safe or discard it, then try again. The stall has limited attempts each day, so return tomorrow if needed.
Keep stealing on later days if necessary until you obtain a Huge Fish. Give it to the twins to complete their fourth quest. Leftover Fish was the earlier request and is not the item to aim for here.
Continue the twins' questline from Token of friendship. At intimacy 6, speak to Freckle & Dotty, the two grey kittens on newspaper behind the shops southeast of Boss Catday or night to start this request. Complete earlier requests before trying to advance.
Finish their conversation about their mother and Boss Cat's suggestion, then bring the kittens a Flower. Pick a Flower from a grass patch on the east side of town, along the street above Doggo's stall. If a patch is empty, try another or return the next day.
Hand it to the twins to unlock the last trophy in their questline. If you need to resume this route in another run, meet them again on the second morning and repeat their earlier requests.
If the run ends first, start another run and rebuild this character's intimacy. Earned trophies stay unlocked, but unfinished character quests do not carry over.
Focus on Michelle beside the west-side recycling bins during daylight. Begin with I don’t want it!, returning her can rather than eating it. Raise her friendship with Flowers.
Keep all three cat groups available for Stop annoying me, including the twins' second-morning introduction. Complete the feeding announcements with time for a next-morning visit to Michelle. Finish her Band-aid and Glove deliveries for I bit a human and Maybe she's a nice human. She is absent at night, so do her conversations before using the evening for home materials.
I don’t want it!
bronze · missable
Completed Michelle's first quest
Find Michelle beside the recycling bins on the west side of town, available during daylight. Raise intimacy, the friendship level shown when you talk, to 2. Give Flowers or choose Act Friendly. Speak again to receive the first request.
After the conversation about refusing her food, pick up one of the Canned Food items she has just dropped and give it back to her. This deliberate return is the quest action and unlocks the trophy. Keep the can for this hand-in instead of eating it or taking it to another cat.
If she has left for the night, return during daylight.
If the next request has not appeared, finish the previous quest, raise intimacy with gifts or Act Friendly, then speak again. A missing speech bubble means the character has no ordinary interactions left today. Sleep at home and continue tomorrow.
Continue Michelle's questline from I don’t want it!. At intimacy 4, speak to Michelle beside the recycling bins on the west side of townduring daylight to start this request. Complete earlier requests before trying to advance.
She asks you to tell the cats about feeding time. After accepting the request, speak to all three groups:
Elder Cat beside Sky Academy on your home block
Boss Cat beside the northeast pigeons
Freckle & Dotty behind the shops southeast of Boss Cat
Return to Michelle. If her completion conversation is not available yet, sleep at home and speak to her the next morning for the trophy. Visit the twins on the second morning of this run and leave time for this overnight follow-up. Conversations from before the request should not be treated as completed errands.
If the run ends first, start another run and rebuild this character's intimacy. Earned trophies stay unlocked, but unfinished character quests do not carry over.
Continue Michelle's questline from I don’t want it!. At intimacy 5, speak to Michelle beside the recycling bins on the west side of townduring daylight to start this request. Complete earlier requests before trying to advance.
After the bite conversation, fetch a Band-aid for her. Steal from the stall beside Doggo in the southeast, using at its interaction prompt. It can give a Glove or a Band-aid. If you get the wrong item, deliver or discard it to free your carrying slot, then try again. Return the next day when the stall has no attempts left.
Return to Michelle during daylight with the Band-aid. The hand-in unlocks the trophy. A Glove does not substitute for this item, even though the dialogue mentions gloves. If night has fallen, keep the Band-aid for her next daytime visit.
Continue Michelle's questline from I don’t want it!. At intimacy 6, speak to Michelle beside the recycling bins on the west side of townduring daylight to start this request. Complete earlier requests before trying to advance.
Her last request needs a Glove from the stall beside Doggo in the southeast. Steal from the stall beside Doggo in the southeast, using at its interaction prompt. It can give a Glove or a Band-aid. If you get the wrong item, deliver or discard it to free your carrying slot, then try again. Return the next day when the stall has no attempts left.
Give the Glove to Michelle during daylight to unlock her final quest trophy. A Band-aid belongs to the previous request. The theft may reduce friendship progress with human characters, but you can restore it with gifts if another level is still needed.
If the run ends first, start another run and rebuild this character's intimacy. Earned trophies stay unlocked, but unfinished character quests do not carry over.
Befriend Bobby at the eastern fish market during daylight, starting with Bobby's picnic with flowers. His next quest needs Michelle at intimacy 2 in the same run, so give her Flowers early as well.
Complete Injured Bobb, Filthy rat and Bobby hurt his finger. Keep the Rat for its hand-in and obtain a Band-aid for the final request. Bobby's final quest does not require seeing his ending.
Bobby's picnic with flowers
bronze · missable
Completed Bobby's first quest
Find Bobby at the fish market on the east side of town, available during daylight. Raise intimacy, the friendship level shown when you talk, to 2. Give Flowers or choose Act Friendly. Speak again to receive the first request.
Bring him a Flower after he mentions a picnic. Pick a Flower from a grass patch on the east side of town, along the street above Doggo's stall. If a patch is empty, try another or return the next day.
Give it to Bobby at his fish stall while he is present during the day. The quest completion awards the trophy. If he leaves before you return, hand it in the following morning.
If the next request has not appeared, finish the previous quest, raise intimacy with gifts or Act Friendly, then speak again. A missing speech bubble means the character has no ordinary interactions left today. Sleep at home and continue tomorrow.
Continue Bobby's questline from Bobby's picnic with flowers. At intimacy 4, speak to Bobby at the fish market on the east side of townduring daylight to start this request. Complete earlier requests before trying to advance.
He wants help with feeding the cats. Befriend Michelle, the daytime woman by the recycling bins on the west side, to intimacy 2. Give her Flowers or act friendly until that level is reached.
Return to Bobby during daylight and speak again to unlock the trophy. Despite the trophy's name, this step does not ask for a Band-aid. Save that item for Bobby hurt his finger.
Continue Bobby's questline from Bobby's picnic with flowers. At intimacy 5, speak to Bobby at the fish market on the east side of townduring daylight to start this request. Complete earlier requests before trying to advance.
Search cardboard boxes around town with an empty carrying slot until you find a Rat. The contents vary. Keep checking other boxes, or sleep and search again if the day's boxes are exhausted.
Carry one Rat to Bobby at the fish market during daylight. The delivery completes his pest problem and unlocks the trophy. If the fish market is unattended when you arrive, return the next morning.
Continue Bobby's questline from Bobby's picnic with flowers. At intimacy 6, speak to Bobby at the fish market on the east side of townduring daylight to start this request. Complete earlier requests before trying to advance.
After his injured-finger conversation, bring him a Band-aid. Steal from the stall beside Doggo in the southeast, using at its interaction prompt. It can give a Glove or a Band-aid. If you get the wrong item, deliver or discard it to free your carrying slot, then try again. Return the next day when the stall has no attempts left.
Give it to Bobby during daylight to finish his final quest and unlock the trophy. If he has left, carry it home and return in the morning. Do not use it on yourself before handing it in.
If the run ends first, start another run and rebuild this character's intimacy. Earned trophies stay unlocked, but unfinished character quests do not carry over.
Eat before collecting the Feather or Sarah's Key. Pick them up early enough to return before night, because special quest items prevent you collecting food while carried. The final Flower hand-in finishes her four trophy quests.
Fly high
bronze · missable
Completed Sarah's first quest
Find Sarah on the park bench at the south end of town, available during daylight. Raise intimacy, the friendship level shown when you talk, to 2. Give Flowers or Glass Shards or choose Act Friendly. Speak again to receive the first request.
Once she talks about flying, go to the two pigeons beside Boss Cat in the northeast parking area. Pick up the quest Feather on the ground by them, then take it to Sarah on her southern park bench during daylight. The delivery unlocks the trophy.
The Feather appears for this active request. Eat before collecting it and leave enough daylight to return. Special quest items occupy your only carrying slot and cannot be discarded, which prevents you from collecting food until you hand them in. If it is already evening, collect it the following morning.
If the next request has not appeared, finish the previous quest, raise intimacy with gifts or Act Friendly, then speak again. A missing speech bubble means the character has no ordinary interactions left today. Sleep at home and continue tomorrow.
Continue Sarah's questline from Fly high. At intimacy 3, speak to Sarah on the park bench at the south end of townduring daylight to start this request. Complete earlier requests before trying to advance.
She wants to meet a feline friend. Raise Elder Cat beside Sky Academy to intimacy 2, using Canned Food from Michelle or friendly interactions. Then return to Sarah during daylight and speak again for the trophy. Boss Cat or the twins can also satisfy the cat-friend requirement.
If you are also working on Simon, raise all three cat groups to level 2 for Bring your friends. Sarah's request does not require finishing an entire cat questline.
Continue Sarah's questline from Fly high. At intimacy 4, speak to Sarah on the park bench at the south end of townduring daylight to start this request. Complete earlier requests before trying to advance.
After accepting her lost-key request, search the ground outside Sky Academy, immediately to the right of Elder Cat on your home block. Pick up Sarah's Key and take it to her southern park bench during daylight. The trophy appears when you return it.
This key only appears while her request is active. Eat first, then collect it early enough to reach Sarah before evening. It blocks the carrying slot until delivered. If the key is not there, confirm that you have heard her request, rather than just reached the intimacy level.
Continue Sarah's questline from Fly high, including returning her key for The lost key. Visit Sarah on the southern park bench during daylight. Keep giving Flowers or Glass Shards, or choose Act Friendly, and speak again after her friendship rises. Her final request begins when she talks about trouble at school.
Bring her a Flower after that conversation. Pick one from a grass patch on the east side of town, along the street above Doggo's stall. If a patch is empty, try another or return the next day.
Give the Flower to Sarah during daylight. The comforting conversation awards her fourth quest trophy. If she is repeating an earlier request, finish it first. If she has no interactions left, sleep at home and continue the following morning.
If the run ends first, start another run and rebuild her intimacy and earlier quests. Already-earned trophies stay unlocked.
For Doggo's run, begin with Something to make you feel better at the southeastern shop stall and introduce yourself to every human early. Michelle, Bobby and Sarah appear during the day. Gregory and Simon appear at night.
Give Flowers to the first four humans, including Gregory. Simon accepts Band-aids and Huge Fish, or friendly interactions. Do not act friendly with Gregory, who damages you.
Complete Doggo's Bone request, then make the five-human conversation circuit for Let's learn about humans. Raise all five friendships to level 2 before the final report for Good human, bad human?. Doggo is available day and night, so put the humans' limited schedules first.
Something to make you feel better
bronze · missable
Completed Doggo's first quest
Find Doggo beside the shop stall in the southeast, available day or night. Raise intimacy, the friendship level shown when you talk, to 2. Give Flowers or choose Act Friendly. Speak again to receive the first request.
Doggo wants to cheer up the shop owner with a Flower. Pick a Flower from a grass patch on the east side of town, along the street above Doggo's stall. If a patch is empty, try another or return the next day.
Give it to him after accepting the request. The hand-in awards the trophy. Doggo remains available at night, so his errands can fit around the daytime humans.
If the next request has not appeared, finish the previous quest, raise intimacy with gifts or Act Friendly, then speak again. A missing speech bubble means the character has no ordinary interactions left today. Sleep at home and continue tomorrow.
Continue Doggo's questline from Something to make you feel better. At intimacy 3, speak to Doggo beside the shop stall in the southeastday or night to start this request. Complete earlier requests before trying to advance.
After he talks about the food his parents gave him, find a Bone in a rubbish bin. It must be the ordinary Bone, not a Fish Bone. Carry it back to Doggo and speak to him to unlock the trophy.
If you have not received the bone request yet, complete the flower request and keep raising intimacy. Search other bins or return tomorrow when the day's rubbish has been exhausted.
Continue Doggo's questline from Something to make you feel better. At intimacy 5, speak to Doggo beside the shop stall in the southeastday or night to start this request. Complete earlier requests before trying to advance.
Accept his request to learn about humans, then speak to all five human quest-givers:
Human
Where and when
Michelle
Recycling bins on the west side, daylight
Bobby
Eastern fish market, daylight
Sarah
Southern park bench, daylight
Gregory
Northeast fence, night
Simon
Canal-side pavement north of Doggo, night
Return to Doggo after those conversations to unlock the trophy. Allow a full day and night if needed. If he still repeats the request, revisit each human after accepting it and raise any remaining friendship to level 2, which you need for Good human, bad human? anyway. Bring Gregory a Flower or Canned Food instead of choosing Act Friendly, which makes him hit you.
Continue Doggo's questline from Something to make you feel better. At intimacy 6, speak to Doggo beside the shop stall in the southeastday or night to start this request. Complete earlier requests before trying to advance.
Raise Michelle, Bobby, Sarah, Gregory and Simon to intimacy 2 in this run, then report back to Doggo for the trophy. Their locations and schedules are listed in Let's learn about humans. Friendship from a previous run does not count.
Flowers are useful for Michelle, Bobby, Sarah and Gregory. Simon accepts Band-aids and Huge Fish, or you can use Act Friendly across several evenings. Do not use Act Friendly on Gregory.
Start meeting the humans early in Doggo's run. Daytime characters disappear in the evening and the other two only appear at night, so postponing all five until the last day can leave you without enough interactions. If one has stopped talking, resume the next day.
If the run ends first, start another run and rebuild this character's intimacy. Earned trophies stay unlocked, but unfinished character quests do not carry over.
Find Gregory beside the fence in the northeast, available at night. Raise intimacy, the friendship level shown when you talk, to 2. Give Flowers or Canned Food. Do not use Act Friendly on Gregory, who hits you instead. Speak again to receive the first request.
Pick Flowers from the grass patches along the east-side street above Doggo's stall. If a patch is empty, try another or return after sleeping. For Canned Food, visit Michelle by the west-side recycling bins during daylight, choose Act Friendly and pick up the can she drops.
Accept his lost-key request, then go to the bench beside the canal, south of the fish market and near Simon. Pick up Gregory's Key from beneath the bench and take it back to Gregory for the trophy.
Eat before collecting the key. It occupies your only carrying slot and cannot be discarded, so you cannot collect a meal until it is handed over. If you cannot find it, speak to Gregory to activate the request first. Continue tomorrow if his ordinary daily interactions are already spent.
Continue Gregory's questline from I lost my house key. At intimacy 4, speak to Gregory beside the fence in the northeastat night to start this request. Complete earlier requests before trying to advance.
He has lost his Wallet. After hearing the request, go to the bar doorway on the west side of town, near Michelle's recycling area. Collect the Wallet from the ground outside and return it to Gregory during his nighttime visit to unlock the trophy.
The Wallet only appears for the active request and blocks your carrying slot. Eat before collecting it, then deliver it directly. If he has not asked about it yet, finish the key request and keep giving him Flowers or Canned Food until this conversation starts.
Continue Gregory's questline from I lost my house key. At intimacy 5, speak to Gregory beside the fence in the northeastat night to start this request. Complete earlier requests before trying to advance.
He talks about someone who liked flowers. Bring him one Flower. Pick a Flower from a grass patch on the east side of town, along the street above Doggo's stall. If a patch is empty, try another or return the next day.
Give it to Gregory at night to complete his third quest and unlock the trophy. This is a gift delivery, so do not replace it with Act Friendly. If the nearby patches are empty, collect another day's Flower before visiting him.
Continue Gregory's questline from I lost my house key. At intimacy 6, speak to Gregory beside the fence in the northeastat night to start this request. Complete earlier requests before trying to advance.
After the conversation in which he struggles to breathe, go directly to Simon, standing on the canal-side pavement north of Doggo in the southeast at night. Speak to Simon about Gregory, then return to Gregory. If the follow-up has not appeared, sleep at home and check Gregory again the following day, returning at night if he is not present earlier. The follow-up conversation completes the quest and awards the trophy.
Keep time for an overnight follow-up and an unused Simon interaction. If Simon cannot talk, continue the next evening. Start this final request before the run's last day.
If the run ends first, start another run and rebuild this character's intimacy. Earned trophies stay unlocked, but unfinished character quests do not carry over.
Focus on Simon beside the canal north of Doggo at night. During the day, raise Elder Cat, Boss Cat and the twins to intimacy 2 for Bring your friends. Meet the twins on the second morning.
Continue through Simon used to sparkle and Wounded hand or heart?, then leave cat conversations available for Kitty's safety. Speak to all three cat groups after accepting that final request, then return to Simon. Any house work still left can be finished alongside this run or in a separate material-collection run.
Bring your friends
bronze · missable
Completed Simon's first quest
Find Simon on the canal-side pavement north of Doggo in the southeast, available at night. Raise intimacy, the friendship level shown when you talk, to 2. Give Band-aids or Huge Fish or choose Act Friendly. Speak again to receive the first request.
He wants you to bring your cat friends. Raise Elder Cat, Boss Cat and Freckle & Dotty to intimacy 2 in this run. Elder Cat is beside Sky Academy on your home block, Boss Cat is by the northeast pigeons, and the twins are behind the shops southeast of Boss Cat. Canned Food from Michelle helps with all three.
Meet the twins on the second morning of the run. Return to Simon at night once all three friendship levels are 2 and speak again for the trophy. If you have used a cat's interactions, resume the next day.
If the next request has not appeared, finish the previous quest, raise intimacy with gifts or Act Friendly, then speak again. A missing speech bubble means the character has no ordinary interactions left today. Sleep at home and continue tomorrow.
Continue Simon's questline from Bring your friends. At intimacy 3, speak to Simon on the canal-side pavement north of Doggo in the southeastat night to start this request. Complete earlier requests before trying to advance.
The sparkling gift he wants is a Glass Shard. Pick up a Glass Shard from the broken bottle on the ground just west of the pigeons near Boss Cat in the northeast. Each pile supplies one piece per day. If it is empty, return after sleeping.
Bring it to Simon at night and speak with him to finish the request and unlock the trophy. If the pile was used for Jimmy earlier today, use another pile or wait until tomorrow.
Continue Simon's questline from Bring your friends. At intimacy 4, speak to Simon on the canal-side pavement north of Doggo in the southeastat night to start this request. Complete earlier requests before trying to advance.
His next request needs a Band-aid. Steal from the stall beside Doggo in the southeast, using at its interaction prompt. It can give a Glove or a Band-aid. If you get the wrong item, deliver or discard it to free your carrying slot, then try again. Return the next day when the stall has no attempts left.
Hand it to Simon at night to complete the quest and unlock the trophy. A Glove from the same stall will not work. If he has no interactions left, keep the Band-aid and resume the next evening.
Continue Simon's questline from Bring your friends. At intimacy 6, speak to Simon on the canal-side pavement north of Doggo in the southeastat night to start this request. Complete earlier requests before trying to advance.
Accept the request about the cats' safety. Speak to Elder Cat beside Sky Academy, Boss Cat by the northeast pigeons, and Freckle & Dotty behind the nearby shops after this request begins. Return to Simon at night and finish his conversation to unlock the trophy.
Use the early twins introduction from Bring your friends. Keep interactions available with the cats rather than spending all of them on gifts before accepting this errand. If they cannot talk today, continue tomorrow.
If the run ends first, start another run and rebuild this character's intimacy. Earned trophies stay unlocked, but unfinished character quests do not carry over.
Check Trophies for the missing quest-giver or home upgrade. Each character route starts again when a run ends, so a late missing quest needs that character's earlier requests repeated in the next run. The already-earned trophies remain unlocked.
If Jimmy still needs materials, keep supplying his current list across runs. After the final item, sleep at home and wait for the upgraded house the next morning. A completed shopping list without that morning transition is not the finished upgrade.
For a stalled quest, speak to its giver to hear the current request, check that you have the exact item type, and confirm that any required conversations happened after accepting it. A missing interaction bubble means you should continue the next day. A missing daytime human means wait for daylight, while Gregory and Simon normally need night.
There is no chapter select or free-roam cleanup after the run ends. Start another short run for unfinished character work. The PS4 platinum needs the 39 quest trophies and three house trophies. Collecting every ending is optional.
Cleanup
Platinum
platinum
Clear all achievements
Earn the other 42 trophies: three home upgrades and 39 quests across nine quest-givers. There are no ending trophies in this PS4 list, so you do not need to see all 11 endings.
Use Trophies to look up any missing award. House work continues across runs, while a missing character quest needs that character's earlier requests and intimacy rebuilt in a fresh run. See finishing the list for the final checks.